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352565504c
Should also eliminate the unaligned access issues. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
233 lines
4.6 KiB
C
233 lines
4.6 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_sky.c
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#include "quakedef.h"
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#include "r_local.h"
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#include "d_local.h"
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int iskyspeed = 8;
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int iskyspeed2 = 2;
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float skyspeed, skyspeed2;
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float skytime;
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byte *r_skysource;
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int r_skymade;
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int r_skydirect; // not used?
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// TODO: clean up these routines
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byte bottomsky[128 * 131];
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byte bottommask[128 * 131];
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byte newsky[128 * 256]; // newsky and topsky both pack in here, 128 bytes
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// of newsky on the left of each scan, 128 bytes
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// of topsky on the right, because the low-level
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// drawers need 256-byte scan widths
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/*
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=============
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R_InitSky
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A sky texture is 256*128, with the right side being a masked overlay
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==============
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*/
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void
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R_InitSky(texture_t *mt)
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{
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int i, j;
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byte *src;
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src = (byte *)mt + mt->offsets[0];
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for (i = 0; i < 128; i++) {
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for (j = 0; j < 128; j++) {
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newsky[(i * 256) + j + 128] = src[i * 256 + j + 128];
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}
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}
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for (i = 0; i < 128; i++) {
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for (j = 0; j < 131; j++) {
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if (src[i * 256 + (j & 0x7F)]) {
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bottomsky[(i * 131) + j] = src[i * 256 + (j & 0x7F)];
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bottommask[(i * 131) + j] = 0;
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} else {
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bottomsky[(i * 131) + j] = 0;
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bottommask[(i * 131) + j] = 0xff;
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}
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}
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}
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r_skysource = newsky;
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}
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/*
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=================
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R_MakeSky
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=================
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*/
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void
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R_MakeSky(void)
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{
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int x, y;
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int ofs, baseofs;
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int xshift, yshift;
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unsigned *pnewsky;
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static int xlast = -1, ylast = -1;
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xshift = skytime * skyspeed;
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yshift = skytime * skyspeed;
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if ((xshift == xlast) && (yshift == ylast))
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return;
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xlast = xshift;
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ylast = yshift;
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pnewsky = (unsigned *)&newsky[0];
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for (y = 0; y < SKYSIZE; y++) {
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baseofs = ((y + yshift) & SKYMASK) * 131;
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for (x = 0; x < SKYSIZE; x += 4) {
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unsigned bsky, bmask;
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ofs = baseofs + ((x + xshift) & SKYMASK);
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memcpy(&bsky, &bottomsky[ofs], sizeof(bsky));
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memcpy(&bmask, &bottommask[ofs], sizeof(bmask));
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*pnewsky = (pnewsky[128 / sizeof(unsigned)] & bmask) | bsky;
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pnewsky++;
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}
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pnewsky += 128 / sizeof(unsigned);
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}
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r_skymade = 1;
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}
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/*
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=================
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R_GenSkyTile
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=================
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*/
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void
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R_GenSkyTile(void *pdest)
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{
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int x, y;
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int ofs, baseofs;
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int xshift, yshift;
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unsigned *pnewsky;
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unsigned *pd;
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xshift = skytime * skyspeed;
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yshift = skytime * skyspeed;
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pnewsky = (unsigned *)&newsky[0];
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pd = (unsigned *)pdest;
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for (y = 0; y < SKYSIZE; y++) {
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baseofs = ((y + yshift) & SKYMASK) * 131;
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for (x = 0; x < SKYSIZE; x += 4) {
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unsigned bsky, bmask;
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ofs = baseofs + ((x + xshift) & SKYMASK);
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memcpy(&bsky, &bottomsky[ofs], sizeof(bsky));
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memcpy(&bmask, &bottommask[ofs], sizeof(bmask));
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*pd = (pnewsky[128 / sizeof(unsigned)] & bmask) | bsky;
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pnewsky++;
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pd++;
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}
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pnewsky += 128 / sizeof(unsigned);
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}
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}
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/*
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=================
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R_GenSkyTile16
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=================
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*/
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void
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R_GenSkyTile16(void *pdest)
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{
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int x, y;
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int ofs, baseofs;
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int xshift, yshift;
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byte *pnewsky;
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unsigned short *pd;
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xshift = skytime * skyspeed;
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yshift = skytime * skyspeed;
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pnewsky = (byte *)&newsky[0];
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pd = (unsigned short *)pdest;
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for (y = 0; y < SKYSIZE; y++) {
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baseofs = ((y + yshift) & SKYMASK) * 131;
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// FIXME: clean this up
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// FIXME: do faster unaligned version?
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for (x = 0; x < SKYSIZE; x++) {
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ofs = baseofs + ((x + xshift) & SKYMASK);
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*pd = d_8to16table[(*(pnewsky + 128) &
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*(byte *)&bottommask[ofs]) |
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*(byte *)&bottomsky[ofs]];
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pnewsky++;
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pd++;
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}
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pnewsky += TILE_SIZE;
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}
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}
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/*
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=============
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R_SetSkyFrame
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==============
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*/
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void
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R_SetSkyFrame(void)
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{
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int g, s1, s2;
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float temp;
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skyspeed = iskyspeed;
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skyspeed2 = iskyspeed2;
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g = GreatestCommonDivisor(iskyspeed, iskyspeed2);
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s1 = iskyspeed / g;
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s2 = iskyspeed2 / g;
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temp = SKYSIZE * s1 * s2;
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skytime = cl.time - ((int)(cl.time / temp) * temp);
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r_skymade = 0;
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}
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