libretro-tyrquake/common/vid_win.c
Kevin Shanahan 10198aa574 vid: always start windowed on Win32
Avoid unsightly mode changes in case you just wanted to play windowed
anyway. Mode changes are pretty slow and ugly these days, at least on
my test system. Might be better if we weren't using the ancient MGL.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2012-10-29 21:00:52 +10:30

3127 lines
73 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// vid_win.c -- Win32 video driver
// FIXME - broken mgraph header?
// - needs windows.h but doesn't include it?
#include <windows.h>
#include <mgraph.h>
#include "cdaudio.h"
#include "cmd.h"
#include "common.h"
#include "console.h"
#include "d_local.h"
#include "draw.h"
#include "input.h"
#include "keys.h"
#include "menu.h"
#include "quakedef.h"
#include "screen.h"
#include "sound.h"
#include "sys.h"
#include "vid.h"
#include "view.h"
#include "wad.h"
#include "winquake.h"
#ifdef NQ_HACK
#include "host.h"
#endif
#ifdef QW_HACK
#include "client.h"
#endif
#include "resource.h"
#define MAX_MODE_LIST 80
#define VID_ROW_SIZE 3
static void VID_MenuDraw(void);
static void VID_MenuKey(int key);
static int VID_SetMode(int modenum, unsigned char *palette);
static qboolean dibonly;
static qboolean Minimized;
qboolean
window_visible(void)
{
return !Minimized;
}
HWND mainwindow;
qboolean DDActive;
static int DIBWidth, DIBHeight;
static RECT WindowRect;
static DWORD WindowStyle, ExWindowStyle;
int window_center_x, window_center_y;
static int window_x, window_y;
static int window_width, window_height;
RECT window_rect;
static DEVMODE gdevmode;
static qboolean startwindowed = true, windowed_mode_set = false;
static int firstupdate = 1;
static qboolean vid_initialized = false, vid_palettized;
static int lockcount;
static int vid_fulldib_on_focus_mode;
static qboolean force_minimized, in_mode_set, is_mode0x13, force_mode_set;
static int vid_stretched;
static qboolean palette_changed, pal_is_nostatic;
static qboolean syscolchg, vid_mode_set, hide_window;
static HICON hIcon;
viddef_t vid; // global video state
#define VID_MODE_NONE (-1)
#define VID_MODE_WINDOWED 0
#define NUM_WINDOWED_MODES 5
/* so this can be "stringified" -> (VID_MODE_WINDOWED+NUM_WINDOWED_MODES) */
#define VID_MODE_FULLSCREEN_DEFAULT 5
static cvar_t vid_mode = {
.name = "vid_mode",
.string = stringify(VID_MODE_WINDOWED),
.archive = false
};
static cvar_t _vid_default_mode = {
.name = "_vid_default_mode",
.string = stringify(VID_MODE_WINDOWED),
.archive = true
};
static cvar_t _vid_default_mode_win = {
.name = "_vid_default_mode_win",
.string = stringify(VID_MODE_FULLSCREEN_DEFAULT),
.archive = true
};
static cvar_t vid_fullscreen_mode = {
.name = "vid_fullscreen_mode",
.string = stringify(VID_MODE_FULLSCREEN_DEFAULT),
.archive = true
};
static cvar_t vid_windowed_mode = {
.name = "vid_windowed_mode",
.string = stringify(VID_MODE_WINDOWED),
.archive = true
};
static cvar_t vid_wait = { "vid_wait", "0" };
static cvar_t vid_nopageflip = { "vid_nopageflip", "0", true };
static cvar_t _vid_wait_override = { "_vid_wait_override", "0", true };
static cvar_t vid_stretch_by_2 = { "vid_stretch_by_2", "0", true };
static cvar_t block_switch = { "block_switch", "0", true };
static cvar_t vid_window_x = { "vid_window_x", "0", true };
static cvar_t vid_window_y = { "vid_window_y", "0", true };
cvar_t _windowed_mouse = { "_windowed_mouse", "0", true };
typedef struct {
int width;
int height;
} lmode_t;
static lmode_t lowresmodes[] = {
{320, 200},
{320, 240},
{400, 300},
{512, 384},
};
static int windowed_default;
static int vid_default = VID_MODE_WINDOWED;
static int vid_modenum = VID_MODE_NONE;
static int vid_testingmode, vid_realmode;
static double vid_testendtime;
static modestate_t modestate = MS_UNINIT;
static byte *vid_surfcache;
static int vid_surfcachesize;
static int VID_highhunkmark;
static unsigned char vid_curpal[256 * 3];
unsigned short d_8to16table[256];
unsigned d_8to24table[256];
static int driver = grDETECT, mode;
static bool useWinDirect = false, useDirectDraw = true;
static MGLDC *mgldc = NULL, *memdc = NULL, *dibdc = NULL, *windc = NULL;
typedef struct {
modestate_t type;
int width;
int height;
int modenum;
int mode13;
int stretched;
int dib;
int fullscreen;
int bpp;
int halfscreen;
char modedesc[13];
} vmode_t;
static vmode_t modelist[MAX_MODE_LIST];
static int nummodes;
static int aPage; // Current active display page
static int vPage; // Current visible display page
static int waitVRT = true; // True to wait for retrace on flip
static vmode_t badmode;
static byte backingbuf[48 * 24];
static void AppActivate(BOOL fActive, BOOL minimize);
static LONG WINAPI MainWndProc(HWND hWnd, UINT uMsg, WPARAM wParam,
LPARAM lParam);
/*
================
VID_RememberWindowPos
================
*/
static void
VID_RememberWindowPos(void)
{
RECT rect;
if (GetWindowRect(mainwindow, &rect)) {
if ((rect.left < GetSystemMetrics(SM_CXSCREEN)) &&
(rect.top < GetSystemMetrics(SM_CYSCREEN)) &&
(rect.right > 0) && (rect.bottom > 0)) {
Cvar_SetValue("vid_window_x", (float)rect.left);
Cvar_SetValue("vid_window_y", (float)rect.top);
}
}
}
/*
================
VID_CheckWindowXY
================
*/
static void
VID_CheckWindowXY(void)
{
if (((int)vid_window_x.value > (GetSystemMetrics(SM_CXSCREEN) - 160)) ||
((int)vid_window_y.value > (GetSystemMetrics(SM_CYSCREEN) - 120)) ||
((int)vid_window_x.value < 0) || ((int)vid_window_y.value < 0)) {
Cvar_SetValue("vid_window_x", 0.0);
Cvar_SetValue("vid_window_y", 0.0);
}
}
/*
================
VID_UpdateWindowStatus
================
*/
static void
VID_UpdateWindowStatus(void)
{
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + window_width;
window_rect.bottom = window_y + window_height;
window_center_x = (window_rect.left + window_rect.right) / 2;
window_center_y = (window_rect.top + window_rect.bottom) / 2;
IN_UpdateClipCursor();
}
/*
================
ClearAllStates
================
*/
static void
ClearAllStates(void)
{
int i;
// send an up event for each key, to make sure the server clears them all
for (i = 0; i < 256; i++)
Key_Event(i, false);
Key_ClearStates();
IN_ClearStates();
}
/*
====================
VID_CheckAdequateMem
====================
*/
static qboolean
VID_CheckAdequateMem(int width, int height)
{
int tbuffersize;
tbuffersize = width * height * sizeof(*d_pzbuffer);
tbuffersize += D_SurfaceCacheForRes(width, height);
/*
* see if there's enough memory, allowing for the normal mode 0x13 pixel,
* z, and surface buffers
*/
if ((host_parms.memsize - tbuffersize + SURFCACHE_SIZE_AT_320X200 +
0x10000 * 3) < minimum_memory)
return false;
return true;
}
/*
================
VID_AllocBuffers
================
*/
static qboolean
VID_AllocBuffers(int width, int height)
{
int tsize, tbuffersize;
tsize = D_SurfaceCacheForRes(width, height);
tbuffersize = width * height * sizeof(*d_pzbuffer);
tbuffersize += tsize;
/*
* see if there's enough memory, allowing for the normal mode 0x13 pixel,
* z, and surface buffers
*/
if ((host_parms.memsize - tbuffersize + SURFCACHE_SIZE_AT_320X200 +
0x10000 * 3) < minimum_memory) {
Con_SafePrintf("Not enough memory for video mode\n");
return false;
}
vid_surfcachesize = tsize;
if (d_pzbuffer) {
D_FlushCaches();
Hunk_FreeToHighMark(VID_highhunkmark);
d_pzbuffer = NULL;
}
VID_highhunkmark = Hunk_HighMark();
d_pzbuffer = Hunk_HighAllocName(tbuffersize, "video");
vid_surfcache = (byte *)d_pzbuffer + width * height * sizeof(*d_pzbuffer);
return true;
}
static void
initFatalError(void)
{
MGL_exit();
MGL_fatalError(MGL_errorMsg(MGL_result()));
exit(EXIT_FAILURE);
}
static m_int
VID_Suspend(MGLDC *dc, m_int flags)
{
if (flags & MGL_DEACTIVATE) {
// FIXME: this doesn't currently work on NT
if (block_switch.value && !WinNT) {
return MGL_NO_DEACTIVATE;
}
S_BlockSound();
S_ClearBuffer();
IN_RestoreOriginalMouseState();
CDAudio_Pause();
in_mode_set = true; /* keep WM_PAINT from trying to redraw */
block_drawing = true; /* don't try to draw while switched away */
return MGL_NO_SUSPEND_APP;
} else if (flags & MGL_REACTIVATE) {
IN_SetQuakeMouseState();
/*
* fix the leftover Alt from any Alt-Tab or the like that switched us
* away
*/
ClearAllStates();
CDAudio_Resume();
S_UnblockSound();
in_mode_set = false;
vid.recalc_refdef = 1;
block_drawing = false;
return MGL_NO_SUSPEND_APP;
}
Sys_Error("%s: called with invalid flags (%x)", __func__, (unsigned)flags);
}
static void
registerAllDispDrivers(void)
{
/* Event though these driver require WinDirect, we register
* them so that they will still be available even if DirectDraw
* is present and the user has disable the high performance
* WinDirect modes.
*/
MGL_registerDriver(MGL_VGA8NAME, VGA8_driver);
/* Register display drivers */
if (useWinDirect) {
MGL_registerDriver(MGL_LINEAR8NAME, LINEAR8_driver);
if (!COM_CheckParm("-novbeaf"))
MGL_registerDriver(MGL_ACCEL8NAME, ACCEL8_driver);
}
if (useDirectDraw)
MGL_registerDriver(MGL_DDRAW8NAME, DDRAW8_driver);
}
static void
registerAllMemDrivers(void)
{
/* Register memory context drivers */
MGL_registerDriver(MGL_PACKED8NAME, PACKED8_driver);
}
static void
VID_InitMGLFull(HINSTANCE hInstance)
{
int i;
int xRes, yRes, bits, lowres, curmode, temp;
int lowstretchedres, stretchedmode, lowstretched;
uchar *m;
/*
* FIXME: NT is checked for because MGL currently has a bug that causes it
* to try to use WinDirect modes even on NT
*/
if (!WinNT &&
(COM_CheckParm("-usewindirect") || COM_CheckParm("-usevesa"))) {
useWinDirect = true;
}
if (COM_CheckParm("-nodirectdraw") || COM_CheckParm("-noddraw")
|| COM_CheckParm("-nodd"))
useDirectDraw = false;
/* Initialise the MGL */
MGL_unregisterAllDrivers();
registerAllDispDrivers();
registerAllMemDrivers();
MGL_detectGraph(&driver, &mode);
m = MGL_availableModes();
// FIXME - stretched mode may be uninitialised, understand -> fix
stretchedmode = 0;
if (m[0] != 0xFF) {
lowres = lowstretchedres = 99999;
lowstretched = 0;
curmode = 0;
// find the lowest-res mode, or a mode we can stretch up to and get
// lowest-res that way
for (i = 0; m[i] != 0xFF; i++) {
MGL_modeResolution(m[i], &xRes, &yRes, &bits);
if ((bits == 8) &&
(xRes <= MAXWIDTH) &&
(yRes <= MAXHEIGHT) && (curmode < MAX_MODE_LIST)) {
if (m[i] == grVGA_320x200x256)
is_mode0x13 = true;
if (!COM_CheckParm("-noforcevga")) {
if (m[i] == grVGA_320x200x256) {
mode = i;
break;
}
}
if (xRes < lowres) {
lowres = xRes;
mode = i;
}
if ((xRes < lowstretchedres) && ((xRes >> 1) >= 320)) {
lowstretchedres = xRes >> 1;
stretchedmode = i;
}
}
curmode++;
}
// if there's a mode we can stretch by 2 up to, thereby effectively
// getting a lower-res mode than the lowest-res real but still at least
// 320x200, that will be our default mode
if (lowstretchedres < lowres) {
mode = stretchedmode;
lowres = lowstretchedres;
lowstretched = 1;
}
// build the mode list
// leave room for the low-res stretched mode, if any
nummodes++; // leave room for default mode
for (i = 0; m[i] != 0xFF; i++) {
MGL_modeResolution(m[i], &xRes, &yRes, &bits);
if ((bits == 8) &&
(xRes <= MAXWIDTH) &&
(yRes <= MAXHEIGHT) && (nummodes < MAX_MODE_LIST)) {
if (i == mode) {
if (lowstretched) {
stretchedmode = nummodes;
curmode = nummodes++;
} else {
curmode = VID_MODE_FULLSCREEN_DEFAULT;
}
} else {
curmode = nummodes++;
}
modelist[curmode].type = MS_FULLSCREEN;
modelist[curmode].width = xRes;
modelist[curmode].height = yRes;
sprintf(modelist[curmode].modedesc, "%dx%d", xRes, yRes);
if (m[i] == grVGA_320x200x256)
modelist[curmode].mode13 = 1;
else
modelist[curmode].mode13 = 0;
modelist[curmode].modenum = m[i];
modelist[curmode].stretched = 0;
modelist[curmode].dib = 0;
modelist[curmode].fullscreen = 1;
modelist[curmode].halfscreen = 0;
modelist[curmode].bpp = 8;
}
}
if (lowstretched) {
modelist[VID_MODE_FULLSCREEN_DEFAULT] = modelist[stretchedmode];
modelist[VID_MODE_FULLSCREEN_DEFAULT].stretched = 1;
modelist[VID_MODE_FULLSCREEN_DEFAULT].width >>= 1;
modelist[VID_MODE_FULLSCREEN_DEFAULT].height >>= 1;
sprintf(modelist[VID_MODE_FULLSCREEN_DEFAULT].modedesc, "%dx%d",
modelist[VID_MODE_FULLSCREEN_DEFAULT].width,
modelist[VID_MODE_FULLSCREEN_DEFAULT].height);
}
vid_default = VID_MODE_FULLSCREEN_DEFAULT;
temp = m[0];
if (!MGL_init(&driver, &temp, "")) {
initFatalError();
}
}
MGL_setSuspendAppCallback(VID_Suspend);
}
/*
* Function: createDisplayDC
* Returns: Pointer to the MGL device context to use for the application
*
* Description: Initialises the MGL and creates an appropriate display
* device context to be used by the GUI. This creates and
* apropriate device context depending on the system being
* compile for, and should be the only place where system
* specific code is required.
*/
static MGLDC *
createDisplayDC(int forcemem)
{
MGLDC *dc;
pixel_format_t pf;
int npages;
// Start the specified video mode
if (!MGL_changeDisplayMode(mode))
initFatalError();
npages = MGL_availablePages(mode);
if (npages > 3)
npages = 3;
if (!COM_CheckParm("-notriplebuf")) {
if (npages > 2)
npages = 2;
}
if ((dc = MGL_createDisplayDC(npages)) == NULL)
return NULL;
if (!forcemem && (MGL_surfaceAccessType(dc)) == MGL_LINEAR_ACCESS
&& (dc->mi.maxPage > 0)) {
MGL_makeCurrentDC(dc);
memdc = NULL;
} else {
// Set up for blitting from a memory buffer
memdc =
MGL_createMemoryDC(MGL_sizex(dc) + 1, MGL_sizey(dc) + 1, 8, &pf);
MGL_makeCurrentDC(memdc);
}
// Enable page flipping even for even for blitted surfaces
if (forcemem) {
vid.numpages = 1;
} else {
vid.numpages = dc->mi.maxPage + 1;
if (vid.numpages > 1) {
// Set up for page flipping
MGL_setActivePage(dc, aPage = 1);
MGL_setVisualPage(dc, vPage = 0, false);
}
if (vid.numpages > 3)
vid.numpages = 3;
}
if (vid.numpages == 2)
waitVRT = true;
else
waitVRT = false;
return dc;
}
static void
InitWindowedMode(vmode_t *mode, int num, int width, int height)
{
mode->type = MS_WINDOWED;
mode->width = width;
mode->height = height;
snprintf(mode->modedesc, 13, "%dx%d", width, height);
mode->modedesc[12] = 0;
mode->mode13 = 0;
mode->modenum = num;
mode->stretched = 0;
mode->dib = 1;
mode->fullscreen = 0;
mode->halfscreen = 0;
mode->bpp = 8;
}
static void
VID_InitMGLDIB(HINSTANCE hInstance)
{
WNDCLASS wc;
HDC hdc;
hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON2));
/* Register the frame class */
wc.style = 0;
wc.lpfnWndProc = (WNDPROC) MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = 0;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
wc.lpszClassName = "TyrQuake";
if (!RegisterClass(&wc))
Sys_Error("Couldn't register window class");
/* Find the size for the DIB window */
/* Initialise the MGL for windowed operation */
MGL_setAppInstance(hInstance);
registerAllMemDrivers();
MGL_initWindowed("");
InitWindowedMode(&modelist[0], 0, 320, 240);
InitWindowedMode(&modelist[1], 1, 640, 480);
InitWindowedMode(&modelist[2], 2, 800, 600);
InitWindowedMode(&modelist[3], 3, 1024, 768);
InitWindowedMode(&modelist[4], 4, 1280, 960);
// automatically stretch the default mode up if > 640x480 desktop resolution
hdc = GetDC(NULL);
/* FIXME - what is this test for? */
if ((GetDeviceCaps(hdc, HORZRES) > 640)
&& !COM_CheckParm("-noautostretch")) {
vid_default = VID_MODE_WINDOWED + 1;
} else {
vid_default = VID_MODE_WINDOWED;
}
windowed_default = vid_default;
ReleaseDC(NULL, hdc);
nummodes = NUM_WINDOWED_MODES;
DDActive = 0;
}
/*
=================
VID_InitFullDIB
=================
*/
static void
VID_InitFullDIB(HINSTANCE hInstance)
{
DEVMODE devmode;
int i, j, modenum, existingmode, originalnummodes, lowestres;
int numlowresmodes, bpp, done;
int cstretch, istretch, mstretch;
BOOL stat;
// enumerate 8 bpp modes
originalnummodes = nummodes;
modenum = 0;
lowestres = 99999;
do {
stat = EnumDisplaySettings(NULL, modenum, &devmode);
if ((devmode.dmBitsPerPel == 8) &&
(devmode.dmPelsWidth <= MAXWIDTH) &&
(devmode.dmPelsHeight <= MAXHEIGHT) &&
(nummodes < MAX_MODE_LIST)) {
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings(&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL) {
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].mode13 = 0;
modelist[nummodes].stretched = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
sprintf(modelist[nummodes].modedesc, "%ldx%ld",
devmode.dmPelsWidth, devmode.dmPelsHeight);
// if the width is more than twice the height, reduce it by
// half because this is probably a dual-screen monitor
if (!COM_CheckParm("-noadjustaspect")) {
if (modelist[nummodes].width >
(modelist[nummodes].height << 1)) {
modelist[nummodes].width >>= 1;
modelist[nummodes].halfscreen = 1;
sprintf(modelist[nummodes].modedesc, "%dx%d",
modelist[nummodes].width,
modelist[nummodes].height);
}
}
for (i = originalnummodes, existingmode = 0; i < nummodes;
i++) {
if ((modelist[nummodes].width == modelist[i].width)
&& (modelist[nummodes].height == modelist[i].height)) {
existingmode = 1;
break;
}
}
if (!existingmode) {
if (modelist[nummodes].width < lowestres)
lowestres = modelist[nummodes].width;
nummodes++;
}
}
}
modenum++;
} while (stat);
// see if any of them were actually settable; if so, this is our mode list,
// else enumerate all modes; our mode list is whichever ones are settable
// with > 8 bpp
if (nummodes == originalnummodes) {
modenum = 0;
lowestres = 99999;
Con_SafePrintf("No 8-bpp fullscreen DIB modes found\n");
do {
stat = EnumDisplaySettings(NULL, modenum, &devmode);
if ((((devmode.dmPelsWidth <= MAXWIDTH) &&
(devmode.dmPelsHeight <= MAXHEIGHT)) ||
(!COM_CheckParm("-noadjustaspect") &&
(devmode.dmPelsWidth <= (MAXWIDTH * 2)) &&
(devmode.dmPelsWidth > (devmode.dmPelsHeight * 2)))) &&
(nummodes < MAX_MODE_LIST) && (devmode.dmBitsPerPel > 8)) {
devmode.dmFields = DM_BITSPERPEL |
DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings
(&devmode,
CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) {
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].mode13 = 0;
modelist[nummodes].stretched = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
sprintf(modelist[nummodes].modedesc, "%ldx%ld",
devmode.dmPelsWidth, devmode.dmPelsHeight);
// if the width is more than twice the height, reduce it by
// half because this is probably a dual-screen monitor
if (!COM_CheckParm("-noadjustaspect")) {
if (modelist[nummodes].width >
(modelist[nummodes].height * 2)) {
modelist[nummodes].width >>= 1;
modelist[nummodes].halfscreen = 1;
sprintf(modelist[nummodes].modedesc, "%dx%d",
modelist[nummodes].width,
modelist[nummodes].height);
}
}
for (i = originalnummodes, existingmode = 0; i < nummodes;
i++) {
if ((modelist[nummodes].width == modelist[i].width)
&& (modelist[nummodes].height ==
modelist[i].height)) {
// pick the lowest available bpp
if (modelist[nummodes].bpp < modelist[i].bpp)
modelist[i] = modelist[nummodes];
existingmode = 1;
break;
}
}
if (!existingmode) {
if (modelist[nummodes].width < lowestres)
lowestres = modelist[nummodes].width;
nummodes++;
}
}
}
modenum++;
} while (stat);
}
// see if there are any low-res modes that aren't being reported
numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]);
bpp = 8;
done = 0;
// first make sure the driver doesn't just answer yes to all tests
devmode.dmBitsPerPel = 8;
devmode.dmPelsWidth = 42;
devmode.dmPelsHeight = 37;
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings(&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL) {
done = 1;
}
while (!done) {
for (j = 0; (j < numlowresmodes) && (nummodes < MAX_MODE_LIST); j++) {
devmode.dmBitsPerPel = bpp;
devmode.dmPelsWidth = lowresmodes[j].width;
devmode.dmPelsHeight = lowresmodes[j].height;
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings(&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL) {
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].mode13 = 0;
modelist[nummodes].stretched = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
sprintf(modelist[nummodes].modedesc, "%ldx%ld",
devmode.dmPelsWidth, devmode.dmPelsHeight);
// we only want the lowest-bpp version of each mode
for (i = originalnummodes, existingmode = 0; i < nummodes;
i++) {
if ((modelist[nummodes].width == modelist[i].width)
&& (modelist[nummodes].height == modelist[i].height)
&& (modelist[nummodes].bpp >= modelist[i].bpp)) {
existingmode = 1;
break;
}
}
if (!existingmode) {
if (modelist[nummodes].width < lowestres)
lowestres = modelist[nummodes].width;
nummodes++;
}
}
}
switch (bpp) {
case 8:
bpp = 16;
break;
case 16:
bpp = 32;
break;
case 32:
done = 1;
break;
}
}
/*
* Now add the lowest stretch-by-2 pseudo-modes between 320-wide
* (inclusive) and lowest real res (not inclusive). Don't bother if we
* have a real VGA mode 0x13 mode
*/
if (!is_mode0x13) {
mstretch = 0; // FIXME - Uninitialized
cstretch = 0; // FIXME - Uninitialized
for (i = originalnummodes; i < nummodes; i++) {
if (((modelist[i].width >> 1) < lowestres) &&
((modelist[i].width >> 1) >= 320)) {
lowestres = modelist[i].width >> 1;
cstretch = 1;
mstretch = i;
}
}
if ((nummodes + cstretch) > MAX_MODE_LIST)
cstretch = MAX_MODE_LIST - nummodes;
if (cstretch > 0) {
for (i = (nummodes - 1); i >= originalnummodes; i--)
modelist[i + cstretch] = modelist[i];
nummodes += cstretch;
istretch = originalnummodes;
modelist[istretch] = modelist[mstretch];
modelist[istretch].width >>= 1;
modelist[istretch].height >>= 1;
modelist[istretch].stretched = 1;
sprintf(modelist[istretch].modedesc, "%dx%d",
modelist[istretch].width, modelist[istretch].height);
}
}
if (nummodes != originalnummodes)
vid_default = VID_MODE_FULLSCREEN_DEFAULT;
else
Con_SafePrintf("No fullscreen DIB modes found\n");
}
/*
=================
VID_NumModes
=================
*/
static int
VID_NumModes(void)
{
return nummodes;
}
/*
=================
VID_GetModePtr
=================
*/
static vmode_t *
VID_GetModePtr(int modenum)
{
if ((modenum >= 0) && (modenum < nummodes))
return &modelist[modenum];
else
return &badmode;
}
/*
======================
VID_CheckModedescFixup
======================
*/
static void
VID_CheckModedescFixup(int mode)
{
#if 0
int x, y, stretch;
/*
* FIXME - assuming JC had a purpose for this?
* Ok, so this was only done for 800x600 originally.
* default vid_config_x == 800, vid_config_y == 600
* These two cvars do nothing else, so... wtf?
*/
if (mode == VID_MODE_SETTABLE_WINDOW /* VID_MODE_WINDOWED + 2 */) {
modelist[mode].stretched = ((int)vid_stretch_by_2.value) ? 1 : 0;
stretch = modelist[mode].stretched;
/* Make sure vid_config_{x,y} are big enough to hold the lowest vid
mode with current stretch settings. wtf? */
if (vid_config_x.value < (320 << stretch))
vid_config_x.value = 320 << stretch;
if (vid_config_y.value < (200 << stretch))
vid_config_y.value = 200 << stretch;
x = (int)vid_config_x.value;
y = (int)vid_config_y.value;
sprintf(modelist[mode].modedesc, "%dx%d", x, y);
modelist[mode].width = x;
modelist[mode].height = y;
}
#endif
}
/*
=================
VID_GetModeDescriptionMemCheck
=================
*/
static char *
VID_GetModeDescriptionMemCheck(int mode)
{
char *pinfo;
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup(mode);
pv = VID_GetModePtr(mode);
pinfo = pv->modedesc;
if (VID_CheckAdequateMem(pv->width, pv->height)) {
return pinfo;
} else {
return NULL;
}
}
/*
=================
VID_GetModeDescription
=================
*/
static char *
VID_GetModeDescription(int mode)
{
char *pinfo;
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup(mode);
pv = VID_GetModePtr(mode);
pinfo = pv->modedesc;
return pinfo;
}
/*
=================
VID_GetModeDescription2
Tacks on "windowed" or "fullscreen"
=================
*/
static char *
VID_GetModeDescription2(int mode)
{
static char pinfo[40];
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup(mode);
pv = VID_GetModePtr(mode);
if (modelist[mode].type == MS_FULLSCREEN) {
sprintf(pinfo, "%s fullscreen", pv->modedesc);
} else if (modelist[mode].type == MS_FULLDIB) {
sprintf(pinfo, "%s fullscreen", pv->modedesc);
} else {
sprintf(pinfo, "%s windowed", pv->modedesc);
}
return pinfo;
}
// KJB: Added this to return the mode driver name in description for console
static char *
VID_GetExtModeDescription(int mode)
{
static char pinfo[40];
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup(mode);
pv = VID_GetModePtr(mode);
if (modelist[mode].type == MS_FULLSCREEN) {
sprintf(pinfo, "%s fullscreen %s", pv->modedesc,
MGL_modeDriverName(pv->modenum));
} else if (modelist[mode].type == MS_FULLDIB) {
sprintf(pinfo, "%s fullscreen DIB", pv->modedesc);
} else {
sprintf(pinfo, "%s windowed", pv->modedesc);
}
return pinfo;
}
static void
DestroyDIBWindow(void)
{
if (modestate == MS_WINDOWED) {
// destroy the associated MGL DC's; the window gets reused
if (windc)
MGL_destroyDC(windc);
if (dibdc)
MGL_destroyDC(dibdc);
windc = dibdc = NULL;
}
}
static void
DestroyFullscreenWindow(void)
{
if (modestate == MS_FULLSCREEN) {
// destroy the existing fullscreen mode and DC's
if (mgldc)
MGL_destroyDC(mgldc);
if (memdc)
MGL_destroyDC(memdc);
mgldc = memdc = NULL;
}
}
static void
DestroyFullDIBWindow(void)
{
if (modestate == MS_FULLDIB) {
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
// Destroy the fullscreen DIB window and associated MGL DC's
if (windc)
MGL_destroyDC(windc);
if (dibdc)
MGL_destroyDC(dibdc);
windc = dibdc = NULL;
}
}
static qboolean
VID_SetWindowedMode(int modenum)
{
HDC hdc;
pixel_format_t pf;
qboolean stretched;
if (!windowed_mode_set) {
if (COM_CheckParm("-resetwinpos")) {
Cvar_SetValue("vid_window_x", 0.0);
Cvar_SetValue("vid_window_y", 0.0);
}
windowed_mode_set = true;
}
VID_CheckModedescFixup(modenum);
DDActive = 0;
DestroyFullscreenWindow();
DestroyFullDIBWindow();
if (windc)
MGL_destroyDC(windc);
if (dibdc)
MGL_destroyDC(dibdc);
windc = dibdc = NULL;
// KJB: Signal to the MGL that we are going back to windowed mode
if (!MGL_changeDisplayMode(grWINDOWED))
initFatalError();
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
stretched = modelist[modenum].stretched;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
if (stretched) {
DIBWidth >>= 1;
DIBHeight >>= 1;
}
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
ExWindowStyle = 0;
AdjustWindowRectEx(&WindowRect, WindowStyle, FALSE, 0);
// the first time we're called to set the mode, create the window we'll use
// for the rest of the session
if (!vid_mode_set) {
mainwindow = CreateWindowEx(ExWindowStyle,
"TyrQuake",
"TyrQuake",
WindowStyle,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
Sys_Error("Couldn't create DIB window");
// tell MGL to use this window for fullscreen modes
MGL_registerFullScreenWindow(mainwindow);
vid_mode_set = true;
} else {
SetWindowLong(mainwindow, GWL_STYLE, WindowStyle | WS_VISIBLE);
SetWindowLong(mainwindow, GWL_EXSTYLE, ExWindowStyle);
}
if (!SetWindowPos(mainwindow,
NULL,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
SWP_NOCOPYBITS | SWP_NOZORDER | SWP_HIDEWINDOW)) {
Sys_Error("Couldn't resize DIB window");
}
if (hide_window)
return true;
// position and show the DIB window
VID_CheckWindowXY();
SetWindowPos(mainwindow, NULL, (int)vid_window_x.value,
(int)vid_window_y.value, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
if (force_minimized)
ShowWindow(mainwindow, SW_MINIMIZE);
else
ShowWindow(mainwindow, SW_SHOWDEFAULT);
UpdateWindow(mainwindow);
modestate = MS_WINDOWED;
vid_fulldib_on_focus_mode = 0;
// because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop),
// we clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC(mainwindow);
PatBlt(hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
ReleaseDC(mainwindow, hdc);
/* Create the MGL window DC and the MGL memory DC */
if ((windc = MGL_createWindowedDC(mainwindow)) == NULL)
MGL_fatalError("Unable to create Windowed DC!");
if ((dibdc = MGL_createMemoryDC(DIBWidth, DIBHeight, 8, &pf)) == NULL)
MGL_fatalError("Unable to create Memory DC!");
MGL_makeCurrentDC(dibdc);
vid.buffer = vid.conbuffer = vid.direct = dibdc->surface;
vid.rowbytes = vid.conrowbytes = dibdc->mi.bytesPerLine;
vid.numpages = 1;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.height = vid.conheight = DIBHeight;
vid.width = vid.conwidth = DIBWidth;
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
vid_stretched = stretched;
SendMessage(mainwindow, WM_SETICON, (WPARAM)ICON_BIG, (LPARAM)hIcon);
SendMessage(mainwindow, WM_SETICON, (WPARAM)ICON_SMALL, (LPARAM)hIcon);
return true;
}
static qboolean
VID_SetFullscreenMode(int modenum)
{
DDActive = 1;
DestroyDIBWindow();
DestroyFullDIBWindow();
mode = modelist[modenum].modenum;
// Destroy old DC's, resetting back to fullscreen mode
if (mgldc)
MGL_destroyDC(mgldc);
if (memdc)
MGL_destroyDC(memdc);
mgldc = memdc = NULL;
if ((mgldc = createDisplayDC(modelist[modenum].stretched ||
(int)vid_nopageflip.value)) == NULL) {
return false;
}
modestate = MS_FULLSCREEN;
vid_fulldib_on_focus_mode = 0;
vid.buffer = vid.conbuffer = vid.direct = NULL;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
DIBHeight = vid.height = vid.conheight = modelist[modenum].height;
DIBWidth = vid.width = vid.conwidth = modelist[modenum].width;
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
vid_stretched = modelist[modenum].stretched;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0;
window_y = 0;
// set the large icon, so the Quake icon will show up in the taskbar
SendMessage(mainwindow, WM_SETICON, (WPARAM)ICON_BIG, (LPARAM)hIcon);
SendMessage(mainwindow, WM_SETICON, (WPARAM)ICON_SMALL, (LPARAM)hIcon);
// shouldn't be needed, but Kendall needs to let us get the activation
// message for this not to be needed on NT
AppActivate(true, false);
return true;
}
static qboolean
VID_SetFullDIBMode(int modenum)
{
HDC hdc;
pixel_format_t pf;
DDActive = 0;
DestroyFullscreenWindow();
DestroyDIBWindow();
if (windc)
MGL_destroyDC(windc);
if (dibdc)
MGL_destroyDC(dibdc);
windc = dibdc = NULL;
// KJB: Signal to the MGL that we are going back to windowed mode
if (!MGL_changeDisplayMode(grWINDOWED))
initFatalError();
gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmBitsPerPel = modelist[modenum].bpp;
gdevmode.dmPelsWidth =
modelist[modenum].width << modelist[modenum].
stretched << modelist[modenum].halfscreen;
gdevmode.dmPelsHeight =
modelist[modenum].height << modelist[modenum].stretched;
gdevmode.dmSize = sizeof(gdevmode);
if (ChangeDisplaySettings(&gdevmode, CDS_FULLSCREEN) !=
DISP_CHANGE_SUCCESSFUL)
Sys_Error("Couldn't set fullscreen DIB mode");
modestate = MS_FULLDIB;
vid_fulldib_on_focus_mode = modenum;
WindowRect.top = WindowRect.left = 0;
hdc = GetDC(NULL);
WindowRect.right = modelist[modenum].width << modelist[modenum].stretched;
WindowRect.bottom =
modelist[modenum].height << modelist[modenum].stretched;
ReleaseDC(NULL, hdc);
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
WindowStyle = WS_POPUP | WS_SYSMENU | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
ExWindowStyle = 0;
AdjustWindowRectEx(&WindowRect, WindowStyle, FALSE, 0);
SetWindowLong(mainwindow, GWL_STYLE, WindowStyle | WS_VISIBLE);
SetWindowLong(mainwindow, GWL_EXSTYLE, ExWindowStyle);
if (!SetWindowPos(mainwindow,
NULL,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
SWP_NOCOPYBITS | SWP_NOZORDER)) {
Sys_Error("Couldn't resize DIB window");
}
// position and show the DIB window
SetWindowPos(mainwindow, HWND_TOPMOST, 0, 0, 0, 0,
SWP_NOSIZE | SWP_SHOWWINDOW | SWP_DRAWFRAME);
ShowWindow(mainwindow, SW_SHOWDEFAULT);
UpdateWindow(mainwindow);
// Because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop), we
// clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC(mainwindow);
PatBlt(hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
ReleaseDC(mainwindow, hdc);
/* Create the MGL window DC and the MGL memory DC */
if ((windc = MGL_createWindowedDC(mainwindow)) == NULL)
MGL_fatalError("Unable to create Fullscreen DIB DC!");
if ((dibdc = MGL_createMemoryDC(DIBWidth, DIBHeight, 8, &pf)) == NULL)
MGL_fatalError("Unable to create Memory DC!");
MGL_makeCurrentDC(dibdc);
vid.buffer = vid.conbuffer = vid.direct = dibdc->surface;
vid.rowbytes = vid.conrowbytes = dibdc->mi.bytesPerLine;
vid.numpages = 1;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.height = vid.conheight = DIBHeight;
vid.width = vid.conwidth = DIBWidth;
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
vid_stretched = modelist[modenum].stretched;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0;
window_y = 0;
return true;
}
static void
VID_RestoreOldMode(int original_mode)
{
static qboolean inerror = false;
if (inerror)
return;
in_mode_set = false;
inerror = true;
/* make sure mode set happens (video mode changes) */
vid_modenum = original_mode - 1;
if (!VID_SetMode(original_mode, vid_curpal)) {
vid_modenum = VID_MODE_NONE;
if (!VID_SetMode(windowed_default, vid_curpal))
Sys_Error("Can't set any video mode");
}
inerror = false;
}
void
VID_SetDefaultMode(void)
{
if (vid_initialized)
VID_SetMode(VID_MODE_WINDOWED, vid_curpal);
IN_DeactivateMouse();
}
static int
VID_SetMode(int modenum, unsigned char *palette)
{
int original_mode, temp;
qboolean stat;
MSG msg;
HDC hdc;
while ((modenum >= nummodes) || (modenum < 0)) {
if (vid_modenum == VID_MODE_NONE) {
if (modenum == vid_default) {
modenum = windowed_default;
} else {
modenum = vid_default;
}
Cvar_SetValue("vid_mode", (float)modenum);
} else {
Cvar_SetValue("vid_mode", (float)vid_modenum);
return 0;
}
}
if (!force_mode_set && (modenum == vid_modenum))
return true;
// so Con_Printfs don't mess us up by forcing vid and snd updates
temp = scr_disabled_for_loading;
scr_disabled_for_loading = true;
in_mode_set = true;
CDAudio_Pause();
S_ClearBuffer();
if (vid_modenum == VID_MODE_NONE)
original_mode = windowed_default;
else
original_mode = vid_modenum;
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED) {
if (_windowed_mouse.value && key_dest == key_game) {
stat = VID_SetWindowedMode(modenum);
IN_ActivateMouse();
IN_HideMouse();
} else {
IN_DeactivateMouse();
IN_ShowMouse();
stat = VID_SetWindowedMode(modenum);
}
} else if (modelist[modenum].type == MS_FULLDIB) {
stat = VID_SetFullDIBMode(modenum);
IN_ActivateMouse();
IN_HideMouse();
} else {
stat = VID_SetFullscreenMode(modenum);
IN_ActivateMouse();
IN_HideMouse();
}
window_width = vid.width << vid_stretched;
window_height = vid.height << vid_stretched;
VID_UpdateWindowStatus();
CDAudio_Resume();
scr_disabled_for_loading = temp;
if (!stat) {
VID_RestoreOldMode(original_mode);
return false;
}
if (hide_window)
return true;
/*
* now we try to make sure we get the focus on the mode switch, because
* sometimes in some systems we don't. We grab the foreground, then
* finish setting up, pump all our messages, and sleep for a little while
* to let messages finish bouncing around the system, then we put
* ourselves at the top of the z order, then grab the foreground again,
* Who knows if it helps, but it probably doesn't hurt
*/
if (!force_minimized)
SetForegroundWindow(mainwindow);
hdc = GetDC(NULL);
if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
vid_palettized = true;
else
vid_palettized = false;
VID_SetPalette(palette);
ReleaseDC(NULL, hdc);
vid_modenum = modenum;
Cvar_SetValue("vid_mode", (float)vid_modenum);
if (!VID_AllocBuffers(vid.width, vid.height)) {
// couldn't get memory for this mode; try to fall back to previous mode
VID_RestoreOldMode(original_mode);
return false;
}
D_InitCaches(vid_surfcache, vid_surfcachesize);
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Sleep(100);
if (!force_minimized) {
SetWindowPos(mainwindow, HWND_TOP, 0, 0, 0, 0,
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW
| SWP_NOCOPYBITS);
SetForegroundWindow(mainwindow);
}
/* fix the leftover Alt from any Alt-Tab or the like that switched us
away */
ClearAllStates();
if (!msg_suppress_1)
Con_SafePrintf("Video mode %s initialized\n",
VID_GetModeDescription(vid_modenum));
VID_SetPalette(palette);
in_mode_set = false;
vid.recalc_refdef = 1;
return true;
}
void
VID_LockBuffer(void)
{
if (dibdc)
return;
lockcount++;
if (lockcount > 1)
return;
MGL_beginDirectAccess();
if (memdc) {
/* Update surface pointer for linear access modes */
vid.buffer = vid.conbuffer = vid.direct = memdc->surface;
vid.rowbytes = vid.conrowbytes = memdc->mi.bytesPerLine;
} else if (mgldc) {
/* Update surface pointer for linear access modes */
vid.buffer = vid.conbuffer = vid.direct = mgldc->surface;
vid.rowbytes = vid.conrowbytes = mgldc->mi.bytesPerLine;
}
if (r_dowarp)
d_viewbuffer = r_warpbuffer;
else
d_viewbuffer = (void *)(byte *)vid.buffer;
if (r_dowarp)
screenwidth = WARP_WIDTH;
else
screenwidth = vid.rowbytes;
}
void
VID_UnlockBuffer(void)
{
if (dibdc)
return;
lockcount--;
if (lockcount > 0)
return;
if (lockcount < 0)
Sys_Error("Unbalanced unlock");
MGL_endDirectAccess();
/* to turn up any unlocked accesses */
vid.buffer = vid.conbuffer = vid.direct = d_viewbuffer = NULL;
}
int
VID_ForceUnlockedAndReturnState(void)
{
int lk;
if (!lockcount)
return 0;
lk = lockcount;
if (dibdc) {
lockcount = 0;
} else {
lockcount = 1;
VID_UnlockBuffer();
}
return lk;
}
void
VID_ForceLockState(int lk)
{
if (!dibdc && lk) {
lockcount = 0;
VID_LockBuffer();
}
lockcount = lk;
}
void
VID_SetPalette(unsigned char *palette)
{
INT i;
palette_t pal[256];
HDC hdc;
if (window_visible()) {
palette_changed = true;
// make sure we have the static colors if we're the active app
hdc = GetDC(NULL);
if (vid_palettized && ActiveApp) {
if (GetSystemPaletteUse(hdc) == SYSPAL_STATIC) {
// switch to SYSPAL_NOSTATIC and remap the colors
SetSystemPaletteUse(hdc, SYSPAL_NOSTATIC);
syscolchg = true;
pal_is_nostatic = true;
}
}
ReleaseDC(NULL, hdc);
// Translate the palette values to an MGL palette array and
// set the values.
for (i = 0; i < 256; i++) {
pal[i].red = palette[i * 3];
pal[i].green = palette[i * 3 + 1];
pal[i].blue = palette[i * 3 + 2];
}
if (DDActive) {
if (!mgldc)
return;
MGL_setPalette(mgldc, pal, 256, 0);
MGL_realizePalette(mgldc, 256, 0, false);
if (memdc)
MGL_setPalette(memdc, pal, 256, 0);
} else {
if (!windc)
return;
MGL_setPalette(windc, pal, 256, 0);
MGL_realizePalette(windc, 256, 0, false);
if (dibdc) {
MGL_setPalette(dibdc, pal, 256, 0);
MGL_realizePalette(dibdc, 256, 0, false);
}
}
}
memcpy(vid_curpal, palette, sizeof(vid_curpal));
if (syscolchg) {
PostMessage(HWND_BROADCAST, WM_SYSCOLORCHANGE, (WPARAM)0, (LPARAM)0);
syscolchg = false;
}
}
void
VID_ShiftPalette(unsigned char *palette)
{
VID_SetPalette(palette);
}
/*
=================
VID_DescribeCurrentMode_f
=================
*/
static void
VID_DescribeCurrentMode_f(void)
{
Con_Printf("%s\n", VID_GetExtModeDescription(vid_modenum));
}
/*
=================
VID_NumModes_f
=================
*/
static void
VID_NumModes_f(void)
{
if (nummodes == 1)
Con_Printf("%d video mode is available\n", nummodes);
else
Con_Printf("%d video modes are available\n", nummodes);
}
/*
=================
VID_DescribeMode_f
=================
*/
static void
VID_DescribeMode_f(void)
{
int modenum;
modenum = Q_atoi(Cmd_Argv(1));
Con_Printf("%s\n", VID_GetExtModeDescription(modenum));
}
/*
=================
VID_DescribeModes_f
=================
*/
static void
VID_DescribeModes_f(void)
{
int i, lnummodes;
char *pinfo;
qboolean na;
vmode_t *pv;
na = false;
lnummodes = VID_NumModes();
for (i = 0; i < lnummodes; i++) {
pv = VID_GetModePtr(i);
pinfo = VID_GetExtModeDescription(i);
if (VID_CheckAdequateMem(pv->width, pv->height)) {
Con_Printf("%2d: %s\n", i, pinfo);
} else {
Con_Printf("**: %s\n", pinfo);
na = true;
}
}
if (na) {
Con_Printf("\n[**: not enough system RAM for mode]\n");
}
}
/*
=================
VID_TestMode_f
=================
*/
static void
VID_TestMode_f(void)
{
int modenum;
double testduration;
if (!vid_testingmode) {
modenum = Q_atoi(Cmd_Argv(1));
if (VID_SetMode(modenum, vid_curpal)) {
vid_testingmode = 1;
testduration = Q_atof(Cmd_Argv(2));
if (testduration == 0)
testduration = 5.0;
vid_testendtime = realtime + testduration;
}
}
}
/*
=================
VID_Windowed_f
=================
*/
static void
VID_Windowed_f(void)
{
VID_SetMode((int)vid_windowed_mode.value, vid_curpal);
}
/*
=================
VID_Fullscreen_f
=================
*/
static void
VID_Fullscreen_f(void)
{
VID_SetMode((int)vid_fullscreen_mode.value, vid_curpal);
}
/*
=================
VID_Minimize_f
=================
*/
static void
VID_Minimize_f(void)
{
// we only support minimizing windows; if you're fullscreen,
// switch to windowed first
if (modestate == MS_WINDOWED)
ShowWindow(mainwindow, SW_MINIMIZE);
}
/*
=================
VID_ForceMode_f
=================
*/
static void
VID_ForceMode_f(void)
{
int modenum;
if (!vid_testingmode) {
modenum = Q_atoi(Cmd_Argv(1));
force_mode_set = 1;
VID_SetMode(modenum, vid_curpal);
force_mode_set = 0;
}
}
void
VID_Init(unsigned char *palette)
{
int i, bestmatch, bestmatchmetric, t, dr, dg, db;
int basenummodes;
byte *ptmp;
Cvar_RegisterVariable(&vid_mode);
Cvar_RegisterVariable(&vid_wait);
Cvar_RegisterVariable(&vid_nopageflip);
Cvar_RegisterVariable(&_vid_wait_override);
Cvar_RegisterVariable(&_vid_default_mode);
Cvar_RegisterVariable(&_vid_default_mode_win);
Cvar_RegisterVariable(&vid_stretch_by_2);
Cvar_RegisterVariable(&_windowed_mouse);
Cvar_RegisterVariable(&vid_fullscreen_mode);
Cvar_RegisterVariable(&vid_windowed_mode);
Cvar_RegisterVariable(&block_switch);
Cvar_RegisterVariable(&vid_window_x);
Cvar_RegisterVariable(&vid_window_y);
Cmd_AddCommand("vid_testmode", VID_TestMode_f);
Cmd_AddCommand("vid_nummodes", VID_NumModes_f);
Cmd_AddCommand("vid_describecurrentmode", VID_DescribeCurrentMode_f);
Cmd_AddCommand("vid_describemode", VID_DescribeMode_f);
Cmd_AddCommand("vid_describemodes", VID_DescribeModes_f);
Cmd_AddCommand("vid_forcemode", VID_ForceMode_f);
Cmd_AddCommand("vid_windowed", VID_Windowed_f);
Cmd_AddCommand("vid_fullscreen", VID_Fullscreen_f);
Cmd_AddCommand("vid_minimize", VID_Minimize_f);
if (COM_CheckParm("-dibonly"))
dibonly = true;
VID_InitMGLDIB(global_hInstance);
basenummodes = nummodes;
if (!dibonly)
VID_InitMGLFull(global_hInstance);
// if there are no non-windowed modes, or only windowed and mode 0x13, then use
// fullscreen DIBs as well
if (((nummodes == basenummodes) ||
((nummodes == (basenummodes + 1)) && is_mode0x13)) &&
!COM_CheckParm("-nofulldib")) {
VID_InitFullDIB(global_hInstance);
}
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong(*((int *)vid.colormap + 2048));
vid_testingmode = 0;
// GDI doesn't let us remap palette index 0, so we'll remap color
// mappings from that black to another one
bestmatchmetric = 256 * 256 * 3;
bestmatch = 0; // FIXME - uninitialized -> guessing 0...
for (i = 1; i < 256; i++) {
dr = palette[0] - palette[i * 3];
dg = palette[1] - palette[i * 3 + 1];
db = palette[2] - palette[i * 3 + 2];
t = (dr * dr) + (dg * dg) + (db * db);
if (t < bestmatchmetric) {
bestmatchmetric = t;
bestmatch = i;
if (t == 0)
break;
}
}
for (i = 0, ptmp = vid.colormap; i < (1 << (VID_CBITS + 8)); i++, ptmp++) {
if (*ptmp == 0)
*ptmp = bestmatch;
}
if (hwnd_dialog)
DestroyWindow(hwnd_dialog);
/* keep the window minimized until we're ready for the first mode set */
hide_window = false;
if (!VID_SetMode(VID_MODE_WINDOWED, palette)) {
force_mode_set = true;
VID_SetMode(vid_default, palette);
force_mode_set = false;
}
vid_initialized = true;
vid_realmode = vid_modenum;
VID_SetPalette(palette);
vid_menudrawfn = VID_MenuDraw;
vid_menukeyfn = VID_MenuKey;
strcpy(badmode.modedesc, "Bad mode");
}
void
VID_Shutdown(void)
{
if (vid_initialized) {
if (modestate == MS_FULLDIB)
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
PostMessage(HWND_BROADCAST, WM_PALETTECHANGED, (WPARAM)mainwindow,
(LPARAM)0);
PostMessage(HWND_BROADCAST, WM_SYSCOLORCHANGE, (WPARAM)0, (LPARAM)0);
AppActivate(false, false);
DestroyDIBWindow();
DestroyFullscreenWindow();
DestroyFullDIBWindow();
if (hwnd_dialog)
DestroyWindow(hwnd_dialog);
if (mainwindow)
DestroyWindow(mainwindow);
MGL_exit();
vid_testingmode = 0;
vid_initialized = 0;
}
}
/*
================
FlipScreen
================
*/
static void
FlipScreen(vrect_t *rects)
{
// Flip the surfaces
if (DDActive) {
if (mgldc) {
if (memdc) {
while (rects) {
if (vid_stretched) {
MGL_stretchBltCoord(mgldc, memdc,
rects->x,
rects->y,
rects->x + rects->width,
rects->y + rects->height,
rects->x << 1,
rects->y << 1,
(rects->x + rects->width) << 1,
(rects->y + rects->height) << 1);
} else {
MGL_bitBltCoord(mgldc, memdc,
rects->x, rects->y,
(rects->x + rects->width),
(rects->y + rects->height),
rects->x, rects->y, MGL_REPLACE_MODE);
}
rects = rects->pnext;
}
}
if (vid.numpages > 1) {
// We have a flipping surface, so do a hard page flip
aPage = (aPage + 1) % vid.numpages;
vPage = (vPage + 1) % vid.numpages;
MGL_setActivePage(mgldc, aPage);
MGL_setVisualPage(mgldc, vPage, waitVRT);
}
}
} else {
HDC hdcScreen;
hdcScreen = GetDC(mainwindow);
if (windc && dibdc) {
MGL_setWinDC(windc, hdcScreen);
while (rects) {
if (vid_stretched) {
MGL_stretchBltCoord(windc, dibdc,
rects->x, rects->y,
rects->x + rects->width,
rects->y + rects->height,
rects->x << 1, rects->y << 1,
(rects->x + rects->width) << 1,
(rects->y + rects->height) << 1);
} else {
MGL_bitBltCoord(windc, dibdc,
rects->x, rects->y,
rects->x + rects->width,
rects->y + rects->height, rects->x,
rects->y, MGL_REPLACE_MODE);
}
rects = rects->pnext;
}
}
ReleaseDC(mainwindow, hdcScreen);
}
}
void
VID_Update(vrect_t *rects)
{
vrect_t rect;
RECT trect;
if (!vid_palettized && palette_changed) {
palette_changed = false;
rect.x = 0;
rect.y = 0;
rect.width = vid.width;
rect.height = vid.height;
rect.pnext = NULL;
rects = &rect;
}
if (firstupdate && host_initialized) {
if (modestate == MS_WINDOWED) {
GetWindowRect(mainwindow, &trect);
if ((trect.left != (int)vid_window_x.value) ||
(trect.top != (int)vid_window_y.value)) {
if (COM_CheckParm("-resetwinpos")) {
Cvar_SetValue("vid_window_x", 0.0);
Cvar_SetValue("vid_window_y", 0.0);
}
VID_CheckWindowXY();
SetWindowPos(mainwindow, NULL, (int)vid_window_x.value,
(int)vid_window_y.value, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW |
SWP_DRAWFRAME);
}
}
if (!startwindowed ||
_vid_default_mode_win.value < VID_MODE_FULLSCREEN_DEFAULT) {
firstupdate = 0;
if (COM_CheckParm("-resetwinpos")) {
Cvar_SetValue("vid_window_x", 0.0);
Cvar_SetValue("vid_window_y", 0.0);
}
if ((_vid_default_mode_win.value < 0) ||
(_vid_default_mode_win.value >= nummodes)) {
Cvar_SetValue("_vid_default_mode_win", windowed_default);
}
Cvar_SetValue("vid_mode", _vid_default_mode_win.value);
}
}
// We've drawn the frame; copy it to the screen
FlipScreen(rects);
if (vid_testingmode) {
if (realtime >= vid_testendtime) {
VID_SetMode(vid_realmode, vid_curpal);
vid_testingmode = 0;
}
} else {
if ((int)vid_mode.value != vid_realmode) {
VID_SetMode((int)vid_mode.value, vid_curpal);
Cvar_SetValue("vid_mode", (float)vid_modenum);
// so if mode set fails, we don't keep on
// trying to set that mode
vid_realmode = vid_modenum;
}
}
// handle the mouse state when windowed if that's changed
if (modestate == MS_WINDOWED) {
if (!_windowed_mouse.value) {
if (mouseactive) {
IN_DeactivateMouse();
IN_ShowMouse();
}
} else if (mouseactive) {
if (key_dest != key_game) {
IN_DeactivateMouse();
IN_ShowMouse();
}
} else if (key_dest == key_game && ActiveApp) {
IN_ActivateMouse();
IN_HideMouse();
}
}
}
/*
================
D_BeginDirectRect
================
*/
void
D_BeginDirectRect(int x, int y, byte *pbitmap, int width, int height)
{
int i, j, reps, repshift;
vrect_t rect;
if (!vid_initialized)
return;
if (vid.aspect > 1.5) {
reps = 2;
repshift = 1;
} else {
reps = 1;
repshift = 0;
}
if (vid.numpages == 1) {
VID_LockBuffer();
if (!vid.direct)
Sys_Error("NULL vid.direct pointer");
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy(&backingbuf[(i + j) * 24],
vid.direct + x + ((y << repshift) + i +
j) * vid.rowbytes, width);
memcpy(vid.direct + x +
((y << repshift) + i + j) * vid.rowbytes,
&pbitmap[(i >> repshift) * width], width);
}
}
VID_UnlockBuffer();
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.pnext = NULL;
FlipScreen(&rect);
} else {
// unlock if locked
if (lockcount > 0)
MGL_endDirectAccess();
// set the active page to the displayed page
MGL_setActivePage(mgldc, vPage);
// lock the screen
MGL_beginDirectAccess();
// save from and draw to screen
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy(&backingbuf[(i + j) * 24],
(byte *)mgldc->surface + x +
((y << repshift) + i + j) * mgldc->mi.bytesPerLine,
width);
memcpy((byte *)mgldc->surface + x +
((y << repshift) + i + j) * mgldc->mi.bytesPerLine,
&pbitmap[(i >> repshift) * width], width);
}
}
// unlock the screen
MGL_endDirectAccess();
// restore the original active page
MGL_setActivePage(mgldc, aPage);
// relock the screen if it was locked
if (lockcount > 0)
MGL_beginDirectAccess();
}
}
/*
================
D_EndDirectRect
================
*/
void
D_EndDirectRect(int x, int y, int width, int height)
{
int i, j, reps, repshift;
vrect_t rect;
if (!vid_initialized)
return;
if (vid.aspect > 1.5) {
reps = 2;
repshift = 1;
} else {
reps = 1;
repshift = 0;
}
if (vid.numpages == 1) {
VID_LockBuffer();
if (!vid.direct)
Sys_Error("NULL vid.direct pointer");
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy(vid.direct + x +
((y << repshift) + i + j) * vid.rowbytes,
&backingbuf[(i + j) * 24], width);
}
}
VID_UnlockBuffer();
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.pnext = NULL;
FlipScreen(&rect);
} else {
// unlock if locked
if (lockcount > 0)
MGL_endDirectAccess();
// set the active page to the displayed page
MGL_setActivePage(mgldc, vPage);
// lock the screen
MGL_beginDirectAccess();
// restore to the screen
for (i = 0; i < (height << repshift); i += reps) {
for (j = 0; j < reps; j++) {
memcpy((byte *)mgldc->surface + x +
((y << repshift) + i + j) * mgldc->mi.bytesPerLine,
&backingbuf[(i + j) * 24], width);
}
}
// unlock the screen
MGL_endDirectAccess();
// restore the original active page
MGL_setActivePage(mgldc, aPage);
// relock the screen if it was locked
if (lockcount > 0)
MGL_beginDirectAccess();
}
}
//==========================================================================
static knum_t scantokey[128] = {
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, K_ESCAPE, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, K_TAB, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13, K_LCTRL,'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', K_LSHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_RSHIFT, '*',
K_LALT, ' ', 0, K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0, K_HOME,
K_UPARROW, K_PGUP, '-', K_LEFTARROW, '5', K_RIGHTARROW, '+', K_END, // 4
K_DOWNARROW, K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0 // 7
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
static knum_t
MapKey(int key)
{
key = (key >> 16) & 255;
if (key > 127)
return 0;
return scantokey[key];
}
/*
* Function: AppActivate
* Parameters: fActive - True if app is activating
*
* Description: If the application is activating, then swap the system
* into SYSPAL_NOSTATIC mode so that our palettes will display
* correctly.
*/
static void
AppActivate(BOOL fActive, BOOL minimize)
{
HDC hdc;
int i, t;
static BOOL sound_active;
ActiveApp = fActive;
/* messy, but it seems to work */
if (vid_fulldib_on_focus_mode) {
Minimized = minimize;
if (Minimized)
ActiveApp = false;
}
MGL_appActivate(windc, ActiveApp);
if (vid_initialized) {
// yield the palette if we're losing the focus
hdc = GetDC(NULL);
if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) {
if (ActiveApp) {
if ((modestate == MS_WINDOWED) || (modestate == MS_FULLDIB)) {
if (GetSystemPaletteUse(hdc) == SYSPAL_STATIC) {
// switch to SYSPAL_NOSTATIC and remap the colors
SetSystemPaletteUse(hdc, SYSPAL_NOSTATIC);
syscolchg = true;
pal_is_nostatic = true;
}
}
} else if (pal_is_nostatic) {
if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC) {
// switch back to SYSPAL_STATIC and the old mapping
SetSystemPaletteUse(hdc, SYSPAL_STATIC);
syscolchg = true;
}
pal_is_nostatic = false;
}
}
if (!Minimized)
VID_SetPalette(vid_curpal);
scr_fullupdate = 0;
ReleaseDC(NULL, hdc);
}
/* enable/disable sound on focus gain/loss */
if (!ActiveApp && sound_active) {
S_BlockSound();
S_ClearBuffer();
sound_active = false;
} else if (ActiveApp && !sound_active) {
S_UnblockSound();
S_ClearBuffer();
sound_active = true;
}
/* minimize/restore fulldib windows/mouse-capture normal windows on demand
*/
if (!in_mode_set) {
if (ActiveApp) {
if (vid_fulldib_on_focus_mode) {
if (vid_initialized) {
/* don't want to see normal mode set message */
msg_suppress_1 = true;
VID_SetMode(vid_fulldib_on_focus_mode, vid_curpal);
msg_suppress_1 = false;
t = in_mode_set;
in_mode_set = true;
AppActivate(true, false);
in_mode_set = t;
}
IN_ActivateMouse();
IN_HideMouse();
} else if ((modestate == MS_WINDOWED) && _windowed_mouse.value
&& key_dest == key_game) {
IN_ActivateMouse();
IN_HideMouse();
}
}
if (!ActiveApp) {
if (modestate == MS_FULLDIB) {
if (vid_initialized) {
force_minimized = true;
i = vid_fulldib_on_focus_mode;
/* don't want to see normal mode set message */
msg_suppress_1 = true;
VID_SetMode(windowed_default, vid_curpal);
msg_suppress_1 = false;
vid_fulldib_on_focus_mode = i;
force_minimized = false;
/*
* we never seem to get WM_ACTIVATE inactive from this mode
* set, so we'll do it manually
*/
t = in_mode_set;
in_mode_set = true;
AppActivate(false, true);
in_mode_set = t;
}
IN_DeactivateMouse();
IN_ShowMouse();
} else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) {
IN_DeactivateMouse();
IN_ShowMouse();
}
}
}
}
/*
===================================================================
MAIN WINDOW
===================================================================
*/
/* main window procedure */
static LONG WINAPI
MainWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LONG lRet = 0;
int fActive, fMinimized, temp;
HDC hdc;
PAINTSTRUCT ps;
if (uMsg == uiWheelMessage) {
uMsg = WM_MOUSEWHEEL;
wParam <<= 16;
}
switch (uMsg) {
case WM_CREATE:
break;
case WM_SYSCOMMAND:
// Check for maximize being hit
switch (wParam & ~0x0F) {
case SC_MAXIMIZE:
// if minimized, bring up as a window before going fullscreen,
// so MGL will have the right state to restore
if (Minimized) {
force_mode_set = true;
VID_SetMode(vid_modenum, vid_curpal);
force_mode_set = false;
}
VID_SetMode((int)vid_fullscreen_mode.value, vid_curpal);
break;
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (modestate != MS_WINDOWED) {
// don't call DefWindowProc() because we don't want to start
// the screen saver fullscreen
break;
}
// fall through windowed and allow the screen saver to start
default:
if (!in_mode_set) {
S_BlockSound();
S_ClearBuffer();
}
lRet = DefWindowProc(hWnd, uMsg, wParam, lParam);
if (!in_mode_set)
S_UnblockSound();
}
break;
case WM_MOVE:
window_x = (int)LOWORD(lParam);
window_y = (int)HIWORD(lParam);
VID_UpdateWindowStatus();
if ((modestate == MS_WINDOWED) && !in_mode_set && !Minimized)
VID_RememberWindowPos();
break;
case WM_SIZE:
Minimized = false;
if (!(wParam & SIZE_RESTORED) && (wParam & SIZE_MINIMIZED))
Minimized = true;
break;
case WM_SYSCHAR:
// keep Alt-Space from happening
break;
case WM_ACTIVATE:
fActive = LOWORD(wParam);
fMinimized = (BOOL)HIWORD(wParam);
AppActivate(!(fActive == WA_INACTIVE), fMinimized);
/* fix the leftover Alt from any Alt-Tab or the like that switched us
away */
ClearAllStates();
if (!in_mode_set) {
if (windc)
MGL_activatePalette(windc, true);
VID_SetPalette(vid_curpal);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
if (!in_mode_set && host_initialized)
SCR_UpdateWholeScreen();
EndPaint(hWnd, &ps);
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (!in_mode_set)
Key_Event(MapKey(lParam), true);
break;
case WM_KEYUP:
case WM_SYSKEYUP:
if (!in_mode_set)
Key_Event(MapKey(lParam), false);
break;
/*
* this is complicated because Win32 seems to pack multiple mouse
* events into one update sometimes, so we always check all states and
* look for events
*/
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE:
if (!in_mode_set) {
temp = 0;
if (wParam & MK_LBUTTON)
temp |= 1;
if (wParam & MK_RBUTTON)
temp |= 2;
if (wParam & MK_MBUTTON)
temp |= 4;
IN_MouseEvent(temp);
}
break;
/*
* JACK: This is the mouse wheel with the Intellimouse. Its delta is
* either positive or neg, and we generate the proper Event.
*/
case WM_MOUSEWHEEL:
if ((short)HIWORD(wParam) > 0) {
Key_Event(K_MWHEELUP, true);
Key_Event(K_MWHEELUP, false);
} else {
Key_Event(K_MWHEELDOWN, true);
Key_Event(K_MWHEELDOWN, false);
}
break;
// KJB: Added these new palette functions
case WM_PALETTECHANGED:
if ((HWND)wParam == hWnd)
break;
/* Fall through to WM_QUERYNEWPALETTE */
case WM_QUERYNEWPALETTE:
hdc = GetDC(NULL);
if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
vid_palettized = true;
else
vid_palettized = false;
ReleaseDC(NULL, hdc);
scr_fullupdate = 0;
if (vid_initialized && !in_mode_set && windc
&& MGL_activatePalette(windc, false) && !Minimized) {
VID_SetPalette(vid_curpal);
InvalidateRect(mainwindow, NULL, false);
/* specifically required if WM_QUERYNEWPALETTE realizes a new
palette */
lRet = TRUE;
}
break;
case WM_DISPLAYCHANGE:
if (!in_mode_set && (modestate == MS_WINDOWED)
&& !vid_fulldib_on_focus_mode) {
force_mode_set = true;
VID_SetMode(vid_modenum, vid_curpal);
force_mode_set = false;
}
break;
case WM_CLOSE:
/*
* this causes Close in the right-click task bar menu not to work, but
* right now bad things happen if Close is handled in that case
* (garbage and a crash on Win95)
*/
if (!in_mode_set) {
if (MessageBox
(mainwindow, "Are you sure you want to quit?", "Confirm Exit",
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES) {
Sys_Quit();
}
}
break;
case MM_MCINOTIFY:
lRet = CDDrv_MessageHandler(hWnd, uMsg, wParam, lParam);
break;
default:
/* pass all unhandled messages to DefWindowProc */
lRet = DefWindowProc(hWnd, uMsg, wParam, lParam);
break;
}
/* return 0 if handled message, 1 if not */
return lRet;
}
static int vid_line;
static int vid_wmodes;
typedef struct {
int modenum;
char *desc;
int iscur;
int ismode13;
int width;
int height;
} modedesc_t;
#define MAX_COLUMN_SIZE 5
#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 7)
#define MAX_MODEDESCS (MAX_COLUMN_SIZE * 3 + NUM_WINDOWED_MODES)
static modedesc_t modedescs[MAX_MODEDESCS];
/*
================
VID_MenuDraw
================
*/
static void
VID_MenuDraw(void)
{
qpic_t *p;
char *ptr;
int lnummodes, i, j, k, column, row, dup, dupmode;
char temp[100];
vmode_t *pv;
modedesc_t tmodedesc;
p = Draw_CachePic("gfx/vidmodes.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
for (i = 0; i < NUM_WINDOWED_MODES; i++) {
ptr = VID_GetModeDescriptionMemCheck(i);
modedescs[i].modenum = modelist[i].modenum;
modedescs[i].desc = ptr;
modedescs[i].ismode13 = 0;
modedescs[i].iscur = 0;
if (vid_modenum == i)
modedescs[i].iscur = 1;
}
vid_wmodes = NUM_WINDOWED_MODES;
lnummodes = VID_NumModes();
dupmode = 0; // FIXME - uninitialized -> guesssing 0
for (i = VID_MODE_FULLSCREEN_DEFAULT; i < lnummodes; i++) {
ptr = VID_GetModeDescriptionMemCheck(i);
pv = VID_GetModePtr(i);
// we only have room for 15 fullscreen modes, so don't allow
// 360-wide modes, because if there are 5 320-wide modes and
// 5 360-wide modes, we'll run out of space
if (ptr && ((pv->width != 360) || COM_CheckParm("-allow360"))) {
dup = 0;
for (j = VID_MODE_FULLSCREEN_DEFAULT; j < vid_wmodes; j++) {
if (!strcmp(modedescs[j].desc, ptr)) {
dup = 1;
dupmode = j;
break;
}
}
if (dup || (vid_wmodes < MAX_MODEDESCS)) {
if (!dup || !modedescs[dupmode].ismode13
|| COM_CheckParm("-noforcevga")) {
if (dup) {
k = dupmode;
} else {
k = vid_wmodes;
}
modedescs[k].modenum = i;
modedescs[k].desc = ptr;
modedescs[k].ismode13 = pv->mode13;
modedescs[k].iscur = 0;
modedescs[k].width = pv->width;
modedescs[k].width = pv->height;
if (i == vid_modenum)
modedescs[k].iscur = 1;
if (!dup)
vid_wmodes++;
}
}
}
}
/*
* Sort the modes on width & height
* (to handle picking up oddball dibonly modes after all the others)
*/
for (i = VID_MODE_FULLSCREEN_DEFAULT; i < (vid_wmodes - 1); i++) {
for (j = (i + 1); j < vid_wmodes; j++) {
if (modedescs[i].width > modedescs[j].width ||
(modedescs[i].width == modedescs[j].width &&
modedescs[i].height > modedescs[j].height)) {
tmodedesc = modedescs[i];
modedescs[i] = modedescs[j];
modedescs[j] = tmodedesc;
}
}
}
M_Print(13 * 8, 36, "Windowed Modes");
column = 16;
row = 36 + 2 * 8;
for (i = 0; i < NUM_WINDOWED_MODES; i++) {
if (modedescs[i].iscur)
M_PrintWhite(column, row, modedescs[i].desc);
else
M_Print(column, row, modedescs[i].desc);
column += 13 * 8;
if (!((i + 1) % VID_ROW_SIZE)) {
column = 16;
row += 8;
}
}
/* go to next row if previous row not filled */
if (NUM_WINDOWED_MODES % VID_ROW_SIZE)
row += 8;
if (vid_wmodes > NUM_WINDOWED_MODES) {
M_Print(12 * 8, row + 8, "Fullscreen Modes");
column = 16;
row += 3 * 8;
for (i = VID_MODE_FULLSCREEN_DEFAULT; i < vid_wmodes; i++) {
if (modedescs[i].iscur)
M_PrintWhite(column, row, modedescs[i].desc);
else
M_Print(column, row, modedescs[i].desc);
column += 13 * 8;
if (!((i - NUM_WINDOWED_MODES + 1) % VID_ROW_SIZE)) {
column = 16;
row += 8;
}
}
}
/* line cursor */
if (vid_testingmode) {
sprintf(temp, "TESTING %s", modedescs[vid_line].desc);
M_Print(13 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 4, temp);
M_Print(9 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 6,
"Please wait 5 seconds...");
} else {
M_Print(9 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8,
"Press Enter to set mode");
M_Print(6 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 3,
"T to test mode for 5 seconds");
ptr = VID_GetModeDescription2(vid_modenum);
if (ptr) {
sprintf(temp, "D to set default: %s", ptr);
M_Print(2 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 5, temp);
}
ptr = VID_GetModeDescription2((int)_vid_default_mode_win.value);
if (ptr) {
sprintf(temp, "Current default: %s", ptr);
M_Print(3 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 6, temp);
}
M_Print(15 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 8, "Esc to exit");
if (vid_line < NUM_WINDOWED_MODES) {
row = 36 + 2 * 8 + (vid_line / VID_ROW_SIZE) * 8;
column = 8 + (vid_line % VID_ROW_SIZE) * 13 * 8;
} else {
row = 36 + (5 + (NUM_WINDOWED_MODES + 2) / VID_ROW_SIZE) * 8;
row += ((vid_line - NUM_WINDOWED_MODES) / VID_ROW_SIZE) * 8;
column = 8 + ((vid_line - NUM_WINDOWED_MODES) % VID_ROW_SIZE) *
13 * 8;
}
M_DrawCharacter(column, row, 12 + ((int)(realtime * 4) & 1));
}
}
/*
================
VID_MenuKey
================
*/
static void
VID_MenuKey(int key)
{
if (vid_testingmode)
return;
switch (key) {
case K_ESCAPE:
S_LocalSound("misc/menu1.wav");
M_Menu_Options_f();
break;
case K_LEFTARROW:
S_LocalSound("misc/menu1.wav");
if (vid_line < NUM_WINDOWED_MODES) {
if (!vid_line) {
vid_line = VID_ROW_SIZE - 1;
} else if (vid_line % VID_ROW_SIZE) {
vid_line -= 1;
} else {
vid_line += VID_ROW_SIZE - 1;
if (vid_line >= NUM_WINDOWED_MODES)
vid_line = NUM_WINDOWED_MODES - 1;
}
} else if ((vid_line - NUM_WINDOWED_MODES) % VID_ROW_SIZE) {
vid_line -= 1;
} else {
vid_line += VID_ROW_SIZE - 1;
if (vid_line >= vid_wmodes)
vid_line = vid_wmodes - 1;
}
break;
case K_RIGHTARROW:
S_LocalSound("misc/menu1.wav");
if (vid_line < NUM_WINDOWED_MODES) {
if ((vid_line + 1) % VID_ROW_SIZE) {
vid_line += 1;
if (vid_line >= NUM_WINDOWED_MODES)
vid_line = ((NUM_WINDOWED_MODES - 1) / VID_ROW_SIZE) *
VID_ROW_SIZE;
} else {
vid_line -= VID_ROW_SIZE - 1;
}
} else if ((vid_line - NUM_WINDOWED_MODES + 1) % VID_ROW_SIZE) {
vid_line += 1;
if (vid_line >= vid_wmodes)
vid_line = ((vid_line - NUM_WINDOWED_MODES) / VID_ROW_SIZE) *
VID_ROW_SIZE + NUM_WINDOWED_MODES;
} else {
vid_line -= VID_ROW_SIZE - 1;
}
break;
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
if (vid_line < NUM_WINDOWED_MODES + VID_ROW_SIZE &&
vid_line >= NUM_WINDOWED_MODES) {
/* Going from fullscreen section to windowed section */
vid_line -= NUM_WINDOWED_MODES % VID_ROW_SIZE;
while (vid_line >= NUM_WINDOWED_MODES)
vid_line -= VID_ROW_SIZE;
} else if (vid_line < VID_ROW_SIZE) {
/* From top to bottom */
vid_line += (vid_wmodes / VID_ROW_SIZE + 1) * VID_ROW_SIZE;
vid_line += NUM_WINDOWED_MODES % VID_ROW_SIZE;
while (vid_line >= vid_wmodes)
vid_line -= VID_ROW_SIZE;
} else {
vid_line -= VID_ROW_SIZE;
}
break;
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
if (vid_line < NUM_WINDOWED_MODES &&
vid_line + VID_ROW_SIZE >= NUM_WINDOWED_MODES) {
/* windowed to fullscreen section */
vid_line = NUM_WINDOWED_MODES + (vid_line % VID_ROW_SIZE);
} else if (vid_line + VID_ROW_SIZE >= vid_wmodes) {
/* bottom to top */
vid_line = (vid_line - NUM_WINDOWED_MODES) % VID_ROW_SIZE;
} else {
vid_line += VID_ROW_SIZE;
}
break;
case K_ENTER:
S_LocalSound("misc/menu1.wav");
VID_SetMode(modedescs[vid_line].modenum, vid_curpal);
break;
case 'T':
case 't':
S_LocalSound("misc/menu1.wav");
// have to set this before setting the mode because WM_PAINT
// happens during the mode set and does a VID_Update, which
// checks vid_testingmode
vid_testingmode = 1;
vid_testendtime = realtime + 5.0;
if (!VID_SetMode(modedescs[vid_line].modenum, vid_curpal)) {
vid_testingmode = 0;
}
break;
case 'D':
case 'd':
S_LocalSound("misc/menu1.wav");
firstupdate = 0;
Cvar_SetValue("_vid_default_mode_win", vid_modenum);
break;
default:
break;
}
}
qboolean
VID_IsFullScreen()
{
return VID_GetModePtr(vid_modenum)->fullscreen;
}