mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2024-12-04 06:12:57 +00:00
e74e08e909
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
1059 lines
24 KiB
C
1059 lines
24 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// world.c -- world query functions
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#include "bspfile.h"
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#include "console.h"
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#include "mathlib.h"
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#include "progs.h"
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#include "server.h"
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#include "world.h"
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#ifdef NQ_HACK
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#ifdef GLQUAKE
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#include "gl_model.h"
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#else
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#include "model.h"
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#endif
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#include "quakedef.h"
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#include "host.h"
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#include "sys.h"
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/* FIXME - quick hack to enable merging of NQ/QWSV shared code */
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#define SV_Error Sys_Error
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#endif
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#if defined(QW_HACK) && defined(SERVERONLY)
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#include "model.h"
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#include "qwsvdef.h"
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#include "pmove.h"
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#endif
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/*
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entities never clip against themselves, or their owner
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line of sight checks trace->crosscontent, but bullets don't
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*/
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typedef struct {
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vec3_t boxmins, boxmaxs; // enclose the test object along entire move
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float *mins, *maxs; // size of the moving object
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vec3_t mins2, maxs2; // size when clipping against mosnters
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float *start, *end;
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trace_t trace;
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int type;
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edict_t *passedict;
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} moveclip_t;
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int SV_HullPointContents(hull_t *hull, int num, vec3_t p);
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/*
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===============================================================================
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HULL BOXES
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===============================================================================
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*/
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static hull_t box_hull;
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static dclipnode_t box_clipnodes[6];
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static mplane_t box_planes[6];
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/*
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===================
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SV_InitBoxHull
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Set up the planes and clipnodes so that the six floats of a bounding box
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can just be stored out and get a proper hull_t structure.
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===================
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*/
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void
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SV_InitBoxHull(void)
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{
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int i;
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int side;
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box_hull.clipnodes = box_clipnodes;
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box_hull.planes = box_planes;
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box_hull.firstclipnode = 0;
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box_hull.lastclipnode = 5;
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for (i = 0; i < 6; i++) {
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box_clipnodes[i].planenum = i;
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side = i & 1;
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box_clipnodes[i].children[side] = CONTENTS_EMPTY;
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if (i != 5)
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box_clipnodes[i].children[side ^ 1] = i + 1;
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else
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box_clipnodes[i].children[side ^ 1] = CONTENTS_SOLID;
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box_planes[i].type = i >> 1;
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box_planes[i].normal[i >> 1] = 1;
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}
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}
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/*
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===================
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SV_HullForBox
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To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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===================
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*/
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hull_t *
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SV_HullForBox(vec3_t mins, vec3_t maxs)
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{
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box_planes[0].dist = maxs[0];
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box_planes[1].dist = mins[0];
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box_planes[2].dist = maxs[1];
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box_planes[3].dist = mins[1];
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box_planes[4].dist = maxs[2];
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box_planes[5].dist = mins[2];
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return &box_hull;
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}
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/*
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================
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SV_HullForEntity
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Returns a hull that can be used for testing or clipping an object of mins/maxs
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size.
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Offset is filled in to contain the adjustment that must be added to the
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testing object's origin to get a point to use with the returned hull.
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================
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*/
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hull_t *
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SV_HullForEntity(edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
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{
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model_t *model;
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vec3_t size;
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vec3_t hullmins, hullmaxs;
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hull_t *hull;
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// decide which clipping hull to use, based on the size
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if (ent->v.solid == SOLID_BSP) { // explicit hulls in the BSP model
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if (ent->v.movetype != MOVETYPE_PUSH)
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SV_Error("SOLID_BSP without MOVETYPE_PUSH");
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model = sv.models[(int)ent->v.modelindex];
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if (!model || model->type != mod_brush)
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SV_Error("MOVETYPE_PUSH with a non bsp model");
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VectorSubtract(maxs, mins, size);
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if (size[0] < 3)
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hull = &model->hulls[0];
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else if (size[0] <= 32)
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hull = &model->hulls[1];
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else
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hull = &model->hulls[2];
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// calculate an offset value to center the origin
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VectorSubtract(hull->clip_mins, mins, offset);
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VectorAdd(offset, ent->v.origin, offset);
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} else {
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/* create a temp hull from bounding box sizes */
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VectorSubtract(ent->v.mins, maxs, hullmins);
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VectorSubtract(ent->v.maxs, mins, hullmaxs);
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hull = SV_HullForBox(hullmins, hullmaxs);
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VectorCopy(ent->v.origin, offset);
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}
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return hull;
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}
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/*
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===============================================================================
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ENTITY AREA CHECKING
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===============================================================================
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*/
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typedef struct areanode_s {
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int axis; // -1 = leaf node
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float dist;
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struct areanode_s *children[2];
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link_t trigger_edicts;
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link_t solid_edicts;
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} areanode_t;
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#define AREA_DEPTH 4
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#define AREA_NODES 32
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static areanode_t sv_areanodes[AREA_NODES];
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static int sv_numareanodes;
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#if defined(QW_HACK) && defined(SERVERONLY)
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/*
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====================
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AddLinksToPmove
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====================
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*/
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static void
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SV_AddLinksToPmove_r(const areanode_t *node, const vec3_t mins,
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const vec3_t maxs)
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{
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const link_t *l, *next;
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const edict_t *check;
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int pl;
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int i;
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physent_t *pe;
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pl = EDICT_TO_PROG(sv_player);
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// touch linked edicts
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for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
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next = l->next;
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check = EDICT_FROM_AREA(l);
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if (check->v.owner == pl)
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continue; // player's own missile
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if (check->v.solid == SOLID_BSP
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|| check->v.solid == SOLID_BBOX
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|| check->v.solid == SOLID_SLIDEBOX) {
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if (check == sv_player)
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continue;
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for (i = 0; i < 3; i++)
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if (check->v.absmin[i] > maxs[i]
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|| check->v.absmax[i] < mins[i])
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break;
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if (i != 3)
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continue;
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if (pmove.numphysent == MAX_PHYSENTS)
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return;
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pe = &pmove.physents[pmove.numphysent];
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pmove.numphysent++;
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VectorCopy(check->v.origin, pe->origin);
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pe->info = NUM_FOR_EDICT(check);
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if (check->v.solid == SOLID_BSP)
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pe->model = sv.models[(int)(check->v.modelindex)];
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else {
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pe->model = NULL;
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VectorCopy(check->v.mins, pe->mins);
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VectorCopy(check->v.maxs, pe->maxs);
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}
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}
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}
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// recurse down both sides
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if (node->axis == -1)
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return;
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if (maxs[node->axis] > node->dist)
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SV_AddLinksToPmove_r(node->children[0], mins, maxs);
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if (mins[node->axis] < node->dist)
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SV_AddLinksToPmove_r(node->children[1], mins, maxs);
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}
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void
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SV_AddLinksToPmove(const vec3_t mins, const vec3_t maxs)
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{
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SV_AddLinksToPmove_r(sv_areanodes, mins, maxs);
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}
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#endif
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/*
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===============
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SV_CreateAreaNode
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===============
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*/
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areanode_t *
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SV_CreateAreaNode(int depth, vec3_t mins, vec3_t maxs)
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{
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areanode_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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if (sv_numareanodes == AREA_NODES)
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SV_Error("%s: sv_numareanodes == AREA_NODES", __func__);
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anode = &sv_areanodes[sv_numareanodes];
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sv_numareanodes++;
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ClearLink(&anode->trigger_edicts);
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ClearLink(&anode->solid_edicts);
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if (depth == AREA_DEPTH) {
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anode->axis = -1;
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anode->children[0] = anode->children[1] = NULL;
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return anode;
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}
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VectorSubtract(maxs, mins, size);
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if (size[0] > size[1])
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anode->axis = 0;
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else
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anode->axis = 1;
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anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
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VectorCopy(mins, mins1);
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VectorCopy(mins, mins2);
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VectorCopy(maxs, maxs1);
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VectorCopy(maxs, maxs2);
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
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anode->children[0] = SV_CreateAreaNode(depth + 1, mins2, maxs2);
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anode->children[1] = SV_CreateAreaNode(depth + 1, mins1, maxs1);
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return anode;
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}
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/*
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===============
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SV_ClearWorld
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===============
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*/
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void
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SV_ClearWorld(void)
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{
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SV_InitBoxHull();
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memset(sv_areanodes, 0, sizeof(sv_areanodes));
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sv_numareanodes = 0;
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SV_CreateAreaNode(0, sv.worldmodel->mins, sv.worldmodel->maxs);
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}
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/*
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===============
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SV_UnlinkEdict
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===============
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*/
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void
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SV_UnlinkEdict(edict_t *ent)
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{
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if (!ent->area.prev)
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return; // not linked in anywhere
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RemoveLink(&ent->area);
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ent->area.prev = ent->area.next = NULL;
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}
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/*
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====================
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SV_TouchLinks
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====================
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*/
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void
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SV_TouchLinks(edict_t *ent, areanode_t *node)
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{
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link_t *l, *next;
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edict_t *touch;
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int old_self, old_other;
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/* touch linked edicts */
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for (l = node->trigger_edicts.next; l != &node->trigger_edicts; l = next) {
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/*
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* FIXME - Just paranoia? Check if this can really happen...
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* (I think it was related to the E2M2 drawbridge bug)
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*/
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if (!l || !l->next)
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#ifdef NQ_HACK
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Host_Error("%s: encountered NULL link", __func__);
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#endif
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#if defined(QW_HACK) && defined(SERVERONLY)
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SV_Error("%s: encountered NULL link", __func__);
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#endif
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next = l->next;
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touch = EDICT_FROM_AREA(l);
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if (touch == ent)
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continue;
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if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
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continue;
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if (ent->v.absmin[0] > touch->v.absmax[0]
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|| ent->v.absmin[1] > touch->v.absmax[1]
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|| ent->v.absmin[2] > touch->v.absmax[2]
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|| ent->v.absmax[0] < touch->v.absmin[0]
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|| ent->v.absmax[1] < touch->v.absmin[1]
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|| ent->v.absmax[2] < touch->v.absmin[2])
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continue;
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old_self = pr_global_struct->self;
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old_other = pr_global_struct->other;
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pr_global_struct->self = EDICT_TO_PROG(touch);
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pr_global_struct->other = EDICT_TO_PROG(ent);
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pr_global_struct->time = sv.time;
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PR_ExecuteProgram(touch->v.touch);
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/* the PR_ExecuteProgram above can alter the linked edicts */
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/* FIXME:
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* - what if (touch->free == true && l->next == NULL) ? (etc.)
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*/
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if (next != l->next && l->next) {
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Con_DPrintf("Warning: fixed up link in %s\n", __func__);
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next = l->next;
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}
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pr_global_struct->self = old_self;
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pr_global_struct->other = old_other;
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}
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/* recurse down both sides */
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if (node->axis == -1)
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return;
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if (ent->v.absmax[node->axis] > node->dist)
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SV_TouchLinks(ent, node->children[0]);
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if (ent->v.absmin[node->axis] < node->dist)
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SV_TouchLinks(ent, node->children[1]);
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}
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/*
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===============
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SV_FindTouchedLeafs
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===============
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*/
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void
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SV_FindTouchedLeafs(edict_t *ent, mnode_t *node)
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{
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mplane_t *splitplane;
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mleaf_t *leaf;
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int sides;
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int leafnum;
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if (node->contents == CONTENTS_SOLID)
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return;
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// add an efrag if the node is a leaf
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if (node->contents < 0) {
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if (ent->num_leafs == MAX_ENT_LEAFS)
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return;
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leaf = (mleaf_t *)node;
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leafnum = leaf - sv.worldmodel->leafs - 1;
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ent->leafnums[ent->num_leafs] = leafnum;
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ent->num_leafs++;
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return;
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}
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane);
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// recurse down the contacted sides
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if (sides & 1)
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SV_FindTouchedLeafs(ent, node->children[0]);
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if (sides & 2)
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SV_FindTouchedLeafs(ent, node->children[1]);
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}
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/*
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===============
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SV_LinkEdict
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===============
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*/
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void
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SV_LinkEdict(edict_t *ent, qboolean touch_triggers)
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{
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areanode_t *node;
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if (ent->area.prev)
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SV_UnlinkEdict(ent); // unlink from old position
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if (ent == sv.edicts)
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return; // don't add the world
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if (ent->free)
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return;
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/* set the abs box */
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VectorAdd(ent->v.origin, ent->v.mins, ent->v.absmin);
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VectorAdd(ent->v.origin, ent->v.maxs, ent->v.absmax);
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/*
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* To make items easier to pick up and allow them to be grabbed off of
|
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* shelves, the abs sizes are expanded
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*/
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if ((int)ent->v.flags & FL_ITEM) {
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ent->v.absmin[0] -= 15;
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ent->v.absmin[1] -= 15;
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ent->v.absmax[0] += 15;
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ent->v.absmax[1] += 15;
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} else {
|
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/*
|
|
* because movement is clipped an epsilon away from an actual edge, we
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* must fully check even when bounding boxes don't quite touch
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*/
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ent->v.absmin[0] -= 1;
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ent->v.absmin[1] -= 1;
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ent->v.absmin[2] -= 1;
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ent->v.absmax[0] += 1;
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ent->v.absmax[1] += 1;
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ent->v.absmax[2] += 1;
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}
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/* link to PVS leafs */
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ent->num_leafs = 0;
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if (ent->v.modelindex)
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SV_FindTouchedLeafs(ent, sv.worldmodel->nodes);
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if (ent->v.solid == SOLID_NOT)
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return;
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|
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/* find the first node that the ent's box crosses */
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node = sv_areanodes;
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while (1) {
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if (node->axis == -1)
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break;
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if (ent->v.absmin[node->axis] > node->dist)
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node = node->children[0];
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else if (ent->v.absmax[node->axis] < node->dist)
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node = node->children[1];
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else
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break; // crosses the node
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}
|
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|
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/* link it in */
|
|
if (ent->v.solid == SOLID_TRIGGER)
|
|
InsertLinkBefore(&ent->area, &node->trigger_edicts);
|
|
else
|
|
InsertLinkBefore(&ent->area, &node->solid_edicts);
|
|
|
|
if (touch_triggers)
|
|
/* touch all entities at this node and decend for more */
|
|
SV_TouchLinks(ent, sv_areanodes);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
POINT TESTING IN HULLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
#ifndef USE_X86_ASM
|
|
|
|
/*
|
|
==================
|
|
SV_HullPointContents
|
|
|
|
==================
|
|
*/
|
|
int
|
|
SV_HullPointContents(hull_t *hull, int num, vec3_t p)
|
|
{
|
|
float d;
|
|
dclipnode_t *node;
|
|
mplane_t *plane;
|
|
|
|
if (num < 0)
|
|
return num;
|
|
|
|
while (num < 0xfff0) {
|
|
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
|
SV_Error("%s: bad node number (%i)", __func__, num);
|
|
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct(plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = *(uint16_t *)&node->children[1];
|
|
else
|
|
num = *(uint16_t *)&node->children[0];
|
|
}
|
|
|
|
/* Convert back to negative contents */
|
|
return num - 0x10000;
|
|
}
|
|
|
|
#endif /* USE_X86_ASM */
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_PointContents
|
|
|
|
==================
|
|
*/
|
|
int
|
|
SV_PointContents(vec3_t p)
|
|
{
|
|
#ifdef NQ_HACK
|
|
int cont;
|
|
|
|
cont = SV_HullPointContents(&sv.worldmodel->hulls[0], 0, p);
|
|
if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN)
|
|
cont = CONTENTS_WATER;
|
|
return cont;
|
|
#endif
|
|
#if defined(QW_HACK) && defined(SERVERONLY)
|
|
return SV_HullPointContents(&sv.worldmodel->hulls[0], 0, p);
|
|
#endif
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
============
|
|
SV_TestEntityPosition
|
|
|
|
A small wrapper around SV_BoxInSolidEntity that never clips against the
|
|
supplied entity. TODO: This could be a lot more efficient?
|
|
============
|
|
*/
|
|
edict_t *
|
|
SV_TestEntityPosition(edict_t *ent)
|
|
{
|
|
trace_t trace;
|
|
entvars_t *v = &ent->v;
|
|
edict_t *ret = NULL;
|
|
|
|
trace = SV_Move(v->origin, v->mins, v->maxs, v->origin, 0, ent);
|
|
if (trace.startsolid)
|
|
ret = sv.edicts;
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
LINE TESTING IN HULLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
// 1/32 epsilon to keep floating point happy
|
|
#define DIST_EPSILON (0.03125)
|
|
|
|
/*
|
|
==================
|
|
SV_RecursiveHullCheck
|
|
|
|
==================
|
|
*/
|
|
qboolean
|
|
SV_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f,
|
|
vec3_t p1, vec3_t p2, trace_t *trace)
|
|
{
|
|
dclipnode_t *node;
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
float frac;
|
|
int i;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
|
|
// check for empty
|
|
if (num < 0) {
|
|
if (num != CONTENTS_SOLID) {
|
|
trace->allsolid = false;
|
|
if (num == CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else
|
|
trace->inwater = true;
|
|
} else
|
|
trace->startsolid = true;
|
|
return true; // empty
|
|
}
|
|
|
|
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
|
SV_Error("%s: bad node number", __func__);
|
|
|
|
//
|
|
// find the point distances
|
|
//
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
if (plane->type < 3) {
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
} else {
|
|
t1 = DotProduct(plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct(plane->normal, p2) - plane->dist;
|
|
}
|
|
|
|
#if 1
|
|
if (t1 >= 0 && t2 >= 0) {
|
|
i = clipnode_child(node, 0);
|
|
return SV_RecursiveHullCheck(hull, i, p1f, p2f, p1, p2, trace);
|
|
}
|
|
if (t1 < 0 && t2 < 0) {
|
|
i = clipnode_child(node, 1);
|
|
return SV_RecursiveHullCheck(hull, i, p1f, p2f, p1, p2, trace);
|
|
}
|
|
#else
|
|
if ((t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0)) {
|
|
i = clipnode_child(node, 0);
|
|
return SV_RecursiveHullCheck(hull, i, p1f, p2f, p1, p2, trace);
|
|
}
|
|
if ((t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0)) {
|
|
i = clipnode_child(node, 1);
|
|
return SV_RecursiveHullCheck(hull, i, p1f, p2f, p1, p2, trace);
|
|
}
|
|
#endif
|
|
|
|
// put the crosspoint DIST_EPSILON pixels on the near side
|
|
if (t1 < 0)
|
|
frac = (t1 + DIST_EPSILON) / (t1 - t2);
|
|
else
|
|
frac = (t1 - DIST_EPSILON) / (t1 - t2);
|
|
if (frac < 0)
|
|
frac = 0;
|
|
if (frac > 1)
|
|
frac = 1;
|
|
|
|
midf = p1f + (p2f - p1f) * frac;
|
|
for (i = 0; i < 3; i++)
|
|
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
|
|
|
|
side = (t1 < 0);
|
|
|
|
// move up to the node
|
|
i = clipnode_child(node, side);
|
|
if (!SV_RecursiveHullCheck(hull, i, p1f, midf, p1, mid, trace))
|
|
return false;
|
|
|
|
#ifdef PARANOID
|
|
if (SV_HullPointContents(sv_hullmodel, mid, i) == CONTENTS_SOLID) {
|
|
Con_Printf("mid PointInHullSolid\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
i = clipnode_child(node, side ^ 1);
|
|
if (SV_HullPointContents(hull, i, mid) != CONTENTS_SOLID)
|
|
/* go past the node */
|
|
return SV_RecursiveHullCheck(hull, i, midf, p2f, mid, p2, trace);
|
|
|
|
if (trace->allsolid)
|
|
return false; // never got out of the solid area
|
|
|
|
//==================
|
|
// the other side of the node is solid, this is the impact point
|
|
//==================
|
|
if (!side) {
|
|
VectorCopy(plane->normal, trace->plane.normal);
|
|
trace->plane.dist = plane->dist;
|
|
} else {
|
|
VectorSubtract(vec3_origin, plane->normal, trace->plane.normal);
|
|
trace->plane.dist = -plane->dist;
|
|
}
|
|
|
|
/* shouldn't really happen, but does occasionally */
|
|
while (SV_HullPointContents(hull, hull->firstclipnode, mid) == CONTENTS_SOLID) {
|
|
frac -= 0.1;
|
|
if (frac < 0) {
|
|
trace->fraction = midf;
|
|
VectorCopy(mid, trace->endpos);
|
|
Con_DPrintf("backup past 0\n");
|
|
return false;
|
|
}
|
|
midf = p1f + (p2f - p1f) * frac;
|
|
for (i = 0; i < 3; i++)
|
|
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
|
|
}
|
|
|
|
trace->fraction = midf;
|
|
VectorCopy(mid, trace->endpos);
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_ClipMoveToEntity
|
|
|
|
Handles selection or creation of a clipping hull, and offseting (and
|
|
eventually rotation) of the end points
|
|
==================
|
|
*/
|
|
trace_t
|
|
SV_ClipMoveToEntity(edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs,
|
|
vec3_t end)
|
|
{
|
|
trace_t trace;
|
|
vec3_t offset;
|
|
vec3_t start_l, end_l;
|
|
hull_t *hull;
|
|
|
|
// fill in a default trace
|
|
memset(&trace, 0, sizeof(trace_t));
|
|
trace.fraction = 1;
|
|
trace.allsolid = true;
|
|
VectorCopy(end, trace.endpos);
|
|
|
|
// get the clipping hull
|
|
hull = SV_HullForEntity(ent, mins, maxs, offset);
|
|
|
|
VectorSubtract(start, offset, start_l);
|
|
VectorSubtract(end, offset, end_l);
|
|
|
|
// trace a line through the apropriate clipping hull
|
|
SV_RecursiveHullCheck(hull, hull->firstclipnode, 0, 1, start_l, end_l,
|
|
&trace);
|
|
|
|
// fix trace up by the offset
|
|
if (trace.fraction != 1)
|
|
VectorAdd(trace.endpos, offset, trace.endpos);
|
|
|
|
// did we clip the move?
|
|
if (trace.fraction < 1 || trace.startsolid)
|
|
trace.ent = ent;
|
|
|
|
return trace;
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
====================
|
|
SV_ClipToLinks
|
|
|
|
Mins and maxs enclose the entire area swept by the move
|
|
====================
|
|
*/
|
|
void
|
|
SV_ClipToLinks(areanode_t *node, moveclip_t *clip)
|
|
{
|
|
link_t *l, *next;
|
|
edict_t *touch;
|
|
trace_t trace;
|
|
|
|
// touch linked edicts
|
|
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
|
|
next = l->next;
|
|
touch = EDICT_FROM_AREA(l);
|
|
if (touch->v.solid == SOLID_NOT)
|
|
continue;
|
|
if (touch == clip->passedict)
|
|
continue;
|
|
if (touch->v.solid == SOLID_TRIGGER)
|
|
SV_Error("Trigger in clipping list");
|
|
|
|
if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
|
|
continue;
|
|
|
|
if (clip->boxmins[0] > touch->v.absmax[0]
|
|
|| clip->boxmins[1] > touch->v.absmax[1]
|
|
|| clip->boxmins[2] > touch->v.absmax[2]
|
|
|| clip->boxmaxs[0] < touch->v.absmin[0]
|
|
|| clip->boxmaxs[1] < touch->v.absmin[1]
|
|
|| clip->boxmaxs[2] < touch->v.absmin[2])
|
|
continue;
|
|
|
|
if (clip->passedict && clip->passedict->v.size[0]
|
|
&& !touch->v.size[0])
|
|
continue; // points never interact
|
|
|
|
// might intersect, so do an exact clip
|
|
if (clip->trace.allsolid)
|
|
return;
|
|
if (clip->passedict) {
|
|
if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
|
|
continue; // don't clip against own missiles
|
|
if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
|
|
continue; // don't clip against owner
|
|
}
|
|
|
|
if ((int)touch->v.flags & FL_MONSTER)
|
|
trace =
|
|
SV_ClipMoveToEntity(touch, clip->start, clip->mins2,
|
|
clip->maxs2, clip->end);
|
|
else
|
|
trace =
|
|
SV_ClipMoveToEntity(touch, clip->start, clip->mins,
|
|
clip->maxs, clip->end);
|
|
if (trace.allsolid || trace.startsolid
|
|
|| trace.fraction < clip->trace.fraction) {
|
|
trace.ent = touch;
|
|
if (clip->trace.startsolid) {
|
|
clip->trace = trace;
|
|
clip->trace.startsolid = true;
|
|
} else
|
|
clip->trace = trace;
|
|
} else if (trace.startsolid)
|
|
clip->trace.startsolid = true;
|
|
}
|
|
|
|
// recurse down both sides
|
|
if (node->axis == -1)
|
|
return;
|
|
|
|
if (clip->boxmaxs[node->axis] > node->dist)
|
|
SV_ClipToLinks(node->children[0], clip);
|
|
if (clip->boxmins[node->axis] < node->dist)
|
|
SV_ClipToLinks(node->children[1], clip);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_MoveBounds
|
|
==================
|
|
*/
|
|
void
|
|
SV_MoveBounds(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
|
|
vec3_t boxmins, vec3_t boxmaxs)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (end[i] > start[i]) {
|
|
boxmins[i] = start[i] + mins[i] - 1;
|
|
boxmaxs[i] = end[i] + maxs[i] + 1;
|
|
} else {
|
|
boxmins[i] = end[i] + mins[i] - 1;
|
|
boxmaxs[i] = start[i] + maxs[i] + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_Move
|
|
==================
|
|
*/
|
|
trace_t
|
|
SV_Move(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type,
|
|
edict_t *passedict)
|
|
{
|
|
moveclip_t clip;
|
|
int i;
|
|
|
|
memset(&clip, 0, sizeof(moveclip_t));
|
|
|
|
// clip to world
|
|
clip.trace = SV_ClipMoveToEntity(sv.edicts, start, mins, maxs, end);
|
|
|
|
clip.start = start;
|
|
clip.end = end;
|
|
clip.mins = mins;
|
|
clip.maxs = maxs;
|
|
clip.type = type;
|
|
clip.passedict = passedict;
|
|
|
|
if (type == MOVE_MISSILE) {
|
|
for (i = 0; i < 3; i++) {
|
|
clip.mins2[i] = -15;
|
|
clip.maxs2[i] = 15;
|
|
}
|
|
} else {
|
|
VectorCopy(mins, clip.mins2);
|
|
VectorCopy(maxs, clip.maxs2);
|
|
}
|
|
|
|
// create the bounding box of the entire move
|
|
SV_MoveBounds(start, clip.mins2, clip.maxs2, end, clip.boxmins,
|
|
clip.boxmaxs);
|
|
|
|
// clip to entities
|
|
SV_ClipToLinks(sv_areanodes, &clip);
|
|
|
|
return clip.trace;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
#if defined(QW_HACK) && defined(SERVERONLY)
|
|
/*
|
|
============
|
|
SV_TestPlayerPosition
|
|
|
|
============
|
|
*/
|
|
edict_t *
|
|
SV_TestPlayerPosition(edict_t *ent, vec3_t origin)
|
|
{
|
|
hull_t *hull;
|
|
edict_t *check;
|
|
vec3_t boxmins, boxmaxs;
|
|
vec3_t offset;
|
|
int e;
|
|
|
|
// check world first
|
|
hull = &sv.worldmodel->hulls[1];
|
|
if (SV_HullPointContents(hull, hull->firstclipnode, origin) !=
|
|
CONTENTS_EMPTY)
|
|
return sv.edicts;
|
|
|
|
// check all entities
|
|
VectorAdd(origin, ent->v.mins, boxmins);
|
|
VectorAdd(origin, ent->v.maxs, boxmaxs);
|
|
|
|
check = NEXT_EDICT(sv.edicts);
|
|
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT(check)) {
|
|
if (check->free)
|
|
continue;
|
|
if (check->v.solid != SOLID_BSP &&
|
|
check->v.solid != SOLID_BBOX && check->v.solid != SOLID_SLIDEBOX)
|
|
continue;
|
|
|
|
if (boxmins[0] > check->v.absmax[0]
|
|
|| boxmins[1] > check->v.absmax[1]
|
|
|| boxmins[2] > check->v.absmax[2]
|
|
|| boxmaxs[0] < check->v.absmin[0]
|
|
|| boxmaxs[1] < check->v.absmin[1]
|
|
|| boxmaxs[2] < check->v.absmin[2])
|
|
continue;
|
|
|
|
if (check == ent)
|
|
continue;
|
|
|
|
// get the clipping hull
|
|
hull = SV_HullForEntity(check, ent->v.mins, ent->v.maxs, offset);
|
|
|
|
VectorSubtract(origin, offset, offset);
|
|
|
|
// test the point
|
|
if (SV_HullPointContents(hull, hull->firstclipnode, offset) !=
|
|
CONTENTS_EMPTY)
|
|
return check;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
#endif
|