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https://github.com/libretro/libretro-tyrquake.git
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163fafc39b
Make the playermove onground member a pointer to the physent - the server wants to know which entity (edict) the player is standing on. Make the onground member of the player_state_t a boolean, since nobody cares what you're standing on, only if you are air/water bourne or not (view.c). Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net> |
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.. | ||
client | ||
common | ||
docs | ||
gas2masm | ||
progs | ||
qwfwd | ||
server | ||
cmds.txt | ||
quake.gif | ||
quakeworld.bmp | ||
qw2do.txt | ||
qwchangelog.txt | ||
qwrlnote.txt | ||
release233_notes.txt |