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![Kevin Shanahan](/assets/img/avatar_default.png)
Create a model loader structure which can be used to pass callbacks down from the renderer code. This will allow us to have the render do some processing on the loaded data at appropriate points and let us make the actual loading code generic. In the first instance, pass down the aliashdr_t padding value required by the renderer. Note that to remove a circular dependency introduced in the headers, I had to stop including render.h in model.h/gl_model.h and that change propogated some more changes to includes across the tree... Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
109 lines
2.4 KiB
C
109 lines
2.4 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// d_modech.c: called when mode has just changed
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#include "quakedef.h"
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#include "d_local.h"
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#include "render.h"
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#include "sys.h" /* Sys_MakeCodeWriteable() */
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int d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle;
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int d_y_aspect_shift, d_pix_min, d_pix_max, d_pix_shift;
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int d_scantable[MAXHEIGHT];
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short *zspantable[MAXHEIGHT];
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/*
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================
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D_Patch
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================
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*/
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void
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D_Patch(void)
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{
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#ifdef USE_X86_ASM
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static qboolean protectset8 = false;
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if (!protectset8) {
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Sys_MakeCodeWriteable((unsigned long)D_PolysetAff8Start,
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(unsigned long)D_PolysetAff8End -
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(unsigned long)D_PolysetAff8Start);
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protectset8 = true;
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}
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#endif /* USE_X86_ASM */
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}
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/*
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================
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D_ViewChanged
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================
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*/
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void
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D_ViewChanged(void)
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{
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int rowbytes;
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if (r_dowarp)
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rowbytes = WARP_WIDTH;
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else
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rowbytes = vid.rowbytes;
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scale_for_mip = xscale;
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if (yscale > xscale)
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scale_for_mip = yscale;
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d_zrowbytes = vid.width * 2;
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d_zwidth = vid.width;
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d_pix_min = r_refdef.vrect.width / 320;
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if (d_pix_min < 1)
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d_pix_min = 1;
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d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5);
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d_pix_shift = 8 - (int)((float)r_refdef.vrect.width / 320.0 + 0.5);
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if (d_pix_max < 1)
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d_pix_max = 1;
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if (pixelAspect > 1.4)
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d_y_aspect_shift = 1;
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else
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d_y_aspect_shift = 0;
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d_vrectx = r_refdef.vrect.x;
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d_vrecty = r_refdef.vrect.y;
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d_vrectright_particle = r_refdef.vrectright - d_pix_max;
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d_vrectbottom_particle =
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r_refdef.vrectbottom - (d_pix_max << d_y_aspect_shift);
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{
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int i;
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for (i = 0; i < vid.height; i++) {
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d_scantable[i] = i * rowbytes;
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zspantable[i] = d_pzbuffer + i * d_zwidth;
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}
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}
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D_Patch();
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}
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