Kevin Shanahan 2d23e051b8 model: ugly viewent hack doesn't need to be so ugly
Ok, so cl.viewent does not get copied to cl_visedicts, so we can do a
straight address comparison on the pointer instead.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2012-11-25 18:21:17 +10:30

910 lines
23 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_alias.c: routines for setting up to draw alias models
#include "console.h"
#include "cvar.h"
#include "model.h"
#include "quakedef.h"
#include "r_local.h"
#include "sys.h"
/* FIXME: shouldn't be needed (is needed for patch right now, but that should
move) */
#include "d_local.h"
/* lowest light value we'll allow, to avoid the need for inner-loop light
clamping */
#define LIGHT_MIN 5
affinetridesc_t r_affinetridesc;
trivertx_t *r_apverts;
void *acolormap; // FIXME: should go away
// TODO: these probably will go away with optimized rasterization
vec3_t r_plightvec;
int r_ambientlight;
float r_shadelight;
static float ziscale;
static model_t *pmodel;
static vec3_t alias_forward, alias_right, alias_up;
int r_amodels_drawn;
int a_skinwidth;
int r_anumverts;
float aliastransform[3][4];
typedef struct {
int index0;
int index1;
} aedge_t;
#ifdef NQ_HACK
/*
* incomplete model interpolation support
* -> default to off and don't save to config for now
*/
cvar_t r_lerpmodels = { "r_lerpmodels", "0", false };
cvar_t r_lerpmove = { "r_lerpmove", "0", false };
#endif
static aedge_t aedges[12] = {
{0, 1}, {1, 2}, {2, 3}, {3, 0},
{4, 5}, {5, 6}, {6, 7}, {7, 4},
{0, 5}, {1, 4}, {2, 7}, {3, 6}
};
#define NUMVERTEXNORMALS 162
float r_avertexnormals[NUMVERTEXNORMALS][3] = {
#include "anorms.h"
};
static void R_AliasSetUpTransform(const entity_t *e, aliashdr_t *pahdr,
int trivial_accept);
static void R_AliasTransformVector(const vec3_t in, vec3_t out);
static void R_AliasTransformFinalVert(finalvert_t *fv, auxvert_t *av,
trivertx_t *pverts, stvert_t *pstverts);
void R_AliasTransformAndProjectFinalVerts(finalvert_t *fv, stvert_t *pstverts);
void R_AliasProjectFinalVert(finalvert_t *fv, auxvert_t *av);
/*
* Model Loader Functions
*/
static int SW_Aliashdr_Padding(void) { return offsetof(sw_aliashdr_t, ahdr); }
static void *
SW_LoadSkinData(const char *modelname, aliashdr_t *ahdr, int skinnum,
byte **skindata)
{
int i, j, skinsize;
byte *ret, *out;
skinsize = ahdr->skinwidth * ahdr->skinheight;
ret = out = Hunk_Alloc(skinnum * skinsize * r_pixbytes);
for (i = 0; i < skinnum; i++) {
if (r_pixbytes == 1) {
memcpy(out, skindata[i], skinsize);
} else if (r_pixbytes == 2) {
unsigned short *skin16 = (unsigned short *)out;
for (j = 0; j < skinsize; j++)
skin16[j] = d_8to16table[skindata[i][j]];
} else {
Sys_Error("%s: driver set invalid r_pixbytes: %d", __func__,
r_pixbytes);
}
out += skinsize * r_pixbytes;
}
return ret;
}
static void
SW_LoadMeshData(const model_t *model, aliashdr_t *hdr, const mtriangle_t *tris,
const stvert_t *stverts, const trivertx_t **verts)
{
int i;
trivertx_t *pverts;
stvert_t *pstverts;
mtriangle_t *ptris;
/*
* Save the pose vertex data
*/
pverts = Hunk_Alloc(hdr->numposes * hdr->numverts * sizeof(*pverts));
hdr->posedata = (byte *)pverts - (byte *)hdr;
for (i = 0; i < hdr->numposes; i++) {
memcpy(pverts, verts[i], hdr->numverts * sizeof(*pverts));
pverts += hdr->numverts;
}
/*
* Save the s/t verts
* => put s and t in 16.16 format
*/
pstverts = Hunk_Alloc(hdr->numverts * sizeof(*pstverts));
SW_Aliashdr(hdr)->stverts = (byte *)pstverts - (byte *)hdr;
for (i = 0; i < hdr->numverts; i++) {
pstverts[i].onseam = stverts[i].onseam;
pstverts[i].s = stverts[i].s << 16;
pstverts[i].t = stverts[i].t << 16;
}
/*
* Save the triangle data
*/
ptris = Hunk_Alloc(hdr->numtris * sizeof(*ptris));
SW_Aliashdr(hdr)->triangles = (byte *)ptris - (byte *)hdr;
memcpy(ptris, tris, hdr->numtris * sizeof(*ptris));
}
static model_loader_t SW_Model_Loader = {
.Aliashdr_Padding = SW_Aliashdr_Padding,
.LoadSkinData = SW_LoadSkinData,
.LoadMeshData = SW_LoadMeshData
};
const model_loader_t *
R_ModelLoader(void)
{
return &SW_Model_Loader;
}
/*
================
R_AliasCheckBBox
================
*/
qboolean
R_AliasCheckBBox(entity_t *e)
{
int i, flags, frame, numv;
aliashdr_t *pahdr;
float zi, basepts[8][3], v0, v1, frac;
finalvert_t *pv0, *pv1, viewpts[16];
auxvert_t *pa0, *pa1, viewaux[16];
maliasframedesc_t *pframedesc;
qboolean zclipped, zfullyclipped;
unsigned anyclip, allclip;
int minz;
// expand, rotate, and translate points into worldspace
e->trivial_accept = 0;
pmodel = e->model;
pahdr = Mod_Extradata(pmodel);
R_AliasSetUpTransform(e, pahdr, 0);
// construct the base bounding box for this frame
frame = e->frame;
// TODO: don't repeat this check when drawing?
if ((frame >= pahdr->numframes) || (frame < 0)) {
Con_DPrintf("No such frame %d %s\n", frame, pmodel->name);
frame = 0;
}
pframedesc = &pahdr->frames[frame];
// x worldspace coordinates
basepts[0][0] = basepts[1][0] = basepts[2][0] = basepts[3][0] =
(float)pframedesc->bboxmin.v[0];
basepts[4][0] = basepts[5][0] = basepts[6][0] = basepts[7][0] =
(float)pframedesc->bboxmax.v[0];
// y worldspace coordinates
basepts[0][1] = basepts[3][1] = basepts[5][1] = basepts[6][1] =
(float)pframedesc->bboxmin.v[1];
basepts[1][1] = basepts[2][1] = basepts[4][1] = basepts[7][1] =
(float)pframedesc->bboxmax.v[1];
// z worldspace coordinates
basepts[0][2] = basepts[1][2] = basepts[4][2] = basepts[5][2] =
(float)pframedesc->bboxmin.v[2];
basepts[2][2] = basepts[3][2] = basepts[6][2] = basepts[7][2] =
(float)pframedesc->bboxmax.v[2];
zclipped = false;
zfullyclipped = true;
minz = 9999;
for (i = 0; i < 8; i++) {
R_AliasTransformVector(&basepts[i][0], &viewaux[i].fv[0]);
if (viewaux[i].fv[2] < ALIAS_Z_CLIP_PLANE) {
// we must clip points that are closer than the near clip plane
viewpts[i].flags = ALIAS_Z_CLIP;
zclipped = true;
} else {
if (viewaux[i].fv[2] < minz)
minz = viewaux[i].fv[2];
viewpts[i].flags = 0;
zfullyclipped = false;
}
}
if (zfullyclipped) {
return false; // everything was near-z-clipped
}
numv = 8;
if (zclipped) {
// organize points by edges, use edges to get new points (possible trivial
// reject)
for (i = 0; i < 12; i++) {
// edge endpoints
pv0 = &viewpts[aedges[i].index0];
pv1 = &viewpts[aedges[i].index1];
pa0 = &viewaux[aedges[i].index0];
pa1 = &viewaux[aedges[i].index1];
// if one end is clipped and the other isn't, make a new point
if (pv0->flags ^ pv1->flags) {
frac = (ALIAS_Z_CLIP_PLANE - pa0->fv[2]) /
(pa1->fv[2] - pa0->fv[2]);
viewaux[numv].fv[0] = pa0->fv[0] +
(pa1->fv[0] - pa0->fv[0]) * frac;
viewaux[numv].fv[1] = pa0->fv[1] +
(pa1->fv[1] - pa0->fv[1]) * frac;
viewaux[numv].fv[2] = ALIAS_Z_CLIP_PLANE;
viewpts[numv].flags = 0;
numv++;
}
}
}
// project the vertices that remain after clipping
anyclip = 0;
allclip = ALIAS_XY_CLIP_MASK;
// TODO: probably should do this loop in ASM, especially if we use floats
for (i = 0; i < numv; i++) {
// we don't need to bother with vertices that were z-clipped
if (viewpts[i].flags & ALIAS_Z_CLIP)
continue;
zi = 1.0 / viewaux[i].fv[2];
// FIXME: do with chop mode in ASM, or convert to float
v0 = (viewaux[i].fv[0] * xscale * zi) + xcenter;
v1 = (viewaux[i].fv[1] * yscale * zi) + ycenter;
flags = 0;
if (v0 < r_refdef.fvrectx)
flags |= ALIAS_LEFT_CLIP;
if (v1 < r_refdef.fvrecty)
flags |= ALIAS_TOP_CLIP;
if (v0 > r_refdef.fvrectright)
flags |= ALIAS_RIGHT_CLIP;
if (v1 > r_refdef.fvrectbottom)
flags |= ALIAS_BOTTOM_CLIP;
anyclip |= flags;
allclip &= flags;
}
if (allclip)
return false; // trivial reject off one side
#ifdef NQ_HACK
/*
* FIXME - Trivial accept not safe while lerping unless we check
* the bbox of both src and dst frames
*/
if (r_lerpmodels.value)
return true;
#endif
e->trivial_accept = !anyclip & !zclipped;
if (e->trivial_accept) {
if (minz > (r_aliastransition + (pahdr->size * r_resfudge))) {
e->trivial_accept |= 2;
}
}
return true;
}
/*
================
R_AliasTransformVector
================
*/
static void
R_AliasTransformVector(const vec3_t in, vec3_t out)
{
out[0] = DotProduct(in, aliastransform[0]) + aliastransform[0][3];
out[1] = DotProduct(in, aliastransform[1]) + aliastransform[1][3];
out[2] = DotProduct(in, aliastransform[2]) + aliastransform[2][3];
}
/*
================
R_AliasPreparePoints
General clipped case
================
*/
static void
R_AliasPreparePoints(aliashdr_t *pahdr, finalvert_t *pfinalverts,
auxvert_t *pauxverts)
{
int i;
stvert_t *pstverts;
finalvert_t *fv;
auxvert_t *av;
mtriangle_t *ptri;
finalvert_t *pfv[3];
pstverts = (stvert_t *)((byte *)pahdr + SW_Aliashdr(pahdr)->stverts);
r_anumverts = pahdr->numverts;
fv = pfinalverts;
av = pauxverts;
for (i = 0; i < r_anumverts; i++, fv++, av++, r_apverts++, pstverts++) {
R_AliasTransformFinalVert(fv, av, r_apverts, pstverts);
if (av->fv[2] < ALIAS_Z_CLIP_PLANE)
fv->flags |= ALIAS_Z_CLIP;
else {
R_AliasProjectFinalVert(fv, av);
if (fv->v[0] < r_refdef.aliasvrect.x)
fv->flags |= ALIAS_LEFT_CLIP;
if (fv->v[1] < r_refdef.aliasvrect.y)
fv->flags |= ALIAS_TOP_CLIP;
if (fv->v[0] > r_refdef.aliasvrectright)
fv->flags |= ALIAS_RIGHT_CLIP;
if (fv->v[1] > r_refdef.aliasvrectbottom)
fv->flags |= ALIAS_BOTTOM_CLIP;
}
}
//
// clip and draw all triangles
//
r_affinetridesc.numtriangles = 1;
ptri = (mtriangle_t *)((byte *)pahdr + SW_Aliashdr(pahdr)->triangles);
for (i = 0; i < pahdr->numtris; i++, ptri++) {
pfv[0] = &pfinalverts[ptri->vertindex[0]];
pfv[1] = &pfinalverts[ptri->vertindex[1]];
pfv[2] = &pfinalverts[ptri->vertindex[2]];
if (pfv[0]->flags & pfv[1]->flags & pfv[2]->
flags & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP))
continue; // completely clipped
if (!((pfv[0]->flags | pfv[1]->flags | pfv[2]->flags) & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP))) { // totally unclipped
r_affinetridesc.pfinalverts = pfinalverts;
r_affinetridesc.ptriangles = ptri;
D_PolysetDraw();
} else { // partially clipped
R_AliasClipTriangle(ptri, pfinalverts, pauxverts);
}
}
}
/*
================
R_AliasSetUpTransform
================
*/
static void
R_AliasSetUpTransform(const entity_t *e, aliashdr_t *pahdr, int trivial_accept)
{
int i;
float rotationmatrix[3][4], t2matrix[3][4];
static float tmatrix[3][4];
static float viewmatrix[3][4];
vec3_t angles;
// TODO: should really be stored with the entity instead of being reconstructed
// TODO: should use a look-up table
// TODO: could cache lazily, stored in the entity
#ifdef NQ_HACK
if (r_lerpmove.value && e->previousanglestime != e->currentanglestime) {
float delta = e->currentanglestime - e->previousanglestime;
float frac = qclamp((cl.time - e->currentanglestime) / delta, 0.0, 1.0);
vec3_t lerpvec;
/* FIXME - hack to skip the viewent (weapon) */
if (e == &cl.viewent)
goto nolerp;
VectorSubtract(e->currentangles, e->previousangles, lerpvec);
for (i = 0; i < 3; i++) {
if (lerpvec[i] > 180.0f)
lerpvec[i] -= 360.0f;
else if (lerpvec[i] < -180.0f)
lerpvec[i] += 360.0f;
}
VectorMA(e->previousangles, frac, lerpvec, angles);
angles[PITCH] = -angles[PITCH];
} else
nolerp:
#endif
{
angles[ROLL] = e->angles[ROLL];
angles[PITCH] = -e->angles[PITCH];
angles[YAW] = e->angles[YAW];
}
AngleVectors(angles, alias_forward, alias_right, alias_up);
tmatrix[0][0] = pahdr->scale[0];
tmatrix[1][1] = pahdr->scale[1];
tmatrix[2][2] = pahdr->scale[2];
tmatrix[0][3] = pahdr->scale_origin[0];
tmatrix[1][3] = pahdr->scale_origin[1];
tmatrix[2][3] = pahdr->scale_origin[2];
// TODO: can do this with simple matrix rearrangement
for (i = 0; i < 3; i++) {
t2matrix[i][0] = alias_forward[i];
t2matrix[i][1] = -alias_right[i];
t2matrix[i][2] = alias_up[i];
}
t2matrix[0][3] = -modelorg[0];
t2matrix[1][3] = -modelorg[1];
t2matrix[2][3] = -modelorg[2];
// FIXME: can do more efficiently than full concatenation
R_ConcatTransforms(t2matrix, tmatrix, rotationmatrix);
// TODO: should be global, set when vright, etc., set
VectorCopy(vright, viewmatrix[0]);
VectorCopy(vup, viewmatrix[1]);
VectorInverse(viewmatrix[1]);
VectorCopy(vpn, viewmatrix[2]);
// viewmatrix[0][3] = 0;
// viewmatrix[1][3] = 0;
// viewmatrix[2][3] = 0;
R_ConcatTransforms(viewmatrix, rotationmatrix, aliastransform);
// do the scaling up of x and y to screen coordinates as part of the transform
// for the unclipped case (it would mess up clipping in the clipped case).
// Also scale down z, so 1/z is scaled 31 bits for free, and scale down x and y
// correspondingly so the projected x and y come out right
// FIXME: make this work for clipped case too?
if (trivial_accept) {
for (i = 0; i < 4; i++) {
aliastransform[0][i] *= aliasxscale *
(1.0 / ((float)0x8000 * 0x10000));
aliastransform[1][i] *= aliasyscale *
(1.0 / ((float)0x8000 * 0x10000));
aliastransform[2][i] *= 1.0 / ((float)0x8000 * 0x10000);
}
}
}
/*
================
R_AliasTransformFinalVert
================
*/
static void
R_AliasTransformFinalVert(finalvert_t *fv, auxvert_t *av,
trivertx_t *pverts, stvert_t *pstverts)
{
int temp;
float lightcos, *plightnormal;
av->fv[0] = DotProduct(pverts->v, aliastransform[0]) +
aliastransform[0][3];
av->fv[1] = DotProduct(pverts->v, aliastransform[1]) +
aliastransform[1][3];
av->fv[2] = DotProduct(pverts->v, aliastransform[2]) +
aliastransform[2][3];
fv->v[2] = pstverts->s;
fv->v[3] = pstverts->t;
fv->flags = pstverts->onseam;
// lighting
plightnormal = r_avertexnormals[pverts->lightnormalindex];
lightcos = DotProduct(plightnormal, r_plightvec);
temp = r_ambientlight;
if (lightcos < 0) {
temp += (int)(r_shadelight * lightcos);
// clamp; because we limited the minimum ambient and shading light, we
// don't have to clamp low light, just bright
if (temp < 0)
temp = 0;
}
fv->v[4] = temp;
}
#ifndef USE_X86_ASM
/*
================
R_AliasTransformAndProjectFinalVerts
================
*/
void
R_AliasTransformAndProjectFinalVerts(finalvert_t *fv, stvert_t *pstverts)
{
int i, temp;
float lightcos, *plightnormal, zi;
trivertx_t *pverts;
pverts = r_apverts;
for (i = 0; i < r_anumverts; i++, fv++, pverts++, pstverts++) {
// transform and project
zi = 1.0 / (DotProduct(pverts->v, aliastransform[2]) +
aliastransform[2][3]);
// x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is
// scaled up by 1/2**31, and the scaling cancels out for x and y in the
// projection
fv->v[5] = zi;
fv->v[0] = ((DotProduct(pverts->v, aliastransform[0]) +
aliastransform[0][3]) * zi) + aliasxcenter;
fv->v[1] = ((DotProduct(pverts->v, aliastransform[1]) +
aliastransform[1][3]) * zi) + aliasycenter;
fv->v[2] = pstverts->s;
fv->v[3] = pstverts->t;
fv->flags = pstverts->onseam;
// lighting
plightnormal = r_avertexnormals[pverts->lightnormalindex];
lightcos = DotProduct(plightnormal, r_plightvec);
temp = r_ambientlight;
if (lightcos < 0) {
temp += (int)(r_shadelight * lightcos);
// clamp; because we limited the minimum ambient and shading light, we
// don't have to clamp low light, just bright
if (temp < 0)
temp = 0;
}
fv->v[4] = temp;
}
}
#endif
/*
================
R_AliasProjectFinalVert
================
*/
void
R_AliasProjectFinalVert(finalvert_t *fv, auxvert_t *av)
{
float zi;
// project points
zi = 1.0 / av->fv[2];
fv->v[5] = zi * ziscale;
fv->v[0] = (av->fv[0] * aliasxscale * zi) + aliasxcenter;
fv->v[1] = (av->fv[1] * aliasyscale * zi) + aliasycenter;
}
/*
================
R_AliasPrepareUnclippedPoints
================
*/
static void
R_AliasPrepareUnclippedPoints(aliashdr_t *pahdr, finalvert_t *pfinalverts)
{
stvert_t *pstverts;
pstverts = (stvert_t *)((byte *)pahdr + SW_Aliashdr(pahdr)->stverts);
r_anumverts = pahdr->numverts;
R_AliasTransformAndProjectFinalVerts(pfinalverts, pstverts);
if (r_affinetridesc.drawtype)
D_PolysetDrawFinalVerts(pfinalverts, r_anumverts);
r_affinetridesc.pfinalverts = pfinalverts;
r_affinetridesc.ptriangles = (mtriangle_t *)((byte *)pahdr +
SW_Aliashdr(pahdr)->triangles);
r_affinetridesc.numtriangles = pahdr->numtris;
D_PolysetDraw();
}
/*
===============
R_AliasSetupSkin
===============
*/
static void
R_AliasSetupSkin(const entity_t *e, aliashdr_t *pahdr)
{
int skinnum;
int frame, numframes, skinbytes;
maliasskindesc_t *pskindesc;
float *intervals;
byte *pdata;
skinnum = e->skinnum;
if ((skinnum >= pahdr->numskins) || (skinnum < 0)) {
Con_DPrintf("%s: no such skin # %d\n", __func__, skinnum);
skinnum = 0;
}
pskindesc = ((maliasskindesc_t *)((byte *)pahdr + pahdr->skindesc));
pskindesc += skinnum;
a_skinwidth = pahdr->skinwidth;
frame = pskindesc->firstframe;
numframes = pskindesc->numframes;
if (numframes > 1) {
intervals = (float *)((byte *)pahdr + pahdr->skinintervals) + frame;
frame += Mod_FindInterval(intervals, numframes, cl.time + e->syncbase);
}
skinbytes = pahdr->skinwidth * pahdr->skinheight * r_pixbytes;
pdata = (byte *)pahdr + pahdr->skindata;
pdata += frame * skinbytes;
r_affinetridesc.pskin = pdata;
r_affinetridesc.skinwidth = a_skinwidth;
r_affinetridesc.seamfixupX16 = (a_skinwidth >> 1) << 16;
r_affinetridesc.skinheight = pahdr->skinheight;
#ifdef QW_HACK
if (e->scoreboard) {
byte *base;
if (!e->scoreboard->skin)
Skin_Find(e->scoreboard);
base = Skin_Cache(e->scoreboard->skin);
if (base) {
r_affinetridesc.pskin = base;
r_affinetridesc.skinwidth = 320;
r_affinetridesc.skinheight = 200;
}
}
#endif
}
/*
================
R_AliasSetupLighting
================
*/
void
R_AliasSetupLighting(alight_t *plighting)
{
// guarantee that no vertex will ever be lit below LIGHT_MIN, so we don't have
// to clamp off the bottom
r_ambientlight = plighting->ambientlight;
if (r_ambientlight < LIGHT_MIN)
r_ambientlight = LIGHT_MIN;
r_ambientlight = (255 - r_ambientlight) << VID_CBITS;
if (r_ambientlight < LIGHT_MIN)
r_ambientlight = LIGHT_MIN;
r_shadelight = plighting->shadelight;
if (r_shadelight < 0)
r_shadelight = 0;
r_shadelight *= VID_GRADES;
// rotate the lighting vector into the model's frame of reference
r_plightvec[0] = DotProduct(plighting->plightvec, alias_forward);
r_plightvec[1] = -DotProduct(plighting->plightvec, alias_right);
r_plightvec[2] = DotProduct(plighting->plightvec, alias_up);
}
#ifdef NQ_HACK
static trivertx_t *
R_AliasBlendPoseVerts(const entity_t *e, aliashdr_t *hdr, float blend)
{
static trivertx_t blendverts[MAXALIASVERTS];
trivertx_t *poseverts, *pv1, *pv2, *light;
int i, blend0, blend1;
#define SHIFT 22
blend1 = blend * (1 << SHIFT);
blend0 = (1 << SHIFT) - blend1;
poseverts = (trivertx_t *)((byte *)hdr + hdr->posedata);
pv1 = poseverts + e->previouspose * hdr->numverts;
pv2 = poseverts + e->currentpose * hdr->numverts;
light = (blend < 0.5f) ? pv1 : pv2;
poseverts = blendverts;
for (i = 0; i < hdr->numverts; i++, poseverts++, pv1++, pv2++, light++) {
poseverts->v[0] = (pv1->v[0] * blend0 + pv2->v[0] * blend1) >> SHIFT;
poseverts->v[1] = (pv1->v[1] * blend0 + pv2->v[1] * blend1) >> SHIFT;
poseverts->v[2] = (pv1->v[2] * blend0 + pv2->v[2] * blend1) >> SHIFT;
poseverts->lightnormalindex = light->lightnormalindex;
}
#undef SHIFT
return blendverts;
}
#endif
/*
=================
R_AliasSetupFrame
set r_apverts
=================
*/
static void
R_AliasSetupFrame(entity_t *e, aliashdr_t *pahdr)
{
int frame, pose, numposes;
float *intervals;
frame = e->frame;
if ((frame >= pahdr->numframes) || (frame < 0)) {
Con_DPrintf("%s: no such frame %d\n", __func__, frame);
frame = 0;
}
pose = pahdr->frames[frame].firstpose;
numposes = pahdr->frames[frame].numposes;
if (numposes > 1) {
intervals = (float *)((byte *)pahdr + pahdr->poseintervals) + pose;
pose += Mod_FindInterval(intervals, numposes, cl.time + e->syncbase);
}
#ifdef NQ_HACK
if (r_lerpmodels.value) {
float delta, time, blend;
/* A few quick sanity checks to abort lerping */
if (e->currentframetime < e->previousframetime)
goto nolerp;
if (e->currentframetime - e->previousframetime > 1.0f)
goto nolerp;
/* FIXME - hack to skip the viewent (weapon) */
if (e == &cl.viewent)
goto nolerp;
if (numposes > 1) {
/* FIXME - merge with Mod_FindInterval? */
int i;
float fullinterval, targettime;
fullinterval = intervals[numposes - 1];
time = cl.time + e->syncbase;
targettime = time - (int)(time / fullinterval) * fullinterval;
for (i = 0; i < numposes - 1; i++)
if (intervals[i] > targettime)
break;
e->currentpose = pahdr->frames[e->currentframe].firstpose + i;
if (i == 0) {
e->previouspose = pahdr->frames[e->currentframe].firstpose;
e->previouspose += numposes - 1;
time = targettime;
delta = intervals[0];
} else {
e->previouspose = e->currentpose - 1;
time = targettime - intervals[i - 1];
delta = intervals[i] - intervals[i - 1];
}
} else {
e->currentpose = pahdr->frames[e->currentframe].firstpose;
e->previouspose = pahdr->frames[e->previousframe].firstpose;
time = cl.time - e->currentframetime;
delta = e->currentframetime - e->previousframetime;
}
blend = qclamp(time / delta, 0.0f, 1.0f);
r_apverts = R_AliasBlendPoseVerts(e, pahdr, blend);
return;
}
nolerp:
#endif
r_apverts = (trivertx_t *)((byte *)pahdr + pahdr->posedata);
r_apverts += pose * pahdr->numverts;
}
/*
================
R_AliasDrawModel
================
*/
void
R_AliasDrawModel(entity_t *e, alight_t *plighting)
{
aliashdr_t *pahdr;
finalvert_t *pfinalverts;
finalvert_t finalverts[CACHE_PAD_ARRAY(MAXALIASVERTS, finalvert_t)];
auxvert_t *pauxverts;
auxvert_t auxverts[MAXALIASVERTS];
r_amodels_drawn++;
// cache align
pfinalverts = CACHE_ALIGN_PTR(finalverts);
pauxverts = &auxverts[0];
pahdr = Mod_Extradata(e->model);
R_AliasSetupSkin(e, pahdr);
R_AliasSetUpTransform(e, pahdr, e->trivial_accept);
R_AliasSetupLighting(plighting);
R_AliasSetupFrame(e, pahdr);
if (!e->colormap)
Sys_Error("%s: !e->colormap", __func__);
r_affinetridesc.drawtype = (e->trivial_accept == 3) &&
r_recursiveaffinetriangles;
if (r_affinetridesc.drawtype) {
D_PolysetUpdateTables(); // FIXME: precalc...
} else {
#ifdef USE_X86_ASM
D_Aff8Patch(e->colormap);
#endif
}
acolormap = e->colormap;
if (e != &cl.viewent)
ziscale = ((float)0x8000) * ((float)0x10000);
else
ziscale = ((float)0x8000) * ((float)0x10000) * 3.0;
if (e->trivial_accept)
R_AliasPrepareUnclippedPoints(pahdr, pfinalverts);
else
R_AliasPreparePoints(pahdr, pfinalverts, pauxverts);
}