mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2024-11-25 00:49:52 +00:00
d71439deeb
Same as available in QW, activate with cvar show_fps. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
941 lines
18 KiB
C
941 lines
18 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.c -- master for refresh, status bar, console, chat, notify, etc
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#include "cmd.h"
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#include "console.h"
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#include "draw.h"
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#include "glquake.h"
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#include "host.h"
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#include "keys.h"
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#include "menu.h"
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#include "quakedef.h"
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#include "sbar.h"
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#include "screen.h"
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#include "sound.h"
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#include "sys.h"
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#include "view.h"
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#include "wad.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint();
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SlowPrint();
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Screen_Update();
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Con_Printf();
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net
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turn off messages option
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the refresh is always rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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int glx, gly, glwidth, glheight;
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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static float oldscreensize, oldfov;
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cvar_t scr_viewsize = { "viewsize", "100", true };
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cvar_t scr_fov = { "fov", "90" }; // 10 - 170
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cvar_t scr_conspeed = { "scr_conspeed", "300" };
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cvar_t scr_centertime = { "scr_centertime", "2" };
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cvar_t scr_showram = { "showram", "1" };
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cvar_t scr_showturtle = { "showturtle", "0" };
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cvar_t scr_showpause = { "showpause", "1" };
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cvar_t scr_printspeed = { "scr_printspeed", "8" };
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cvar_t gl_triplebuffer = { "gl_triplebuffer", "1", true };
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static cvar_t show_fps = { "show_fps", "0" }; /* set for running times */
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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int sb_lines;
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_drawloading;
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float scr_disabled_time;
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qboolean block_drawing;
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void SCR_ScreenShot_f(void);
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void
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SCR_CenterPrint(char *str)
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{
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strncpy(scr_centerstring, str, sizeof(scr_centerstring) - 1);
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scr_centertime_off = scr_centertime.value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str) {
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void
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SCR_DrawCenterString(void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8) {
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Draw_Character(x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void
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SCR_CheckDrawCenterString(void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString();
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}
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//=============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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float
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CalcFov(float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error("Bad fov: %f", fov_x);
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x = width / tan(fov_x / 360 * M_PI);
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a = atan(height / x);
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a = a * 360 / M_PI;
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return a;
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}
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/*
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=================
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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=================
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*/
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static void
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SCR_CalcRefdef(void)
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{
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float size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed();
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//========================================
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// bound viewsize
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if (scr_viewsize.value < 30)
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Cvar_Set("viewsize", "30");
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if (scr_viewsize.value > 120)
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Cvar_Set("viewsize", "120");
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// bound field of view
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if (scr_fov.value < 10)
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Cvar_Set("fov", "10");
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if (scr_fov.value > 170)
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Cvar_Set("fov", "170");
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// intermission is always full screen
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if (cl.intermission)
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size = 120;
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else
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size = scr_viewsize.value;
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if (size >= 120)
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sb_lines = 0; // no status bar at all
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else if (size >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24 + 16 + 8;
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if (scr_viewsize.value >= 100) {
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full = true;
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size = 100;
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} else
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size = scr_viewsize.value;
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if (cl.intermission) {
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full = true;
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size = 100;
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sb_lines = 0;
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}
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size /= 100;
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h = vid.height - sb_lines;
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r_refdef.vrect.width = vid.width * size;
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if (r_refdef.vrect.width < 96) {
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size;
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if (r_refdef.vrect.height > vid.height - sb_lines)
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r_refdef.vrect.height = vid.height - sb_lines;
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if (r_refdef.vrect.height > vid.height)
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r_refdef.vrect.height = vid.height;
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
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r_refdef.fov_x = scr_fov.value;
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r_refdef.fov_y =
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CalcFov(r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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scr_vrect = r_refdef.vrect;
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}
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/*
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=================
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SCR_SizeUp_f
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Keybinding command
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=================
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*/
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void
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SCR_SizeUp_f(void)
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{
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Cvar_SetValue("viewsize", scr_viewsize.value + 10);
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vid.recalc_refdef = 1;
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}
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/*
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=================
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SCR_SizeDown_f
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Keybinding command
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=================
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*/
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void
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SCR_SizeDown_f(void)
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{
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Cvar_SetValue("viewsize", scr_viewsize.value - 10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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/*
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==================
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SCR_Init
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==================
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*/
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void
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SCR_Init(void)
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{
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Cvar_RegisterVariable(&scr_fov);
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Cvar_RegisterVariable(&scr_viewsize);
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Cvar_RegisterVariable(&scr_conspeed);
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Cvar_RegisterVariable(&scr_showram);
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Cvar_RegisterVariable(&scr_showturtle);
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Cvar_RegisterVariable(&scr_showpause);
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Cvar_RegisterVariable(&scr_centertime);
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Cvar_RegisterVariable(&scr_printspeed);
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Cvar_RegisterVariable(&gl_triplebuffer);
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Cvar_RegisterVariable(&show_fps);
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Cmd_AddCommand("screenshot", SCR_ScreenShot_f);
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Cmd_AddCommand("sizeup", SCR_SizeUp_f);
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Cmd_AddCommand("sizedown", SCR_SizeDown_f);
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scr_ram = Draw_PicFromWad("ram");
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scr_net = Draw_PicFromWad("net");
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scr_turtle = Draw_PicFromWad("turtle");
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scr_initialized = true;
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}
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/*
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==============
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SCR_DrawRam
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==============
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*/
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void
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SCR_DrawRam(void)
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{
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if (!scr_showram.value)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic(scr_vrect.x + 32, scr_vrect.y, scr_ram);
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}
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/*
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==============
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SCR_DrawTurtle
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==============
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*/
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void
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SCR_DrawTurtle(void)
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{
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static int count;
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if (!scr_showturtle.value)
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return;
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if (host_frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic(scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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==============
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SCR_DrawNet
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==============
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*/
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void
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SCR_DrawNet(void)
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{
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if (realtime - cl.last_received_message < 0.3)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic(scr_vrect.x + 64, scr_vrect.y, scr_net);
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}
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void
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SCR_DrawFPS(void)
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{
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static double lastframetime;
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double t;
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static int lastfps;
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int x, y;
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char st[80];
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if (!show_fps.value)
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return;
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t = Sys_DoubleTime();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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sprintf(st, "%3d FPS", lastfps);
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x = vid.width - strlen(st) * 8 - 16;
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y = vid.height - sb_lines - 8;
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Draw_String(x, y, st);
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}
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/*
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==============
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DrawPause
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==============
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*/
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void
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SCR_DrawPause(void)
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{
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qpic_t *pic;
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if (!scr_showpause.value) // turn off for screenshots
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return;
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if (!cl.paused)
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return;
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pic = Draw_CachePic("gfx/pause.lmp");
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Draw_Pic((vid.width - pic->width) / 2,
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(vid.height - 48 - pic->height) / 2, pic);
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}
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/*
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==============
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SCR_DrawLoading
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==============
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*/
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void
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SCR_DrawLoading(void)
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{
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qpic_t *pic;
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if (!scr_drawloading)
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return;
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pic = Draw_CachePic("gfx/loading.lmp");
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Draw_Pic((vid.width - pic->width) / 2,
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(vid.height - 48 - pic->height) / 2, pic);
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}
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//=============================================================================
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/*
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==================
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SCR_SetUpToDrawConsole
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==================
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*/
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void
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SCR_SetUpToDrawConsole(void)
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{
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Con_CheckResize();
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if (scr_drawloading)
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return; // never a console with loading plaque
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// decide on the height of the console
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con_forcedup = !cl.worldmodel || cls.state != ca_active;
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if (con_forcedup) {
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scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
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} else if (key_dest == key_console)
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scr_conlines = vid.height / 2; // half screen
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else
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scr_conlines = 0; // none visible
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if (scr_conlines < scr_con_current) {
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scr_con_current -= scr_conspeed.value * host_frametime;
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if (scr_conlines > scr_con_current)
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scr_con_current = scr_conlines;
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} else if (scr_conlines > scr_con_current) {
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scr_con_current += scr_conspeed.value * host_frametime;
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if (scr_conlines < scr_con_current)
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scr_con_current = scr_conlines;
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}
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if (clearconsole++ < vid.numpages)
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Sbar_Changed();
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else if (clearnotify++ >= vid.numpages)
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con_notifylines = 0;
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}
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/*
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==================
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SCR_DrawConsole
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==================
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*/
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void
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SCR_DrawConsole(void)
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{
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if (scr_con_current) {
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scr_copyeverything = 1;
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Con_DrawConsole(scr_con_current);
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clearconsole = 0;
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} else {
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if (key_dest == key_game || key_dest == key_message)
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Con_DrawNotify(); // only draw notify in game
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}
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}
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/*
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==============================================================================
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SCREEN SHOTS
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==============================================================================
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*/
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typedef struct _TargaHeader {
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unsigned char id_length, colormap_type, image_type;
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unsigned short colormap_index, colormap_length;
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unsigned char colormap_size;
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unsigned short x_origin, y_origin, width, height;
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unsigned char pixel_size, attributes;
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} TargaHeader;
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/*
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==================
|
|
SCR_ScreenShot_f
|
|
==================
|
|
*/
|
|
void
|
|
SCR_ScreenShot_f(void)
|
|
{
|
|
byte *buffer;
|
|
char tganame[80];
|
|
char checkname[MAX_OSPATH];
|
|
int i, c, temp;
|
|
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy(tganame, "quake00.tga");
|
|
|
|
for (i = 0; i <= 99; i++) {
|
|
tganame[5] = i / 10 + '0';
|
|
tganame[6] = i % 10 + '0';
|
|
sprintf(checkname, "%s/%s", com_gamedir, tganame);
|
|
if (Sys_FileTime(checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i == 100) {
|
|
Con_Printf("%s: Couldn't create a TGA file\n", __func__);
|
|
return;
|
|
}
|
|
|
|
/* Construct the TGA header */
|
|
buffer = malloc(glwidth * glheight * 3 + 18);
|
|
memset(buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = glwidth & 255;
|
|
buffer[13] = glwidth >> 8;
|
|
buffer[14] = glheight & 255;
|
|
buffer[15] = glheight >> 8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
glReadPixels(glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE,
|
|
buffer + 18);
|
|
|
|
// swap rgb to bgr
|
|
c = 18 + glwidth * glheight * 3;
|
|
for (i = 18; i < c; i += 3) {
|
|
temp = buffer[i];
|
|
buffer[i] = buffer[i + 2];
|
|
buffer[i + 2] = temp;
|
|
}
|
|
COM_WriteFile(tganame, buffer, glwidth * glheight * 3 + 18);
|
|
|
|
free(buffer);
|
|
Con_Printf("Wrote %s\n", tganame);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
SCR_BeginLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void
|
|
SCR_BeginLoadingPlaque(void)
|
|
{
|
|
S_StopAllSounds(true);
|
|
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
// redraw with no console and the loading plaque
|
|
Con_ClearNotify();
|
|
scr_centertime_off = 0;
|
|
scr_con_current = 0;
|
|
|
|
scr_drawloading = true;
|
|
scr_fullupdate = 0;
|
|
Sbar_Changed();
|
|
SCR_UpdateScreen();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_for_loading = true;
|
|
scr_disabled_time = realtime;
|
|
scr_fullupdate = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
SCR_EndLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void
|
|
SCR_EndLoadingPlaque(void)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
scr_fullupdate = 0;
|
|
Con_ClearNotify();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
static char *scr_notifystring;
|
|
static qboolean scr_drawdialog;
|
|
|
|
void
|
|
SCR_DrawNotifyString(void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height * 0.35;
|
|
|
|
do {
|
|
// scan the width of the line
|
|
for (l = 0; l < 40; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l * 8) / 2;
|
|
for (j = 0; j < l; j++, x += 8)
|
|
Draw_Character(x, y, start[j]);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_ModalMessage
|
|
|
|
Displays a text string in the center of the screen and waits for a Y or N
|
|
keypress.
|
|
==================
|
|
*/
|
|
int
|
|
SCR_ModalMessage(char *text)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return true;
|
|
|
|
scr_notifystring = text;
|
|
|
|
// draw a fresh screen
|
|
scr_fullupdate = 0;
|
|
scr_drawdialog = true;
|
|
SCR_UpdateScreen();
|
|
scr_drawdialog = false;
|
|
|
|
S_ClearBuffer(); // so dma doesn't loop current sound
|
|
|
|
do {
|
|
key_count = -1; // wait for a key down and up
|
|
Sys_SendKeyEvents();
|
|
} while (key_lastpress != 'y' && key_lastpress != 'n'
|
|
&& key_lastpress != K_ESCAPE);
|
|
|
|
scr_fullupdate = 0;
|
|
SCR_UpdateScreen();
|
|
|
|
return key_lastpress == 'y';
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
SCR_BringDownConsole
|
|
|
|
Brings the console down and fades the palettes back to normal
|
|
================
|
|
*/
|
|
void
|
|
SCR_BringDownConsole(void)
|
|
{
|
|
int i;
|
|
|
|
scr_centertime_off = 0;
|
|
|
|
for (i = 0; i < 20 && scr_conlines != scr_con_current; i++)
|
|
SCR_UpdateScreen();
|
|
|
|
cl.cshifts[0].percent = 0; // no area contents palette on next frame
|
|
VID_SetPalette(host_basepal);
|
|
}
|
|
|
|
|
|
void
|
|
SCR_TileClear(void)
|
|
{
|
|
if (r_refdef.vrect.x > 0) {
|
|
// left
|
|
Draw_TileClear(0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
|
// right
|
|
Draw_TileClear(r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
vid.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.y > 0) {
|
|
// top
|
|
Draw_TileClear(r_refdef.vrect.x, 0,
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear(r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
vid.height - sb_lines -
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
==================
|
|
*/
|
|
void
|
|
SCR_UpdateScreen(void)
|
|
{
|
|
if (block_drawing)
|
|
return;
|
|
|
|
vid.numpages = 2 + gl_triplebuffer.value;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading) {
|
|
/*
|
|
* FIXME - this really needs to be fixed properly.
|
|
* Simply starting a new game and typing "changelevel foo" will hang
|
|
* the engine for 15s (was 60s!) if foo.bsp does not exist.
|
|
*/
|
|
if (realtime - scr_disabled_time > 15) {
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf("load failed.\n");
|
|
} else
|
|
return;
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
return; // not initialized yet
|
|
|
|
GL_BeginRendering(&glx, &gly, &glwidth, &glheight);
|
|
|
|
//
|
|
// determine size of refresh window
|
|
//
|
|
if (oldfov != scr_fov.value) {
|
|
oldfov = scr_fov.value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (oldscreensize != scr_viewsize.value) {
|
|
oldscreensize = scr_viewsize.value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef();
|
|
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
SCR_SetUpToDrawConsole();
|
|
|
|
V_RenderView();
|
|
|
|
GL_Set2D();
|
|
|
|
//
|
|
// draw any areas not covered by the refresh
|
|
//
|
|
SCR_TileClear();
|
|
|
|
if (scr_drawdialog) {
|
|
Sbar_Draw();
|
|
Draw_FadeScreen();
|
|
SCR_DrawNotifyString();
|
|
scr_copyeverything = true;
|
|
} else if (scr_drawloading) {
|
|
SCR_DrawLoading();
|
|
Sbar_Draw();
|
|
} else if (cl.intermission == 1 && key_dest == key_game) {
|
|
Sbar_IntermissionOverlay();
|
|
} else if (cl.intermission == 2 && key_dest == key_game) {
|
|
Sbar_FinaleOverlay();
|
|
SCR_CheckDrawCenterString();
|
|
} else {
|
|
if (crosshair.value) {
|
|
//Draw_Crosshair();
|
|
Draw_Character(scr_vrect.x + scr_vrect.width / 2,
|
|
scr_vrect.y + scr_vrect.height / 2, '+');
|
|
}
|
|
SCR_DrawRam();
|
|
SCR_DrawNet();
|
|
SCR_DrawFPS();
|
|
SCR_DrawTurtle();
|
|
SCR_DrawPause();
|
|
SCR_CheckDrawCenterString();
|
|
Sbar_Draw();
|
|
SCR_DrawConsole();
|
|
M_Draw();
|
|
}
|
|
|
|
V_UpdatePalette();
|
|
|
|
GL_EndRendering();
|
|
}
|