libretro-tyrquake/NQ/sbar.c
Kevin Shanahan bea77b4b38 nq: Store item info within stats in client state
Make NQ store the item status within the stats array in the client state,
consistent with QW.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2012-10-21 15:22:32 +10:30

1282 lines
29 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sbar.c -- status bar code
#include "client.h"
#include "cmd.h"
#include "common.h"
#include "draw.h"
#include "menu.h"
#include "protocol.h"
#include "quakedef.h"
#include "sbar.h"
#include "screen.h"
#include "server.h"
#include "wad.h"
int sb_updates; // if >= vid.numpages, no update needed
#define STAT_MINUS 10 // num frame for '-' stats digit
qpic_t *sb_nums[2][11];
qpic_t *sb_colon, *sb_slash;
qpic_t *sb_ibar;
qpic_t *sb_sbar;
qpic_t *sb_scorebar;
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
qpic_t *sb_ammo[4];
qpic_t *sb_sigil[4];
qpic_t *sb_armor[3];
qpic_t *sb_items[32];
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
qpic_t *sb_face_invis;
qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
qboolean sb_showscores;
int sb_lines; // scan lines to draw
qpic_t *rsb_invbar[2];
qpic_t *rsb_weapons[5];
qpic_t *rsb_items[2];
qpic_t *rsb_ammo[3];
qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
//MED 01/04/97 added array to simplify weapon parsing
int hipweapons[4] = {
HIT_LASER_CANNON_BIT,
HIT_MJOLNIR_BIT,
4,
HIT_PROXIMITY_GUN_BIT
};
//MED 01/04/97 added hipnotic items array
qpic_t *hsb_items[2];
void Sbar_MiniDeathmatchOverlay(void);
void Sbar_DeathmatchOverlay(void);
/*
===============
Sbar_ShowScores
Tab key down
===============
*/
void
Sbar_ShowScores(void)
{
if (sb_showscores)
return;
sb_showscores = true;
sb_updates = 0;
}
/*
===============
Sbar_DontShowScores
Tab key up
===============
*/
void
Sbar_DontShowScores(void)
{
sb_showscores = false;
sb_updates = 0;
}
/*
===============
Sbar_Changed
===============
*/
void
Sbar_Changed(void)
{
sb_updates = 0; // update next frame
}
/*
===============
Sbar_Init
===============
*/
void
Sbar_Init(void)
{
int i;
for (i = 0; i < 10; i++) {
sb_nums[0][i] = Draw_PicFromWad(va("num_%i", i));
sb_nums[1][i] = Draw_PicFromWad(va("anum_%i", i));
}
sb_nums[0][10] = Draw_PicFromWad("num_minus");
sb_nums[1][10] = Draw_PicFromWad("anum_minus");
sb_colon = Draw_PicFromWad("num_colon");
sb_slash = Draw_PicFromWad("num_slash");
sb_weapons[0][0] = Draw_PicFromWad("inv_shotgun");
sb_weapons[0][1] = Draw_PicFromWad("inv_sshotgun");
sb_weapons[0][2] = Draw_PicFromWad("inv_nailgun");
sb_weapons[0][3] = Draw_PicFromWad("inv_snailgun");
sb_weapons[0][4] = Draw_PicFromWad("inv_rlaunch");
sb_weapons[0][5] = Draw_PicFromWad("inv_srlaunch");
sb_weapons[0][6] = Draw_PicFromWad("inv_lightng");
sb_weapons[1][0] = Draw_PicFromWad("inv2_shotgun");
sb_weapons[1][1] = Draw_PicFromWad("inv2_sshotgun");
sb_weapons[1][2] = Draw_PicFromWad("inv2_nailgun");
sb_weapons[1][3] = Draw_PicFromWad("inv2_snailgun");
sb_weapons[1][4] = Draw_PicFromWad("inv2_rlaunch");
sb_weapons[1][5] = Draw_PicFromWad("inv2_srlaunch");
sb_weapons[1][6] = Draw_PicFromWad("inv2_lightng");
for (i = 0; i < 5; i++) {
sb_weapons[2 + i][0] = Draw_PicFromWad(va("inva%i_shotgun", i + 1));
sb_weapons[2 + i][1] = Draw_PicFromWad(va("inva%i_sshotgun", i + 1));
sb_weapons[2 + i][2] = Draw_PicFromWad(va("inva%i_nailgun", i + 1));
sb_weapons[2 + i][3] = Draw_PicFromWad(va("inva%i_snailgun", i + 1));
sb_weapons[2 + i][4] = Draw_PicFromWad(va("inva%i_rlaunch", i + 1));
sb_weapons[2 + i][5] = Draw_PicFromWad(va("inva%i_srlaunch", i + 1));
sb_weapons[2 + i][6] = Draw_PicFromWad(va("inva%i_lightng", i + 1));
}
sb_ammo[0] = Draw_PicFromWad("sb_shells");
sb_ammo[1] = Draw_PicFromWad("sb_nails");
sb_ammo[2] = Draw_PicFromWad("sb_rocket");
sb_ammo[3] = Draw_PicFromWad("sb_cells");
sb_armor[0] = Draw_PicFromWad("sb_armor1");
sb_armor[1] = Draw_PicFromWad("sb_armor2");
sb_armor[2] = Draw_PicFromWad("sb_armor3");
sb_items[0] = Draw_PicFromWad("sb_key1");
sb_items[1] = Draw_PicFromWad("sb_key2");
sb_items[2] = Draw_PicFromWad("sb_invis");
sb_items[3] = Draw_PicFromWad("sb_invuln");
sb_items[4] = Draw_PicFromWad("sb_suit");
sb_items[5] = Draw_PicFromWad("sb_quad");
sb_sigil[0] = Draw_PicFromWad("sb_sigil1");
sb_sigil[1] = Draw_PicFromWad("sb_sigil2");
sb_sigil[2] = Draw_PicFromWad("sb_sigil3");
sb_sigil[3] = Draw_PicFromWad("sb_sigil4");
sb_faces[4][0] = Draw_PicFromWad("face1");
sb_faces[4][1] = Draw_PicFromWad("face_p1");
sb_faces[3][0] = Draw_PicFromWad("face2");
sb_faces[3][1] = Draw_PicFromWad("face_p2");
sb_faces[2][0] = Draw_PicFromWad("face3");
sb_faces[2][1] = Draw_PicFromWad("face_p3");
sb_faces[1][0] = Draw_PicFromWad("face4");
sb_faces[1][1] = Draw_PicFromWad("face_p4");
sb_faces[0][0] = Draw_PicFromWad("face5");
sb_faces[0][1] = Draw_PicFromWad("face_p5");
sb_face_invis = Draw_PicFromWad("face_invis");
sb_face_invuln = Draw_PicFromWad("face_invul2");
sb_face_invis_invuln = Draw_PicFromWad("face_inv2");
sb_face_quad = Draw_PicFromWad("face_quad");
Cmd_AddCommand("+showscores", Sbar_ShowScores);
Cmd_AddCommand("-showscores", Sbar_DontShowScores);
sb_sbar = Draw_PicFromWad("sbar");
sb_ibar = Draw_PicFromWad("ibar");
sb_scorebar = Draw_PicFromWad("scorebar");
//MED 01/04/97 added new hipnotic weapons
if (hipnotic) {
hsb_weapons[0][0] = Draw_PicFromWad("inv_laser");
hsb_weapons[0][1] = Draw_PicFromWad("inv_mjolnir");
hsb_weapons[0][2] = Draw_PicFromWad("inv_gren_prox");
hsb_weapons[0][3] = Draw_PicFromWad("inv_prox_gren");
hsb_weapons[0][4] = Draw_PicFromWad("inv_prox");
hsb_weapons[1][0] = Draw_PicFromWad("inv2_laser");
hsb_weapons[1][1] = Draw_PicFromWad("inv2_mjolnir");
hsb_weapons[1][2] = Draw_PicFromWad("inv2_gren_prox");
hsb_weapons[1][3] = Draw_PicFromWad("inv2_prox_gren");
hsb_weapons[1][4] = Draw_PicFromWad("inv2_prox");
for (i = 0; i < 5; i++) {
hsb_weapons[2 + i][0] =
Draw_PicFromWad(va("inva%i_laser", i + 1));
hsb_weapons[2 + i][1] =
Draw_PicFromWad(va("inva%i_mjolnir", i + 1));
hsb_weapons[2 + i][2] =
Draw_PicFromWad(va("inva%i_gren_prox", i + 1));
hsb_weapons[2 + i][3] =
Draw_PicFromWad(va("inva%i_prox_gren", i + 1));
hsb_weapons[2 + i][4] = Draw_PicFromWad(va("inva%i_prox", i + 1));
}
hsb_items[0] = Draw_PicFromWad("sb_wsuit");
hsb_items[1] = Draw_PicFromWad("sb_eshld");
}
if (rogue) {
rsb_invbar[0] = Draw_PicFromWad("r_invbar1");
rsb_invbar[1] = Draw_PicFromWad("r_invbar2");
rsb_weapons[0] = Draw_PicFromWad("r_lava");
rsb_weapons[1] = Draw_PicFromWad("r_superlava");
rsb_weapons[2] = Draw_PicFromWad("r_gren");
rsb_weapons[3] = Draw_PicFromWad("r_multirock");
rsb_weapons[4] = Draw_PicFromWad("r_plasma");
rsb_items[0] = Draw_PicFromWad("r_shield1");
rsb_items[1] = Draw_PicFromWad("r_agrav1");
// PGM 01/19/97 - team color border
rsb_teambord = Draw_PicFromWad("r_teambord");
// PGM 01/19/97 - team color border
rsb_ammo[0] = Draw_PicFromWad("r_ammolava");
rsb_ammo[1] = Draw_PicFromWad("r_ammomulti");
rsb_ammo[2] = Draw_PicFromWad("r_ammoplasma");
}
}
//=============================================================================
// drawing routines are relative to the status bar location
/*
=============
Sbar_DrawPic
=============
*/
void
Sbar_DrawPic(int x, int y, qpic_t *pic)
{
if (cl.gametype == GAME_DEATHMATCH)
Draw_Pic(x /* + ((vid.width - 320)>>1) */ ,
y + (vid.height - SBAR_HEIGHT), pic);
else
Draw_Pic(x + ((vid.width - 320) >> 1),
y + (vid.height - SBAR_HEIGHT), pic);
}
/*
=============
Sbar_DrawTransPic
=============
*/
void
Sbar_DrawTransPic(int x, int y, qpic_t *pic)
{
if (cl.gametype == GAME_DEATHMATCH)
Draw_TransPic(x /*+ ((vid.width - 320)>>1) */ ,
y + (vid.height - SBAR_HEIGHT), pic);
else
Draw_TransPic(x + ((vid.width - 320) >> 1),
y + (vid.height - SBAR_HEIGHT), pic);
}
/*
================
Sbar_DrawCharacter
Draws one solid graphics character
================
*/
void
Sbar_DrawCharacter(int x, int y, int num)
{
if (cl.gametype == GAME_DEATHMATCH)
Draw_Character(x /*+ ((vid.width - 320)>>1) */ + 4,
y + vid.height - SBAR_HEIGHT, num);
else
Draw_Character(x + ((vid.width - 320) >> 1) + 4,
y + vid.height - SBAR_HEIGHT, num);
}
/*
================
Sbar_DrawString
================
*/
void
Sbar_DrawString(int x, int y, char *str)
{
if (cl.gametype == GAME_DEATHMATCH)
Draw_String(x /*+ ((vid.width - 320)>>1) */ ,
y + vid.height - SBAR_HEIGHT, str);
else
Draw_String(x + ((vid.width - 320) >> 1),
y + vid.height - SBAR_HEIGHT, str);
}
/*
=============
Sbar_itoa
=============
*/
int
Sbar_itoa(int num, char *buf)
{
char *str;
int pow10;
int dig;
str = buf;
if (num < 0) {
*str++ = '-';
num = -num;
}
for (pow10 = 10; num >= pow10; pow10 *= 10);
do {
pow10 /= 10;
dig = num / pow10;
*str++ = '0' + dig;
num -= dig * pow10;
} while (pow10 != 1);
*str = 0;
return str - buf;
}
/*
=============
Sbar_DrawNum
=============
*/
void
Sbar_DrawNum(int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa(num, str);
ptr = str;
if (l > digits)
ptr += (l - digits);
if (l < digits)
x += (digits - l) * 24;
while (*ptr) {
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
Sbar_DrawTransPic(x, y, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
//=============================================================================
int fragsort[MAX_SCOREBOARD];
char scoreboardtext[MAX_SCOREBOARD][20];
int scoreboardtop[MAX_SCOREBOARD];
int scoreboardbottom[MAX_SCOREBOARD];
int scoreboardcount[MAX_SCOREBOARD];
int scoreboardlines;
/*
===============
Sbar_SortFrags
===============
*/
void
Sbar_SortFrags(void)
{
int i, j, k;
// sort by frags
scoreboardlines = 0;
for (i = 0; i < cl.maxclients; i++) {
if (cl.scores[i].name[0]) {
fragsort[scoreboardlines] = i;
scoreboardlines++;
}
}
for (i = 0; i < scoreboardlines; i++)
for (j = 0; j < scoreboardlines - 1 - i; j++)
if (cl.scores[fragsort[j]].frags <
cl.scores[fragsort[j + 1]].frags) {
k = fragsort[j];
fragsort[j] = fragsort[j + 1];
fragsort[j + 1] = k;
}
}
int
Sbar_ColorForMap(int m)
{
return m < 128 ? m + 8 : m + 8;
}
/*
===============
Sbar_UpdateScoreboard
===============
*/
void
Sbar_UpdateScoreboard(void)
{
int i, k;
int top, bottom;
scoreboard_t *s;
Sbar_SortFrags();
// draw the text
memset(scoreboardtext, 0, sizeof(scoreboardtext));
for (i = 0; i < scoreboardlines; i++) {
k = fragsort[i];
s = &cl.scores[k];
sprintf(&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
scoreboardtop[i] = Sbar_ColorForMap(top);
scoreboardbottom[i] = Sbar_ColorForMap(bottom);
}
}
/*
===============
Sbar_SoloScoreboard
===============
*/
void
Sbar_SoloScoreboard(void)
{
char str[80];
int minutes, seconds, tens, units;
int l;
sprintf(str, "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS],
cl.stats[STAT_TOTALMONSTERS]);
Sbar_DrawString(8, 4, str);
sprintf(str, "Secrets :%3i /%3i", cl.stats[STAT_SECRETS],
cl.stats[STAT_TOTALSECRETS]);
Sbar_DrawString(8, 12, str);
// time
minutes = cl.time / 60;
seconds = cl.time - 60 * minutes;
tens = seconds / 10;
units = seconds - 10 * tens;
sprintf(str, "Time :%3i:%i%i", minutes, tens, units);
Sbar_DrawString(184, 4, str);
// draw level name
l = strlen(cl.levelname);
Sbar_DrawString(232 - l * 4, 12, cl.levelname);
}
/*
===============
Sbar_DrawScoreboard
===============
*/
void
Sbar_DrawScoreboard(void)
{
Sbar_SoloScoreboard();
if (cl.gametype == GAME_DEATHMATCH)
Sbar_DeathmatchOverlay();
#if 0
int i, j, c;
int x, y;
int l;
int top, bottom;
scoreboard_t *s;
if (cl.gametype != GAME_DEATHMATCH) {
Sbar_SoloScoreboard();
return;
}
Sbar_UpdateScoreboard();
l = scoreboardlines <= 6 ? scoreboardlines : 6;
for (i = 0; i < l; i++) {
x = 20 * (i & 1);
y = i / 2 * 8;
s = &cl.scores[fragsort[i]];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap(top);
bottom = Sbar_ColorForMap(bottom);
Draw_Fill(x * 8 + 10 + ((vid.width - 320) >> 1),
y + vid.height - SBAR_HEIGHT, 28, 4, top);
Draw_Fill(x * 8 + 10 + ((vid.width - 320) >> 1),
y + 4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);
// draw text
for (j = 0; j < 20; j++) {
c = scoreboardtext[i][j];
if (c == 0 || c == ' ')
continue;
Sbar_DrawCharacter((x + j) * 8, y, c);
}
}
#endif
}
//=============================================================================
/*
===============
Sbar_DrawInventory
===============
*/
void
Sbar_DrawInventory(void)
{
int i;
char num[6];
float time;
int flashon;
if (rogue) {
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
Sbar_DrawPic(0, -24, rsb_invbar[0]);
else
Sbar_DrawPic(0, -24, rsb_invbar[1]);
} else {
Sbar_DrawPic(0, -24, sb_ibar);
}
// weapons
for (i = 0; i < 7; i++) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
time = cl.item_gettime[i];
flashon = (int)((cl.time - time) * 10);
if (flashon >= 10) {
if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i))
flashon = 1;
else
flashon = 0;
} else
flashon = (flashon % 5) + 2;
Sbar_DrawPic(i * 24, -16, sb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
// MED 01/04/97
// hipnotic weapons
if (hipnotic) {
int grenadeflashing = 0;
for (i = 0; i < 4; i++) {
if (cl.stats[STAT_ITEMS] & (1 << hipweapons[i])) {
time = cl.item_gettime[hipweapons[i]];
flashon = (int)((cl.time - time) * 10);
if (flashon >= 10) {
if (cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[i]))
flashon = 1;
else
flashon = 0;
} else
flashon = (flashon % 5) + 2;
// check grenade launcher
if (i == 2) {
if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN) {
if (flashon) {
grenadeflashing = 1;
Sbar_DrawPic(96, -16, hsb_weapons[flashon][2]);
}
}
} else if (i == 3) {
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << 4)) {
if (flashon && !grenadeflashing) {
Sbar_DrawPic(96, -16, hsb_weapons[flashon][3]);
} else if (!grenadeflashing) {
Sbar_DrawPic(96, -16, hsb_weapons[0][3]);
}
} else
Sbar_DrawPic(96, -16, hsb_weapons[flashon][4]);
} else
Sbar_DrawPic(176 + (i * 24), -16,
hsb_weapons[flashon][i]);
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
if (rogue) {
// check for powered up weapon.
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) {
for (i = 0; i < 5; i++) {
if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
Sbar_DrawPic((i + 2) * 24, -16, rsb_weapons[i]);
}
}
}
}
// ammo counts
for (i = 0; i < 4; i++) {
sprintf(num, "%3i", cl.stats[STAT_SHELLS + i]);
if (num[0] != ' ')
Sbar_DrawCharacter((6 * i + 1) * 8 - 2, -24, 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter((6 * i + 2) * 8 - 2, -24, 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter((6 * i + 3) * 8 - 2, -24, 18 + num[2] - '0');
}
flashon = 0;
// items
for (i = 0; i < 6; i++)
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
time = cl.item_gettime[17 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else {
//MED 01/04/97 changed keys
if (!hipnotic || (i > 1)) {
Sbar_DrawPic(192 + i * 16, -16, sb_items[i]);
}
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
//MED 01/04/97 added hipnotic items
// hipnotic items
if (hipnotic) {
for (i = 0; i < 2; i++)
if (cl.stats[STAT_ITEMS] & (1 << (24 + i))) {
time = cl.item_gettime[24 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else {
Sbar_DrawPic(288 + i * 16, -16, hsb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
if (rogue) {
// new rogue items
for (i = 0; i < 2; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (29 + i))) {
time = cl.item_gettime[29 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else {
Sbar_DrawPic(288 + i * 16, -16, rsb_items[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
} else {
// sigils
for (i = 0; i < 4; i++) {
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
time = cl.item_gettime[28 + i];
if (time && time > cl.time - 2 && flashon) { // flash frame
sb_updates = 0;
} else
Sbar_DrawPic(320 - 32 + i * 8, -16, sb_sigil[i]);
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
}
}
//=============================================================================
/*
===============
Sbar_DrawFrags
===============
*/
void
Sbar_DrawFrags(void)
{
int i, k, l;
int top, bottom;
int x, y, f;
int xofs;
char num[12];
scoreboard_t *s;
Sbar_SortFrags();
// draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
x = 23;
if (cl.gametype == GAME_DEATHMATCH)
xofs = 0;
else
xofs = (vid.width - 320) >> 1;
y = vid.height - SBAR_HEIGHT - 23;
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap(top);
bottom = Sbar_ColorForMap(bottom);
Draw_Fill(xofs + x * 8 + 10, y, 28, 4, top);
Draw_Fill(xofs + x * 8 + 10, y + 4, 28, 3, bottom);
// draw number
f = s->frags;
sprintf(num, "%3i", f);
Sbar_DrawCharacter((x + 1) * 8, -24, num[0]);
Sbar_DrawCharacter((x + 2) * 8, -24, num[1]);
Sbar_DrawCharacter((x + 3) * 8, -24, num[2]);
if (k == cl.viewentity - 1) {
Sbar_DrawCharacter(x * 8 + 2, -24, 16);
Sbar_DrawCharacter((x + 4) * 8 - 4, -24, 17);
}
x += 4;
}
}
//=============================================================================
/*
===============
Sbar_DrawFace
===============
*/
void
Sbar_DrawFace(void)
{
int f, anim;
// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
if (rogue &&
(cl.maxclients != 1) &&
(teamplay.value > 3) && (teamplay.value < 7)) {
int top, bottom;
int xofs;
char num[12];
scoreboard_t *s;
s = &cl.scores[cl.viewentity - 1];
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap(top);
bottom = Sbar_ColorForMap(bottom);
if (cl.gametype == GAME_DEATHMATCH)
xofs = 113;
else
xofs = ((vid.width - 320) >> 1) + 113;
Sbar_DrawPic(112, 0, rsb_teambord);
Draw_Fill(xofs, vid.height - SBAR_HEIGHT + 3, 22, 9, top);
Draw_Fill(xofs, vid.height - SBAR_HEIGHT + 12, 22, 9, bottom);
// draw number
f = s->frags;
sprintf(num, "%3i", f);
if (top == 8) {
if (num[0] != ' ')
Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
} else {
Sbar_DrawCharacter(109, 3, num[0]);
Sbar_DrawCharacter(116, 3, num[1]);
Sbar_DrawCharacter(123, 3, num[2]);
}
return;
}
// PGM 01/19/97 - team color drawing
if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
Sbar_DrawPic(112, 0, sb_face_invis_invuln);
return;
}
if (cl.stats[STAT_ITEMS] & IT_QUAD) {
Sbar_DrawPic(112, 0, sb_face_quad);
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) {
Sbar_DrawPic(112, 0, sb_face_invis);
return;
}
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
Sbar_DrawPic(112, 0, sb_face_invuln);
return;
}
if (cl.stats[STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[STAT_HEALTH] / 20;
if (cl.time <= cl.faceanimtime) {
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
} else
anim = 0;
Sbar_DrawPic(112, 0, sb_faces[f][anim]);
}
/*
===============
Sbar_Draw
===============
*/
void
Sbar_Draw(void)
{
if (scr_con_current == vid.height)
return; // console is full screen
if (sb_updates >= vid.numpages)
return;
scr_copyeverything = 1;
sb_updates++;
if (sb_lines && vid.width > 320)
Draw_TileClear(0, vid.height - sb_lines, vid.width, sb_lines);
if (sb_lines > 24) {
Sbar_DrawInventory();
if (cl.maxclients != 1)
Sbar_DrawFrags();
}
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
Sbar_DrawPic(0, 0, sb_scorebar);
Sbar_DrawScoreboard();
sb_updates = 0;
} else if (sb_lines) {
Sbar_DrawPic(0, 0, sb_sbar);
// keys (hipnotic only)
//MED 01/04/97 moved keys here so they would not be overwritten
if (hipnotic) {
if (cl.stats[STAT_ITEMS] & IT_KEY1)
Sbar_DrawPic(209, 3, sb_items[0]);
if (cl.stats[STAT_ITEMS] & IT_KEY2)
Sbar_DrawPic(209, 12, sb_items[1]);
}
// armor
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
Sbar_DrawNum(24, 0, 666, 3, 1);
Sbar_DrawPic(0, 0, draw_disc);
} else {
if (rogue) {
Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25);
if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
Sbar_DrawPic(0, 0, sb_armor[2]);
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
Sbar_DrawPic(0, 0, sb_armor[1]);
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
Sbar_DrawPic(0, 0, sb_armor[0]);
} else {
Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25);
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
Sbar_DrawPic(0, 0, sb_armor[2]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
Sbar_DrawPic(0, 0, sb_armor[1]);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
Sbar_DrawPic(0, 0, sb_armor[0]);
}
}
// face
Sbar_DrawFace();
// health
Sbar_DrawNum(136, 0, cl.stats[STAT_HEALTH], 3,
cl.stats[STAT_HEALTH] <= 25);
// ammo icon
if (rogue) {
if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
Sbar_DrawPic(224, 0, sb_ammo[0]);
else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
Sbar_DrawPic(224, 0, sb_ammo[1]);
else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
Sbar_DrawPic(224, 0, sb_ammo[2]);
else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
Sbar_DrawPic(224, 0, sb_ammo[3]);
else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
Sbar_DrawPic(224, 0, rsb_ammo[0]);
else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
Sbar_DrawPic(224, 0, rsb_ammo[1]);
else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
Sbar_DrawPic(224, 0, rsb_ammo[2]);
} else {
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
Sbar_DrawPic(224, 0, sb_ammo[0]);
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
Sbar_DrawPic(224, 0, sb_ammo[1]);
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
Sbar_DrawPic(224, 0, sb_ammo[2]);
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
Sbar_DrawPic(224, 0, sb_ammo[3]);
}
Sbar_DrawNum(248, 0, cl.stats[STAT_AMMO], 3,
cl.stats[STAT_AMMO] <= 10);
}
if (vid.width > 320) {
if (cl.gametype == GAME_DEATHMATCH)
Sbar_MiniDeathmatchOverlay();
}
}
//=============================================================================
/*
==================
Sbar_IntermissionNumber
==================
*/
void
Sbar_IntermissionNumber(int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa(num, str);
ptr = str;
if (l > digits)
ptr += (l - digits);
if (l < digits)
x += (digits - l) * 24;
while (*ptr) {
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
Draw_TransPic(x, y, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
/*
==================
Sbar_DeathmatchOverlay
==================
*/
void
Sbar_DeathmatchOverlay(void)
{
qpic_t *pic;
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
scoreboard_t *s;
scr_copyeverything = 1;
scr_fullupdate = 0;
pic = Draw_CachePic("gfx/ranking.lmp");
M_DrawPic((320 - pic->width) / 2, 8, pic);
// scores
Sbar_SortFrags();
// draw the text
l = scoreboardlines;
x = 80 + ((vid.width - 320) >> 1);
y = 40;
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap(top);
bottom = Sbar_ColorForMap(bottom);
Draw_Fill(x, y, 40, 4, top);
Draw_Fill(x, y + 4, 40, 4, bottom);
// draw number
f = s->frags;
sprintf(num, "%3i", f);
Draw_Character(x + 8, y, num[0]);
Draw_Character(x + 16, y, num[1]);
Draw_Character(x + 24, y, num[2]);
if (k == cl.viewentity - 1)
Draw_Character(x - 8, y, 12);
#if 0
{
int total;
int n, minutes, tens, units;
// draw time
total = cl.completed_time - s->entertime;
minutes = (int)total / 60;
n = total - minutes * 60;
tens = n / 10;
units = n % 10;
sprintf(num, "%3i:%i%i", minutes, tens, units);
Draw_String(x + 48, y, num);
}
#endif
// draw name
Draw_String(x + 64, y, s->name);
y += 10;
}
}
/*
==================
Sbar_DeathmatchOverlay
==================
*/
void
Sbar_MiniDeathmatchOverlay(void)
{
int i, k;
int top, bottom;
int x, y, f;
char num[12];
scoreboard_t *s;
int numlines;
if (vid.width < 512 || !sb_lines)
return;
scr_copyeverything = 1;
scr_fullupdate = 0;
// scores
Sbar_SortFrags();
// draw the text
y = vid.height - sb_lines;
numlines = sb_lines / 8;
if (numlines < 3)
return;
//find us
for (i = 0; i < scoreboardlines; i++)
if (fragsort[i] == cl.viewentity - 1)
break;
if (i == scoreboardlines) // we're not there
i = 0;
else // figure out start
i = i - numlines / 2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if (i < 0)
i = 0;
x = 324;
for ( /* */ ; i < scoreboardlines && y < vid.height - 8; i++) {
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap(top);
bottom = Sbar_ColorForMap(bottom);
Draw_Fill(x, y + 1, 40, 3, top);
Draw_Fill(x, y + 4, 40, 4, bottom);
// draw number
f = s->frags;
sprintf(num, "%3i", f);
Draw_Character(x + 8, y, num[0]);
Draw_Character(x + 16, y, num[1]);
Draw_Character(x + 24, y, num[2]);
if (k == cl.viewentity - 1) {
Draw_Character(x, y, 16);
Draw_Character(x + 32, y, 17);
}
#if 0
{
int total;
int n, minutes, tens, units;
// draw time
total = cl.completed_time - s->entertime;
minutes = (int)total / 60;
n = total - minutes * 60;
tens = n / 10;
units = n % 10;
sprintf(num, "%3i:%i%i", minutes, tens, units);
Draw_String(x + 48, y, num);
}
#endif
// draw name
Draw_String(x + 48, y, s->name);
y += 8;
}
}
/*
==================
Sbar_IntermissionOverlay
==================
*/
void
Sbar_IntermissionOverlay(void)
{
qpic_t *pic;
int dig;
int num;
scr_copyeverything = 1;
scr_fullupdate = 0;
if (cl.gametype == GAME_DEATHMATCH) {
Sbar_DeathmatchOverlay();
return;
}
pic = Draw_CachePic("gfx/complete.lmp");
Draw_Pic(64, 24, pic);
pic = Draw_CachePic("gfx/inter.lmp");
Draw_TransPic(0, 56, pic);
// time
dig = cl.completed_time / 60;
Sbar_IntermissionNumber(160, 64, dig, 3, 0);
num = cl.completed_time - dig * 60;
Draw_TransPic(234, 64, sb_colon);
Draw_TransPic(246, 64, sb_nums[0][num / 10]);
Draw_TransPic(266, 64, sb_nums[0][num % 10]);
Sbar_IntermissionNumber(160, 104, cl.stats[STAT_SECRETS], 3, 0);
Draw_TransPic(232, 104, sb_slash);
Sbar_IntermissionNumber(240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
Sbar_IntermissionNumber(160, 144, cl.stats[STAT_MONSTERS], 3, 0);
Draw_TransPic(232, 144, sb_slash);
Sbar_IntermissionNumber(240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
}
/*
==================
Sbar_FinaleOverlay
==================
*/
void
Sbar_FinaleOverlay(void)
{
qpic_t *pic;
scr_copyeverything = 1;
pic = Draw_CachePic("gfx/finale.lmp");
Draw_TransPic((vid.width - pic->width) / 2, 16, pic);
}