mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2024-11-25 00:49:52 +00:00
acfc75321e
Gets rid of a bunch of conditionals throughout the .c files as well. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
1278 lines
30 KiB
C
1278 lines
30 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sv_main.c -- server main program
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#include "bspfile.h"
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#include "cmd.h"
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#include "console.h"
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#include "cvar.h"
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#include "host.h"
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#include "model.h"
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#include "net.h"
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#include "protocol.h"
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#include "quakedef.h"
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#include "screen.h"
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#include "server.h"
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#include "sound.h"
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#include "sys.h"
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#include "world.h"
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server_t sv;
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server_static_t svs;
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#define MODSTRLEN (sizeof("*" stringify(MAX_MODELS)) / sizeof(char))
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char localmodels[MAX_MODELS][MODSTRLEN]; // inline model names for precache
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//============================================================================
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typedef struct {
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int version;
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const char *name;
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const char *description;
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} sv_protocol_t;
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#define PROT(v, n, d) { .version = v, .name = n, .description = d }
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static sv_protocol_t sv_protocols[] = {
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PROT(PROTOCOL_VERSION_NQ, "NQ", "Standard NetQuake protocol"),
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PROT(PROTOCOL_VERSION_BJP, "BJP", "BJP protocol (v1)"),
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PROT(PROTOCOL_VERSION_BJP2, "BJP2", "BJP protocol (v2)"),
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PROT(PROTOCOL_VERSION_BJP3, "BJP3", "BJP protocol (v3)")
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};
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static int sv_protocol = PROTOCOL_VERSION_NQ;
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#ifndef ARRAY_SIZE
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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#endif
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static void
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SV_Protocol_f(void)
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{
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const char *name = "unknown";
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int i;
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if (Cmd_Argc() == 1) {
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for (i = 0; i < ARRAY_SIZE(sv_protocols); i++) {
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if (sv_protocols[i].version == sv_protocol) {
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name = sv_protocols[i].name;
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break;
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}
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}
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Con_Printf("sv_protocol is %d (%s)\n", sv_protocol, name);
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} else if (Cmd_Argc() == 2) {
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if (!strcasecmp(Cmd_Argv(1), "list")) {
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Con_Printf("Version Name Description\n"
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"------- ---- -----------\n");
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for (i = 0; i < ARRAY_SIZE(sv_protocols); i++) {
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Con_Printf("%7d %4s %s\n", sv_protocols[i].version,
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sv_protocols[i].name, sv_protocols[i].description);
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}
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} else {
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int v = Q_atoi(Cmd_Argv(1));
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for (i = 0; i < ARRAY_SIZE(sv_protocols); i++) {
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if (sv_protocols[i].version == v) {
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sv_protocol = v;
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return;
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} else if (!strcasecmp(sv_protocols[i].name, Cmd_Argv(1))) {
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sv_protocol = sv_protocols[i].version;
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return;
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}
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}
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Con_Printf("sv_protocol: invalid protocol version (%d)\n", v);
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}
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} else {
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Con_Printf("Usage: sv_protocol [version | name | 'list']\n"
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" With no arguments, displays the current value\n"
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" Set using protocol name or number as argument\n"
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" 'sv_protocol list' to see available protocols\n");
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}
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}
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static struct stree_root *
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SV_Protocol_Arg_f(const char *arg)
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{
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int i, arg_len;
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struct stree_root *root;
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root = Z_Malloc(sizeof(struct stree_root));
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if (root) {
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*root = STREE_ROOT;
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STree_AllocInit();
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arg_len = arg ? strlen(arg) : 0;
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for (i = 0; i < ARRAY_SIZE(sv_protocols); i++) {
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if (!arg || !strncasecmp(sv_protocols[i].name, arg, arg_len))
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STree_InsertAlloc(root, sv_protocols[i].name, false);
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}
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}
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return root;
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}
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/*
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===============
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SV_Init
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===============
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*/
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void
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SV_Init(void)
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{
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int i;
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Cvar_RegisterVariable(&sv_maxvelocity);
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Cvar_RegisterVariable(&sv_gravity);
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Cvar_RegisterVariable(&sv_friction);
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Cvar_RegisterVariable(&sv_edgefriction);
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Cvar_RegisterVariable(&sv_stopspeed);
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Cvar_RegisterVariable(&sv_maxspeed);
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Cvar_RegisterVariable(&sv_accelerate);
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Cvar_RegisterVariable(&sv_idealpitchscale);
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Cvar_RegisterVariable(&sv_aim);
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Cvar_RegisterVariable(&sv_nostep);
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Cmd_AddCommand("sv_protocol", SV_Protocol_f);
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Cmd_SetCompletion("sv_protocol", SV_Protocol_Arg_f);
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for (i = 0; i < MAX_MODELS; i++)
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sprintf(localmodels[i], "*%i", i);
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}
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/*
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=============================================================================
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EVENT MESSAGES
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=============================================================================
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*/
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/*
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==================
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SV_StartParticle
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Make sure the event gets sent to all clients
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==================
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*/
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void
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SV_StartParticle(vec3_t org, vec3_t dir, int color, int count)
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{
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int i, v;
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if (sv.datagram.cursize > MAX_DATAGRAM - 16)
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return;
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MSG_WriteByte(&sv.datagram, svc_particle);
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MSG_WriteCoord(&sv.datagram, org[0]);
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MSG_WriteCoord(&sv.datagram, org[1]);
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MSG_WriteCoord(&sv.datagram, org[2]);
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for (i = 0; i < 3; i++) {
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v = dir[i] * 16;
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if (v > 127)
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v = 127;
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else if (v < -128)
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v = -128;
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MSG_WriteChar(&sv.datagram, v);
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}
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MSG_WriteByte(&sv.datagram, count);
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MSG_WriteByte(&sv.datagram, color);
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}
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static void
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SV_WriteSoundNum(sizebuf_t *sb, int c)
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{
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switch (sv.protocol) {
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case PROTOCOL_VERSION_NQ:
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case PROTOCOL_VERSION_BJP:
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MSG_WriteByte(sb, c);
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break;
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case PROTOCOL_VERSION_BJP2:
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case PROTOCOL_VERSION_BJP3:
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MSG_WriteShort(sb, c);
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break;
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default:
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Host_Error("%s: Unknown protocol version (%d)\n", __func__,
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sv.protocol);
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}
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}
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/*
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==================
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SV_StartSound
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Each entity can have eight independant sound sources, like voice,
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weapon, feet, etc.
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Channel 0 is an auto-allocate channel, the others override anything
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allready running on that entity/channel pair.
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An attenuation of 0 will play full volume everywhere in the level.
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Larger attenuations will drop off. (max 4 attenuation)
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==================
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*/
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void
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SV_StartSound(edict_t *entity, int channel, char *sample, int volume,
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float attenuation)
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{
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int sound_num;
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int field_mask;
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int i;
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int ent;
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if (volume < 0 || volume > 255)
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Sys_Error("%s: volume = %i", __func__, volume);
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if (attenuation < 0 || attenuation > 4)
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Sys_Error("%s: attenuation = %f", __func__, attenuation);
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if (channel < 0 || channel > 7)
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Sys_Error("%s: channel = %i", __func__, channel);
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if (sv.datagram.cursize > MAX_DATAGRAM - 16)
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return;
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// find precache number for sound
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for (sound_num = 1; sound_num < MAX_SOUNDS
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&& sv.sound_precache[sound_num]; sound_num++)
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if (!strcmp(sample, sv.sound_precache[sound_num]))
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break;
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if (sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num]) {
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Con_Printf("SV_StartSound: %s not precacheed\n", sample);
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return;
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}
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ent = NUM_FOR_EDICT(entity);
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channel = (ent << 3) | channel;
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field_mask = 0;
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if (volume != DEFAULT_SOUND_PACKET_VOLUME)
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field_mask |= SND_VOLUME;
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if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
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field_mask |= SND_ATTENUATION;
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// directed messages go only to the entity the are targeted on
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MSG_WriteByte(&sv.datagram, svc_sound);
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MSG_WriteByte(&sv.datagram, field_mask);
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if (field_mask & SND_VOLUME)
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MSG_WriteByte(&sv.datagram, volume);
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if (field_mask & SND_ATTENUATION)
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MSG_WriteByte(&sv.datagram, attenuation * 64);
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MSG_WriteShort(&sv.datagram, channel);
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SV_WriteSoundNum(&sv.datagram, sound_num);
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for (i = 0; i < 3; i++)
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MSG_WriteCoord(&sv.datagram,
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entity->v.origin[i] + 0.5 * (entity->v.mins[i] +
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entity->v.maxs[i]));
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}
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/*
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==============================================================================
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CLIENT SPAWNING
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==============================================================================
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*/
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/*
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================
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SV_SendServerinfo
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Sends the first message from the server to a connected client.
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This will be sent on the initial connection and upon each server load.
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================
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*/
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void
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SV_SendServerinfo(client_t *client)
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{
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char **s;
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char message[2048];
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MSG_WriteByte(&client->message, svc_print);
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sprintf(message, "%c\nVERSION TyrQuake-%s SERVER (%i CRC)", 2,
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stringify(TYR_VERSION), pr_crc);
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MSG_WriteString(&client->message, message);
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MSG_WriteByte(&client->message, svc_serverinfo);
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MSG_WriteLong(&client->message, sv.protocol);
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MSG_WriteByte(&client->message, svs.maxclients);
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if (!coop.value && deathmatch.value)
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MSG_WriteByte(&client->message, GAME_DEATHMATCH);
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else
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MSG_WriteByte(&client->message, GAME_COOP);
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sprintf(message, "%s", PR_GetString(sv.edicts->v.message));
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MSG_WriteString(&client->message, message);
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for (s = sv.model_precache + 1; *s; s++)
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MSG_WriteString(&client->message, *s);
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MSG_WriteByte(&client->message, 0);
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for (s = sv.sound_precache + 1; *s; s++)
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MSG_WriteString(&client->message, *s);
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MSG_WriteByte(&client->message, 0);
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// send music
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MSG_WriteByte(&client->message, svc_cdtrack);
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MSG_WriteByte(&client->message, sv.edicts->v.sounds);
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MSG_WriteByte(&client->message, sv.edicts->v.sounds);
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// set view
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MSG_WriteByte(&client->message, svc_setview);
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MSG_WriteShort(&client->message, NUM_FOR_EDICT(client->edict));
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MSG_WriteByte(&client->message, svc_signonnum);
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MSG_WriteByte(&client->message, 1);
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client->sendsignon = true;
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client->spawned = false; // need prespawn, spawn, etc
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}
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/*
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================
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SV_ConnectClient
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Initializes a client_t for a new net connection. This will only be called
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once for a player each game, not once for each level change.
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================
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*/
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void
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SV_ConnectClient(int clientnum)
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{
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edict_t *ent;
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client_t *client;
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int edictnum;
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struct qsocket_s *netconnection;
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int i;
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float spawn_parms[NUM_SPAWN_PARMS];
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client = svs.clients + clientnum;
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Con_DPrintf("Client %s connected\n", client->netconnection->address);
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edictnum = clientnum + 1;
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ent = EDICT_NUM(edictnum);
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// set up the client_t
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netconnection = client->netconnection;
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if (sv.loadgame)
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memcpy(spawn_parms, client->spawn_parms, sizeof(spawn_parms));
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memset(client, 0, sizeof(*client));
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client->netconnection = netconnection;
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strcpy(client->name, "unconnected");
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client->active = true;
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client->spawned = false;
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client->edict = ent;
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client->message.data = client->msgbuf;
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client->message.maxsize = sizeof(client->msgbuf);
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client->message.allowoverflow = true; // we can catch it
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if (sv.loadgame)
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memcpy(client->spawn_parms, spawn_parms, sizeof(spawn_parms));
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else {
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// call the progs to get default spawn parms for the new client
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PR_ExecuteProgram(pr_global_struct->SetNewParms);
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for (i = 0; i < NUM_SPAWN_PARMS; i++)
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client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
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}
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SV_SendServerinfo(client);
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}
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/*
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===================
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SV_CheckForNewClients
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===================
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*/
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void
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SV_CheckForNewClients(void)
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{
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struct qsocket_s *ret;
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int i;
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//
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// check for new connections
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//
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while (1) {
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ret = NET_CheckNewConnections();
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if (!ret)
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break;
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//
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// init a new client structure
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//
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for (i = 0; i < svs.maxclients; i++)
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if (!svs.clients[i].active)
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break;
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if (i == svs.maxclients)
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Sys_Error("%s: no free clients", __func__);
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svs.clients[i].netconnection = ret;
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SV_ConnectClient(i);
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net_activeconnections++;
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}
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}
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/*
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===============================================================================
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FRAME UPDATES
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===============================================================================
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*/
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/*
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==================
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SV_ClearDatagram
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==================
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*/
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void
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SV_ClearDatagram(void)
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{
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SZ_Clear(&sv.datagram);
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}
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/*
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=============================================================================
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The PVS must include a small area around the client to allow head bobbing
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or other small motion on the client side. Otherwise, a bob might cause an
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entity that should be visible to not show up, especially when the bob
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crosses a waterline.
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=============================================================================
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*/
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int fatbytes;
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byte fatpvs[MAX_MAP_LEAFS / 8];
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void
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SV_AddToFatPVS(vec3_t org, mnode_t *node)
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{
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int i;
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byte *pvs;
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mplane_t *plane;
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float d;
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while (1) {
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// if this is a leaf, accumulate the pvs bits
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if (node->contents < 0) {
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if (node->contents != CONTENTS_SOLID) {
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pvs = Mod_LeafPVS((mleaf_t *)node, sv.worldmodel);
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for (i = 0; i < fatbytes; i++)
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fatpvs[i] |= pvs[i];
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}
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return;
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}
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plane = node->plane;
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d = DotProduct(org, plane->normal) - plane->dist;
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if (d > 8)
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node = node->children[0];
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else if (d < -8)
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node = node->children[1];
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else { // go down both
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SV_AddToFatPVS(org, node->children[0]);
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node = node->children[1];
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}
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}
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}
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|
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/*
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=============
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SV_FatPVS
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Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
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given point.
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=============
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*/
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byte *
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SV_FatPVS(vec3_t org)
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{
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fatbytes = (sv.worldmodel->numleafs + 31) >> 3;
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memset(fatpvs, 0, fatbytes);
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SV_AddToFatPVS(org, sv.worldmodel->nodes);
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return fatpvs;
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}
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//=============================================================================
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|
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void
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SV_WriteModelIndex(sizebuf_t *sb, int c)
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{
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switch (sv.protocol) {
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case PROTOCOL_VERSION_NQ:
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MSG_WriteByte(sb, c);
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break;
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case PROTOCOL_VERSION_BJP:
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case PROTOCOL_VERSION_BJP2:
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case PROTOCOL_VERSION_BJP3:
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MSG_WriteShort(sb, c);
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break;
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default:
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Host_Error("%s: Unknown protocol version (%d)\n", __func__,
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sv.protocol);
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}
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}
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|
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/*
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=============
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SV_WriteEntitiesToClient
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|
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=============
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*/
|
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void
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SV_WriteEntitiesToClient(edict_t *clent, sizebuf_t *msg)
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{
|
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int e, i;
|
|
int bits;
|
|
byte *pvs;
|
|
vec3_t org;
|
|
float miss;
|
|
edict_t *ent;
|
|
|
|
// find the client's PVS
|
|
VectorAdd(clent->v.origin, clent->v.view_ofs, org);
|
|
pvs = SV_FatPVS(org);
|
|
|
|
// send over all entities (excpet the client) that touch the pvs
|
|
ent = NEXT_EDICT(sv.edicts);
|
|
for (e = 1; e < sv.num_edicts; e++, ent = NEXT_EDICT(ent)) {
|
|
|
|
// ignore if not touching a PV leaf
|
|
if (ent != clent) // clent is ALLWAYS sent
|
|
{
|
|
// ignore ents without visible models
|
|
if (!ent->v.modelindex || !*PR_GetString(ent->v.model))
|
|
continue;
|
|
|
|
for (i = 0; i < ent->num_leafs; i++)
|
|
if (pvs[ent->leafnums[i] >> 3] &
|
|
(1 << (ent->leafnums[i] & 7)))
|
|
break;
|
|
|
|
if (i == ent->num_leafs)
|
|
continue; // not visible
|
|
}
|
|
|
|
if (msg->maxsize - msg->cursize < 16) {
|
|
Con_Printf("packet overflow\n");
|
|
return;
|
|
}
|
|
// send an update
|
|
bits = 0;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
miss = ent->v.origin[i] - ent->baseline.origin[i];
|
|
if (miss < -0.1 || miss > 0.1)
|
|
bits |= U_ORIGIN1 << i;
|
|
}
|
|
|
|
if (ent->v.angles[0] != ent->baseline.angles[0])
|
|
bits |= U_ANGLE1;
|
|
|
|
if (ent->v.angles[1] != ent->baseline.angles[1])
|
|
bits |= U_ANGLE2;
|
|
|
|
if (ent->v.angles[2] != ent->baseline.angles[2])
|
|
bits |= U_ANGLE3;
|
|
|
|
if (ent->v.movetype == MOVETYPE_STEP)
|
|
bits |= U_NOLERP; // don't mess up the step animation
|
|
|
|
if (ent->baseline.colormap != ent->v.colormap)
|
|
bits |= U_COLORMAP;
|
|
|
|
if (ent->baseline.skinnum != ent->v.skin)
|
|
bits |= U_SKIN;
|
|
|
|
if (ent->baseline.frame != ent->v.frame)
|
|
bits |= U_FRAME;
|
|
|
|
if (ent->baseline.effects != ent->v.effects)
|
|
bits |= U_EFFECTS;
|
|
|
|
if (ent->baseline.modelindex != ent->v.modelindex)
|
|
bits |= U_MODEL;
|
|
|
|
if (e >= 256)
|
|
bits |= U_LONGENTITY;
|
|
|
|
if (bits >= 256)
|
|
bits |= U_MOREBITS;
|
|
|
|
//
|
|
// write the message
|
|
//
|
|
MSG_WriteByte(msg, bits | U_SIGNAL);
|
|
|
|
if (bits & U_MOREBITS)
|
|
MSG_WriteByte(msg, bits >> 8);
|
|
if (bits & U_LONGENTITY)
|
|
MSG_WriteShort(msg, e);
|
|
else
|
|
MSG_WriteByte(msg, e);
|
|
|
|
if (bits & U_MODEL)
|
|
SV_WriteModelIndex(msg, ent->v.modelindex);
|
|
if (bits & U_FRAME)
|
|
MSG_WriteByte(msg, ent->v.frame);
|
|
if (bits & U_COLORMAP)
|
|
MSG_WriteByte(msg, ent->v.colormap);
|
|
if (bits & U_SKIN)
|
|
MSG_WriteByte(msg, ent->v.skin);
|
|
if (bits & U_EFFECTS)
|
|
MSG_WriteByte(msg, ent->v.effects);
|
|
if (bits & U_ORIGIN1)
|
|
MSG_WriteCoord(msg, ent->v.origin[0]);
|
|
if (bits & U_ANGLE1)
|
|
MSG_WriteAngle(msg, ent->v.angles[0]);
|
|
if (bits & U_ORIGIN2)
|
|
MSG_WriteCoord(msg, ent->v.origin[1]);
|
|
if (bits & U_ANGLE2)
|
|
MSG_WriteAngle(msg, ent->v.angles[1]);
|
|
if (bits & U_ORIGIN3)
|
|
MSG_WriteCoord(msg, ent->v.origin[2]);
|
|
if (bits & U_ANGLE3)
|
|
MSG_WriteAngle(msg, ent->v.angles[2]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SV_CleanupEnts
|
|
|
|
=============
|
|
*/
|
|
void
|
|
SV_CleanupEnts(void)
|
|
{
|
|
int e;
|
|
edict_t *ent;
|
|
|
|
ent = NEXT_EDICT(sv.edicts);
|
|
for (e = 1; e < sv.num_edicts; e++, ent = NEXT_EDICT(ent)) {
|
|
ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_WriteClientdataToMessage
|
|
|
|
==================
|
|
*/
|
|
void
|
|
SV_WriteClientdataToMessage(edict_t *ent, sizebuf_t *msg)
|
|
{
|
|
int bits;
|
|
int i;
|
|
edict_t *other;
|
|
int items;
|
|
eval_t *val;
|
|
|
|
//
|
|
// send a damage message
|
|
//
|
|
if (ent->v.dmg_take || ent->v.dmg_save) {
|
|
other = PROG_TO_EDICT(ent->v.dmg_inflictor);
|
|
MSG_WriteByte(msg, svc_damage);
|
|
MSG_WriteByte(msg, ent->v.dmg_save);
|
|
MSG_WriteByte(msg, ent->v.dmg_take);
|
|
for (i = 0; i < 3; i++)
|
|
MSG_WriteCoord(msg,
|
|
other->v.origin[i] + 0.5 * (other->v.mins[i] +
|
|
other->v.maxs[i]));
|
|
|
|
ent->v.dmg_take = 0;
|
|
ent->v.dmg_save = 0;
|
|
}
|
|
//
|
|
// send the current viewpos offset from the view entity
|
|
//
|
|
SV_SetIdealPitch(); // how much to look up / down ideally
|
|
|
|
// a fixangle might get lost in a dropped packet. Oh well.
|
|
if (ent->v.fixangle) {
|
|
MSG_WriteByte(msg, svc_setangle);
|
|
for (i = 0; i < 3; i++)
|
|
MSG_WriteAngle(msg, ent->v.angles[i]);
|
|
ent->v.fixangle = 0;
|
|
}
|
|
|
|
bits = 0;
|
|
|
|
if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
|
|
bits |= SU_VIEWHEIGHT;
|
|
|
|
if (ent->v.idealpitch)
|
|
bits |= SU_IDEALPITCH;
|
|
|
|
// stuff the sigil bits into the high bits of items for sbar, or else
|
|
// mix in items2
|
|
val = GetEdictFieldValue(ent, "items2");
|
|
|
|
if (val)
|
|
items = (int)ent->v.items | ((int)val->_float << 23);
|
|
else
|
|
items =
|
|
(int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
|
|
|
|
bits |= SU_ITEMS;
|
|
|
|
if ((int)ent->v.flags & FL_ONGROUND)
|
|
bits |= SU_ONGROUND;
|
|
|
|
if (ent->v.waterlevel >= 2)
|
|
bits |= SU_INWATER;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (ent->v.punchangle[i])
|
|
bits |= (SU_PUNCH1 << i);
|
|
if (ent->v.velocity[i])
|
|
bits |= (SU_VELOCITY1 << i);
|
|
}
|
|
|
|
if (ent->v.weaponframe)
|
|
bits |= SU_WEAPONFRAME;
|
|
|
|
if (ent->v.armorvalue)
|
|
bits |= SU_ARMOR;
|
|
|
|
// if (ent->v.weapon)
|
|
bits |= SU_WEAPON;
|
|
|
|
// send the data
|
|
|
|
MSG_WriteByte(msg, svc_clientdata);
|
|
MSG_WriteShort(msg, bits);
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
MSG_WriteChar(msg, ent->v.view_ofs[2]);
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
MSG_WriteChar(msg, ent->v.idealpitch);
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
if (bits & (SU_PUNCH1 << i))
|
|
MSG_WriteChar(msg, ent->v.punchangle[i]);
|
|
if (bits & (SU_VELOCITY1 << i))
|
|
MSG_WriteChar(msg, ent->v.velocity[i] / 16);
|
|
}
|
|
|
|
// [always sent] if (bits & SU_ITEMS)
|
|
MSG_WriteLong(msg, items);
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
MSG_WriteByte(msg, ent->v.weaponframe);
|
|
if (bits & SU_ARMOR)
|
|
MSG_WriteByte(msg, ent->v.armorvalue);
|
|
if (bits & SU_WEAPON)
|
|
SV_WriteModelIndex(msg, SV_ModelIndex(PR_GetString(ent->v.weaponmodel)));
|
|
|
|
MSG_WriteShort(msg, ent->v.health);
|
|
MSG_WriteByte(msg, ent->v.currentammo);
|
|
MSG_WriteByte(msg, ent->v.ammo_shells);
|
|
MSG_WriteByte(msg, ent->v.ammo_nails);
|
|
MSG_WriteByte(msg, ent->v.ammo_rockets);
|
|
MSG_WriteByte(msg, ent->v.ammo_cells);
|
|
|
|
if (standard_quake) {
|
|
MSG_WriteByte(msg, ent->v.weapon);
|
|
} else {
|
|
for (i = 0; i < 32; i++) {
|
|
if (((int)ent->v.weapon) & (1 << i)) {
|
|
MSG_WriteByte(msg, i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_SendClientDatagram
|
|
=======================
|
|
*/
|
|
qboolean
|
|
SV_SendClientDatagram(client_t *client)
|
|
{
|
|
byte buf[MAX_DATAGRAM];
|
|
sizebuf_t msg;
|
|
|
|
msg.data = buf;
|
|
msg.maxsize = sizeof(buf);
|
|
msg.cursize = 0;
|
|
|
|
MSG_WriteByte(&msg, svc_time);
|
|
MSG_WriteFloat(&msg, sv.time);
|
|
|
|
// add the client specific data to the datagram
|
|
SV_WriteClientdataToMessage(client->edict, &msg);
|
|
|
|
SV_WriteEntitiesToClient(client->edict, &msg);
|
|
|
|
// copy the server datagram if there is space
|
|
if (msg.cursize + sv.datagram.cursize < msg.maxsize)
|
|
SZ_Write(&msg, sv.datagram.data, sv.datagram.cursize);
|
|
|
|
// send the datagram
|
|
if (NET_SendUnreliableMessage(client->netconnection, &msg) == -1) {
|
|
SV_DropClient(true); // if the message couldn't send, kick off
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_UpdateToReliableMessages
|
|
=======================
|
|
*/
|
|
void
|
|
SV_UpdateToReliableMessages(void)
|
|
{
|
|
int i, j;
|
|
client_t *client;
|
|
|
|
// check for changes to be sent over the reliable streams
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (host_client->old_frags != host_client->edict->v.frags) {
|
|
for (j = 0, client = svs.clients; j < svs.maxclients;
|
|
j++, client++) {
|
|
if (!client->active)
|
|
continue;
|
|
MSG_WriteByte(&client->message, svc_updatefrags);
|
|
MSG_WriteByte(&client->message, i);
|
|
MSG_WriteShort(&client->message, host_client->edict->v.frags);
|
|
}
|
|
|
|
host_client->old_frags = host_client->edict->v.frags;
|
|
}
|
|
}
|
|
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
|
|
if (!client->active)
|
|
continue;
|
|
SZ_Write(&client->message, sv.reliable_datagram.data,
|
|
sv.reliable_datagram.cursize);
|
|
}
|
|
|
|
SZ_Clear(&sv.reliable_datagram);
|
|
}
|
|
|
|
|
|
/*
|
|
=======================
|
|
SV_SendNop
|
|
|
|
Send a nop message without trashing or sending the accumulated client
|
|
message buffer
|
|
=======================
|
|
*/
|
|
void
|
|
SV_SendNop(client_t *client)
|
|
{
|
|
sizebuf_t msg;
|
|
byte buf[4];
|
|
|
|
msg.data = buf;
|
|
msg.maxsize = sizeof(buf);
|
|
msg.cursize = 0;
|
|
|
|
MSG_WriteChar(&msg, svc_nop);
|
|
|
|
if (NET_SendUnreliableMessage(client->netconnection, &msg) == -1)
|
|
SV_DropClient(true); // if the message couldn't send, kick off
|
|
client->last_message = realtime;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_SendClientMessages
|
|
=======================
|
|
*/
|
|
void
|
|
SV_SendClientMessages(void)
|
|
{
|
|
int i;
|
|
|
|
// update frags, names, etc
|
|
SV_UpdateToReliableMessages();
|
|
|
|
// build individual updates
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
if (host_client->spawned) {
|
|
if (!SV_SendClientDatagram(host_client))
|
|
continue;
|
|
} else {
|
|
// the player isn't totally in the game yet
|
|
// send small keepalive messages if too much time has passed
|
|
// send a full message when the next signon stage has been requested
|
|
// some other message data (name changes, etc) may accumulate
|
|
// between signon stages
|
|
if (!host_client->sendsignon) {
|
|
if (realtime - host_client->last_message > 5)
|
|
SV_SendNop(host_client);
|
|
continue; // don't send out non-signon messages
|
|
}
|
|
}
|
|
|
|
// check for an overflowed message. Should only happen
|
|
// on a very fucked up connection that backs up a lot, then
|
|
// changes level
|
|
if (host_client->message.overflowed) {
|
|
SV_DropClient(true);
|
|
host_client->message.overflowed = false;
|
|
continue;
|
|
}
|
|
|
|
if (host_client->message.cursize || host_client->dropasap) {
|
|
if (!NET_CanSendMessage(host_client->netconnection)) {
|
|
// I_Printf ("can't write\n");
|
|
continue;
|
|
}
|
|
|
|
if (host_client->dropasap)
|
|
SV_DropClient(false); // went to another level
|
|
else {
|
|
if (NET_SendMessage
|
|
(host_client->netconnection, &host_client->message) == -1)
|
|
SV_DropClient(true); // if the message couldn't send, kick off
|
|
SZ_Clear(&host_client->message);
|
|
host_client->last_message = realtime;
|
|
host_client->sendsignon = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// clear muzzle flashes
|
|
SV_CleanupEnts();
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SERVER SPAWNING
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
SV_ModelIndex
|
|
|
|
================
|
|
*/
|
|
int
|
|
SV_ModelIndex(char *name)
|
|
{
|
|
int i;
|
|
|
|
if (!name || !name[0])
|
|
return 0;
|
|
|
|
for (i = 0; i < MAX_MODELS && sv.model_precache[i]; i++)
|
|
if (!strcmp(sv.model_precache[i], name))
|
|
return i;
|
|
if (i == MAX_MODELS || !sv.model_precache[i])
|
|
Sys_Error("%s: model %s not precached", __func__, name);
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_CreateBaseline
|
|
|
|
================
|
|
*/
|
|
void
|
|
SV_CreateBaseline(void)
|
|
{
|
|
int i;
|
|
edict_t *svent;
|
|
int entnum;
|
|
|
|
for (entnum = 0; entnum < sv.num_edicts; entnum++) {
|
|
// get the current server version
|
|
svent = EDICT_NUM(entnum);
|
|
if (svent->free)
|
|
continue;
|
|
if (entnum > svs.maxclients && !svent->v.modelindex)
|
|
continue;
|
|
|
|
//
|
|
// create entity baseline
|
|
//
|
|
VectorCopy(svent->v.origin, svent->baseline.origin);
|
|
VectorCopy(svent->v.angles, svent->baseline.angles);
|
|
svent->baseline.frame = svent->v.frame;
|
|
svent->baseline.skinnum = svent->v.skin;
|
|
if (entnum > 0 && entnum <= svs.maxclients) {
|
|
svent->baseline.colormap = entnum;
|
|
svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
|
|
} else {
|
|
svent->baseline.colormap = 0;
|
|
svent->baseline.modelindex =
|
|
SV_ModelIndex(PR_GetString(svent->v.model));
|
|
}
|
|
|
|
//
|
|
// add to the message
|
|
//
|
|
MSG_WriteByte(&sv.signon, svc_spawnbaseline);
|
|
MSG_WriteShort(&sv.signon, entnum);
|
|
|
|
SV_WriteModelIndex(&sv.signon, svent->baseline.modelindex);
|
|
MSG_WriteByte(&sv.signon, svent->baseline.frame);
|
|
MSG_WriteByte(&sv.signon, svent->baseline.colormap);
|
|
MSG_WriteByte(&sv.signon, svent->baseline.skinnum);
|
|
for (i = 0; i < 3; i++) {
|
|
MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
|
|
MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SendReconnect
|
|
|
|
Tell all the clients that the server is changing levels
|
|
================
|
|
*/
|
|
void
|
|
SV_SendReconnect(void)
|
|
{
|
|
byte data[128];
|
|
sizebuf_t msg;
|
|
|
|
msg.data = data;
|
|
msg.cursize = 0;
|
|
msg.maxsize = sizeof(data);
|
|
|
|
MSG_WriteChar(&msg, svc_stufftext);
|
|
MSG_WriteString(&msg, "reconnect\n");
|
|
NET_SendToAll(&msg, 5);
|
|
|
|
if (cls.state != ca_dedicated)
|
|
Cmd_ExecuteString("reconnect\n", src_command);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SaveSpawnparms
|
|
|
|
Grabs the current state of each client for saving across the
|
|
transition to another level
|
|
================
|
|
*/
|
|
void
|
|
SV_SaveSpawnparms(void)
|
|
{
|
|
int i, j;
|
|
|
|
svs.serverflags = pr_global_struct->serverflags;
|
|
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
// call the progs to get default spawn parms for the new client
|
|
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
|
|
PR_ExecuteProgram(pr_global_struct->SetChangeParms);
|
|
for (j = 0; j < NUM_SPAWN_PARMS; j++)
|
|
host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_SpawnServer
|
|
|
|
This is called at the start of each level
|
|
================
|
|
*/
|
|
void
|
|
SV_SpawnServer(char *server)
|
|
{
|
|
edict_t *ent;
|
|
int i;
|
|
|
|
// let's not have any servers with no name
|
|
if (hostname.string[0] == 0)
|
|
Cvar_Set("hostname", "UNNAMED");
|
|
scr_centertime_off = 0;
|
|
|
|
Con_DPrintf("SpawnServer: %s\n", server);
|
|
svs.changelevel_issued = false; // now safe to issue another
|
|
|
|
//
|
|
// tell all connected clients that we are going to a new level
|
|
//
|
|
if (sv.active) {
|
|
SV_SendReconnect();
|
|
}
|
|
//
|
|
// make cvars consistant
|
|
//
|
|
if (coop.value)
|
|
Cvar_SetValue("deathmatch", 0);
|
|
current_skill = (int)(skill.value + 0.5);
|
|
if (current_skill < 0)
|
|
current_skill = 0;
|
|
if (current_skill > 3)
|
|
current_skill = 3;
|
|
|
|
Cvar_SetValue("skill", (float)current_skill);
|
|
|
|
//
|
|
// set up the new server
|
|
//
|
|
Host_ClearMemory();
|
|
|
|
memset(&sv, 0, sizeof(sv));
|
|
|
|
strcpy(sv.name, server);
|
|
|
|
sv.protocol = sv_protocol;
|
|
|
|
// load progs to get entity field count
|
|
PR_LoadProgs();
|
|
|
|
// allocate server memory
|
|
sv.max_edicts = MAX_EDICTS;
|
|
sv.edicts = Hunk_AllocName(sv.max_edicts * pr_edict_size, "edicts");
|
|
|
|
sv.datagram.maxsize = sizeof(sv.datagram_buf);
|
|
sv.datagram.cursize = 0;
|
|
sv.datagram.data = sv.datagram_buf;
|
|
|
|
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
|
|
sv.reliable_datagram.cursize = 0;
|
|
sv.reliable_datagram.data = sv.reliable_datagram_buf;
|
|
|
|
sv.signon.maxsize = sizeof(sv.signon_buf);
|
|
sv.signon.cursize = 0;
|
|
sv.signon.data = sv.signon_buf;
|
|
|
|
// leave slots at start for clients only
|
|
sv.num_edicts = svs.maxclients + 1;
|
|
for (i = 0; i < svs.maxclients; i++) {
|
|
ent = EDICT_NUM(i + 1);
|
|
svs.clients[i].edict = ent;
|
|
}
|
|
|
|
sv.state = ss_loading;
|
|
sv.paused = false;
|
|
|
|
sv.time = 1.0;
|
|
|
|
strcpy(sv.name, server);
|
|
sprintf(sv.modelname, "maps/%s.bsp", server);
|
|
sv.worldmodel = Mod_ForName(sv.modelname, false);
|
|
if (!sv.worldmodel) {
|
|
Con_Printf("Couldn't spawn server %s\n", sv.modelname);
|
|
sv.active = false;
|
|
return;
|
|
}
|
|
sv.models[1] = sv.worldmodel;
|
|
|
|
//
|
|
// clear world interaction links
|
|
//
|
|
SV_ClearWorld();
|
|
|
|
sv.sound_precache[0] = pr_strings;
|
|
|
|
sv.model_precache[0] = pr_strings;
|
|
sv.model_precache[1] = sv.modelname;
|
|
for (i = 1; i < sv.worldmodel->numsubmodels; i++) {
|
|
sv.model_precache[1 + i] = localmodels[i];
|
|
sv.models[i + 1] = Mod_ForName(localmodels[i], false);
|
|
}
|
|
|
|
//
|
|
// load the rest of the entities
|
|
//
|
|
ent = EDICT_NUM(0);
|
|
memset(&ent->v, 0, progs->entityfields * 4);
|
|
ent->free = false;
|
|
ent->v.model = PR_SetString(sv.worldmodel->name);
|
|
ent->v.modelindex = 1; // world model
|
|
ent->v.solid = SOLID_BSP;
|
|
ent->v.movetype = MOVETYPE_PUSH;
|
|
|
|
if (coop.value)
|
|
pr_global_struct->coop = coop.value;
|
|
else
|
|
pr_global_struct->deathmatch = deathmatch.value;
|
|
|
|
pr_global_struct->mapname = PR_SetString(sv.name);
|
|
|
|
// serverflags are for cross level information (sigils)
|
|
pr_global_struct->serverflags = svs.serverflags;
|
|
|
|
ED_LoadFromFile(sv.worldmodel->entities);
|
|
|
|
sv.active = true;
|
|
|
|
// all setup is completed, any further precache statements are errors
|
|
sv.state = ss_active;
|
|
|
|
// run two frames to allow everything to settle
|
|
/* FIXME - don't do this when loading a saved game */
|
|
host_frametime = 0.1;
|
|
SV_Physics();
|
|
SV_Physics();
|
|
|
|
// create a baseline for more efficient communications
|
|
SV_CreateBaseline();
|
|
|
|
// send serverinfo to all connected clients
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++)
|
|
if (host_client->active)
|
|
SV_SendServerinfo(host_client);
|
|
|
|
Con_DPrintf("Server spawned.\n");
|
|
}
|