libretro-tyrquake/common/gl_mesh.c
Kevin Shanahan 2ac2685ae3 model: remove duplicated poseverts/numverts info
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2012-11-20 10:16:15 +10:30

354 lines
8.0 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_mesh.c: triangle model functions
#include "common.h"
#include "console.h"
#include "glquake.h"
#include "model.h"
#include "quakedef.h"
#include "sys.h"
/*
=================================================================
ALIAS MODEL DISPLAY LIST GENERATION
=================================================================
*/
static int used[8192];
// the command list holds counts and s/t values that are valid for
// every frame
union {
int i;
float f;
} commands[8192];
static int numcommands;
// all frames will have their vertexes rearranged and expanded
// so they are in the order expected by the command list
static int vertexorder[8192];
static int numorder;
static int allverts, alltris;
static int stripverts[128];
static int striptris[128];
static int stripcount;
/*
================
StripLength
================
*/
static int
StripLength(aliashdr_t *hdr, int starttri, int startv, const mtriangle_t *tris)
{
const mtriangle_t *last, *check;
int m1, m2;
int j;
int k;
used[starttri] = 2;
last = &tris[starttri];
stripverts[0] = last->vertindex[(startv) % 3];
stripverts[1] = last->vertindex[(startv + 1) % 3];
stripverts[2] = last->vertindex[(startv + 2) % 3];
striptris[0] = starttri;
stripcount = 1;
m1 = last->vertindex[(startv + 2) % 3];
m2 = last->vertindex[(startv + 1) % 3];
// look for a matching triangle
nexttri:
for (j = starttri + 1, check = &tris[starttri + 1];
j < hdr->numtris; j++, check++) {
if (check->facesfront != last->facesfront)
continue;
for (k = 0; k < 3; k++) {
if (check->vertindex[k] != m1)
continue;
if (check->vertindex[(k + 1) % 3] != m2)
continue;
// this is the next part of the fan
// if we can't use this triangle, this tristrip is done
if (used[j])
goto done;
// the new edge
if (stripcount & 1)
m2 = check->vertindex[(k + 2) % 3];
else
m1 = check->vertindex[(k + 2) % 3];
stripverts[stripcount + 2] = check->vertindex[(k + 2) % 3];
striptris[stripcount] = j;
stripcount++;
used[j] = 2;
goto nexttri;
}
}
done:
// clear the temp used flags
for (j = starttri + 1; j < hdr->numtris; j++)
if (used[j] == 2)
used[j] = 0;
return stripcount;
}
/*
===========
FanLength
===========
*/
static int
FanLength(aliashdr_t *hdr, int starttri, int startv, const mtriangle_t *tris)
{
const mtriangle_t *last, *check;
int m1, m2;
int j;
int k;
used[starttri] = 2;
last = &tris[starttri];
stripverts[0] = last->vertindex[(startv) % 3];
stripverts[1] = last->vertindex[(startv + 1) % 3];
stripverts[2] = last->vertindex[(startv + 2) % 3];
striptris[0] = starttri;
stripcount = 1;
m1 = last->vertindex[(startv + 0) % 3];
m2 = last->vertindex[(startv + 2) % 3];
// look for a matching triangle
nexttri:
for (j = starttri + 1, check = &tris[starttri + 1];
j < hdr->numtris; j++, check++) {
if (check->facesfront != last->facesfront)
continue;
for (k = 0; k < 3; k++) {
if (check->vertindex[k] != m1)
continue;
if (check->vertindex[(k + 1) % 3] != m2)
continue;
// this is the next part of the fan
// if we can't use this triangle, this tristrip is done
if (used[j])
goto done;
// the new edge
m2 = check->vertindex[(k + 2) % 3];
stripverts[stripcount + 2] = m2;
striptris[stripcount] = j;
stripcount++;
used[j] = 2;
goto nexttri;
}
}
done:
// clear the temp used flags
for (j = starttri + 1; j < hdr->numtris; j++)
if (used[j] == 2)
used[j] = 0;
return stripcount;
}
/*
================
BuildTris
Generate a list of trifans or strips
for the model, which holds for all frames
================
*/
static void
BuildTris(aliashdr_t *hdr, const mtriangle_t *tris, const stvert_t *stverts)
{
int i, j, k;
int startv;
float s, t;
int len, bestlen, besttype;
int bestverts[1024];
int besttris[1024];
int type;
//
// build tristrips
//
numorder = 0;
numcommands = 0;
memset(used, 0, sizeof(used));
for (i = 0; i < hdr->numtris; i++) {
// pick an unused triangle and start the trifan
if (used[i])
continue;
bestlen = 0;
besttype = 0;
for (type = 0; type < 2; type++) {
for (startv = 0; startv < 3; startv++) {
if (type == 1)
len = StripLength(hdr, i, startv, tris);
else
len = FanLength(hdr, i, startv, tris);
if (len > bestlen) {
besttype = type;
bestlen = len;
for (j = 0; j < bestlen + 2; j++)
bestverts[j] = stripverts[j];
for (j = 0; j < bestlen; j++)
besttris[j] = striptris[j];
}
}
}
// mark the tris on the best strip as used
for (j = 0; j < bestlen; j++)
used[besttris[j]] = 1;
if (besttype == 1)
commands[numcommands++].i = (bestlen + 2);
else
commands[numcommands++].i = -(bestlen + 2);
for (j = 0; j < bestlen + 2; j++) {
// emit a vertex into the reorder buffer
k = bestverts[j];
vertexorder[numorder++] = k;
// emit s/t coords into the commands stream
s = stverts[k].s;
t = stverts[k].t;
if (!tris[besttris[0]].facesfront && stverts[k].onseam)
s += hdr->skinwidth / 2; // on back side
s = (s + 0.5) / hdr->skinwidth;
t = (t + 0.5) / hdr->skinheight;
commands[numcommands++].f = s;
commands[numcommands++].f = t;
}
}
commands[numcommands++].i = 0; // end of list marker
Con_DPrintf("%3i tri %3i vert %3i cmd\n", hdr->numtris, numorder,
numcommands);
allverts += numorder;
alltris += hdr->numtris;
}
/*
================
GL_MakeAliasModelDisplayLists
================
*/
void
GL_LoadMeshData(const model_t *model, aliashdr_t *hdr, const mtriangle_t *tris,
const stvert_t *stverts, const trivertx_t **poseverts)
{
int i, j;
int *cmds;
trivertx_t *verts;
char cache[MAX_QPATH];
FILE *f;
//
// look for a cached version
//
sprintf(cache, "%s/glquake/", com_gamedir);
COM_StripExtension(model->name + strlen("progs/"), cache + strlen(cache));
strcat(cache, ".ms2");
f = fopen(cache, "rb");
if (f) {
fread(&numcommands, 4, 1, f);
fread(&numorder, 4, 1, f);
fread(&commands, numcommands * sizeof(commands[0]), 1, f);
fread(&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
fclose(f);
} else {
//
// build it from scratch
//
Con_DPrintf("meshing %s...\n", model->name);
BuildTris(hdr, tris, stverts); /* trifans or lists */
//
// save out the cached version
//
f = fopen(cache, "wb");
if (!f) {
// Maybe the directory wasn't present, try again
char gldir[MAX_OSPATH];
sprintf(gldir, "%s/glquake", com_gamedir);
Sys_mkdir(gldir);
f = fopen(cache, "wb");
}
if (f) {
fwrite(&numcommands, 4, 1, f);
fwrite(&numorder, 4, 1, f);
fwrite(&commands, numcommands * sizeof(commands[0]), 1, f);
fwrite(&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
fclose(f);
}
}
// save the data out
hdr->numverts = numorder;
cmds = Hunk_Alloc(numcommands * 4);
GL_Aliashdr(hdr)->commands = (byte *)cmds - (byte *)hdr;
memcpy(cmds, commands, numcommands * 4);
verts = Hunk_Alloc(hdr->numposes * hdr->numverts * sizeof(trivertx_t));
hdr->posedata = (byte *)verts - (byte *)hdr;
for (i = 0; i < hdr->numposes; i++)
for (j = 0; j < numorder; j++)
*verts++ = poseverts[i][vertexorder[j]];
}