mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2024-11-25 00:49:52 +00:00
2ac2685ae3
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
354 lines
8.0 KiB
C
354 lines
8.0 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// gl_mesh.c: triangle model functions
|
|
|
|
#include "common.h"
|
|
#include "console.h"
|
|
#include "glquake.h"
|
|
#include "model.h"
|
|
#include "quakedef.h"
|
|
#include "sys.h"
|
|
|
|
/*
|
|
=================================================================
|
|
|
|
ALIAS MODEL DISPLAY LIST GENERATION
|
|
|
|
=================================================================
|
|
*/
|
|
|
|
static int used[8192];
|
|
|
|
// the command list holds counts and s/t values that are valid for
|
|
// every frame
|
|
union {
|
|
int i;
|
|
float f;
|
|
} commands[8192];
|
|
static int numcommands;
|
|
|
|
// all frames will have their vertexes rearranged and expanded
|
|
// so they are in the order expected by the command list
|
|
static int vertexorder[8192];
|
|
static int numorder;
|
|
|
|
static int allverts, alltris;
|
|
|
|
static int stripverts[128];
|
|
static int striptris[128];
|
|
static int stripcount;
|
|
|
|
/*
|
|
================
|
|
StripLength
|
|
================
|
|
*/
|
|
static int
|
|
StripLength(aliashdr_t *hdr, int starttri, int startv, const mtriangle_t *tris)
|
|
{
|
|
const mtriangle_t *last, *check;
|
|
int m1, m2;
|
|
int j;
|
|
int k;
|
|
|
|
used[starttri] = 2;
|
|
|
|
last = &tris[starttri];
|
|
|
|
stripverts[0] = last->vertindex[(startv) % 3];
|
|
stripverts[1] = last->vertindex[(startv + 1) % 3];
|
|
stripverts[2] = last->vertindex[(startv + 2) % 3];
|
|
|
|
striptris[0] = starttri;
|
|
stripcount = 1;
|
|
|
|
m1 = last->vertindex[(startv + 2) % 3];
|
|
m2 = last->vertindex[(startv + 1) % 3];
|
|
|
|
// look for a matching triangle
|
|
nexttri:
|
|
for (j = starttri + 1, check = &tris[starttri + 1];
|
|
j < hdr->numtris; j++, check++) {
|
|
if (check->facesfront != last->facesfront)
|
|
continue;
|
|
for (k = 0; k < 3; k++) {
|
|
if (check->vertindex[k] != m1)
|
|
continue;
|
|
if (check->vertindex[(k + 1) % 3] != m2)
|
|
continue;
|
|
|
|
// this is the next part of the fan
|
|
|
|
// if we can't use this triangle, this tristrip is done
|
|
if (used[j])
|
|
goto done;
|
|
|
|
// the new edge
|
|
if (stripcount & 1)
|
|
m2 = check->vertindex[(k + 2) % 3];
|
|
else
|
|
m1 = check->vertindex[(k + 2) % 3];
|
|
|
|
stripverts[stripcount + 2] = check->vertindex[(k + 2) % 3];
|
|
striptris[stripcount] = j;
|
|
stripcount++;
|
|
|
|
used[j] = 2;
|
|
goto nexttri;
|
|
}
|
|
}
|
|
done:
|
|
|
|
// clear the temp used flags
|
|
for (j = starttri + 1; j < hdr->numtris; j++)
|
|
if (used[j] == 2)
|
|
used[j] = 0;
|
|
|
|
return stripcount;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
FanLength
|
|
===========
|
|
*/
|
|
static int
|
|
FanLength(aliashdr_t *hdr, int starttri, int startv, const mtriangle_t *tris)
|
|
{
|
|
const mtriangle_t *last, *check;
|
|
int m1, m2;
|
|
int j;
|
|
int k;
|
|
|
|
used[starttri] = 2;
|
|
|
|
last = &tris[starttri];
|
|
|
|
stripverts[0] = last->vertindex[(startv) % 3];
|
|
stripverts[1] = last->vertindex[(startv + 1) % 3];
|
|
stripverts[2] = last->vertindex[(startv + 2) % 3];
|
|
|
|
striptris[0] = starttri;
|
|
stripcount = 1;
|
|
|
|
m1 = last->vertindex[(startv + 0) % 3];
|
|
m2 = last->vertindex[(startv + 2) % 3];
|
|
|
|
|
|
// look for a matching triangle
|
|
nexttri:
|
|
for (j = starttri + 1, check = &tris[starttri + 1];
|
|
j < hdr->numtris; j++, check++) {
|
|
if (check->facesfront != last->facesfront)
|
|
continue;
|
|
for (k = 0; k < 3; k++) {
|
|
if (check->vertindex[k] != m1)
|
|
continue;
|
|
if (check->vertindex[(k + 1) % 3] != m2)
|
|
continue;
|
|
|
|
// this is the next part of the fan
|
|
|
|
// if we can't use this triangle, this tristrip is done
|
|
if (used[j])
|
|
goto done;
|
|
|
|
// the new edge
|
|
m2 = check->vertindex[(k + 2) % 3];
|
|
|
|
stripverts[stripcount + 2] = m2;
|
|
striptris[stripcount] = j;
|
|
stripcount++;
|
|
|
|
used[j] = 2;
|
|
goto nexttri;
|
|
}
|
|
}
|
|
done:
|
|
|
|
// clear the temp used flags
|
|
for (j = starttri + 1; j < hdr->numtris; j++)
|
|
if (used[j] == 2)
|
|
used[j] = 0;
|
|
|
|
return stripcount;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
BuildTris
|
|
|
|
Generate a list of trifans or strips
|
|
for the model, which holds for all frames
|
|
================
|
|
*/
|
|
static void
|
|
BuildTris(aliashdr_t *hdr, const mtriangle_t *tris, const stvert_t *stverts)
|
|
{
|
|
int i, j, k;
|
|
int startv;
|
|
float s, t;
|
|
int len, bestlen, besttype;
|
|
int bestverts[1024];
|
|
int besttris[1024];
|
|
int type;
|
|
|
|
//
|
|
// build tristrips
|
|
//
|
|
numorder = 0;
|
|
numcommands = 0;
|
|
memset(used, 0, sizeof(used));
|
|
for (i = 0; i < hdr->numtris; i++) {
|
|
// pick an unused triangle and start the trifan
|
|
if (used[i])
|
|
continue;
|
|
|
|
bestlen = 0;
|
|
besttype = 0;
|
|
for (type = 0; type < 2; type++) {
|
|
for (startv = 0; startv < 3; startv++) {
|
|
if (type == 1)
|
|
len = StripLength(hdr, i, startv, tris);
|
|
else
|
|
len = FanLength(hdr, i, startv, tris);
|
|
if (len > bestlen) {
|
|
besttype = type;
|
|
bestlen = len;
|
|
for (j = 0; j < bestlen + 2; j++)
|
|
bestverts[j] = stripverts[j];
|
|
for (j = 0; j < bestlen; j++)
|
|
besttris[j] = striptris[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
// mark the tris on the best strip as used
|
|
for (j = 0; j < bestlen; j++)
|
|
used[besttris[j]] = 1;
|
|
|
|
if (besttype == 1)
|
|
commands[numcommands++].i = (bestlen + 2);
|
|
else
|
|
commands[numcommands++].i = -(bestlen + 2);
|
|
|
|
for (j = 0; j < bestlen + 2; j++) {
|
|
// emit a vertex into the reorder buffer
|
|
k = bestverts[j];
|
|
vertexorder[numorder++] = k;
|
|
|
|
// emit s/t coords into the commands stream
|
|
s = stverts[k].s;
|
|
t = stverts[k].t;
|
|
if (!tris[besttris[0]].facesfront && stverts[k].onseam)
|
|
s += hdr->skinwidth / 2; // on back side
|
|
s = (s + 0.5) / hdr->skinwidth;
|
|
t = (t + 0.5) / hdr->skinheight;
|
|
|
|
commands[numcommands++].f = s;
|
|
commands[numcommands++].f = t;
|
|
}
|
|
}
|
|
|
|
commands[numcommands++].i = 0; // end of list marker
|
|
|
|
Con_DPrintf("%3i tri %3i vert %3i cmd\n", hdr->numtris, numorder,
|
|
numcommands);
|
|
|
|
allverts += numorder;
|
|
alltris += hdr->numtris;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
GL_MakeAliasModelDisplayLists
|
|
================
|
|
*/
|
|
void
|
|
GL_LoadMeshData(const model_t *model, aliashdr_t *hdr, const mtriangle_t *tris,
|
|
const stvert_t *stverts, const trivertx_t **poseverts)
|
|
{
|
|
int i, j;
|
|
int *cmds;
|
|
trivertx_t *verts;
|
|
char cache[MAX_QPATH];
|
|
FILE *f;
|
|
|
|
//
|
|
// look for a cached version
|
|
//
|
|
sprintf(cache, "%s/glquake/", com_gamedir);
|
|
COM_StripExtension(model->name + strlen("progs/"), cache + strlen(cache));
|
|
strcat(cache, ".ms2");
|
|
|
|
f = fopen(cache, "rb");
|
|
if (f) {
|
|
fread(&numcommands, 4, 1, f);
|
|
fread(&numorder, 4, 1, f);
|
|
fread(&commands, numcommands * sizeof(commands[0]), 1, f);
|
|
fread(&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
|
|
fclose(f);
|
|
} else {
|
|
//
|
|
// build it from scratch
|
|
//
|
|
Con_DPrintf("meshing %s...\n", model->name);
|
|
BuildTris(hdr, tris, stverts); /* trifans or lists */
|
|
|
|
//
|
|
// save out the cached version
|
|
//
|
|
f = fopen(cache, "wb");
|
|
if (!f) {
|
|
// Maybe the directory wasn't present, try again
|
|
char gldir[MAX_OSPATH];
|
|
|
|
sprintf(gldir, "%s/glquake", com_gamedir);
|
|
Sys_mkdir(gldir);
|
|
f = fopen(cache, "wb");
|
|
}
|
|
|
|
if (f) {
|
|
fwrite(&numcommands, 4, 1, f);
|
|
fwrite(&numorder, 4, 1, f);
|
|
fwrite(&commands, numcommands * sizeof(commands[0]), 1, f);
|
|
fwrite(&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
|
|
fclose(f);
|
|
}
|
|
}
|
|
|
|
|
|
// save the data out
|
|
|
|
hdr->numverts = numorder;
|
|
|
|
cmds = Hunk_Alloc(numcommands * 4);
|
|
GL_Aliashdr(hdr)->commands = (byte *)cmds - (byte *)hdr;
|
|
memcpy(cmds, commands, numcommands * 4);
|
|
|
|
verts = Hunk_Alloc(hdr->numposes * hdr->numverts * sizeof(trivertx_t));
|
|
hdr->posedata = (byte *)verts - (byte *)hdr;
|
|
for (i = 0; i < hdr->numposes; i++)
|
|
for (j = 0; j < numorder; j++)
|
|
*verts++ = poseverts[i][vertexorder[j]];
|
|
}
|