libretro-tyrquake/NQ/cl_main.c
svdijk 60a70671f0 input: new cvar m_freelook for mouse looking
When set to 1 mouse look key stops mouse looking

Signed-off-by: svdijk <svdijk@users.sourceforge.net>
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-07-01 09:37:42 +09:30

873 lines
19 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include "client.h"
#include "cmd.h"
#include "console.h"
#include "cvar.h"
#include "host.h"
#include "input.h"
#include "model.h"
#include "net.h"
#include "protocol.h"
#include "quakedef.h"
#include "render.h"
#include "screen.h"
#include "server.h"
#include "sound.h"
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
// these two are not intended to be set directly
cvar_t cl_name = { "_cl_name", "player", true };
cvar_t cl_color = { "_cl_color", "0", true };
cvar_t cl_shownet = { "cl_shownet", "0" }; // can be 0, 1, or 2
cvar_t cl_nolerp = { "cl_nolerp", "0" };
cvar_t lookspring = { "lookspring", "0", true };
cvar_t lookstrafe = { "lookstrafe", "0", true };
cvar_t sensitivity = { "sensitivity", "3", true };
cvar_t m_pitch = { "m_pitch", "0.022", true };
cvar_t m_yaw = { "m_yaw", "0.022", true };
cvar_t m_forward = { "m_forward", "1", true };
cvar_t m_side = { "m_side", "0.8", true };
cvar_t m_freelook = { "m_freelook", "0", true };
client_static_t cls;
client_state_t cl;
// FIXME: put these on hunk?
efrag_t cl_efrags[MAX_EFRAGS];
entity_t cl_entities[MAX_EDICTS];
entity_t cl_static_entities[MAX_STATIC_ENTITIES];
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t cl_dlights[MAX_DLIGHTS];
int cl_numvisedicts;
entity_t cl_visedicts[MAX_VISEDICTS];
/*
* FIXME - horribly hackish because we don't have a way to tell if the
* entity is a player just by looking at it's properties/pointer.
*
* CL_PlayerEntity()
* Returns the player number if the entity is a player, 0 otherwise
*/
int
CL_PlayerEntity(const entity_t *e)
{
ptrdiff_t offset;
int i;
/* might be a pointer directly into cl_entities... */
offset = e - cl_entities;
if (offset >= 1 && offset <= cl.maxclients)
return offset;
/* ...but if not, try to find a match */
for (i = 1; i <= cl.maxclients; i++) {
/* Compare just the top of the struct, up to the lerp info */
if (!memcmp(e, &cl_entities[i], offsetof(entity_t, previouspose)))
return i;
}
return 0;
}
/*
=====================
CL_ClearState
=====================
*/
void
CL_ClearState(void)
{
int i;
if (!sv.active)
Host_ClearMemory();
CL_ClearTEnts();
// wipe the entire cl structure
memset(&cl, 0, sizeof(cl));
SZ_Clear(&cls.message);
// clear other arrays
memset(cl_efrags, 0, sizeof(cl_efrags));
memset(cl_entities, 0, sizeof(cl_entities));
memset(cl_dlights, 0, sizeof(cl_dlights));
memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
//
// allocate the efrags and chain together into a free list
//
cl.free_efrags = cl_efrags;
for (i = 0; i < MAX_EFRAGS - 1; i++)
cl.free_efrags[i].entnext = &cl.free_efrags[i + 1];
cl.free_efrags[i].entnext = NULL;
}
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void
CL_Disconnect(void)
{
// stop sounds (especially looping!)
S_StopAllSounds(true);
/* Clear up view, remove palette shift */
scr_centertime_off = 0;
cl.cshifts[0].percent = 0;
VID_SetPalette(host_basepal);
// if running a local server, shut it down
if (cls.demoplayback)
CL_StopPlayback();
else if (cls.state >= ca_connected) {
if (cls.demorecording)
CL_Stop_f();
Con_DPrintf("Sending clc_disconnect\n");
SZ_Clear(&cls.message);
MSG_WriteByte(&cls.message, clc_disconnect);
NET_SendUnreliableMessage(cls.netcon, &cls.message);
SZ_Clear(&cls.message);
NET_Close(cls.netcon);
cls.state = ca_disconnected;
if (sv.active)
Host_ShutdownServer(false);
}
cls.demoplayback = false;
cls.timedemo = false;
cls.signon = 0;
cl.intermission = 0; /* FIXME - for SCR_UpdateScreen */
}
void
CL_Disconnect_f(void)
{
CL_Disconnect();
if (sv.active)
Host_ShutdownServer(false);
}
/*
=====================
CL_EstablishConnection
Host should be either "local" or a net address to be passed on
=====================
*/
void
CL_EstablishConnection(const char *host)
{
if (cls.state == ca_dedicated)
return;
if (cls.demoplayback)
return;
CL_Disconnect();
cls.netcon = NET_Connect(host);
if (!cls.netcon)
Host_Error("CL_Connect: connect failed");
Con_DPrintf("CL_EstablishConnection: connected to %s\n", host);
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
cls.signon = 0; // need all the signon messages before playing
}
/*
=====================
CL_SignonReply
An svc_signonnum has been received, perform a client side setup
=====================
*/
void
CL_SignonReply(void)
{
Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon) {
case 1:
MSG_WriteByte(&cls.message, clc_stringcmd);
MSG_WriteString(&cls.message, "prespawn");
break;
case 2:
MSG_WriteByte(&cls.message, clc_stringcmd);
MSG_WriteStringf(&cls.message, "name \"%s\"\n", cl_name.string);
MSG_WriteByte(&cls.message, clc_stringcmd);
MSG_WriteStringf(&cls.message, "color %i %i\n",
((int)cl_color.value) >> 4,
((int)cl_color.value) & 15);
MSG_WriteByte(&cls.message, clc_stringcmd);
MSG_WriteStringf(&cls.message, "spawn %s", cls.spawnparms);
break;
case 3:
MSG_WriteByte(&cls.message, clc_stringcmd);
MSG_WriteString(&cls.message, "begin");
Cache_Report(); // print remaining memory
// FIXME - this the right place for it?
cls.state = ca_firstupdate;
break;
case 4:
SCR_EndLoadingPlaque(); // allow normal screen updates
// FIXME - this the right place for it?
cls.state = ca_active;
break;
}
}
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void
CL_NextDemo(void)
{
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
SCR_BeginLoadingPlaque();
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) {
cls.demonum = 0;
if (!cls.demos[cls.demonum][0]) {
Con_Printf("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
sprintf(str, "playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText(str);
cls.demonum++;
}
/*
==============
CL_PrintEntities_f
==============
*/
void
CL_PrintEntities_f(void)
{
const entity_t *ent;
int i;
for (i = 0, ent = cl_entities; i < cl.num_entities; i++, ent++) {
Con_Printf("%3i:", i);
if (!ent->model) {
Con_Printf("EMPTY\n");
continue;
}
Con_Printf("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n",
ent->model->name, ent->frame, ent->origin[0],
ent->origin[1], ent->origin[2], ent->angles[0],
ent->angles[1], ent->angles[2]);
}
}
void
CL_Name_f(void)
{
char new_name[16];
const char *arg;
if (Cmd_Argc() == 1) {
Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
return;
}
arg = (Cmd_Argc() == 2) ? Cmd_Argv(1) : Cmd_Args();
snprintf(new_name, sizeof(new_name), "%s", arg);
if (!strcmp(cl_name.string, new_name))
return;
Cvar_Set("_cl_name", new_name);
Cmd_ForwardToServer();
}
/*
==================
CL_Color_f
==================
*/
static void
CL_Color_f(void)
{
int top, bottom;
if (Cmd_Argc() == 1) {
top = (int)cl_color.value >> 4;
bottom = (int)cl_color.value & 15;
Con_Printf("\"color\" is \"%i %i\"\n"
"color <0-13> [0-13]\n", top, bottom);
return;
}
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1)) & 15;
else {
top = atoi(Cmd_Argv(1)) & 15;
bottom = atoi(Cmd_Argv(2)) & 15;
}
if (top > 13)
top = 13;
if (bottom > 13)
bottom = 13;
Cvar_SetValue("_cl_color", top * 16 + bottom);
if (cls.state >= ca_connected)
Cmd_ForwardToServer();
}
/*
===============
SetPal
Debugging tool, just flashes the screen
===============
*/
void
SetPal(int i)
{
#if 0
static int old;
byte pal[768];
int c;
if (i == old)
return;
old = i;
if (i == 0)
VID_SetPalette(host_basepal);
else if (i == 1) {
for (c = 0; c < 768; c += 3) {
pal[c] = 0;
pal[c + 1] = 255;
pal[c + 2] = 0;
}
VID_SetPalette(pal);
} else {
for (c = 0; c < 768; c += 3) {
pal[c] = 0;
pal[c + 1] = 0;
pal[c + 2] = 255;
}
VID_SetPalette(pal);
}
#endif
}
const float dl_colors[4][4] = {
{ 0.2, 0.1, 0.05, 0.7 }, /* FLASH */
{ 0.05, 0.05, 0.3, 0.7 }, /* BLUE */
{ 0.5, 0.05, 0.05, 0.7 }, /* RED */
{ 0.5, 0.05, 0.4, 0.7 } /* PURPLE */
};
/*
===============
CL_AllocDlight
===============
*/
dlight_t *
CL_AllocDlight(int key)
{
int i;
dlight_t *dl;
// first look for an exact key match
if (key) {
dl = cl_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->key == key) {
memset(dl, 0, sizeof(*dl));
dl->color = dl_colors[DLIGHT_FLASH];
dl->key = key;
return dl;
}
}
}
// then look for anything else
dl = cl_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->die < cl.time) {
memset(dl, 0, sizeof(*dl));
dl->color = dl_colors[DLIGHT_FLASH];
dl->key = key;
return dl;
}
}
dl = &cl_dlights[0];
memset(dl, 0, sizeof(*dl));
dl->color = dl_colors[DLIGHT_FLASH];
dl->key = key;
return dl;
}
/*
===============
CL_DecayLights
===============
*/
void
CL_DecayLights(void)
{
int i;
dlight_t *dl;
float time;
time = cl.time - cl.oldtime;
dl = cl_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->die < cl.time || !dl->radius)
continue;
dl->radius -= time * dl->decay;
if (dl->radius < 0)
dl->radius = 0;
}
}
/*
===============
CL_LerpPoint
Determines the fraction between the last two messages that the objects
should be put at.
===============
*/
float
CL_LerpPoint(void)
{
float f, frac;
f = cl.mtime[0] - cl.mtime[1];
if (!f || cl_nolerp.value || cls.timedemo || sv.active) {
cl.time = cl.mtime[0];
return 1;
}
if (f > 0.1) { // dropped packet, or start of demo
cl.mtime[1] = cl.mtime[0] - 0.1;
f = 0.1;
}
frac = (cl.time - cl.mtime[1]) / f;
//Con_Printf ("frac: %f\n",frac);
if (frac < 0) {
if (frac < -0.01) {
SetPal(1);
cl.time = cl.mtime[1];
// Con_Printf ("low frac\n");
}
frac = 0;
} else if (frac > 1) {
if (frac > 1.01) {
SetPal(2);
cl.time = cl.mtime[0];
// Con_Printf ("high frac\n");
}
frac = 1;
} else
SetPal(0);
return frac;
}
/*
===============
CL_RelinkEntities
===============
*/
void
CL_RelinkEntities(void)
{
entity_t *ent;
int i, j;
float frac, f, d;
vec3_t delta;
float bobjrotate;
vec3_t oldorg;
dlight_t *dl;
// determine partial update time
frac = CL_LerpPoint();
cl_numvisedicts = 0;
//
// interpolate player info
//
for (i = 0; i < 3; i++)
cl.velocity[i] = cl.mvelocity[1][i] +
frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
if (cls.demoplayback) {
// interpolate the angles
for (j = 0; j < 3; j++) {
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
if (d >= 180)
d -= 360;
else if (d < -180)
d += 360;
cl.viewangles[j] = cl.mviewangles[1][j] + frac * d;
}
}
bobjrotate = anglemod(100 * cl.time);
// start on the entity after the world
for (i = 1, ent = cl_entities + 1; i < cl.num_entities; i++, ent++) {
if (!ent->model) { // empty slot
if (ent->forcelink)
R_RemoveEfrags(ent); // just became empty
continue;
}
// if the object wasn't included in the last packet, remove it
if (ent->msgtime != cl.mtime[0]) {
ent->model = NULL;
/* Reset lerp info as well */
ent->previousframe = 0;
ent->currentframe = 0;
ent->previousorigintime = 0;
ent->currentorigintime = 0;
ent->previousanglestime = 0;
ent->currentanglestime = 0;
continue;
}
VectorCopy(ent->origin, oldorg);
if (ent->forcelink) {
/*
* the entity was not updated in the last message
* so move to the final spot
*/
VectorCopy(ent->msg_origins[0], ent->origin);
VectorCopy(ent->msg_angles[0], ent->angles);
} else {
f = frac;
for (j = 0; j < 3; j++) {
delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
if (delta[j] > 100 || delta[j] < -100)
f = 1; /* assume a teleport and don't lerp */
}
/*
* interpolate the origin and angles
*/
for (j = 0; j < 3; j++) {
ent->origin[j] = ent->msg_origins[1][j] + f * delta[j];
d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
if (d >= 180)
d -= 360;
else if (d < -180)
d += 360;
ent->angles[j] = ent->msg_angles[1][j] + f * d;
}
}
// rotate binary objects locally
if (ent->model->flags & EF_ROTATE)
ent->angles[1] = bobjrotate;
/*
* FIXME - Some of these entity effects may be mutually exclusive?
* work out which bits can be done better (e.g. I've already done the
* RED|BLUE bit a little better...)
*/
if (ent->effects & EF_BRIGHTFIELD)
R_EntityParticles(ent);
if (ent->effects & EF_MUZZLEFLASH) {
vec3_t fv, rv, uv;
dl = CL_AllocDlight(i);
VectorCopy(ent->origin, dl->origin);
dl->origin[2] += 16;
AngleVectors(ent->angles, fv, rv, uv);
VectorMA(dl->origin, 18, fv, dl->origin);
dl->radius = 200 + (rand() & 31);
dl->minlight = 32;
dl->die = cl.time + 0.1;
dl->color = dl_colors[DLIGHT_FLASH];
}
if (ent->effects & EF_BRIGHTLIGHT) {
dl = CL_AllocDlight(i);
VectorCopy(ent->origin, dl->origin);
dl->origin[2] += 16;
dl->radius = 400 + (rand() & 31);
dl->die = cl.time + 0.001;
dl->color = dl_colors[DLIGHT_FLASH];
}
if (ent->effects & EF_DIMLIGHT) {
dl = CL_AllocDlight(i);
VectorCopy(ent->origin, dl->origin);
dl->radius = 200 + (rand() & 31);
dl->die = cl.time + 0.001;
dl->color = dl_colors[DLIGHT_FLASH];
}
if ((ent->effects & (EF_RED | EF_BLUE)) == (EF_RED | EF_BLUE)) {
dl = CL_AllocDlight(i);
VectorCopy(ent->origin, dl->origin);
dl->radius = 200 + (rand() & 31);
dl->die = cl.time + 0.001;
dl->color = dl_colors[DLIGHT_PURPLE];
} else if (ent->effects & EF_BLUE) {
dl = CL_AllocDlight(i);
VectorCopy(ent->origin, dl->origin);
dl->radius = 200 + (rand() & 31);
dl->die = cl.time + 0.001;
dl->color = dl_colors[DLIGHT_BLUE];
} else if (ent->effects & EF_RED) {
dl = CL_AllocDlight(i);
VectorCopy(ent->origin, dl->origin);
dl->radius = 200 + (rand() & 31);
dl->die = cl.time + 0.001;
dl->color = dl_colors[DLIGHT_RED];
}
if (ent->model->flags & EF_GIB)
R_RocketTrail(oldorg, ent->origin, 2);
else if (ent->model->flags & EF_ZOMGIB)
R_RocketTrail(oldorg, ent->origin, 4);
else if (ent->model->flags & EF_TRACER)
R_RocketTrail(oldorg, ent->origin, 3);
else if (ent->model->flags & EF_TRACER2)
R_RocketTrail(oldorg, ent->origin, 5);
else if (ent->model->flags & EF_ROCKET) {
R_RocketTrail(oldorg, ent->origin, 0);
dl = CL_AllocDlight(i);
VectorCopy(ent->origin, dl->origin);
dl->radius = 200;
dl->die = cl.time + 0.01;
} else if (ent->model->flags & EF_GRENADE)
R_RocketTrail(oldorg, ent->origin, 1);
else if (ent->model->flags & EF_TRACER3)
R_RocketTrail(oldorg, ent->origin, 6);
ent->forcelink = false;
if (i == cl.viewentity && !chase_active.value)
continue;
if (cl_numvisedicts < MAX_VISEDICTS) {
cl_visedicts[cl_numvisedicts] = *ent;
cl_numvisedicts++;
}
}
}
/*
===============
CL_ReadFromServer
Read all incoming data from the server
===============
*/
int
CL_ReadFromServer(void)
{
int ret;
cl.oldtime = cl.time;
cl.time += host_frametime;
do {
ret = CL_GetMessage();
if (ret == -1)
Host_Error("CL_ReadFromServer: lost server connection");
if (!ret)
break;
cl.last_received_message = realtime;
CL_ParseServerMessage();
} while (ret && cls.state >= ca_connected);
if (cl_shownet.value)
Con_Printf("\n");
CL_RelinkEntities();
CL_UpdateTEnts();
//
// bring the links up to date
//
return 0;
}
/*
=================
CL_SendCmd
=================
*/
void
CL_SendCmd(void)
{
usercmd_t cmd;
if (cls.state < ca_connected)
return;
if (cls.state == ca_active) {
// get basic movement from keyboard
CL_BaseMove(&cmd);
// allow mice or other external controllers to add to the move
IN_Move(&cmd);
// send the unreliable message
CL_SendMove(&cmd);
}
if (cls.demoplayback) {
SZ_Clear(&cls.message);
return;
}
// send the reliable message
if (!cls.message.cursize)
return; // no message at all
if (!NET_CanSendMessage(cls.netcon)) {
Con_DPrintf("CL_WriteToServer: can't send\n");
return;
}
if (NET_SendMessage(cls.netcon, &cls.message) == -1)
Host_Error("CL_WriteToServer: lost server connection");
SZ_Clear(&cls.message);
}
/*
=================
CL_Init
=================
*/
void
CL_Init(void)
{
SZ_Alloc(&cls.message, 1024);
CL_InitInput();
CL_InitTEnts();
//
// register our commands
//
Cvar_RegisterVariable(&cl_name);
Cvar_RegisterVariable(&cl_color);
Cvar_RegisterVariable(&cl_upspeed);
Cvar_RegisterVariable(&cl_forwardspeed);
Cvar_RegisterVariable(&cl_backspeed);
Cvar_RegisterVariable(&cl_sidespeed);
Cvar_RegisterVariable(&cl_movespeedkey);
Cvar_RegisterVariable(&cl_yawspeed);
Cvar_RegisterVariable(&cl_pitchspeed);
Cvar_RegisterVariable(&cl_anglespeedkey);
Cvar_RegisterVariable(&cl_run);
Cvar_RegisterVariable(&cl_shownet);
Cvar_RegisterVariable(&cl_nolerp);
Cvar_RegisterVariable(&lookspring);
Cvar_RegisterVariable(&lookstrafe);
Cvar_RegisterVariable(&sensitivity);
Cvar_RegisterVariable(&m_pitch);
Cvar_RegisterVariable(&m_yaw);
Cvar_RegisterVariable(&m_forward);
Cvar_RegisterVariable(&m_side);
Cvar_RegisterVariable(&m_freelook);
Cmd_AddCommand("entities", CL_PrintEntities_f);
Cmd_AddCommand("disconnect", CL_Disconnect_f);
Cmd_AddCommand("record", CL_Record_f);
Cmd_AddCommand("stop", CL_Stop_f);
Cmd_AddCommand("playdemo", CL_PlayDemo_f);
Cmd_SetCompletion("playdemo", CL_Demo_Arg_f);
Cmd_AddCommand("timedemo", CL_TimeDemo_f);
Cmd_SetCompletion("timedemo", CL_Demo_Arg_f);
Cmd_AddCommand("mcache", Mod_Print);
Cmd_AddCommand("name", CL_Name_f);
Cmd_AddCommand("color", CL_Color_f);
Cmd_AddCommand("status", NULL);
Cmd_AddCommand("ping", NULL);
Cmd_AddCommand("say", NULL);
Cmd_AddCommand("say_team", NULL);
Cmd_AddCommand("tell", NULL);
Cmd_AddCommand("pause", NULL);
Cmd_AddCommand("kill", NULL);
Cmd_AddCommand("kick", NULL);
Cmd_AddCommand("god", NULL);
Cmd_AddCommand("fly", NULL);
Cmd_AddCommand("noclip", NULL);
Cmd_AddCommand("notarget", NULL);
Cmd_AddCommand("give", NULL);
}