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https://github.com/libretro/libretro-tyrquake.git
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60a70671f0
When set to 1 mouse look key stops mouse looking Signed-off-by: svdijk <svdijk@users.sourceforge.net> Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
873 lines
19 KiB
C
873 lines
19 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_main.c -- client main loop
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#include "client.h"
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#include "cmd.h"
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#include "console.h"
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#include "cvar.h"
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#include "host.h"
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#include "input.h"
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#include "model.h"
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#include "net.h"
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#include "protocol.h"
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#include "quakedef.h"
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#include "render.h"
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#include "screen.h"
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#include "server.h"
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#include "sound.h"
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// we need to declare some mouse variables here, because the menu system
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// references them even when on a unix system.
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// these two are not intended to be set directly
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cvar_t cl_name = { "_cl_name", "player", true };
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cvar_t cl_color = { "_cl_color", "0", true };
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cvar_t cl_shownet = { "cl_shownet", "0" }; // can be 0, 1, or 2
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cvar_t cl_nolerp = { "cl_nolerp", "0" };
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cvar_t lookspring = { "lookspring", "0", true };
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cvar_t lookstrafe = { "lookstrafe", "0", true };
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cvar_t sensitivity = { "sensitivity", "3", true };
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cvar_t m_pitch = { "m_pitch", "0.022", true };
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cvar_t m_yaw = { "m_yaw", "0.022", true };
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cvar_t m_forward = { "m_forward", "1", true };
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cvar_t m_side = { "m_side", "0.8", true };
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cvar_t m_freelook = { "m_freelook", "0", true };
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client_static_t cls;
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client_state_t cl;
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// FIXME: put these on hunk?
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efrag_t cl_efrags[MAX_EFRAGS];
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entity_t cl_entities[MAX_EDICTS];
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entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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dlight_t cl_dlights[MAX_DLIGHTS];
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int cl_numvisedicts;
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entity_t cl_visedicts[MAX_VISEDICTS];
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/*
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* FIXME - horribly hackish because we don't have a way to tell if the
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* entity is a player just by looking at it's properties/pointer.
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*
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* CL_PlayerEntity()
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* Returns the player number if the entity is a player, 0 otherwise
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*/
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int
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CL_PlayerEntity(const entity_t *e)
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{
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ptrdiff_t offset;
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int i;
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/* might be a pointer directly into cl_entities... */
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offset = e - cl_entities;
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if (offset >= 1 && offset <= cl.maxclients)
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return offset;
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/* ...but if not, try to find a match */
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for (i = 1; i <= cl.maxclients; i++) {
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/* Compare just the top of the struct, up to the lerp info */
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if (!memcmp(e, &cl_entities[i], offsetof(entity_t, previouspose)))
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return i;
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}
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return 0;
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}
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/*
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=====================
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CL_ClearState
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=====================
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*/
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void
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CL_ClearState(void)
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{
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int i;
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if (!sv.active)
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Host_ClearMemory();
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CL_ClearTEnts();
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// wipe the entire cl structure
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memset(&cl, 0, sizeof(cl));
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SZ_Clear(&cls.message);
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// clear other arrays
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memset(cl_efrags, 0, sizeof(cl_efrags));
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memset(cl_entities, 0, sizeof(cl_entities));
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memset(cl_dlights, 0, sizeof(cl_dlights));
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memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
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//
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// allocate the efrags and chain together into a free list
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//
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cl.free_efrags = cl_efrags;
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for (i = 0; i < MAX_EFRAGS - 1; i++)
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cl.free_efrags[i].entnext = &cl.free_efrags[i + 1];
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cl.free_efrags[i].entnext = NULL;
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}
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/*
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=====================
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CL_Disconnect
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Sends a disconnect message to the server
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This is also called on Host_Error, so it shouldn't cause any errors
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=====================
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*/
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void
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CL_Disconnect(void)
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{
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// stop sounds (especially looping!)
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S_StopAllSounds(true);
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/* Clear up view, remove palette shift */
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scr_centertime_off = 0;
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cl.cshifts[0].percent = 0;
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VID_SetPalette(host_basepal);
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// if running a local server, shut it down
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if (cls.demoplayback)
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CL_StopPlayback();
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else if (cls.state >= ca_connected) {
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if (cls.demorecording)
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CL_Stop_f();
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Con_DPrintf("Sending clc_disconnect\n");
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SZ_Clear(&cls.message);
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MSG_WriteByte(&cls.message, clc_disconnect);
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NET_SendUnreliableMessage(cls.netcon, &cls.message);
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SZ_Clear(&cls.message);
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NET_Close(cls.netcon);
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cls.state = ca_disconnected;
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if (sv.active)
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Host_ShutdownServer(false);
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}
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cls.demoplayback = false;
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cls.timedemo = false;
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cls.signon = 0;
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cl.intermission = 0; /* FIXME - for SCR_UpdateScreen */
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}
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void
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CL_Disconnect_f(void)
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{
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CL_Disconnect();
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if (sv.active)
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Host_ShutdownServer(false);
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}
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/*
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=====================
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CL_EstablishConnection
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Host should be either "local" or a net address to be passed on
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=====================
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*/
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void
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CL_EstablishConnection(const char *host)
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{
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if (cls.state == ca_dedicated)
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return;
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if (cls.demoplayback)
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return;
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CL_Disconnect();
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cls.netcon = NET_Connect(host);
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if (!cls.netcon)
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Host_Error("CL_Connect: connect failed");
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Con_DPrintf("CL_EstablishConnection: connected to %s\n", host);
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cls.demonum = -1; // not in the demo loop now
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cls.state = ca_connected;
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cls.signon = 0; // need all the signon messages before playing
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}
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/*
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=====================
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CL_SignonReply
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An svc_signonnum has been received, perform a client side setup
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=====================
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*/
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void
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CL_SignonReply(void)
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{
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Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
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switch (cls.signon) {
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case 1:
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MSG_WriteByte(&cls.message, clc_stringcmd);
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MSG_WriteString(&cls.message, "prespawn");
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break;
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case 2:
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MSG_WriteByte(&cls.message, clc_stringcmd);
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MSG_WriteStringf(&cls.message, "name \"%s\"\n", cl_name.string);
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MSG_WriteByte(&cls.message, clc_stringcmd);
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MSG_WriteStringf(&cls.message, "color %i %i\n",
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((int)cl_color.value) >> 4,
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((int)cl_color.value) & 15);
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MSG_WriteByte(&cls.message, clc_stringcmd);
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MSG_WriteStringf(&cls.message, "spawn %s", cls.spawnparms);
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break;
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case 3:
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MSG_WriteByte(&cls.message, clc_stringcmd);
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MSG_WriteString(&cls.message, "begin");
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Cache_Report(); // print remaining memory
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// FIXME - this the right place for it?
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cls.state = ca_firstupdate;
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break;
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case 4:
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SCR_EndLoadingPlaque(); // allow normal screen updates
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// FIXME - this the right place for it?
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cls.state = ca_active;
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break;
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}
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}
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/*
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=====================
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CL_NextDemo
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Called to play the next demo in the demo loop
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=====================
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*/
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void
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CL_NextDemo(void)
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{
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char str[1024];
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if (cls.demonum == -1)
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return; // don't play demos
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SCR_BeginLoadingPlaque();
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if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) {
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cls.demonum = 0;
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if (!cls.demos[cls.demonum][0]) {
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Con_Printf("No demos listed with startdemos\n");
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cls.demonum = -1;
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return;
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}
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}
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sprintf(str, "playdemo %s\n", cls.demos[cls.demonum]);
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Cbuf_InsertText(str);
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cls.demonum++;
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}
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/*
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==============
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CL_PrintEntities_f
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==============
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*/
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void
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CL_PrintEntities_f(void)
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{
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const entity_t *ent;
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int i;
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for (i = 0, ent = cl_entities; i < cl.num_entities; i++, ent++) {
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Con_Printf("%3i:", i);
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if (!ent->model) {
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Con_Printf("EMPTY\n");
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continue;
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}
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Con_Printf("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n",
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ent->model->name, ent->frame, ent->origin[0],
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ent->origin[1], ent->origin[2], ent->angles[0],
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ent->angles[1], ent->angles[2]);
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}
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}
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void
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CL_Name_f(void)
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{
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char new_name[16];
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const char *arg;
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if (Cmd_Argc() == 1) {
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Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
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return;
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}
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arg = (Cmd_Argc() == 2) ? Cmd_Argv(1) : Cmd_Args();
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snprintf(new_name, sizeof(new_name), "%s", arg);
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if (!strcmp(cl_name.string, new_name))
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return;
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Cvar_Set("_cl_name", new_name);
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Cmd_ForwardToServer();
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}
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/*
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==================
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CL_Color_f
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==================
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*/
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static void
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CL_Color_f(void)
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{
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int top, bottom;
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if (Cmd_Argc() == 1) {
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top = (int)cl_color.value >> 4;
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bottom = (int)cl_color.value & 15;
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Con_Printf("\"color\" is \"%i %i\"\n"
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"color <0-13> [0-13]\n", top, bottom);
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return;
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}
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if (Cmd_Argc() == 2)
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top = bottom = atoi(Cmd_Argv(1)) & 15;
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else {
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top = atoi(Cmd_Argv(1)) & 15;
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bottom = atoi(Cmd_Argv(2)) & 15;
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}
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if (top > 13)
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top = 13;
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if (bottom > 13)
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bottom = 13;
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Cvar_SetValue("_cl_color", top * 16 + bottom);
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if (cls.state >= ca_connected)
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Cmd_ForwardToServer();
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}
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/*
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===============
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SetPal
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Debugging tool, just flashes the screen
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===============
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*/
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void
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SetPal(int i)
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{
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#if 0
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static int old;
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byte pal[768];
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int c;
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if (i == old)
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return;
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old = i;
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if (i == 0)
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VID_SetPalette(host_basepal);
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else if (i == 1) {
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for (c = 0; c < 768; c += 3) {
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pal[c] = 0;
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pal[c + 1] = 255;
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pal[c + 2] = 0;
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}
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VID_SetPalette(pal);
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} else {
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for (c = 0; c < 768; c += 3) {
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pal[c] = 0;
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pal[c + 1] = 0;
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pal[c + 2] = 255;
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}
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VID_SetPalette(pal);
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}
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#endif
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}
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const float dl_colors[4][4] = {
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{ 0.2, 0.1, 0.05, 0.7 }, /* FLASH */
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{ 0.05, 0.05, 0.3, 0.7 }, /* BLUE */
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{ 0.5, 0.05, 0.05, 0.7 }, /* RED */
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{ 0.5, 0.05, 0.4, 0.7 } /* PURPLE */
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};
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/*
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===============
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CL_AllocDlight
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===============
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*/
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dlight_t *
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CL_AllocDlight(int key)
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{
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int i;
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dlight_t *dl;
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// first look for an exact key match
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if (key) {
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dl = cl_dlights;
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for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
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if (dl->key == key) {
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memset(dl, 0, sizeof(*dl));
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dl->color = dl_colors[DLIGHT_FLASH];
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dl->key = key;
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return dl;
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}
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}
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}
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// then look for anything else
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dl = cl_dlights;
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for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
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if (dl->die < cl.time) {
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memset(dl, 0, sizeof(*dl));
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dl->color = dl_colors[DLIGHT_FLASH];
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dl->key = key;
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return dl;
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}
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}
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dl = &cl_dlights[0];
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memset(dl, 0, sizeof(*dl));
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dl->color = dl_colors[DLIGHT_FLASH];
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dl->key = key;
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return dl;
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}
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/*
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===============
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CL_DecayLights
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===============
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*/
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void
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CL_DecayLights(void)
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{
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int i;
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dlight_t *dl;
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float time;
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time = cl.time - cl.oldtime;
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dl = cl_dlights;
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for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
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if (dl->die < cl.time || !dl->radius)
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continue;
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dl->radius -= time * dl->decay;
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if (dl->radius < 0)
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dl->radius = 0;
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}
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}
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/*
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===============
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CL_LerpPoint
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Determines the fraction between the last two messages that the objects
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should be put at.
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===============
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*/
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float
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CL_LerpPoint(void)
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{
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float f, frac;
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f = cl.mtime[0] - cl.mtime[1];
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if (!f || cl_nolerp.value || cls.timedemo || sv.active) {
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cl.time = cl.mtime[0];
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return 1;
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}
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if (f > 0.1) { // dropped packet, or start of demo
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cl.mtime[1] = cl.mtime[0] - 0.1;
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f = 0.1;
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}
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frac = (cl.time - cl.mtime[1]) / f;
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//Con_Printf ("frac: %f\n",frac);
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if (frac < 0) {
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if (frac < -0.01) {
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SetPal(1);
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cl.time = cl.mtime[1];
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// Con_Printf ("low frac\n");
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}
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frac = 0;
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} else if (frac > 1) {
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if (frac > 1.01) {
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SetPal(2);
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cl.time = cl.mtime[0];
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// Con_Printf ("high frac\n");
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}
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frac = 1;
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} else
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SetPal(0);
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return frac;
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}
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/*
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===============
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CL_RelinkEntities
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===============
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*/
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void
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CL_RelinkEntities(void)
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{
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entity_t *ent;
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int i, j;
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float frac, f, d;
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vec3_t delta;
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float bobjrotate;
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vec3_t oldorg;
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dlight_t *dl;
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// determine partial update time
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frac = CL_LerpPoint();
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cl_numvisedicts = 0;
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//
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// interpolate player info
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//
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for (i = 0; i < 3; i++)
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cl.velocity[i] = cl.mvelocity[1][i] +
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frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
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|
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if (cls.demoplayback) {
|
|
// interpolate the angles
|
|
for (j = 0; j < 3; j++) {
|
|
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
|
|
if (d >= 180)
|
|
d -= 360;
|
|
else if (d < -180)
|
|
d += 360;
|
|
cl.viewangles[j] = cl.mviewangles[1][j] + frac * d;
|
|
}
|
|
}
|
|
|
|
bobjrotate = anglemod(100 * cl.time);
|
|
|
|
// start on the entity after the world
|
|
for (i = 1, ent = cl_entities + 1; i < cl.num_entities; i++, ent++) {
|
|
if (!ent->model) { // empty slot
|
|
if (ent->forcelink)
|
|
R_RemoveEfrags(ent); // just became empty
|
|
continue;
|
|
}
|
|
// if the object wasn't included in the last packet, remove it
|
|
if (ent->msgtime != cl.mtime[0]) {
|
|
ent->model = NULL;
|
|
/* Reset lerp info as well */
|
|
ent->previousframe = 0;
|
|
ent->currentframe = 0;
|
|
ent->previousorigintime = 0;
|
|
ent->currentorigintime = 0;
|
|
ent->previousanglestime = 0;
|
|
ent->currentanglestime = 0;
|
|
continue;
|
|
}
|
|
|
|
VectorCopy(ent->origin, oldorg);
|
|
|
|
if (ent->forcelink) {
|
|
/*
|
|
* the entity was not updated in the last message
|
|
* so move to the final spot
|
|
*/
|
|
VectorCopy(ent->msg_origins[0], ent->origin);
|
|
VectorCopy(ent->msg_angles[0], ent->angles);
|
|
} else {
|
|
f = frac;
|
|
for (j = 0; j < 3; j++) {
|
|
delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
|
|
if (delta[j] > 100 || delta[j] < -100)
|
|
f = 1; /* assume a teleport and don't lerp */
|
|
}
|
|
|
|
/*
|
|
* interpolate the origin and angles
|
|
*/
|
|
for (j = 0; j < 3; j++) {
|
|
ent->origin[j] = ent->msg_origins[1][j] + f * delta[j];
|
|
d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
|
|
if (d >= 180)
|
|
d -= 360;
|
|
else if (d < -180)
|
|
d += 360;
|
|
ent->angles[j] = ent->msg_angles[1][j] + f * d;
|
|
}
|
|
}
|
|
|
|
// rotate binary objects locally
|
|
if (ent->model->flags & EF_ROTATE)
|
|
ent->angles[1] = bobjrotate;
|
|
|
|
/*
|
|
* FIXME - Some of these entity effects may be mutually exclusive?
|
|
* work out which bits can be done better (e.g. I've already done the
|
|
* RED|BLUE bit a little better...)
|
|
*/
|
|
if (ent->effects & EF_BRIGHTFIELD)
|
|
R_EntityParticles(ent);
|
|
if (ent->effects & EF_MUZZLEFLASH) {
|
|
vec3_t fv, rv, uv;
|
|
|
|
dl = CL_AllocDlight(i);
|
|
VectorCopy(ent->origin, dl->origin);
|
|
dl->origin[2] += 16;
|
|
AngleVectors(ent->angles, fv, rv, uv);
|
|
|
|
VectorMA(dl->origin, 18, fv, dl->origin);
|
|
dl->radius = 200 + (rand() & 31);
|
|
dl->minlight = 32;
|
|
dl->die = cl.time + 0.1;
|
|
dl->color = dl_colors[DLIGHT_FLASH];
|
|
}
|
|
if (ent->effects & EF_BRIGHTLIGHT) {
|
|
dl = CL_AllocDlight(i);
|
|
VectorCopy(ent->origin, dl->origin);
|
|
dl->origin[2] += 16;
|
|
dl->radius = 400 + (rand() & 31);
|
|
dl->die = cl.time + 0.001;
|
|
dl->color = dl_colors[DLIGHT_FLASH];
|
|
}
|
|
if (ent->effects & EF_DIMLIGHT) {
|
|
dl = CL_AllocDlight(i);
|
|
VectorCopy(ent->origin, dl->origin);
|
|
dl->radius = 200 + (rand() & 31);
|
|
dl->die = cl.time + 0.001;
|
|
dl->color = dl_colors[DLIGHT_FLASH];
|
|
}
|
|
if ((ent->effects & (EF_RED | EF_BLUE)) == (EF_RED | EF_BLUE)) {
|
|
dl = CL_AllocDlight(i);
|
|
VectorCopy(ent->origin, dl->origin);
|
|
dl->radius = 200 + (rand() & 31);
|
|
dl->die = cl.time + 0.001;
|
|
dl->color = dl_colors[DLIGHT_PURPLE];
|
|
} else if (ent->effects & EF_BLUE) {
|
|
dl = CL_AllocDlight(i);
|
|
VectorCopy(ent->origin, dl->origin);
|
|
dl->radius = 200 + (rand() & 31);
|
|
dl->die = cl.time + 0.001;
|
|
dl->color = dl_colors[DLIGHT_BLUE];
|
|
} else if (ent->effects & EF_RED) {
|
|
dl = CL_AllocDlight(i);
|
|
VectorCopy(ent->origin, dl->origin);
|
|
dl->radius = 200 + (rand() & 31);
|
|
dl->die = cl.time + 0.001;
|
|
dl->color = dl_colors[DLIGHT_RED];
|
|
}
|
|
|
|
if (ent->model->flags & EF_GIB)
|
|
R_RocketTrail(oldorg, ent->origin, 2);
|
|
else if (ent->model->flags & EF_ZOMGIB)
|
|
R_RocketTrail(oldorg, ent->origin, 4);
|
|
else if (ent->model->flags & EF_TRACER)
|
|
R_RocketTrail(oldorg, ent->origin, 3);
|
|
else if (ent->model->flags & EF_TRACER2)
|
|
R_RocketTrail(oldorg, ent->origin, 5);
|
|
else if (ent->model->flags & EF_ROCKET) {
|
|
R_RocketTrail(oldorg, ent->origin, 0);
|
|
dl = CL_AllocDlight(i);
|
|
VectorCopy(ent->origin, dl->origin);
|
|
dl->radius = 200;
|
|
dl->die = cl.time + 0.01;
|
|
} else if (ent->model->flags & EF_GRENADE)
|
|
R_RocketTrail(oldorg, ent->origin, 1);
|
|
else if (ent->model->flags & EF_TRACER3)
|
|
R_RocketTrail(oldorg, ent->origin, 6);
|
|
|
|
ent->forcelink = false;
|
|
|
|
if (i == cl.viewentity && !chase_active.value)
|
|
continue;
|
|
|
|
if (cl_numvisedicts < MAX_VISEDICTS) {
|
|
cl_visedicts[cl_numvisedicts] = *ent;
|
|
cl_numvisedicts++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_ReadFromServer
|
|
|
|
Read all incoming data from the server
|
|
===============
|
|
*/
|
|
int
|
|
CL_ReadFromServer(void)
|
|
{
|
|
int ret;
|
|
|
|
cl.oldtime = cl.time;
|
|
cl.time += host_frametime;
|
|
|
|
do {
|
|
ret = CL_GetMessage();
|
|
if (ret == -1)
|
|
Host_Error("CL_ReadFromServer: lost server connection");
|
|
if (!ret)
|
|
break;
|
|
|
|
cl.last_received_message = realtime;
|
|
CL_ParseServerMessage();
|
|
} while (ret && cls.state >= ca_connected);
|
|
|
|
if (cl_shownet.value)
|
|
Con_Printf("\n");
|
|
|
|
CL_RelinkEntities();
|
|
CL_UpdateTEnts();
|
|
|
|
//
|
|
// bring the links up to date
|
|
//
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_SendCmd
|
|
=================
|
|
*/
|
|
void
|
|
CL_SendCmd(void)
|
|
{
|
|
usercmd_t cmd;
|
|
|
|
if (cls.state < ca_connected)
|
|
return;
|
|
|
|
if (cls.state == ca_active) {
|
|
// get basic movement from keyboard
|
|
CL_BaseMove(&cmd);
|
|
|
|
// allow mice or other external controllers to add to the move
|
|
IN_Move(&cmd);
|
|
|
|
// send the unreliable message
|
|
CL_SendMove(&cmd);
|
|
}
|
|
|
|
if (cls.demoplayback) {
|
|
SZ_Clear(&cls.message);
|
|
return;
|
|
}
|
|
// send the reliable message
|
|
if (!cls.message.cursize)
|
|
return; // no message at all
|
|
|
|
if (!NET_CanSendMessage(cls.netcon)) {
|
|
Con_DPrintf("CL_WriteToServer: can't send\n");
|
|
return;
|
|
}
|
|
|
|
if (NET_SendMessage(cls.netcon, &cls.message) == -1)
|
|
Host_Error("CL_WriteToServer: lost server connection");
|
|
|
|
SZ_Clear(&cls.message);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Init
|
|
=================
|
|
*/
|
|
void
|
|
CL_Init(void)
|
|
{
|
|
SZ_Alloc(&cls.message, 1024);
|
|
|
|
CL_InitInput();
|
|
CL_InitTEnts();
|
|
|
|
//
|
|
// register our commands
|
|
//
|
|
Cvar_RegisterVariable(&cl_name);
|
|
Cvar_RegisterVariable(&cl_color);
|
|
Cvar_RegisterVariable(&cl_upspeed);
|
|
Cvar_RegisterVariable(&cl_forwardspeed);
|
|
Cvar_RegisterVariable(&cl_backspeed);
|
|
Cvar_RegisterVariable(&cl_sidespeed);
|
|
Cvar_RegisterVariable(&cl_movespeedkey);
|
|
Cvar_RegisterVariable(&cl_yawspeed);
|
|
Cvar_RegisterVariable(&cl_pitchspeed);
|
|
Cvar_RegisterVariable(&cl_anglespeedkey);
|
|
Cvar_RegisterVariable(&cl_run);
|
|
Cvar_RegisterVariable(&cl_shownet);
|
|
Cvar_RegisterVariable(&cl_nolerp);
|
|
Cvar_RegisterVariable(&lookspring);
|
|
Cvar_RegisterVariable(&lookstrafe);
|
|
Cvar_RegisterVariable(&sensitivity);
|
|
|
|
Cvar_RegisterVariable(&m_pitch);
|
|
Cvar_RegisterVariable(&m_yaw);
|
|
Cvar_RegisterVariable(&m_forward);
|
|
Cvar_RegisterVariable(&m_side);
|
|
|
|
Cvar_RegisterVariable(&m_freelook);
|
|
|
|
Cmd_AddCommand("entities", CL_PrintEntities_f);
|
|
Cmd_AddCommand("disconnect", CL_Disconnect_f);
|
|
Cmd_AddCommand("record", CL_Record_f);
|
|
Cmd_AddCommand("stop", CL_Stop_f);
|
|
Cmd_AddCommand("playdemo", CL_PlayDemo_f);
|
|
Cmd_SetCompletion("playdemo", CL_Demo_Arg_f);
|
|
Cmd_AddCommand("timedemo", CL_TimeDemo_f);
|
|
Cmd_SetCompletion("timedemo", CL_Demo_Arg_f);
|
|
Cmd_AddCommand("mcache", Mod_Print);
|
|
|
|
Cmd_AddCommand("name", CL_Name_f);
|
|
Cmd_AddCommand("color", CL_Color_f);
|
|
Cmd_AddCommand("status", NULL);
|
|
Cmd_AddCommand("ping", NULL);
|
|
Cmd_AddCommand("say", NULL);
|
|
Cmd_AddCommand("say_team", NULL);
|
|
Cmd_AddCommand("tell", NULL);
|
|
|
|
Cmd_AddCommand("pause", NULL);
|
|
Cmd_AddCommand("kill", NULL);
|
|
Cmd_AddCommand("kick", NULL);
|
|
|
|
Cmd_AddCommand("god", NULL);
|
|
Cmd_AddCommand("fly", NULL);
|
|
Cmd_AddCommand("noclip", NULL);
|
|
Cmd_AddCommand("notarget", NULL);
|
|
Cmd_AddCommand("give", NULL);
|
|
}
|