mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2024-11-27 02:00:41 +00:00
5a77d3e836
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
224 lines
7.6 KiB
Plaintext
224 lines
7.6 KiB
Plaintext
-----------
|
|
Tyr-Quake
|
|
-----------
|
|
|
|
Date: 2009-07-05
|
|
Version: 0.61
|
|
Author: Kevin Shanahan (aka. Tyrann)
|
|
Webpage: http://disenchant.net
|
|
email: tyrann@disenchant.net
|
|
|
|
Why?
|
|
----
|
|
This is meant to be a fairly conservative branch of the Quake source
|
|
code. It's intended to support Quake and Quakeworld in both software and GL
|
|
versions, as well as the Quakeworld Server; all on both MS Windows and Linux
|
|
(BSD supported as best I can manage with some help from some other users). I
|
|
don't intend on changing the look or feel of the game by adding lots of
|
|
rendering enhancements, etc, but rather just fixing little bugs that I've come
|
|
across over the years. I'll be adding small enhancements and may even rewrite
|
|
substantial portions of the code, but I don't want to change the fundamental
|
|
feel of the game.
|
|
|
|
Building:
|
|
---------
|
|
All you should need to do to get a regular build for your system is type
|
|
'make'. This should build all five executable targets and place them in a ./bin
|
|
subdirectory. Windows builds can be done using MinGW and Msys on a Windows host,
|
|
or by cross compiling with a suitable MinGW cross compiler. As long as your
|
|
cross compiler is in your path somewhere, "make TARGET_OS=WIN32" should be all
|
|
you need.
|
|
|
|
If you're in a hurry and only want to build one target, you can type
|
|
'make bin/<target>' - where <target> is the name of the executable you want to
|
|
build.
|
|
|
|
To build a debug version or one without the intel assembly, there are options
|
|
you can select by setting Makefile variables:
|
|
e.g. make DEBUG=Y prepare tyr-glquake
|
|
or make USE_X86_ASM=N prepare tyr-qwcl
|
|
|
|
Version History:
|
|
|
|
v0.61
|
|
=====
|
|
- Fix QWSV command line parsing
|
|
- Attempt to detect when X86 assembler files should be used
|
|
|
|
v0.60
|
|
=====
|
|
- Fix video buffer overrun when rendering endtitle in low-res vid mode
|
|
- Reduce the load timeout when a changelevel fails
|
|
|
|
v0.59
|
|
=====
|
|
- Various improvements to the windows video code
|
|
- Start in windowed mode to avoid extra mode changes on the monitor
|
|
- Fix logic for mouse grab and release when console or menu is active
|
|
- Fix handling of sound files with incorrect headers (fixes SoE crash)
|
|
- Increase software renderer's MAX_MOD_KNOWN (fixes Contract Revoked crash)
|
|
- Various other minor cleanups and code improvements
|
|
|
|
v0.58
|
|
=====
|
|
- Various net fixes and cleanups from O.Sezer
|
|
- Fixed mouse wheel support with MS "Direct Input" and made direct input the
|
|
default (disable with -nodinput).
|
|
- Added some cross compiling support to the main makefile (MinGW32 target)
|
|
- Remove the MAX_PRSTR limit (was set too low anyway)
|
|
|
|
v0.57
|
|
=====
|
|
- Various 64 bit correctness fixes. All executables now work at least on 64 bit
|
|
Linux, as long as you build with USE_X86_ASM=N.
|
|
- Removed a few pieces of dead/legacy code. No more "-record" and "-playback"
|
|
options (net_vcr) and no more IPX or Serial/Modem networking either.
|
|
- Fixed a fairly rare memory corruption issue due to poor handling of BSPs
|
|
having more than one sky texture in glquake.
|
|
- Various other minor fixes and code cleanups.
|
|
|
|
v0.56
|
|
=====
|
|
- Added "-developer" command line argument (equivalent to "developer 1" at the
|
|
console, but activates very early during startup)
|
|
- "-w" is equivalent to "-window" on the command line
|
|
- Fixed potential crash on startup when hostname is not set
|
|
- Various fixes for big-endian builds
|
|
- Now works on Linux/PPC!
|
|
|
|
v0.55
|
|
=====
|
|
- Fix a crash provoked by the qd100qlite2 mod
|
|
- Refactor the cdaudio system, adding a BSD driver
|
|
- Allow user to add custom data/config files in $HOME/.tyrquake
|
|
- Add console stretch effect ("gl_constretch 1" to enable)
|
|
- Makefile cleanups to aid customisations for packagers
|
|
|
|
v0.54
|
|
=====
|
|
- Remove some no longer required rendering code paths (gl_texsort 0,
|
|
_gl_sky_mtex 0, _gl_lightmap_sort 1)
|
|
- Use API generated OpenGL texture handles, instead of our own. This is my
|
|
first baby step before looking at some decent texture management.
|
|
- Share a few more files between NQ/QW
|
|
- Improved build dependencies to handle moved files
|
|
|
|
v0.53
|
|
=====
|
|
- Add command argument completion for changelevel
|
|
- Re-organised the build system, proper auto dependency generation
|
|
- Fixed sound issue when compiling with GCC 4.1 (compiler bug)
|
|
- Fix QW option menu, "use mouse" option now usable.
|
|
- Fix "particle's look like triangles" GL renderer bug
|
|
|
|
v0.52
|
|
=====
|
|
- move cmd.[ch] into common directories
|
|
- increase clipnode limit to 65520 (was 32767)
|
|
|
|
v0.51
|
|
=====
|
|
- Work around problems with MinGW upgrade
|
|
- Merge sv_move, r_alias and r_sprite into common
|
|
- STree api additions and cleanups
|
|
- Replace old completion framework completely with strees
|
|
- Other minor fixes and source formatting changes
|
|
|
|
v0.50
|
|
=====
|
|
- Added command argument completion infrastructure
|
|
- Added argument completion for map, playdemo and timedemo commands
|
|
|
|
v0.49
|
|
=====
|
|
- Better fix for glXGetProcAddress ABI issues on Linux
|
|
- Add "maplist" command - lists maps in the current path(s)
|
|
- Enable command completion after ';' on a line
|
|
- Fix problem with really long GL extension strings (e.g. NVidia/Linux)
|
|
|
|
v0.48
|
|
=====
|
|
- Save mlook state to config.cfg
|
|
- Make mousewheel work in Linux
|
|
- Make CD volume control work in Linux
|
|
- Make gamma controls work in Linux/Windows GLQuake
|
|
- Thanks to Stephen A for supplying the patches used as a basis for the above
|
|
(and Ozkan for some of the original work)
|
|
|
|
v0.47
|
|
=====
|
|
- Add fullscreen modes to software quake in Linux
|
|
- Added r_drawflat to glquake, glqwcl
|
|
- Fixed r_waterwarp in glquake (though it still looks crap)
|
|
- Multitexture improvements (sky, also usable with gl_texsort 1)
|
|
- Add rendering of collision hulls (via cvar _gl_drawhull for now)
|
|
|
|
v0.46
|
|
=====
|
|
- Fixed default vidmodes in windows, software NQ/QW (broken in v0.0.39 I think)
|
|
- Fixed sound channel selection broken in v0.45
|
|
- Fixed scaling of non-default sized console backgrounds
|
|
|
|
v0.45
|
|
=====
|
|
- Changed to a simpler version numbering system (fits the console better too!)
|
|
- Makefile tweaks; can optionally build with no intel asm files now.
|
|
- Started moving around bits of the net code. No behaviour changes intended.
|
|
- Con_Printf only triggers screen updates with "\n" now.
|
|
- Various other aimless code cleanups (comments, preprocessor bits)
|
|
|
|
v0.0.44
|
|
=======
|
|
- Fix the previous SV_TouchLinks fix (oops!)
|
|
- Make AllocBlock more efficient for huge maps
|
|
|
|
v0.0.43
|
|
=======
|
|
- Fixed a rare crash in SV_TouchLinks
|
|
|
|
v0.0.42
|
|
=======
|
|
- Increased max verticies/triangles on mdls
|
|
|
|
v0.0.41
|
|
=======
|
|
- fixed marksurfaces overflow in bsp loading code (fixes visual corruption on
|
|
some very large maps)
|
|
|
|
v0.0.40
|
|
=======
|
|
- added the high-res modes to the QW software renderer as well
|
|
- fixed a rendering bug when cl_bobcycle was set to zero
|
|
|
|
v0.0.39
|
|
=======
|
|
- Hacked in support for higher res windowed modes in software renderer. Only in
|
|
NQ for now, add to QW later.
|
|
- gl_model.c now a shared file
|
|
- Random cleanups
|
|
|
|
v0.0.38
|
|
=======
|
|
- Fixed a corruption/crash bug in model.c/gl_model.c bsp loading code.
|
|
|
|
v0.0.37
|
|
=======
|
|
- Cleaned up the tab-completion code a bit
|
|
|
|
v0.0.36 (and earlier)
|
|
=======
|
|
- Re-indent code to my liking
|
|
- Make changes to compile using gcc/mingw/msys
|
|
- Fix hundreds of warnings spit out by the compiler
|
|
- Lots of work on eliminating duplication of code (much more to do too!)
|
|
- Tried to reduce the enormous number of exported variables/functions.
|
|
- Fixed some of the input handling under Linux...
|
|
- Fixed initialisation order of OSS sound driver
|
|
- Hacked a max texture size detection fix in (should be using proxy textures?)
|
|
- Replaced SGIS multitexturing with ARB multitexture
|
|
- Added cvars "r_lockpvs" and "r_lockfrustum"
|
|
- Enhanced the console tab completion
|
|
- Bumped the edict limit up to 2048; various other limits bumped also...
|
|
- lots of other trivial things I've probably completely forgotten in the many
|
|
months I've been picking over the code trying to learn more about it
|