mirror of
https://github.com/libretro/libretro-tyrquake.git
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c5068bf779
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
98 lines
2.9 KiB
C
98 lines
2.9 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef WORLD_H
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#define WORLD_H
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#include "mathlib.h"
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#include "progs.h"
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#include "qtypes.h"
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typedef enum {
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MOVE_NORMAL = 0,
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MOVE_NOMONSTERS = 1,
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MOVE_MISSILE = 2,
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} movetype_t;
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void SV_ClearWorld(void);
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// called after the world model has been loaded, before linking any entities
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void SV_UnlinkEdict(edict_t *ent);
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// call before removing an entity, and before trying to move one,
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// so it doesn't clip against itself
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// flags ent->v.modified
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void SV_LinkEdict(edict_t *ent, qboolean touch_triggers);
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// Needs to be called any time an entity changes origin, mins, maxs, or solid
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// flags ent->v.modified
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// sets ent->v.absmin and ent->v.absmax
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// if touchtriggers, calls prog functions for the intersected triggers
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int SV_PointContents(const vec3_t point);
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// returns the CONTENTS_* value from the world at the given point.
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// does not check any entities at all
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edict_t *SV_TestEntityPosition(const edict_t *ent);
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/*
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* SV_Move
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* - mins and maxs are reletive
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* - if the entire move stays in a solid volume, trace.allsolid will be set
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* - if the starting point is in a solid, it will be allowed to move out
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* to an open area
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* - MOVE_NOMONSTERS is used for line of sight or edge testing, where monsters
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* shouldn't be considered solid objects
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* - passedict is explicitly excluded from clipping checks (normally NULL)
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*/
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const edict_t *SV_TraceMove(const vec3_t start,
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const vec3_t mins, const vec3_t maxs,
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const vec3_t end,
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const movetype_t type, const edict_t *passedict,
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trace_t *trace);
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static inline const edict_t *
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SV_TraceMoveEntity(const edict_t *entity, const vec3_t start, const vec3_t end,
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movetype_t type, trace_t *trace)
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{
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return SV_TraceMove(start, entity->v.mins, entity->v.maxs, end, type,
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entity, trace);
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}
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static inline const edict_t *
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SV_TraceLine(const vec3_t start, const vec3_t end, movetype_t type,
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const edict_t *passedict, trace_t *trace)
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{
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return SV_TraceMove(start, vec3_origin, vec3_origin, end, type, passedict,
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trace);
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}
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#if defined(QW_HACK) && defined(SERVERONLY)
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#include "pmove.h"
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void SV_AddLinksToPhysents(const edict_t *player, const vec3_t mins,
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const vec3_t maxs, physent_stack_t *pestack);
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#endif
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#endif /* WORLD_H */
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