mirror of
https://github.com/libretro/libretro-tyrquake.git
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5a77d3e836
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
224 lines
7.6 KiB
Plaintext
224 lines
7.6 KiB
Plaintext
-----------
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Tyr-Quake
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-----------
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Date: 2009-07-05
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Version: 0.61
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Author: Kevin Shanahan (aka. Tyrann)
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Webpage: http://disenchant.net
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email: tyrann@disenchant.net
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Why?
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----
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This is meant to be a fairly conservative branch of the Quake source
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code. It's intended to support Quake and Quakeworld in both software and GL
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versions, as well as the Quakeworld Server; all on both MS Windows and Linux
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(BSD supported as best I can manage with some help from some other users). I
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don't intend on changing the look or feel of the game by adding lots of
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rendering enhancements, etc, but rather just fixing little bugs that I've come
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across over the years. I'll be adding small enhancements and may even rewrite
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substantial portions of the code, but I don't want to change the fundamental
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feel of the game.
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Building:
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---------
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All you should need to do to get a regular build for your system is type
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'make'. This should build all five executable targets and place them in a ./bin
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subdirectory. Windows builds can be done using MinGW and Msys on a Windows host,
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or by cross compiling with a suitable MinGW cross compiler. As long as your
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cross compiler is in your path somewhere, "make TARGET_OS=WIN32" should be all
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you need.
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If you're in a hurry and only want to build one target, you can type
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'make bin/<target>' - where <target> is the name of the executable you want to
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build.
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To build a debug version or one without the intel assembly, there are options
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you can select by setting Makefile variables:
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e.g. make DEBUG=Y prepare tyr-glquake
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or make USE_X86_ASM=N prepare tyr-qwcl
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Version History:
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v0.61
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=====
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- Fix QWSV command line parsing
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- Attempt to detect when X86 assembler files should be used
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v0.60
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=====
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- Fix video buffer overrun when rendering endtitle in low-res vid mode
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- Reduce the load timeout when a changelevel fails
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v0.59
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=====
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- Various improvements to the windows video code
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- Start in windowed mode to avoid extra mode changes on the monitor
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- Fix logic for mouse grab and release when console or menu is active
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- Fix handling of sound files with incorrect headers (fixes SoE crash)
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- Increase software renderer's MAX_MOD_KNOWN (fixes Contract Revoked crash)
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- Various other minor cleanups and code improvements
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v0.58
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=====
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- Various net fixes and cleanups from O.Sezer
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- Fixed mouse wheel support with MS "Direct Input" and made direct input the
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default (disable with -nodinput).
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- Added some cross compiling support to the main makefile (MinGW32 target)
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- Remove the MAX_PRSTR limit (was set too low anyway)
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v0.57
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=====
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- Various 64 bit correctness fixes. All executables now work at least on 64 bit
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Linux, as long as you build with USE_X86_ASM=N.
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- Removed a few pieces of dead/legacy code. No more "-record" and "-playback"
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options (net_vcr) and no more IPX or Serial/Modem networking either.
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- Fixed a fairly rare memory corruption issue due to poor handling of BSPs
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having more than one sky texture in glquake.
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- Various other minor fixes and code cleanups.
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v0.56
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=====
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- Added "-developer" command line argument (equivalent to "developer 1" at the
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console, but activates very early during startup)
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- "-w" is equivalent to "-window" on the command line
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- Fixed potential crash on startup when hostname is not set
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- Various fixes for big-endian builds
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- Now works on Linux/PPC!
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v0.55
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=====
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- Fix a crash provoked by the qd100qlite2 mod
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- Refactor the cdaudio system, adding a BSD driver
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- Allow user to add custom data/config files in $HOME/.tyrquake
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- Add console stretch effect ("gl_constretch 1" to enable)
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- Makefile cleanups to aid customisations for packagers
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v0.54
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=====
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- Remove some no longer required rendering code paths (gl_texsort 0,
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_gl_sky_mtex 0, _gl_lightmap_sort 1)
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- Use API generated OpenGL texture handles, instead of our own. This is my
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first baby step before looking at some decent texture management.
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- Share a few more files between NQ/QW
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- Improved build dependencies to handle moved files
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v0.53
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=====
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- Add command argument completion for changelevel
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- Re-organised the build system, proper auto dependency generation
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- Fixed sound issue when compiling with GCC 4.1 (compiler bug)
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- Fix QW option menu, "use mouse" option now usable.
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- Fix "particle's look like triangles" GL renderer bug
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v0.52
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=====
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- move cmd.[ch] into common directories
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- increase clipnode limit to 65520 (was 32767)
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v0.51
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=====
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- Work around problems with MinGW upgrade
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- Merge sv_move, r_alias and r_sprite into common
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- STree api additions and cleanups
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- Replace old completion framework completely with strees
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- Other minor fixes and source formatting changes
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v0.50
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=====
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- Added command argument completion infrastructure
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- Added argument completion for map, playdemo and timedemo commands
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v0.49
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=====
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- Better fix for glXGetProcAddress ABI issues on Linux
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- Add "maplist" command - lists maps in the current path(s)
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- Enable command completion after ';' on a line
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- Fix problem with really long GL extension strings (e.g. NVidia/Linux)
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v0.48
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=====
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- Save mlook state to config.cfg
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- Make mousewheel work in Linux
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- Make CD volume control work in Linux
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- Make gamma controls work in Linux/Windows GLQuake
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- Thanks to Stephen A for supplying the patches used as a basis for the above
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(and Ozkan for some of the original work)
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v0.47
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=====
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- Add fullscreen modes to software quake in Linux
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- Added r_drawflat to glquake, glqwcl
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- Fixed r_waterwarp in glquake (though it still looks crap)
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- Multitexture improvements (sky, also usable with gl_texsort 1)
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- Add rendering of collision hulls (via cvar _gl_drawhull for now)
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v0.46
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=====
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- Fixed default vidmodes in windows, software NQ/QW (broken in v0.0.39 I think)
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- Fixed sound channel selection broken in v0.45
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- Fixed scaling of non-default sized console backgrounds
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v0.45
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=====
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- Changed to a simpler version numbering system (fits the console better too!)
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- Makefile tweaks; can optionally build with no intel asm files now.
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- Started moving around bits of the net code. No behaviour changes intended.
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- Con_Printf only triggers screen updates with "\n" now.
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- Various other aimless code cleanups (comments, preprocessor bits)
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v0.0.44
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=======
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- Fix the previous SV_TouchLinks fix (oops!)
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- Make AllocBlock more efficient for huge maps
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v0.0.43
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=======
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- Fixed a rare crash in SV_TouchLinks
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v0.0.42
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=======
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- Increased max verticies/triangles on mdls
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v0.0.41
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=======
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- fixed marksurfaces overflow in bsp loading code (fixes visual corruption on
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some very large maps)
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v0.0.40
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=======
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- added the high-res modes to the QW software renderer as well
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- fixed a rendering bug when cl_bobcycle was set to zero
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v0.0.39
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=======
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- Hacked in support for higher res windowed modes in software renderer. Only in
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NQ for now, add to QW later.
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- gl_model.c now a shared file
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- Random cleanups
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v0.0.38
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=======
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- Fixed a corruption/crash bug in model.c/gl_model.c bsp loading code.
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v0.0.37
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=======
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- Cleaned up the tab-completion code a bit
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v0.0.36 (and earlier)
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=======
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- Re-indent code to my liking
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- Make changes to compile using gcc/mingw/msys
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- Fix hundreds of warnings spit out by the compiler
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- Lots of work on eliminating duplication of code (much more to do too!)
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- Tried to reduce the enormous number of exported variables/functions.
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- Fixed some of the input handling under Linux...
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- Fixed initialisation order of OSS sound driver
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- Hacked a max texture size detection fix in (should be using proxy textures?)
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- Replaced SGIS multitexturing with ARB multitexture
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- Added cvars "r_lockpvs" and "r_lockfrustum"
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- Enhanced the console tab completion
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- Bumped the edict limit up to 2048; various other limits bumped also...
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- lots of other trivial things I've probably completely forgotten in the many
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months I've been picking over the code trying to learn more about it
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