mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2024-12-05 15:06:27 +00:00
f1ac2404a2
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
330 lines
8.1 KiB
C
330 lines
8.1 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef GLQUAKE_H
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#define GLQUAKE_H
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#ifdef _WIN32
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#include <GL/glext.h>
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#endif
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#include "client.h"
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#include "gl_model.h"
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#include "protocol.h"
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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void GL_BeginRendering(int *x, int *y, int *width, int *height);
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void GL_EndRendering(void);
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extern unsigned char d_15to8table[65536];
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#ifdef _WIN32
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// Function prototypes for the Texture Object Extension routines
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typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR) (GLsizei, const GLuint *,
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const GLboolean *);
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typedef void (APIENTRY *BINDTEXFUNCPTR) (GLenum, GLuint);
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typedef void (APIENTRY *DELTEXFUNCPTR) (GLsizei, const GLuint *);
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typedef void (APIENTRY *GENTEXFUNCPTR) (GLsizei, GLuint *);
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typedef GLboolean (APIENTRY *ISTEXFUNCPTR) (GLuint);
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typedef void (APIENTRY *PRIORTEXFUNCPTR) (GLsizei, const GLuint *,
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const GLclampf *);
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typedef void (APIENTRY *TEXSUBIMAGEPTR) (int, int, int, int, int, int, int,
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int, void *);
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extern BINDTEXFUNCPTR bindTexFunc;
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extern DELTEXFUNCPTR delTexFunc;
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extern TEXSUBIMAGEPTR TexSubImage2DFunc;
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// ARB Multitexture
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#ifndef GL_VERSION_1_2
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# define GL_TEXTURE0_ARB 0x84C0
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# define GL_TEXTURE1_ARB 0x84C1
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#endif
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#endif /* _WIN32 */
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#ifndef GL_VERSION_1_3
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#define GL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS_ARB
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#endif
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extern int texture_mode;
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extern float gldepthmin, gldepthmax;
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void GL_Upload32(const unsigned *data, int width, int height,
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qboolean mipmap, qboolean alpha);
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void GL_Upload8(const byte *data, int width, int height,
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qboolean mipmap, qboolean alpha);
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void GL_Upload8_EXT(const byte *data, int width, int height, qboolean mipmap);
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int GL_LoadTexture(const char *identifier, int width, int height,
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const byte *data, qboolean mipmap, qboolean alpha);
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int GL_FindTexture(const char *identifier);
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void GL_SelectTexture(GLenum);
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extern int glx, gly, glwidth, glheight;
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// r_local.h -- private refresh defs
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#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
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// normalizing factor so player model works
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// out to about 1 pixel per triangle
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#define MAX_LBM_HEIGHT 480
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#define SKYSHIFT 7
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#define SKYSIZE (1 << SKYSHIFT)
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#define SKYMASK (SKYSIZE - 1)
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#define BACKFACE_EPSILON 0.01
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void R_TimeRefresh_f(void);
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void R_ReadPointFile_f(void);
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typedef struct surfcache_s {
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struct surfcache_s *next;
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struct surfcache_s **owner; // NULL is an empty chunk of memory
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int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
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int dlight;
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int size; // including header
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unsigned width;
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unsigned height; // DEBUG only needed for debug
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float mipscale;
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struct texture_s *texture; // checked for animating textures
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byte data[4]; // width*height elements
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} surfcache_t;
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typedef struct {
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pixel_t *surfdat; // destination for generated surface
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int rowbytes; // destination logical width in bytes
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msurface_t *surf; // description for surface to generate
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fixed8_t lightadj[MAXLIGHTMAPS];
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// adjust for lightmap levels for dynamic lighting
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texture_t *texture; // corrected for animating textures
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int surfmip; // mipmapped ratio of surface texels / world pixels
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int surfwidth; // in mipmapped texels
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int surfheight; // in mipmapped texels
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} drawsurf_t;
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typedef enum {
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pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2,
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pt_blob, pt_blob2
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} ptype_t;
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// !!! if this is changed, it must be changed in d_ifacea.h too !!!
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typedef struct particle_s {
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// driver-usable fields
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vec3_t org;
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float color;
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// drivers never touch the following fields
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struct particle_s *next;
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vec3_t vel;
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float ramp;
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float die;
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ptype_t type;
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} particle_t;
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//====================================================
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extern entity_t r_worldentity;
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extern qboolean r_cache_thrash; // compatability
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extern vec3_t modelorg, r_entorigin;
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extern int r_visframecount; // ??? what difs?
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extern int r_framecount;
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extern int c_brush_polys;
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extern int c_lightmaps_uploaded;
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//
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// view origin
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//
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extern vec3_t vup;
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extern vec3_t vpn;
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extern vec3_t vright;
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extern vec3_t r_origin;
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//
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// screen size info
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//
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extern refdef_t r_refdef;
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extern mleaf_t *r_viewleaf, *r_oldviewleaf;
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extern texture_t *r_notexture_mip;
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extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
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extern qboolean envmap;
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extern GLuint currenttexture;
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extern GLuint particletexture;
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extern GLuint playertextures[MAX_CLIENTS];
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extern cvar_t r_norefresh;
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extern cvar_t r_drawentities;
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extern cvar_t r_drawworld;
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extern cvar_t r_drawviewmodel;
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extern cvar_t r_speeds;
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extern cvar_t r_waterwarp;
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extern cvar_t r_fullbright;
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extern cvar_t r_lightmap;
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extern cvar_t r_shadows;
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extern cvar_t r_mirroralpha;
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extern cvar_t r_wateralpha;
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extern cvar_t r_dynamic;
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extern cvar_t r_novis;
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extern cvar_t gl_clear;
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extern cvar_t gl_cull;
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extern cvar_t gl_poly;
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extern cvar_t gl_texsort;
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extern cvar_t gl_smoothmodels;
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extern cvar_t gl_affinemodels;
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extern cvar_t gl_polyblend;
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extern cvar_t gl_keeptjunctions;
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extern cvar_t gl_reporttjunctions;
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extern cvar_t gl_flashblend;
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extern cvar_t gl_nocolors;
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extern cvar_t gl_finish;
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extern cvar_t gl_subdivide_size;
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extern cvar_t _gl_allowgammafallback;
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extern cvar_t _gl_drawhull;
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#ifdef NQ_HACK
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extern cvar_t gl_doubleeyes;
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#endif
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#ifdef QW_HACK
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extern GLuint netgraphtexture; // netgraph texture
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extern cvar_t r_netgraph;
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void R_NetGraph(void);
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#endif
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extern int gl_lightmap_format;
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extern int gl_solid_format;
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extern int gl_alpha_format;
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extern cvar_t gl_max_size;
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extern cvar_t gl_playermip;
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extern int mirrortexturenum; // quake texturenum, not gltexturenum
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extern qboolean mirror;
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extern mplane_t *mirror_plane;
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extern float r_world_matrix[16];
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extern const char *gl_renderer;
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void R_TranslatePlayerSkin(int playernum);
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void GL_Bind(int texnum);
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// ARB multitexture function pointers...
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// FIXME - Find out what the APIENTRY stuff is (WIN32 obviously)
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typedef void (APIENTRY *lpMultiTexFUNC) (GLenum, GLfloat, GLfloat);
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typedef void (APIENTRY *lpActiveTextureFUNC) (GLenum);
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extern lpMultiTexFUNC qglMultiTexCoord2fARB;
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extern lpActiveTextureFUNC qglActiveTextureARB;
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extern qboolean gl_mtexable;
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void GL_DisableMultitexture(void);
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void GL_EnableMultitexture(void);
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//
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// gl_warp.c
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//
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void GL_SubdivideSurface(model_t *m, msurface_t *fa);
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void EmitBothSkyLayers(msurface_t *fa);
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void EmitWaterPolys(msurface_t *fa);
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void EmitSkyPolys(msurface_t *fa);
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void R_DrawSkyChain(msurface_t *s);
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//
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// gl_draw.c
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//
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void GL_Set2D(void);
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//
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// gl_rmain.c
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//
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qboolean R_CullBox(vec3_t mins, vec3_t maxs);
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void R_RotateForEntity(entity_t *e);
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//
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// gl_rlight.c
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//
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void R_MarkLights(dlight_t *light, int bit, mnode_t *node);
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void R_AnimateLight(void);
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void R_RenderDlights(void);
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int R_LightPoint(vec3_t p);
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//
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// gl_refrag.c
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//
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void R_StoreEfrags(efrag_t **ppefrag);
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//
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// gl_mesh.c
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//
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void GL_MakeAliasModelDisplayLists(model_t *m, aliashdr_t *hdr,
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mtriangle_t *tris, stvert_t *stverts,
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const trivertx_t **poseverts);
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//
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// gl_rmisc.c
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//
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void R_InitBubble(void);
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//
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// gl_rsurf.c
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//
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void R_DrawBrushModel(entity_t *e);
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void R_DrawWorld(void);
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void R_DrawWorldHull(void); /* Quick hack for now... */
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void R_DrawWaterSurfaces(void);
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void R_RenderBrushPoly(entity_t *e, msurface_t *fa);
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void GL_BuildLightmaps(void);
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//
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// Used only for r_shadows 1 (remove?)
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//
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extern vec3_t lightspot;
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//
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// gl_rmain.c, external only because it's registered elsewhere... broken?
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//
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extern cvar_t gl_ztrick;
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//
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// r_part.c
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//
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extern float r_avertexnormals[][3];
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#endif /* GLQUAKE_H */
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