libretro-tyrquake/include/glquake.h
Kevin Shanahan f1ac2404a2 model: constify Mod_LoadAliasFrame input argument
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2012-10-29 11:10:21 +10:30

330 lines
8.1 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef GLQUAKE_H
#define GLQUAKE_H
#ifdef _WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
#ifdef _WIN32
#include <GL/glext.h>
#endif
#include "client.h"
#include "gl_model.h"
#include "protocol.h"
#ifndef APIENTRY
#define APIENTRY
#endif
void GL_BeginRendering(int *x, int *y, int *width, int *height);
void GL_EndRendering(void);
extern unsigned char d_15to8table[65536];
#ifdef _WIN32
// Function prototypes for the Texture Object Extension routines
typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR) (GLsizei, const GLuint *,
const GLboolean *);
typedef void (APIENTRY *BINDTEXFUNCPTR) (GLenum, GLuint);
typedef void (APIENTRY *DELTEXFUNCPTR) (GLsizei, const GLuint *);
typedef void (APIENTRY *GENTEXFUNCPTR) (GLsizei, GLuint *);
typedef GLboolean (APIENTRY *ISTEXFUNCPTR) (GLuint);
typedef void (APIENTRY *PRIORTEXFUNCPTR) (GLsizei, const GLuint *,
const GLclampf *);
typedef void (APIENTRY *TEXSUBIMAGEPTR) (int, int, int, int, int, int, int,
int, void *);
extern BINDTEXFUNCPTR bindTexFunc;
extern DELTEXFUNCPTR delTexFunc;
extern TEXSUBIMAGEPTR TexSubImage2DFunc;
// ARB Multitexture
#ifndef GL_VERSION_1_2
# define GL_TEXTURE0_ARB 0x84C0
# define GL_TEXTURE1_ARB 0x84C1
#endif
#endif /* _WIN32 */
#ifndef GL_VERSION_1_3
#define GL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS_ARB
#endif
extern int texture_mode;
extern float gldepthmin, gldepthmax;
void GL_Upload32(const unsigned *data, int width, int height,
qboolean mipmap, qboolean alpha);
void GL_Upload8(const byte *data, int width, int height,
qboolean mipmap, qboolean alpha);
void GL_Upload8_EXT(const byte *data, int width, int height, qboolean mipmap);
int GL_LoadTexture(const char *identifier, int width, int height,
const byte *data, qboolean mipmap, qboolean alpha);
int GL_FindTexture(const char *identifier);
void GL_SelectTexture(GLenum);
extern int glx, gly, glwidth, glheight;
// r_local.h -- private refresh defs
#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
// normalizing factor so player model works
// out to about 1 pixel per triangle
#define MAX_LBM_HEIGHT 480
#define SKYSHIFT 7
#define SKYSIZE (1 << SKYSHIFT)
#define SKYMASK (SKYSIZE - 1)
#define BACKFACE_EPSILON 0.01
void R_TimeRefresh_f(void);
void R_ReadPointFile_f(void);
typedef struct surfcache_s {
struct surfcache_s *next;
struct surfcache_s **owner; // NULL is an empty chunk of memory
int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
int dlight;
int size; // including header
unsigned width;
unsigned height; // DEBUG only needed for debug
float mipscale;
struct texture_s *texture; // checked for animating textures
byte data[4]; // width*height elements
} surfcache_t;
typedef struct {
pixel_t *surfdat; // destination for generated surface
int rowbytes; // destination logical width in bytes
msurface_t *surf; // description for surface to generate
fixed8_t lightadj[MAXLIGHTMAPS];
// adjust for lightmap levels for dynamic lighting
texture_t *texture; // corrected for animating textures
int surfmip; // mipmapped ratio of surface texels / world pixels
int surfwidth; // in mipmapped texels
int surfheight; // in mipmapped texels
} drawsurf_t;
typedef enum {
pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2,
pt_blob, pt_blob2
} ptype_t;
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
typedef struct particle_s {
// driver-usable fields
vec3_t org;
float color;
// drivers never touch the following fields
struct particle_s *next;
vec3_t vel;
float ramp;
float die;
ptype_t type;
} particle_t;
//====================================================
extern entity_t r_worldentity;
extern qboolean r_cache_thrash; // compatability
extern vec3_t modelorg, r_entorigin;
extern int r_visframecount; // ??? what difs?
extern int r_framecount;
extern int c_brush_polys;
extern int c_lightmaps_uploaded;
//
// view origin
//
extern vec3_t vup;
extern vec3_t vpn;
extern vec3_t vright;
extern vec3_t r_origin;
//
// screen size info
//
extern refdef_t r_refdef;
extern mleaf_t *r_viewleaf, *r_oldviewleaf;
extern texture_t *r_notexture_mip;
extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
extern qboolean envmap;
extern GLuint currenttexture;
extern GLuint particletexture;
extern GLuint playertextures[MAX_CLIENTS];
extern cvar_t r_norefresh;
extern cvar_t r_drawentities;
extern cvar_t r_drawworld;
extern cvar_t r_drawviewmodel;
extern cvar_t r_speeds;
extern cvar_t r_waterwarp;
extern cvar_t r_fullbright;
extern cvar_t r_lightmap;
extern cvar_t r_shadows;
extern cvar_t r_mirroralpha;
extern cvar_t r_wateralpha;
extern cvar_t r_dynamic;
extern cvar_t r_novis;
extern cvar_t gl_clear;
extern cvar_t gl_cull;
extern cvar_t gl_poly;
extern cvar_t gl_texsort;
extern cvar_t gl_smoothmodels;
extern cvar_t gl_affinemodels;
extern cvar_t gl_polyblend;
extern cvar_t gl_keeptjunctions;
extern cvar_t gl_reporttjunctions;
extern cvar_t gl_flashblend;
extern cvar_t gl_nocolors;
extern cvar_t gl_finish;
extern cvar_t gl_subdivide_size;
extern cvar_t _gl_allowgammafallback;
extern cvar_t _gl_drawhull;
#ifdef NQ_HACK
extern cvar_t gl_doubleeyes;
#endif
#ifdef QW_HACK
extern GLuint netgraphtexture; // netgraph texture
extern cvar_t r_netgraph;
void R_NetGraph(void);
#endif
extern int gl_lightmap_format;
extern int gl_solid_format;
extern int gl_alpha_format;
extern cvar_t gl_max_size;
extern cvar_t gl_playermip;
extern int mirrortexturenum; // quake texturenum, not gltexturenum
extern qboolean mirror;
extern mplane_t *mirror_plane;
extern float r_world_matrix[16];
extern const char *gl_renderer;
void R_TranslatePlayerSkin(int playernum);
void GL_Bind(int texnum);
// ARB multitexture function pointers...
// FIXME - Find out what the APIENTRY stuff is (WIN32 obviously)
typedef void (APIENTRY *lpMultiTexFUNC) (GLenum, GLfloat, GLfloat);
typedef void (APIENTRY *lpActiveTextureFUNC) (GLenum);
extern lpMultiTexFUNC qglMultiTexCoord2fARB;
extern lpActiveTextureFUNC qglActiveTextureARB;
extern qboolean gl_mtexable;
void GL_DisableMultitexture(void);
void GL_EnableMultitexture(void);
//
// gl_warp.c
//
void GL_SubdivideSurface(model_t *m, msurface_t *fa);
void EmitBothSkyLayers(msurface_t *fa);
void EmitWaterPolys(msurface_t *fa);
void EmitSkyPolys(msurface_t *fa);
void R_DrawSkyChain(msurface_t *s);
//
// gl_draw.c
//
void GL_Set2D(void);
//
// gl_rmain.c
//
qboolean R_CullBox(vec3_t mins, vec3_t maxs);
void R_RotateForEntity(entity_t *e);
//
// gl_rlight.c
//
void R_MarkLights(dlight_t *light, int bit, mnode_t *node);
void R_AnimateLight(void);
void R_RenderDlights(void);
int R_LightPoint(vec3_t p);
//
// gl_refrag.c
//
void R_StoreEfrags(efrag_t **ppefrag);
//
// gl_mesh.c
//
void GL_MakeAliasModelDisplayLists(model_t *m, aliashdr_t *hdr,
mtriangle_t *tris, stvert_t *stverts,
const trivertx_t **poseverts);
//
// gl_rmisc.c
//
void R_InitBubble(void);
//
// gl_rsurf.c
//
void R_DrawBrushModel(entity_t *e);
void R_DrawWorld(void);
void R_DrawWorldHull(void); /* Quick hack for now... */
void R_DrawWaterSurfaces(void);
void R_RenderBrushPoly(entity_t *e, msurface_t *fa);
void GL_BuildLightmaps(void);
//
// Used only for r_shadows 1 (remove?)
//
extern vec3_t lightspot;
//
// gl_rmain.c, external only because it's registered elsewhere... broken?
//
extern cvar_t gl_ztrick;
//
// r_part.c
//
extern float r_avertexnormals[][3];
#endif /* GLQUAKE_H */