mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2024-11-29 03:00:27 +00:00
New rebasing of Libretro Tyrquake
87d896fa44
Remove some silly casts (even if the compiler does complain...) and remove some unwanted whitespace. Signed-off-by: Tyrann <tyrann@disenchant.net> |
||
---|---|---|
common | ||
dxsdk/sdk | ||
include | ||
NQ | ||
QW | ||
scitech | ||
gnu.txt | ||
Makefile | ||
readme-id.txt | ||
readme.txt |
----------- Tyr-Quake ----------- Date: 2005-02-04 Version: 0.47 Author: Kevin Shanahan (aka. Tyrann) Webpage: http://disenchant.net email: tyrann@disenchant.net Why? ---- This is meant to be a very conservative branch of the Quake source code. I intend to support Quake and Quakeworld in both software and GL versions, as well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on adding lots of rendering enhancements, but rather fixing little bugs that I've come across over the years. I'll be adding small enhancements, but I don't want to completely overhaul the engine. Building: --------- The build process is a little ugly, but pretty straight forward. Just open up the Makefile in the tyrquake directory and set the TARGET_APP, TARGET_RENDERER and TARGET_OS variables. Then type "make". It works for me under Linux and Windows (using MinGW with MSYS - http://www.mingw.org). I only have x86 machines to test on, but I'd like to hear if anyone gets it working on something else... Version History: v0.47 ===== - Add fullscreen modes to software quake in Linux - Added r_drawflat to glquake, glqwcl - Fixed r_waterwarp in glquake (though it still looks crap) - Multitexture improvements (sky, also usable with gl_texsort 1) - Add rendering of collision hulls (via cvar _gl_drawhull for now) v0.46 ===== - Fixed default vidmodes in windows, software NQ/QW (broken in v0.0.39 I think) - Fixed sound channel selection broken in v0.45 - Fixed scaling of non-default sized console backgrounds v0.45 ===== - Changed to a simpler version numbering system (fits the console better too!) - Makefile tweaks; can optionally build with no intel asm files now. - Started moving around bits of the net code. No behaviour changes intended. - Con_Printf only triggers screen updates with "\n" now. - Various other aimless code cleanups (comments, preprocessor bits) v0.0.44 ======= - Fix the previous SV_TouchLinks fix (oops!) - Make AllocBlock more efficient for huge maps v0.0.43 ======= - Fixed a rare crash in SV_TouchLinks v0.0.42 ======= - Increased max verticies/triangles on mdls v0.0.41 ======= - fixed marksurfaces overflow in bsp loading code (fixes visual corruption on some very large maps) v0.0.40 ======= - added the high-res modes to the QW software renderer as well - fixed a rendering bug when cl_bobcycle was set to zero v0.0.39 ======= - Hacked in support for higher res windowed modes in software renderer. Only in NQ for now, add to QW later. - gl_model.c now a shared file - Random cleanups v0.0.38 ======= - Fixed a corruption/crash bug in model.c/gl_model.c bsp loading code. v0.0.37 ======= - Cleaned up the tab-completion code a bit v0.0.36 (and earlier) ======= - Re-indent code to my liking - Make changes to compile using gcc/mingw/msys - Fix hundreds of warnings spit out by the compiler - Lots of work on eliminating duplication of code (much more to do too!) - Tried to reduce the enormous number of exported variables/functions. - Fixed some of the input handling under Linux... - Fixed initialisation order of OSS sound driver - Hacked a max texture size detection fix in (should be using proxy textures?) - Replaced SGIS multitexturing with ARB multitexture - Added cvars "r_lockpvs" and "r_lockfrustum" - Enhanced the console tab completion - Bumped the edict limit up to 2048; various other limits bumped also... - lots of other trivial things I've probably completely forgotten in the many months I've been picking over the code trying to learn more about it