libretro-tyrquake/common/r_draw.c
Kevin Shanahan 4b37003a74 render: replace insubmodel global parameter
Use a local check of the current entity model against r_worldentity
model.  Still a bit of a hack, but one less global to worry about.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-17 11:56:38 +09:30

597 lines
14 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_draw.c
#include "quakedef.h"
#include "r_local.h"
#include "d_local.h" // FIXME: shouldn't need to include this
#define MAXLEFTCLIPEDGES 100
// !!! if these are changed, they must be changed in asm_draw.h too !!!
#define FULLY_CLIPPED_CACHED 0x80000000
#define FRAMECOUNT_MASK 0x7FFFFFFF
int c_faceclip; // number of faces clipped
unsigned int cacheoffset;
clipplane_t view_clipplanes[4];
medge_t *r_pedge;
qboolean r_leftclipped, r_rightclipped;
static qboolean makeleftedge, makerightedge;
qboolean r_nearzionly;
int sintable[TURB_TABLE_SIZE];
int intsintable[TURB_TABLE_SIZE];
mvertex_t r_leftenter, r_leftexit;
mvertex_t r_rightenter, r_rightexit;
int r_emitted;
float r_nearzi;
float r_u1, r_v1, r_lzi1;
int r_ceilv1;
qboolean r_lastvertvalid;
#ifndef USE_X86_ASM
/*
================
R_EmitEdge
================
*/
void
R_EmitEdge(mvertex_t *pv0, mvertex_t *pv1)
{
edge_t *edge, *pcheck;
int u_check;
float u, u_step;
vec3_t local, transformed;
float *world;
int v, v2, ceilv0;
float scale, lzi0, u0, v0;
int side;
if (r_lastvertvalid) {
u0 = r_u1;
v0 = r_v1;
lzi0 = r_lzi1;
ceilv0 = r_ceilv1;
} else {
world = &pv0->position[0];
// transform and project
VectorSubtract(world, modelorg, local);
TransformVector(local, transformed);
if (transformed[2] < NEAR_CLIP)
transformed[2] = NEAR_CLIP;
lzi0 = 1.0 / transformed[2];
// FIXME: build x/yscale into transform?
scale = xscale * lzi0;
u0 = (xcenter + scale * transformed[0]);
if (u0 < r_refdef.fvrectx_adj)
u0 = r_refdef.fvrectx_adj;
if (u0 > r_refdef.fvrectright_adj)
u0 = r_refdef.fvrectright_adj;
scale = yscale * lzi0;
v0 = (ycenter - scale * transformed[1]);
if (v0 < r_refdef.fvrecty_adj)
v0 = r_refdef.fvrecty_adj;
if (v0 > r_refdef.fvrectbottom_adj)
v0 = r_refdef.fvrectbottom_adj;
ceilv0 = (int)ceil(v0);
}
world = &pv1->position[0];
// transform and project
VectorSubtract(world, modelorg, local);
TransformVector(local, transformed);
if (transformed[2] < NEAR_CLIP)
transformed[2] = NEAR_CLIP;
r_lzi1 = 1.0 / transformed[2];
scale = xscale * r_lzi1;
r_u1 = (xcenter + scale * transformed[0]);
if (r_u1 < r_refdef.fvrectx_adj)
r_u1 = r_refdef.fvrectx_adj;
if (r_u1 > r_refdef.fvrectright_adj)
r_u1 = r_refdef.fvrectright_adj;
scale = yscale * r_lzi1;
r_v1 = (ycenter - scale * transformed[1]);
if (r_v1 < r_refdef.fvrecty_adj)
r_v1 = r_refdef.fvrecty_adj;
if (r_v1 > r_refdef.fvrectbottom_adj)
r_v1 = r_refdef.fvrectbottom_adj;
if (r_lzi1 > lzi0)
lzi0 = r_lzi1;
if (lzi0 > r_nearzi) // for mipmap finding
r_nearzi = lzi0;
// for right edges, all we want is the effect on 1/z
if (r_nearzionly)
return;
r_emitted = 1;
r_ceilv1 = (int)ceil(r_v1);
// create the edge
if (ceilv0 == r_ceilv1) {
// we cache unclipped horizontal edges as fully clipped
if (cacheoffset != 0x7FFFFFFF) {
cacheoffset = FULLY_CLIPPED_CACHED;
cacheoffset |= (r_framecount & FRAMECOUNT_MASK);
}
return; // horizontal edge
}
side = ceilv0 > r_ceilv1;
edge = edge_p++;
edge->owner = r_pedge;
edge->nearzi = lzi0;
if (side == 0) {
// trailing edge (go from p1 to p2)
v = ceilv0;
v2 = r_ceilv1 - 1;
edge->surfs[0] = surface_p - surfaces;
edge->surfs[1] = 0;
u_step = ((r_u1 - u0) / (r_v1 - v0));
u = u0 + ((float)v - v0) * u_step;
} else {
// leading edge (go from p2 to p1)
v2 = ceilv0 - 1;
v = r_ceilv1;
edge->surfs[0] = 0;
edge->surfs[1] = surface_p - surfaces;
u_step = ((u0 - r_u1) / (v0 - r_v1));
u = r_u1 + ((float)v - r_v1) * u_step;
}
edge->u_step = u_step * 0x100000;
edge->u = u * 0x100000 + 0xFFFFF;
// we need to do this to avoid stepping off the edges if a very nearly
// horizontal edge is less than epsilon above a scan, and numeric error causes
// it to incorrectly extend to the scan, and the extension of the line goes off
// the edge of the screen
// FIXME: is this actually needed?
if (edge->u < r_refdef.vrect_x_adj_shift20)
edge->u = r_refdef.vrect_x_adj_shift20;
if (edge->u > r_refdef.vrectright_adj_shift20)
edge->u = r_refdef.vrectright_adj_shift20;
//
// sort the edge in normally
//
u_check = edge->u;
if (edge->surfs[0])
u_check++; // sort trailers after leaders
if (!newedges[v] || newedges[v]->u >= u_check) {
edge->next = newedges[v];
newedges[v] = edge;
} else {
pcheck = newedges[v];
while (pcheck->next && pcheck->next->u < u_check)
pcheck = pcheck->next;
edge->next = pcheck->next;
pcheck->next = edge;
}
edge->nextremove = removeedges[v2];
removeedges[v2] = edge;
}
/*
================
R_ClipEdge
================
*/
void
R_ClipEdge(mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip)
{
float d0, d1, f;
mvertex_t clipvert;
mplane_t *plane;
if (clip) {
do {
plane = &clip->plane;
d0 = DotProduct(pv0->position, plane->normal) - plane->dist;
d1 = DotProduct(pv1->position, plane->normal) - plane->dist;
if (d0 >= 0) {
// point 0 is unclipped
if (d1 >= 0) {
// both points are unclipped
continue;
}
// only point 1 is clipped
// we don't cache clipped edges
cacheoffset = 0x7FFFFFFF;
f = d0 / (d0 - d1);
clipvert.position[0] = pv0->position[0] +
f * (pv1->position[0] - pv0->position[0]);
clipvert.position[1] = pv0->position[1] +
f * (pv1->position[1] - pv0->position[1]);
clipvert.position[2] = pv0->position[2] +
f * (pv1->position[2] - pv0->position[2]);
if (clip->leftedge) {
r_leftclipped = true;
r_leftexit = clipvert;
} else if (clip->rightedge) {
r_rightclipped = true;
r_rightexit = clipvert;
}
R_ClipEdge(pv0, &clipvert, clip->next);
return;
} else {
// point 0 is clipped
if (d1 < 0) {
// both points are clipped
// we do cache fully clipped edges
if (!r_leftclipped)
cacheoffset = FULLY_CLIPPED_CACHED |
(r_framecount & FRAMECOUNT_MASK);
return;
}
// only point 0 is clipped
r_lastvertvalid = false;
// we don't cache partially clipped edges
cacheoffset = 0x7FFFFFFF;
f = d0 / (d0 - d1);
clipvert.position[0] = pv0->position[0] +
f * (pv1->position[0] - pv0->position[0]);
clipvert.position[1] = pv0->position[1] +
f * (pv1->position[1] - pv0->position[1]);
clipvert.position[2] = pv0->position[2] +
f * (pv1->position[2] - pv0->position[2]);
if (clip->leftedge) {
r_leftclipped = true;
r_leftenter = clipvert;
} else if (clip->rightedge) {
r_rightclipped = true;
r_rightenter = clipvert;
}
R_ClipEdge(&clipvert, pv1, clip->next);
return;
}
} while ((clip = clip->next) != NULL);
}
// add the edge
R_EmitEdge(pv0, pv1);
}
#endif /* USE_X86_ASM */
/*
================
R_EmitCachedEdge
================
*/
static qboolean
R_EmitCachedEdge(void)
{
edge_t *edge;
/* If fully clipped, no action necessary */
if (r_pedge->cachededgeoffset & FULLY_CLIPPED_CACHED)
return (r_pedge->cachededgeoffset & FRAMECOUNT_MASK) == r_framecount;
/* It's cached if the cached edge is valid and is owned by this medge_t */
if ((byte *)edge_p - (byte *)r_edges <= r_pedge->cachededgeoffset)
return false;
edge = (edge_t *)((byte *)r_edges + r_pedge->cachededgeoffset);
if (edge->owner != r_pedge)
return false;
if (!edge->surfs[0])
edge->surfs[0] = surface_p - surfaces;
else
edge->surfs[1] = surface_p - surfaces;
if (edge->nearzi > r_nearzi) // for mipmap finding
r_nearzi = edge->nearzi;
r_emitted = 1;
return true;
}
/*
================
R_RenderFace
================
*/
void
R_RenderFace(const entity_t *e, msurface_t *fa, int clipflags)
{
const brushmodel_t *brushmodel = BrushModel(e->model);
const qboolean insubmodel = e->model != r_worldentity.model;
int i, lindex;
unsigned mask;
mplane_t *pplane;
float distinv;
vec3_t p_normal;
medge_t *pedges, tedge;
clipplane_t *pclip;
// skip out if no more surfs
if ((surface_p) >= surf_max) {
r_outofsurfaces++;
return;
}
// ditto if not enough edges left, or switch to auxedges if possible
if ((edge_p + fa->numedges + 4) >= edge_max) {
r_outofedges += fa->numedges;
return;
}
c_faceclip++;
// set up clip planes
pclip = NULL;
for (i = 3, mask = 0x08; i >= 0; i--, mask >>= 1) {
if (clipflags & mask) {
view_clipplanes[i].next = pclip;
pclip = &view_clipplanes[i];
}
}
// push the edges through
r_emitted = 0;
r_nearzi = 0;
r_nearzionly = false;
makeleftedge = makerightedge = false;
pedges = brushmodel->edges;
r_lastvertvalid = false;
for (i = 0; i < fa->numedges; i++) {
lindex = brushmodel->surfedges[fa->firstedge + i];
if (lindex > 0) {
r_pedge = &pedges[lindex];
// if the edge is cached, we can just reuse the edge
if (!insubmodel && R_EmitCachedEdge()) {
r_lastvertvalid = false;
continue;
}
// assume it's cacheable
cacheoffset = (byte *)edge_p - (byte *)r_edges;
r_leftclipped = r_rightclipped = false;
R_ClipEdge(&brushmodel->vertexes[r_pedge->v[0]],
&brushmodel->vertexes[r_pedge->v[1]], pclip);
r_pedge->cachededgeoffset = cacheoffset;
if (r_leftclipped)
makeleftedge = true;
if (r_rightclipped)
makerightedge = true;
r_lastvertvalid = true;
} else {
lindex = -lindex;
r_pedge = &pedges[lindex];
// if the edge is cached, we can just reuse the edge
if (!insubmodel && R_EmitCachedEdge()) {
r_lastvertvalid = false;
continue;
}
// assume it's cacheable
cacheoffset = (byte *)edge_p - (byte *)r_edges;
r_leftclipped = r_rightclipped = false;
R_ClipEdge(&brushmodel->vertexes[r_pedge->v[1]],
&brushmodel->vertexes[r_pedge->v[0]], pclip);
r_pedge->cachededgeoffset = cacheoffset;
if (r_leftclipped)
makeleftedge = true;
if (r_rightclipped)
makerightedge = true;
r_lastvertvalid = true;
}
}
// if there was a clip off the left edge, add that edge too
// FIXME: faster to do in screen space?
// FIXME: share clipped edges?
if (makeleftedge) {
r_pedge = &tedge;
r_lastvertvalid = false;
R_ClipEdge(&r_leftexit, &r_leftenter, pclip->next);
}
// if there was a clip off the right edge, get the right r_nearzi
if (makerightedge) {
r_pedge = &tedge;
r_lastvertvalid = false;
r_nearzionly = true;
R_ClipEdge(&r_rightexit, &r_rightenter, view_clipplanes[1].next);
}
// if no edges made it out, return without posting the surface
if (!r_emitted)
return;
r_polycount++;
surface_p->data = (void *)fa;
surface_p->nearzi = r_nearzi;
surface_p->flags = fa->flags;
surface_p->insubmodel = insubmodel;
surface_p->spanstate = 0;
surface_p->entity = e;
surface_p->key = r_currentkey++;
surface_p->spans = NULL;
pplane = fa->plane;
// FIXME: cache this?
TransformVector(pplane->normal, p_normal);
// FIXME: cache this?
distinv = 1.0 / (pplane->dist - DotProduct(modelorg, pplane->normal));
surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv;
surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv;
surface_p->d_ziorigin = p_normal[2] * distinv -
xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv;
surface_p++;
}
/*
================
R_RenderBmodelFace
================
*/
void
R_RenderBmodelFace(const entity_t *e, bedge_t *pedges, msurface_t *psurf)
{
int i;
unsigned mask;
mplane_t *pplane;
float distinv;
vec3_t p_normal;
medge_t tedge;
clipplane_t *pclip;
// skip out if no more surfs
if (surface_p >= surf_max) {
r_outofsurfaces++;
return;
}
// ditto if not enough edges left, or switch to auxedges if possible
if ((edge_p + psurf->numedges + 4) >= edge_max) {
r_outofedges += psurf->numedges;
return;
}
c_faceclip++;
// this is a dummy to give the caching mechanism someplace to write to
r_pedge = &tedge;
// set up clip planes
pclip = NULL;
for (i = 3, mask = 0x08; i >= 0; i--, mask >>= 1) {
if (psurf->clipflags & mask) {
view_clipplanes[i].next = pclip;
pclip = &view_clipplanes[i];
}
}
// push the edges through
r_emitted = 0;
r_nearzi = 0;
r_nearzionly = false;
makeleftedge = makerightedge = false;
// FIXME: keep clipped bmodel edges in clockwise order so last vertex caching
// can be used?
r_lastvertvalid = false;
for (; pedges; pedges = pedges->pnext) {
r_leftclipped = r_rightclipped = false;
R_ClipEdge(pedges->v[0], pedges->v[1], pclip);
if (r_leftclipped)
makeleftedge = true;
if (r_rightclipped)
makerightedge = true;
}
// if there was a clip off the left edge, add that edge too
// FIXME: faster to do in screen space?
// FIXME: share clipped edges?
if (makeleftedge) {
r_pedge = &tedge;
R_ClipEdge(&r_leftexit, &r_leftenter, pclip->next);
}
// if there was a clip off the right edge, get the right r_nearzi
if (makerightedge) {
r_pedge = &tedge;
r_nearzionly = true;
R_ClipEdge(&r_rightexit, &r_rightenter, view_clipplanes[1].next);
}
// if no edges made it out, return without posting the surface
if (!r_emitted)
return;
r_polycount++;
surface_p->data = (void *)psurf;
surface_p->nearzi = r_nearzi;
surface_p->flags = psurf->flags;
surface_p->insubmodel = true;
surface_p->spanstate = 0;
surface_p->entity = e;
surface_p->key = r_currentbkey;
surface_p->spans = NULL;
pplane = psurf->plane;
// FIXME: cache this?
TransformVector(pplane->normal, p_normal);
// FIXME: cache this?
distinv = 1.0 / (pplane->dist - DotProduct(modelorg, pplane->normal));
surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv;
surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv;
surface_p->d_ziorigin = p_normal[2] * distinv -
xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv;
surface_p++;
}