libretro-tyrquake/common/vid_sgl.c
Kevin Shanahan 3815b1b6ef gl: remove unused texture_mode global
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-10 10:19:27 +09:30

399 lines
9.6 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef APPLE_OPENGL
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include "SDL.h"
#include "cmd.h"
#include "console.h"
#include "glquake.h"
#include "input.h"
#include "quakedef.h"
#include "sdl_common.h"
#include "sys.h"
#include "vid.h"
#ifdef NQ_HACK
#include "host.h"
#endif
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
int vid_modenum = VID_MODE_NONE;
static cvar_t vid_mode = {
.name = "vid_mode",
.string = stringify(VID_MODE_WINDOWED),
.archive = false
};
unsigned short d_8to16table[256];
unsigned d_8to24table[256];
unsigned char d_15to8table[65536];
viddef_t vid;
qboolean
VID_IsFullScreen(void)
{
return vid_modenum != 0;
}
qboolean VID_CheckAdequateMem(int width, int height) { return true; }
void VID_LockBuffer(void) {}
void VID_UnlockBuffer(void) {}
void (*VID_SetGammaRamp)(unsigned short ramp[3][256]) = NULL;
float gldepthmin, gldepthmax;
qboolean gl_mtexable;
cvar_t gl_ztrick = { "gl_ztrick", "1" };
void VID_Update(vrect_t *rects) {}
void D_BeginDirectRect(int x, int y, const byte *pbitmap, int width, int height) {}
void D_EndDirectRect(int x, int y, int width, int height) {}
/*
* FIXME!!
*
* Move stuff around or create abstractions so these hacks aren't needed
*/
#ifndef _WIN32
void Sys_SendKeyEvents(void)
{
IN_ProcessEvents();
}
#endif
#ifdef _WIN32
#include <windows.h>
qboolean DDActive;
HWND mainwindow;
void VID_SetDefaultMode(void) {}
qboolean window_visible(void) { return true; }
#endif
/*
* MODESETTING STUFF (command line only)
* FIXME - I'm sorry, it's horrible :(
*/
typedef struct {
typeof(SDL_PIXELFORMAT_UNKNOWN) format;
} qvidformat_t;
static SDL_PixelFormat *sdl_desktop_format = NULL;
static void
VID_InitModeList(void)
{
int i, err;
int displays, sdlmodes;
SDL_DisplayMode sdlmode;
qvidmode_t *mode;
qvidformat_t *format;
displays = SDL_GetNumVideoDisplays();
if (displays < 1)
Sys_Error("%s: no displays found (%s)", __func__, SDL_GetError());
/* FIXME - allow use of more than one display */
sdlmodes = SDL_GetNumDisplayModes(0);
if (sdlmodes < 0)
Con_SafePrintf("%s: error enumerating SDL display modes (%s)\n",
__func__, SDL_GetError());
/*
* Check availability of fullscreen modes
* (default to display 0 for now)
*/
mode = &modelist[1];
nummodes = 1;
for (i = 0; i < sdlmodes && nummodes < MAX_MODE_LIST; i++) {
err = SDL_GetDisplayMode(0, i, &sdlmode);
if (err)
Sys_Error("%s: couldn't get mode %d info (%s)",
__func__, i, SDL_GetError());
printf("%s: checking mode %i: %dx%d, %s\n", __func__,
i, sdlmode.w, sdlmode.h, SDL_GetPixelFormatName(sdlmode.format));
if (SDL_PIXELTYPE(sdlmode.format) == SDL_PIXELTYPE_PACKED32)
modelist[nummodes].bpp = 32;
else if (SDL_PIXELTYPE(sdlmode.format) == SDL_PIXELTYPE_PACKED16)
modelist[nummodes].bpp = 16;
else
continue;
mode->modenum = nummodes;
mode->width = sdlmode.w;
mode->height = sdlmode.h;
mode->refresh = sdlmode.refresh_rate;
format = (qvidformat_t *)mode->driverdata;
format->format = sdlmode.format;
nummodes++;
mode++;
}
VID_SortModeList(modelist, nummodes);
}
static SDL_GLContext gl_context = NULL;
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
static int gl_num_texture_units;
static qboolean
VID_GL_CheckExtn(const char *extn)
{
const char *found;
const int len = strlen(extn);
char nextc;
found = strstr(gl_extensions, extn);
while (found) {
nextc = found[len];
if (nextc == ' ' || !nextc)
return true;
found = strstr(found + len, extn);
}
return false;
}
static void
VID_InitGL(void)
{
Cvar_RegisterVariable(&vid_mode);
gl_vendor = (const char *)glGetString(GL_VENDOR);
gl_renderer = (const char *)glGetString(GL_RENDERER);
gl_version = (const char *)glGetString(GL_VERSION);
gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
printf("GL_VENDOR: %s\n", gl_vendor);
printf("GL_RENDERER: %s\n", gl_renderer);
printf("GL_VERSION: %s\n", gl_version);
printf("GL_EXTENSIONS: %s\n", gl_extensions);
gl_mtexable = false;
if (!COM_CheckParm("-nomtex") && VID_GL_CheckExtn("GL_ARB_multitexture")) {
qglMultiTexCoord2fARB = SDL_GL_GetProcAddress("glMultiTexCoord2fARB");
qglActiveTextureARB = SDL_GL_GetProcAddress("glActiveTextureARB");
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_num_texture_units);
if (gl_num_texture_units >= 2 &&
qglMultiTexCoord2fARB && qglActiveTextureARB)
gl_mtexable = true;
Con_Printf("ARB multitexture extension enabled\n"
"-> %i texture units available\n",
gl_num_texture_units);
}
glClearColor(0.5, 0.5, 0.5, 0);
glCullFace(GL_FRONT);
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.666);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glShadeModel(GL_FLAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
qboolean
VID_SetMode(const qvidmode_t *mode, const byte *palette)
{
Uint32 flags;
int err;
if (gl_context)
SDL_GL_DeleteContext(gl_context);
if (sdl_window)
SDL_DestroyWindow(sdl_window);
flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
if (mode - modelist != 0)
flags |= SDL_WINDOW_FULLSCREEN;
sdl_window = SDL_CreateWindow("TyrQuake",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
mode->width, mode->height, flags);
if (!sdl_window)
Sys_Error("%s: Unable to create window: %s", __func__, SDL_GetError());
gl_context = SDL_GL_CreateContext(sdl_window);
if (!gl_context)
Sys_Error("%s: Unable to create OpenGL context: %s",
__func__, SDL_GetError());
err = SDL_GL_MakeCurrent(sdl_window, gl_context);
if (err)
Sys_Error("%s: SDL_GL_MakeCurrent() failed: %s",
__func__, SDL_GetError());
VID_InitGL();
vid.numpages = 1;
vid.width = vid.conwidth = mode->width;
vid.height = vid.conheight = mode->height;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong(*((int *)vid.colormap + 2048));
vid_modenum = mode - modelist;
Cvar_SetValue("vid_mode", vid_modenum);
return true;
}
void
VID_Init(const byte *palette)
{
int err;
SDL_DisplayMode desktop_mode;
qvidmode_t *mode;
qvidformat_t *format;
const qvidmode_t *setmode;
Cvar_RegisterVariable(&gl_ztrick);
VID_InitModeCvars();
Cmd_AddCommand("vid_describemodes", VID_DescribeModes_f);
Q_SDL_InitOnce();
err = SDL_InitSubSystem(SDL_INIT_VIDEO);
if (err < 0)
Sys_Error("VID: Couldn't load SDL: %s", SDL_GetError());
err = SDL_GetDesktopDisplayMode(0, &desktop_mode);
if (err)
Sys_Error("%s: Unable to query desktop display mode (%s)",
__func__, SDL_GetError());
sdl_desktop_format = SDL_AllocFormat(desktop_mode.format);
if (!sdl_desktop_format)
Sys_Error("%s: Unable to allocate desktop pixel format (%s)",
__func__, SDL_GetError());
/* Init the default windowed mode */
mode = modelist;
mode->modenum = 0;
mode->bpp = sdl_desktop_format->BitsPerPixel;
format = (qvidformat_t *)mode->driverdata;
format->format = sdl_desktop_format->format;
mode->refresh = desktop_mode.refresh_rate;
mode->width = 640;
mode->height = 480;
nummodes = 1;
/* TODO: read config files first to avoid multiple mode sets */
VID_InitModeList();
setmode = VID_GetCmdlineMode();
if (!setmode)
setmode = &modelist[0];
VID_SetMode(setmode, palette);
VID_SetPalette(palette);
vid_menudrawfn = VID_MenuDraw;
vid_menukeyfn = VID_MenuKey;
}
void
VID_Shutdown(void)
{
if (sdl_window)
SDL_DestroyWindow(sdl_window);
if (sdl_desktop_format)
SDL_FreeFormat(sdl_desktop_format);
}
void
GL_BeginRendering(int *x, int *y, int *width, int *height)
{
*x = *y = 0;
*width = vid.width;
*height = vid.height;
}
void
GL_EndRendering(void)
{
glFlush();
SDL_GL_SwapWindow(sdl_window);
}
void
VID_SetPalette(const byte *palette)
{
unsigned i, r, g, b, pixel;
switch (gl_solid_format) {
case GL_RGB:
case GL_RGBA:
for (i = 0; i < 256; i++) {
r = palette[0];
g = palette[1];
b = palette[2];
palette += 3;
pixel = (0xff << 24) | (r << 0) | (g << 8) | (b << 16);
d_8to24table[i] = LittleLong(pixel);
}
d_8to24table[255] &= LittleLong(0xffffff); // 255 is transparent
break;
default:
Sys_Error("%s: unsupported texture format (%d)", __func__,
gl_solid_format);
}
}
void
VID_ShiftPalette(const byte *palette)
{
/* Done via gl_polyblend instead */
//VID_SetPalette(palette);
}