mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2024-11-23 16:10:09 +00:00
8e40dedafd
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
1212 lines
30 KiB
C
1212 lines
30 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <windows.h>
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#include <commctrl.h>
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#include <mmsystem.h>
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#include "cdaudio.h"
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#include "cmd.h"
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#include "console.h"
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#include "draw.h"
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#include "glquake.h"
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#include "input.h"
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#include "keys.h"
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#include "menu.h"
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#include "quakedef.h"
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#include "resource.h"
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#include "sbar.h"
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#include "screen.h"
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#include "sound.h"
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#include "sys.h"
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#include "vid.h"
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#include "wad.h"
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#include "winquake.h"
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#ifdef NQ_HACK
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#include "host.h"
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#endif
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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#define MAXWIDTH 10000
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#define MAXHEIGHT 10000
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#define BASEWIDTH 320
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#define BASEHEIGHT 200
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qboolean VID_CheckAdequateMem(int width, int height) { return true; }
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static qboolean Minimized;
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qboolean
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window_visible(void)
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{
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return !Minimized;
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}
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HWND mainwindow;
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qboolean DDActive;
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viddef_t vid; /* global video state */
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int vid_modenum = VID_MODE_NONE;
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static HICON hIcon;
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static RECT WindowRect;
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static DEVMODE gdevmode;
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static qboolean vid_initialized = false;
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static int vid_default = VID_MODE_WINDOWED;
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static modestate_t modestate = MS_UNINIT;
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static HDC maindc;
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static HGLRC baseRC;
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static RECT GL_WindowRect;
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static qboolean vid_canalttab = false;
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static qboolean vid_wassuspended = false;
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static int windowed_mouse;
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const char *gl_renderer;
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static int gl_num_texture_units;
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static const char *gl_vendor;
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static const char *gl_version;
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static const char *gl_extensions;
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static qboolean fullsbardraw = false;
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static float vid_gamma = 1.0;
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static cvar_t vid_mode = { "vid_mode", "0", false };
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static cvar_t _vid_default_mode = { "_vid_default_mode", "0", true };
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static cvar_t _vid_default_mode_win = { "_vid_default_mode_win", "0", true };
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static cvar_t vid_wait = { "vid_wait", "0" };
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static cvar_t vid_nopageflip = { "vid_nopageflip", "0", true };
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static cvar_t _vid_wait_override = { "_vid_wait_override", "0", true };
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static cvar_t vid_config_x = { "vid_config_x", "800", true };
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static cvar_t vid_config_y = { "vid_config_y", "600", true };
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static cvar_t vid_stretch_by_2 = { "vid_stretch_by_2", "1", true };
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cvar_t gl_ztrick = { "gl_ztrick", "1" };
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unsigned short d_8to16table[256];
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unsigned d_8to24table[256];
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byte d_15to8table[65536];
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float gldepthmin, gldepthmax;
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static void AppActivate(BOOL fActive, BOOL minimize);
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static LONG WINAPI MainWndProc(HWND hWnd, UINT uMsg, WPARAM wParam,
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LPARAM lParam);
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static void ClearAllStates(void);
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static void GL_Init(void);
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// FIXME - Shouldn't use the exact names from the library?
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#ifndef GL_VERSION_1_2
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static PROC glArrayElementEXT;
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static PROC glColorPointerEXT;
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static PROC glTexCoordPointerEXT;
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static PROC glVertexPointerEXT;
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#endif
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qboolean gl_mtexable = false;
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static BOOL bSetupPixelFormat(HDC hDC);
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static void
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VID_CenterWindow(HWND window)
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{
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RECT workarea, rect;
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BOOL ret;
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UINT flags;
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int x, y, wa_width, wr_width, wa_height, wr_height;
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ret = SystemParametersInfo(SPI_GETWORKAREA, 0, &workarea, 0);
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if (!ret)
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Sys_Error("%s: SPI_GETWORKAREA failed", __func__);
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ret = GetWindowRect(window, &rect);
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if (!ret)
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Sys_Error("%s: GetWindowRect() failed", __func__);
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wa_width = workarea.right - workarea.left;
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wa_height = workarea.bottom - workarea.top;
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wr_width = rect.right - rect.left;
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wr_height = rect.bottom - rect.top;
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/* Center within the workarea. If too large, justify top left. */
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x = qmax(workarea.left + (wa_width - wr_width) / 2, 0L);
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y = qmax(workarea.top + (wa_height - wr_height) / 2, 0L);
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flags = SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME;
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SetWindowPos(window, NULL, x, y, 0, 0, flags);
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/* Update the input rect */
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GetWindowRect(window, &WindowRect);
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wr_width = WindowRect.right - WindowRect.left;
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wr_height = WindowRect.bottom - WindowRect.top;
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IN_UpdateWindowRect(WindowRect.left, WindowRect.top, wr_width, wr_height);
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}
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static void
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VID_DestroyWindow(void)
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{
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HGLRC hrc;
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HDC hdc;
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hrc = wglGetCurrentContext();
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hdc = wglGetCurrentDC();
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wglMakeCurrent(NULL, NULL);
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if (hdc && mainwindow)
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ReleaseDC(mainwindow, hdc);
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if (modestate == MS_FULLSCREEN)
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ChangeDisplaySettings(NULL, 0);
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if (maindc && mainwindow)
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ReleaseDC(mainwindow, maindc);
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maindc = NULL;
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if (mainwindow)
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DestroyWindow(mainwindow);
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mainwindow = NULL;
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wglDeleteContext(hrc);
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}
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/*
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* VID_SetDisplayMode
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* Pass NULL to restore desktop resolution
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*/
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static void
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VID_SetDisplayMode(const qvidmode_t *mode)
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{
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LONG result;
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if (!mode) {
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if (modestate == MS_FULLSCREEN)
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ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
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modestate = MS_WINDOWED;
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return;
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}
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gdevmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
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gdevmode.dmFields |= DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
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gdevmode.dmPelsWidth = mode->width;
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gdevmode.dmPelsHeight = mode->height;
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gdevmode.dmBitsPerPel = mode->bpp;
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gdevmode.dmDisplayFrequency = mode->refresh;
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gdevmode.dmSize = sizeof(gdevmode);
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result = ChangeDisplaySettings(&gdevmode, CDS_FULLSCREEN);
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if (result != DISP_CHANGE_SUCCESSFUL)
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Sys_Error("Couldn't set fullscreen DIB mode");
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modestate = MS_FULLSCREEN;
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//vid_fulldib_on_focus_mode = mode - modelist;
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}
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static qboolean
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VID_SetWindowedMode(const qvidmode_t *mode)
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{
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HDC hdc;
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DWORD WindowStyle, ExWindowStyle;
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VID_DestroyWindow();
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VID_SetDisplayMode(NULL);
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WindowRect.top = WindowRect.left = 0;
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WindowRect.right = mode->width;
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WindowRect.bottom = mode->height;
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WindowStyle =
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WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
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ExWindowStyle = 0;
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GL_WindowRect = WindowRect;
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AdjustWindowRectEx(&WindowRect, WindowStyle, FALSE, 0);
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// Create the DIB window
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mainwindow = CreateWindowEx(ExWindowStyle,
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"TyrQuake",
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"TyrQuake",
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WindowStyle,
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WindowRect.left, WindowRect.top,
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WindowRect.right - WindowRect.left,
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WindowRect.bottom - WindowRect.top,
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NULL, NULL, global_hInstance, NULL);
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if (!mainwindow)
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Sys_Error("Couldn't create window");
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/* Center and show the window */
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VID_CenterWindow(mainwindow);
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ShowWindow(mainwindow, SW_SHOWDEFAULT);
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UpdateWindow(mainwindow);
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/*
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* because we have set the background brush for the window to NULL
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* (to avoid flickering when re-sizing the window on the desktop),
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* we clear the window to black when created, otherwise it will be
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* empty while Quake starts up.
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*/
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hdc = GetDC(mainwindow);
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PatBlt(hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
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ReleaseDC(mainwindow, hdc);
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if (vid.conheight > mode->height)
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vid.conheight = mode->height;
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if (vid.conwidth > mode->width)
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vid.conwidth = mode->width;
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vid.width = vid.conwidth;
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vid.height = vid.conheight;
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vid.numpages = 2;
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mainwindow = mainwindow;
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SendMessage(mainwindow, WM_SETICON, (WPARAM)ICON_BIG, (LPARAM)hIcon);
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SendMessage(mainwindow, WM_SETICON, (WPARAM)ICON_SMALL, (LPARAM)hIcon);
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maindc = GetDC(mainwindow);
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bSetupPixelFormat(maindc);
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baseRC = wglCreateContext(maindc);
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if (!baseRC)
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Sys_Error("Could not initialize GL (wglCreateContext failed).\n\n"
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"Make sure you in are 65535 color mode, "
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"and try running -window.");
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if (!wglMakeCurrent(maindc, baseRC))
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Sys_Error("wglMakeCurrent failed");
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GL_Init();
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return true;
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}
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static qboolean
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VID_SetFullDIBMode(const qvidmode_t *mode)
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{
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HDC hdc;
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DWORD WindowStyle, ExWindowStyle;
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VID_DestroyWindow();
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VID_SetDisplayMode(mode);
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WindowRect.top = WindowRect.left = 0;
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WindowRect.right = mode->width;
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WindowRect.bottom = mode->height;
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WindowStyle = WS_POPUP;
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ExWindowStyle = 0;
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GL_WindowRect = WindowRect;
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AdjustWindowRectEx(&WindowRect, WindowStyle, FALSE, 0);
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// Create the DIB window
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mainwindow = CreateWindowEx(ExWindowStyle,
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"TyrQuake",
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"TyrQuake",
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WindowStyle,
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WindowRect.left, WindowRect.top,
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WindowRect.right - WindowRect.left,
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WindowRect.bottom - WindowRect.top,
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NULL, NULL, global_hInstance, NULL);
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if (!mainwindow)
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Sys_Error("Couldn't create DIB window");
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SetWindowLong(mainwindow, GWL_STYLE, WindowStyle | WS_VISIBLE);
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SetWindowLong(mainwindow, GWL_EXSTYLE, ExWindowStyle);
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/* Raise to top and show the DIB window */
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//SetWindowPos(mainwindow, HWND_TOPMOST, 0, 0, 0, 0,
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//SWP_NOSIZE | SWP_SHOWWINDOW | SWP_DRAWFRAME);
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ShowWindow(mainwindow, SW_SHOWDEFAULT);
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UpdateWindow(mainwindow);
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/*
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* Because we have set the background brush for the window to NULL
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* (to avoid flickering when re-sizing the window on the desktop), we
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* clear the window to black when created, otherwise it will be
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* empty while Quake starts up.
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*/
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hdc = GetDC(mainwindow);
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PatBlt(hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
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ReleaseDC(mainwindow, hdc);
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if (vid.conheight > mode->height)
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vid.conheight = mode->height;
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if (vid.conwidth > mode->width)
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vid.conwidth = mode->width;
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vid.width = vid.conwidth;
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vid.height = vid.conheight;
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vid.numpages = 2;
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mainwindow = mainwindow;
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SendMessage(mainwindow, WM_SETICON, (WPARAM)ICON_BIG, (LPARAM)hIcon);
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SendMessage(mainwindow, WM_SETICON, (WPARAM)ICON_SMALL, (LPARAM)hIcon);
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maindc = GetDC(mainwindow);
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bSetupPixelFormat(maindc);
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baseRC = wglCreateContext(maindc);
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if (!baseRC)
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Sys_Error("Could not initialize GL (wglCreateContext failed).\n\n"
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"Make sure you in are 65535 color mode, "
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"and try running -window.");
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if (!wglMakeCurrent(maindc, baseRC))
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Sys_Error("wglMakeCurrent failed");
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GL_Init();
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return true;
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}
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qboolean
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VID_SetMode(const qvidmode_t *mode, const byte *palette)
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{
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qboolean scr_disabled_for_loading_save;
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int modenum;
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qboolean stat;
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MSG msg;
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modenum = mode - modelist;
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if (modenum < 0 || modenum >= nummodes)
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Sys_Error("Bad video mode");
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/* so Con_Printfs don't mess us up by forcing vid and snd updates */
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scr_disabled_for_loading_save = scr_disabled_for_loading;
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scr_disabled_for_loading = true;
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CDAudio_Pause();
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// Set either the fullscreen or windowed mode
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stat = false;
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if (mode != modelist) {
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stat = VID_SetFullDIBMode(mode);
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IN_UpdateWindowRect(0, 0, mode->width, mode->height);
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IN_ActivateMouse();
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IN_HideMouse();
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} else {
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if (_windowed_mouse.value && key_dest == key_game) {
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stat = VID_SetWindowedMode(mode);
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IN_UpdateWindowRect(WindowRect.left, WindowRect.top, mode->width, mode->height);
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IN_ActivateMouse();
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IN_HideMouse();
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} else {
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IN_DeactivateMouse();
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IN_ShowMouse();
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stat = VID_SetWindowedMode(mode);
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IN_UpdateWindowRect(WindowRect.left, WindowRect.top, mode->width, mode->height);
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}
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}
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CDAudio_Resume();
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scr_disabled_for_loading = scr_disabled_for_loading_save;
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if (!stat)
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Sys_Error("Couldn't set video mode");
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/*
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* now we try to make sure we get the focus on the mode switch, because
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* sometimes in some systems we don't. We grab the foreground, then
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* finish setting up, pump all our messages, and sleep for a little while
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* to let messages finish bouncing around the system, then we put
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* ourselves at the top of the z order, then grab the foreground again,
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* Who knows if it helps, but it probably doesn't hurt
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*/
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SetForegroundWindow(mainwindow);
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VID_SetPalette(palette);
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vid_modenum = modenum;
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Cvar_SetValue("vid_mode", (float)vid_modenum);
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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Sleep(100);
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SetWindowPos(mainwindow, HWND_TOP, 0, 0, 0, 0,
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SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
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SWP_NOCOPYBITS);
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SetForegroundWindow(mainwindow);
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// fix the leftover Alt from any Alt-Tab or the like that switched us away
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ClearAllStates();
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VID_SetPalette(palette);
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vid.recalc_refdef = 1;
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return true;
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}
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static void
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CheckMultiTextureExtensions(void)
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{
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// FIXME - Do proper substring testing (could be last extension, no space)
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// FIXME - Check for wglGetProcAddress errors...
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gl_mtexable = false;
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if (COM_CheckParm("-nomtex"))
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return;
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if (!strstr(gl_extensions, "GL_ARB_multitexture "))
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return;
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Con_Printf("ARB multitexture extensions found.\n");
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qglMultiTexCoord2fARB = (void *)wglGetProcAddress("glMultiTexCoord2fARB");
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qglActiveTextureARB = (void *)wglGetProcAddress("glActiveTextureARB");
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/* Check how many texture units there actually are */
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glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_num_texture_units);
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if (gl_num_texture_units < 2) {
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Con_Printf("Only %i texture units, multitexture disabled.\n",
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gl_num_texture_units);
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return;
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}
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if (!qglMultiTexCoord2fARB || !qglActiveTextureARB) {
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Con_Printf("ARB Multitexture symbols not found, disabled.\n");
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return;
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}
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Con_Printf("ARB multitexture extension enabled\n"
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"-> %i texture units available\n",
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gl_num_texture_units);
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gl_mtexable = true;
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}
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|
|
|
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/*
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===============
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|
GL_Init
|
|
===============
|
|
*/
|
|
static void
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GL_Init(void)
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{
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gl_vendor = (char *)glGetString(GL_VENDOR);
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Con_Printf("GL_VENDOR: %s\n", gl_vendor);
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gl_renderer = (char *)glGetString(GL_RENDERER);
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Con_Printf("GL_RENDERER: %s\n", gl_renderer);
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gl_version = (char *)glGetString(GL_VERSION);
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Con_Printf("GL_VERSION: %s\n", gl_version);
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gl_extensions = (char *)glGetString(GL_EXTENSIONS);
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Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
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CheckMultiTextureExtensions();
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//glClearColor(1, 0, 0, 0);
|
|
glClearColor(0.5, 0.5, 0.5, 0);
|
|
glCullFace(GL_FRONT);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GREATER, 0.666);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glShadeModel(GL_FLAT);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_BeginRendering
|
|
=================
|
|
*/
|
|
void
|
|
GL_BeginRendering(int *x, int *y, int *width, int *height)
|
|
{
|
|
*x = *y = 0;
|
|
*width = GL_WindowRect.right - GL_WindowRect.left;
|
|
*height = GL_WindowRect.bottom - GL_WindowRect.top;
|
|
|
|
// if (!wglMakeCurrent( maindc, baseRC ))
|
|
// Sys_Error("wglMakeCurrent failed");
|
|
|
|
// glViewport(*x, *y, *width, *height);
|
|
}
|
|
|
|
|
|
void
|
|
GL_EndRendering(void)
|
|
{
|
|
if (!scr_skipupdate || scr_block_drawing)
|
|
SwapBuffers(maindc);
|
|
|
|
// handle the mouse state when windowed if that's changed
|
|
if (modestate == MS_WINDOWED) {
|
|
if (!_windowed_mouse.value) {
|
|
if (windowed_mouse) {
|
|
IN_DeactivateMouse();
|
|
IN_ShowMouse();
|
|
windowed_mouse = false;
|
|
}
|
|
} else {
|
|
windowed_mouse = true;
|
|
if (key_dest == key_game && !mouseactive && ActiveApp) {
|
|
IN_ActivateMouse();
|
|
IN_HideMouse();
|
|
} else if (mouseactive && key_dest != key_game) {
|
|
IN_DeactivateMouse();
|
|
IN_ShowMouse();
|
|
}
|
|
}
|
|
}
|
|
if (fullsbardraw)
|
|
Sbar_Changed();
|
|
}
|
|
|
|
void
|
|
VID_SetPalette(const byte *palette)
|
|
{
|
|
const byte *pal;
|
|
unsigned r, g, b;
|
|
unsigned v;
|
|
int r1, g1, b1;
|
|
int j, k, l;
|
|
unsigned short i;
|
|
unsigned *table;
|
|
|
|
//
|
|
// 8 8 8 encoding
|
|
//
|
|
pal = palette;
|
|
table = d_8to24table;
|
|
for (i = 0; i < 256; i++) {
|
|
r = pal[0];
|
|
g = pal[1];
|
|
b = pal[2];
|
|
pal += 3;
|
|
|
|
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
|
|
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
|
|
v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
|
|
*table++ = v;
|
|
}
|
|
d_8to24table[255] &= 0xffffff; // 255 is transparent
|
|
|
|
// JACK: 3D distance calcs - k is last closest, l is the distance.
|
|
// FIXME: Precalculate this and cache to disk.
|
|
for (i = 0; i < (1 << 15); i++) {
|
|
/* Maps
|
|
000000000000000
|
|
000000000011111 = Red = 0x1F
|
|
000001111100000 = Blue = 0x03E0
|
|
111110000000000 = Grn = 0x7C00
|
|
*/
|
|
r = ((i & 0x1F) << 3) + 4;
|
|
g = ((i & 0x03E0) >> 2) + 4;
|
|
b = ((i & 0x7C00) >> 7) + 4;
|
|
pal = (const byte *)d_8to24table;
|
|
for (v = 0, k = 0, l = 10000 * 10000; v < 256; v++, pal += 4) {
|
|
r1 = r - pal[0];
|
|
g1 = g - pal[1];
|
|
b1 = b - pal[2];
|
|
j = (r1 * r1) + (g1 * g1) + (b1 * b1);
|
|
if (j < l) {
|
|
k = v;
|
|
l = j;
|
|
}
|
|
}
|
|
d_15to8table[i] = k;
|
|
}
|
|
}
|
|
|
|
void (*VID_SetGammaRamp)(unsigned short ramp[3][256]);
|
|
static unsigned short saved_gamma_ramp[3][256];
|
|
|
|
static void
|
|
VID_SetWinGammaRamp(unsigned short ramp[3][256])
|
|
{
|
|
BOOL result;
|
|
|
|
result = SetDeviceGammaRamp(maindc, ramp);
|
|
}
|
|
|
|
void
|
|
Gamma_Init(void)
|
|
{
|
|
BOOL result = GetDeviceGammaRamp(maindc, saved_gamma_ramp);
|
|
|
|
if (result)
|
|
result = SetDeviceGammaRamp(maindc, saved_gamma_ramp);
|
|
if (result)
|
|
VID_SetGammaRamp = VID_SetWinGammaRamp;
|
|
else
|
|
VID_SetGammaRamp = NULL;
|
|
}
|
|
|
|
void
|
|
VID_ShiftPalette(const byte *palette)
|
|
{
|
|
//VID_SetPalette(palette);
|
|
//gammaworks = SetDeviceGammaRamp(maindc, ramps);
|
|
}
|
|
|
|
|
|
void
|
|
VID_SetDefaultMode(void)
|
|
{
|
|
IN_DeactivateMouse();
|
|
}
|
|
|
|
|
|
void
|
|
VID_Shutdown(void)
|
|
{
|
|
HGLRC hRC;
|
|
HDC hDC;
|
|
|
|
if (vid_initialized) {
|
|
if (VID_SetGammaRamp)
|
|
VID_SetGammaRamp(saved_gamma_ramp);
|
|
|
|
vid_canalttab = false;
|
|
hRC = wglGetCurrentContext();
|
|
hDC = wglGetCurrentDC();
|
|
|
|
wglMakeCurrent(NULL, NULL);
|
|
|
|
if (hRC)
|
|
wglDeleteContext(hRC);
|
|
|
|
if (hDC && mainwindow)
|
|
ReleaseDC(mainwindow, hDC);
|
|
|
|
if (modestate == MS_FULLSCREEN)
|
|
ChangeDisplaySettings(NULL, 0);
|
|
|
|
if (maindc && mainwindow)
|
|
ReleaseDC(mainwindow, maindc);
|
|
|
|
AppActivate(false, false);
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
|
|
|
|
static BOOL
|
|
bSetupPixelFormat(HDC hDC)
|
|
{
|
|
BOOL result;
|
|
int pixelformat;
|
|
|
|
static PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
|
|
1, // version number
|
|
PFD_DRAW_TO_WINDOW // support window
|
|
| PFD_SUPPORT_OPENGL // support OpenGL
|
|
| PFD_DOUBLEBUFFER, // double buffered
|
|
PFD_TYPE_RGBA, // RGBA type
|
|
24, // 24-bit color depth
|
|
0, 0, 0, 0, 0, 0, // color bits ignored
|
|
0, // no alpha buffer
|
|
0, // shift bit ignored
|
|
0, // no accumulation buffer
|
|
0, 0, 0, 0, // accum bits ignored
|
|
32, // 32-bit z-buffer
|
|
0, // no stencil buffer
|
|
0, // no auxiliary buffer
|
|
PFD_MAIN_PLANE, // main layer
|
|
0, // reserved
|
|
0, 0, 0 // layer masks ignored
|
|
};
|
|
|
|
pixelformat = ChoosePixelFormat(hDC, &pfd);
|
|
if (!pixelformat) {
|
|
MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
|
|
return FALSE;
|
|
}
|
|
|
|
result = SetPixelFormat(hDC, pixelformat, &pfd);
|
|
if (!result) {
|
|
MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
ClearAllStates
|
|
================
|
|
*/
|
|
static void
|
|
ClearAllStates(void)
|
|
{
|
|
knum_t keynum;
|
|
|
|
/* send an up event for each key, to ensure the server clears them all */
|
|
for (keynum = K_UNKNOWN; keynum < K_LAST; keynum++)
|
|
Key_Event(keynum, false);
|
|
|
|
Key_ClearStates();
|
|
IN_ClearStates();
|
|
}
|
|
|
|
static void
|
|
VID_InitWindowClass(HINSTANCE hInstance)
|
|
{
|
|
WNDCLASS wc;
|
|
|
|
/* Register the frame class */
|
|
wc.style = 0;
|
|
wc.lpfnWndProc = (WNDPROC)MainWndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = hInstance;
|
|
wc.hIcon = 0;
|
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wc.hbrBackground = NULL;
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = "TyrQuake";
|
|
|
|
if (!RegisterClass(&wc))
|
|
Sys_Error("Couldn't register window class");
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
VID_InitFullDIB
|
|
=================
|
|
*/
|
|
static void
|
|
VID_InitModeList(void)
|
|
{
|
|
DEVMODE devmode;
|
|
DWORD testmodenum;
|
|
LONG result;
|
|
BOOL success;
|
|
qvidmode_t *mode;
|
|
|
|
/* Query the desktop mode */
|
|
memset(&devmode, 0, sizeof(devmode));
|
|
success = EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &devmode);
|
|
if (!success)
|
|
Sys_Error("Unable to query desktop display settings");
|
|
|
|
/* Setup the default windowed mode */
|
|
mode = modelist;
|
|
mode->width = 640;
|
|
mode->height = 480;
|
|
mode->bpp = devmode.dmBitsPerPel;
|
|
mode->refresh = devmode.dmDisplayFrequency;
|
|
mode++;
|
|
nummodes = 1;
|
|
|
|
memset(&devmode, 0, sizeof(devmode));
|
|
testmodenum = 0;
|
|
while (EnumDisplaySettings(NULL, testmodenum++, &devmode)) {
|
|
if (nummodes == MAX_MODE_LIST)
|
|
break;
|
|
if (devmode.dmPelsWidth > MAXWIDTH || devmode.dmPelsHeight > MAXHEIGHT)
|
|
continue;
|
|
if (devmode.dmBitsPerPel < 15)
|
|
continue;
|
|
|
|
devmode.dmFields =
|
|
DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
|
|
result = ChangeDisplaySettings(&devmode, CDS_TEST | CDS_FULLSCREEN);
|
|
if (result != DISP_CHANGE_SUCCESSFUL)
|
|
continue;
|
|
|
|
mode->width = devmode.dmPelsWidth;
|
|
mode->height = devmode.dmPelsHeight;
|
|
mode->bpp = devmode.dmBitsPerPel;
|
|
mode->refresh = devmode.dmDisplayFrequency;
|
|
mode->modenum = nummodes++;
|
|
mode++;
|
|
}
|
|
|
|
if (nummodes == 1)
|
|
Con_SafePrintf("No fullscreen DIB modes found\n");
|
|
}
|
|
|
|
static void
|
|
Check_Gamma(const byte *palette, byte *newpalette)
|
|
{
|
|
float f, inf;
|
|
int i;
|
|
|
|
i = COM_CheckParm("-gamma");
|
|
vid_gamma = i ? Q_atof(com_argv[i + 1]) : 1.0;
|
|
|
|
for (i = 0; i < 768; i++) {
|
|
f = pow((palette[i] + 1) / 256.0, vid_gamma);
|
|
inf = f * 255 + 0.5;
|
|
if (inf < 0)
|
|
inf = 0;
|
|
if (inf > 255)
|
|
inf = 255;
|
|
newpalette[i] = inf;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
VID_Init
|
|
===================
|
|
*/
|
|
void
|
|
VID_Init(const byte *palette)
|
|
{
|
|
int i;
|
|
byte gamma_palette[256 * 3];
|
|
char gldir[MAX_OSPATH];
|
|
DEVMODE devmode;
|
|
const qvidmode_t *mode;
|
|
|
|
memset(&devmode, 0, sizeof(devmode));
|
|
|
|
Cvar_RegisterVariable(&vid_mode);
|
|
Cvar_RegisterVariable(&vid_wait);
|
|
Cvar_RegisterVariable(&vid_nopageflip);
|
|
Cvar_RegisterVariable(&_vid_wait_override);
|
|
Cvar_RegisterVariable(&_vid_default_mode);
|
|
Cvar_RegisterVariable(&_vid_default_mode_win);
|
|
Cvar_RegisterVariable(&vid_config_x);
|
|
Cvar_RegisterVariable(&vid_config_y);
|
|
Cvar_RegisterVariable(&vid_stretch_by_2);
|
|
Cvar_RegisterVariable(&gl_ztrick);
|
|
|
|
Cmd_AddCommand("vid_nummodes", VID_NumModes_f);
|
|
Cmd_AddCommand("vid_describecurrentmode", VID_DescribeCurrentMode_f);
|
|
Cmd_AddCommand("vid_describemode", VID_DescribeMode_f);
|
|
Cmd_AddCommand("vid_describemodes", VID_DescribeModes_f);
|
|
|
|
hIcon = LoadIcon(global_hInstance, MAKEINTRESOURCE(IDI_ICON2));
|
|
|
|
InitCommonControls();
|
|
|
|
VID_InitWindowClass(global_hInstance);
|
|
VID_InitModeList();
|
|
mode = VID_GetCmdlineMode();
|
|
if (!mode)
|
|
mode = &modelist[vid_default];
|
|
|
|
vid_initialized = true;
|
|
|
|
if ((i = COM_CheckParm("-conwidth")) != 0)
|
|
vid.conwidth = Q_atoi(com_argv[i + 1]);
|
|
else
|
|
vid.conwidth = 640;
|
|
|
|
vid.conwidth &= ~7; // make it a multiple of eight
|
|
|
|
if (vid.conwidth < 320)
|
|
vid.conwidth = 320;
|
|
|
|
// pick a conheight that matches with correct aspect
|
|
vid.conheight = vid.conwidth * 3 / 4;
|
|
|
|
if ((i = COM_CheckParm("-conheight")) != 0)
|
|
vid.conheight = Q_atoi(com_argv[i + 1]);
|
|
if (vid.conheight < 200)
|
|
vid.conheight = 200;
|
|
|
|
vid.maxwarpwidth = WARP_WIDTH;
|
|
vid.maxwarpheight = WARP_HEIGHT;
|
|
vid.colormap = host_colormap;
|
|
vid.fullbright = 256 - LittleLong(*((int *)vid.colormap + 2048));
|
|
|
|
DestroyWindow(hwnd_dialog);
|
|
|
|
Check_Gamma(palette, gamma_palette);
|
|
VID_SetPalette(gamma_palette);
|
|
|
|
VID_SetMode(mode, gamma_palette);
|
|
Gamma_Init();
|
|
|
|
snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir);
|
|
Sys_mkdir(gldir);
|
|
|
|
vid_realmode = vid_modenum;
|
|
vid_menudrawfn = VID_MenuDraw;
|
|
vid_menukeyfn = VID_MenuKey;
|
|
vid_canalttab = true;
|
|
|
|
if (COM_CheckParm("-fullsbar"))
|
|
fullsbardraw = true;
|
|
}
|
|
|
|
//==========================================================================
|
|
|
|
static knum_t scantokey[128] = {
|
|
// 0 1 2 3 4 5 6 7
|
|
// 8 9 A B C D E F
|
|
0, K_ESCAPE, '1', '2', '3', '4', '5', '6',
|
|
'7', '8', '9', '0', '-', '=', K_BACKSPACE, K_TAB, // 0
|
|
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
|
|
'o', 'p', '[', ']', 13, K_LCTRL,'a', 's', // 1
|
|
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
|
|
'\'', '`', K_LSHIFT, '\\', 'z', 'x', 'c', 'v', // 2
|
|
'b', 'n', 'm', ',', '.', '/', K_RSHIFT, '*',
|
|
K_LALT, ' ', 0, K_F1, K_F2, K_F3, K_F4, K_F5, // 3
|
|
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0, K_HOME,
|
|
K_UPARROW, K_PGUP, '-', K_LEFTARROW, '5', K_RIGHTARROW, '+', K_END, // 4
|
|
K_DOWNARROW, K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
|
|
K_F12, 0, 0, 0, 0, 0, 0, 0, // 5
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, // 6
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0 // 7
|
|
};
|
|
|
|
/*
|
|
=======
|
|
MapKey
|
|
|
|
Map from windows to quake keynums
|
|
=======
|
|
*/
|
|
static knum_t
|
|
MapKey(int key)
|
|
{
|
|
key = (key >> 16) & 255;
|
|
if (key > 127)
|
|
return 0;
|
|
if (!scantokey[key])
|
|
Con_DPrintf("key 0x%02x has no translation\n", key);
|
|
return scantokey[key];
|
|
}
|
|
|
|
/*
|
|
* Function: AppActivate
|
|
* Parameters: fActive - True if app is activating
|
|
*
|
|
* Description: If the application is activating, then swap the system
|
|
* into SYSPAL_NOSTATIC mode so that our palettes will display
|
|
* correctly.
|
|
*/
|
|
static void
|
|
AppActivate(BOOL fActive, BOOL minimize)
|
|
{
|
|
static BOOL sound_active;
|
|
|
|
ActiveApp = fActive;
|
|
Minimized = minimize;
|
|
|
|
/* enable/disable sound on focus gain/loss */
|
|
if (!ActiveApp && sound_active) {
|
|
S_BlockSound();
|
|
sound_active = false;
|
|
} else if (ActiveApp && !sound_active) {
|
|
S_UnblockSound();
|
|
sound_active = true;
|
|
}
|
|
|
|
if (fActive) {
|
|
if (modestate == MS_FULLSCREEN) {
|
|
IN_ActivateMouse();
|
|
IN_HideMouse();
|
|
if (vid_canalttab && vid_wassuspended) {
|
|
vid_wassuspended = false;
|
|
ChangeDisplaySettings(&gdevmode, CDS_FULLSCREEN);
|
|
ShowWindow(mainwindow, SW_SHOWNORMAL);
|
|
|
|
/*
|
|
* Work-around for a bug in some video drivers that don't
|
|
* correctly update the offsets into the GL front buffer after
|
|
* alt-tab to the desktop and back.
|
|
*/
|
|
MoveWindow(mainwindow, 0, 0, gdevmode.dmPelsWidth,
|
|
gdevmode.dmPelsHeight, false);
|
|
}
|
|
} else if ((modestate == MS_WINDOWED) && _windowed_mouse.value
|
|
&& key_dest == key_game) {
|
|
IN_ActivateMouse();
|
|
IN_HideMouse();
|
|
}
|
|
/* Restore game gamma */
|
|
if (VID_SetGammaRamp)
|
|
VID_SetGammaRamp(ramps);
|
|
}
|
|
|
|
if (!fActive) {
|
|
/* Restore desktop gamma */
|
|
if (VID_SetGammaRamp)
|
|
VID_SetGammaRamp(saved_gamma_ramp);
|
|
if (modestate == MS_FULLSCREEN) {
|
|
IN_DeactivateMouse();
|
|
IN_ShowMouse();
|
|
if (vid_canalttab) {
|
|
ChangeDisplaySettings(NULL, 0);
|
|
vid_wassuspended = true;
|
|
}
|
|
} else if ((modestate == MS_WINDOWED) && _windowed_mouse.value) {
|
|
IN_DeactivateMouse();
|
|
IN_ShowMouse();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================================================================
|
|
MAIN WINDOW
|
|
===================================================================
|
|
*/
|
|
|
|
/* main window procedure */
|
|
static LONG WINAPI
|
|
MainWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
LONG msg_handled = 1;
|
|
int fActive, fMinimized, buttons, window_x, window_y, result;
|
|
const qvidmode_t *mode;
|
|
|
|
if (uMsg == uiWheelMessage)
|
|
uMsg = WM_MOUSEWHEEL;
|
|
|
|
switch (uMsg) {
|
|
case WM_KILLFOCUS:
|
|
if (modestate == MS_FULLSCREEN)
|
|
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
|
|
break;
|
|
|
|
case WM_CREATE:
|
|
break;
|
|
|
|
case WM_MOVE:
|
|
window_x = (int)LOWORD(lParam);
|
|
window_y = (int)HIWORD(lParam);
|
|
mode = &modelist[vid_modenum];
|
|
IN_UpdateWindowRect(window_x, window_y, mode->width, mode->height);
|
|
break;
|
|
|
|
case WM_SIZE:
|
|
break;
|
|
|
|
case WM_SYSCHAR:
|
|
/* keep Alt-Space from happening */
|
|
break;
|
|
|
|
case WM_ACTIVATE:
|
|
fActive = LOWORD(wParam);
|
|
fMinimized = (BOOL)HIWORD(wParam);
|
|
AppActivate(!(fActive == WA_INACTIVE), fMinimized);
|
|
|
|
/*
|
|
* Fix the leftover Alt from any Alt-Tab or the like that
|
|
* switched us away
|
|
*/
|
|
ClearAllStates();
|
|
break;
|
|
|
|
case WM_KEYDOWN:
|
|
case WM_SYSKEYDOWN:
|
|
Key_Event(MapKey(lParam), true);
|
|
break;
|
|
|
|
case WM_KEYUP:
|
|
case WM_SYSKEYUP:
|
|
Key_Event(MapKey(lParam), false);
|
|
break;
|
|
|
|
case WM_LBUTTONDOWN:
|
|
case WM_LBUTTONUP:
|
|
case WM_RBUTTONDOWN:
|
|
case WM_RBUTTONUP:
|
|
case WM_MBUTTONDOWN:
|
|
case WM_MBUTTONUP:
|
|
case WM_MOUSEMOVE:
|
|
/*
|
|
* this is complicated because Win32 seems to pack multiple mouse
|
|
* events into one update sometimes, so we always check all states and
|
|
* look for events
|
|
*/
|
|
buttons = 0;
|
|
if (wParam & MK_LBUTTON)
|
|
buttons |= 1;
|
|
if (wParam & MK_RBUTTON)
|
|
buttons |= 2;
|
|
if (wParam & MK_MBUTTON)
|
|
buttons |= 4;
|
|
IN_MouseEvent(buttons);
|
|
break;
|
|
|
|
case WM_MOUSEWHEEL:
|
|
/*
|
|
* This is the mouse wheel with the Intellimouse. Its delta is
|
|
* either positive or neg, and we generate the proper Event.
|
|
*/
|
|
if ((short)HIWORD(wParam) > 0) {
|
|
Key_Event(K_MWHEELUP, true);
|
|
Key_Event(K_MWHEELUP, false);
|
|
} else {
|
|
Key_Event(K_MWHEELDOWN, true);
|
|
Key_Event(K_MWHEELDOWN, false);
|
|
}
|
|
break;
|
|
|
|
case WM_CLOSE:
|
|
result = MessageBox(mainwindow,
|
|
"Are you sure you want to quit?",
|
|
"Confirm Exit",
|
|
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION);
|
|
if (result == IDYES)
|
|
Sys_Quit();
|
|
break;
|
|
|
|
case WM_DESTROY:
|
|
if (mainwindow)
|
|
DestroyWindow(mainwindow);
|
|
PostQuitMessage(0);
|
|
break;
|
|
|
|
case MM_MCINOTIFY:
|
|
msg_handled = CDDrv_MessageHandler(hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
|
|
default:
|
|
/* pass all unhandled messages to DefWindowProc */
|
|
msg_handled = DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
break;
|
|
}
|
|
|
|
return msg_handled;
|
|
}
|
|
|
|
qboolean
|
|
VID_IsFullScreen()
|
|
{
|
|
return vid_modenum != 0;
|
|
}
|
|
|
|
void VID_LockBuffer(void) {}
|
|
void VID_UnlockBuffer(void) {}
|
|
void D_BeginDirectRect(int x, int y, const byte *pbitmap, int width, int height) {}
|
|
void D_EndDirectRect(int x, int y, int width, int height) {}
|