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https://github.com/libretro/libretro-tyrquake.git
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e4989d544b
When using SDL video/input, the game hangs when we select "New Game" from the menu and the "Are you sure you want to start a new game?" prompt is displayed, because we stop processing input events. This is a bit of a hackish workaround, but will try to untangle this a bit more later. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
64 lines
1.6 KiB
C
64 lines
1.6 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef INPUT_H
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#define INPUT_H
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// input.h -- external (non-keyboard) input devices
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#include "qtypes.h"
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#include "cvar.h"
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#ifdef NQ_HACK
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#include "client.h"
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#endif
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#ifdef QW_HACK
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#include "protocol.h"
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#endif
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// FIXME - windows only?
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extern unsigned int uiWheelMessage;
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extern qboolean mouseactive;
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extern cvar_t _windowed_mouse;
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void IN_Init(void);
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void IN_Shutdown(void);
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void IN_Commands(void);
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// oportunity for devices to stick commands on the script buffer
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void IN_Move(usercmd_t *cmd);
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// add additional movement on top of the keyboard move cmd
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void IN_ModeChanged(void);
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// called whenever screen dimensions change
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void IN_ClearStates(void);
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// restores all button and position states to defaults
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void IN_Accumulate(void);
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// save accumulated mouse movement (used in S_ExtraUpdate(), _WIN32 only)
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/* FIXME - hack to allow SDL input to pass back key events... */
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void IN_ProcessEvents(void);
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#endif /* INPUT_H */
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