libretro-tyrquake/include/input.h
Kevin Shanahan e4989d544b input: fix hang on "Are you sure you want to start a new game?" with sdl
When using SDL video/input, the game hangs when we select "New Game" from
the menu and the "Are you sure you want to start a new game?" prompt is
displayed, because we stop processing input events.

This is a bit of a hackish workaround, but will try to untangle this a bit
more later.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2012-12-08 07:04:13 +10:30

64 lines
1.6 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef INPUT_H
#define INPUT_H
// input.h -- external (non-keyboard) input devices
#include "qtypes.h"
#include "cvar.h"
#ifdef NQ_HACK
#include "client.h"
#endif
#ifdef QW_HACK
#include "protocol.h"
#endif
// FIXME - windows only?
extern unsigned int uiWheelMessage;
extern qboolean mouseactive;
extern cvar_t _windowed_mouse;
void IN_Init(void);
void IN_Shutdown(void);
void IN_Commands(void);
// oportunity for devices to stick commands on the script buffer
void IN_Move(usercmd_t *cmd);
// add additional movement on top of the keyboard move cmd
void IN_ModeChanged(void);
// called whenever screen dimensions change
void IN_ClearStates(void);
// restores all button and position states to defaults
void IN_Accumulate(void);
// save accumulated mouse movement (used in S_ExtraUpdate(), _WIN32 only)
/* FIXME - hack to allow SDL input to pass back key events... */
void IN_ProcessEvents(void);
#endif /* INPUT_H */