Kevin Shanahan c60949d2ad client: lift CL_SetSolidEntities up into Host_Frame()
On each invocation of CL_SetSolidEntities, the previous state gets
overwritten, so only the last call matters. So it should be safe to
lift out from CL_ParseServerMessage, then out of the loop in
CL_ReadPackets and finally up into Host_Frame in cl_main.c.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-20 16:39:29 +10:30

1497 lines
31 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include <ctype.h>
#ifdef _WIN32
#include <windows.h>
#include <winsock2.h>
#include "winquake.h"
#else
#include <sys/types.h>
#include <netinet/in.h>
#endif
#include "cdaudio.h"
#include "client.h"
#include "cmd.h"
#include "console.h"
#include "draw.h"
#include "input.h"
#include "keys.h"
#include "menu.h"
#include "model.h"
#include "pmove.h"
#include "quakedef.h"
#include "sbar.h"
#include "screen.h"
#include "sys.h"
#include "view.h"
#ifndef GLQUAKE
#include "d_iface.h"
#endif
/* Argument completion function for the skin cvar */
static struct stree_root * CL_Skin_Arg_f(const char *arg);
// FIXME - header hacks
extern cvar_t cl_hightrack;
extern cvar_t baseskin;
extern cvar_t noskins;
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
cvar_t rcon_password = { "rcon_password", "", false };
cvar_t rcon_address = { "rcon_address", "" };
cvar_t cl_timeout = { "cl_timeout", "60" };
cvar_t cl_shownet = { "cl_shownet", "0" }; // can be 0, 1, or 2
cvar_t cl_sbar = { "cl_sbar", "0", true };
cvar_t cl_hudswap = { "cl_hudswap", "0", true };
cvar_t cl_maxfps = { "cl_maxfps", "0", true };
cvar_t lookspring = { "lookspring", "0", true };
cvar_t lookstrafe = { "lookstrafe", "0", true };
cvar_t sensitivity = { "sensitivity", "3", true };
cvar_t m_pitch = { "m_pitch", "0.022", true };
cvar_t m_yaw = { "m_yaw", "0.022" };
cvar_t m_forward = { "m_forward", "1" };
cvar_t m_side = { "m_side", "0.8" };
cvar_t entlatency = { "entlatency", "20" };
cvar_t cl_predict_players = { "cl_predict_players", "1" };
cvar_t cl_predict_players2 = { "cl_predict_players2", "1" };
cvar_t cl_solid_players = { "cl_solid_players", "1" };
cvar_t localid = { "localid", "" };
static qboolean allowremotecmd = true;
//
// info mirrors
//
cvar_t password = { "password", "", false, true };
cvar_t spectator = { "spectator", "", false, true };
cvar_t name = { "name", "unnamed", true, true };
cvar_t team = { "team", "", true, true };
cvar_t topcolor = { "topcolor", "0", true, true };
cvar_t bottomcolor = { "bottomcolor", "0", true, true };
cvar_t rate = { "rate", "2500", true, true };
cvar_t noaim = { "noaim", "0", true, true };
cvar_t msg = { "msg", "1", true, true };
cvar_t skin = {
.name = "skin",
.string = "",
.archive = true,
.info = true,
.completion = CL_Skin_Arg_f
};
client_static_t cls;
client_state_t cl;
entity_state_t cl_baselines[MAX_EDICTS];
efrag_t cl_efrags[MAX_EFRAGS];
entity_t cl_static_entities[MAX_STATIC_ENTITIES];
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t cl_dlights[MAX_DLIGHTS];
double connect_time = -1; // for connection retransmits
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
double host_frametime;
double realtime; // without any filtering or bounding
static double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
int minimum_memory;
byte *host_basepal;
byte *host_colormap;
netadr_t master_adr; // address of the master server
cvar_t host_speeds = { "host_speeds", "0" }; // set for running times
cvar_t developer = { "developer", "0" };
int fps_count;
static jmp_buf host_abort;
static float server_version = 0;// version of server we connected to
/*
==================
CL_Quit_f
==================
*/
void
CL_Quit_f(void)
{
if (1 /* key_dest != key_console *//* && cls.state != ca_dedicated */ ) {
M_Menu_Quit_f();
return;
}
CL_Disconnect();
Sys_Quit();
}
/*
=======================
CL_Version_f
======================
*/
void
CL_Version_f(void)
{
Con_Printf("Version TyrQuake-%s\n", stringify(TYR_VERSION));
Con_Printf("Exe: " __TIME__ " " __DATE__ "\n");
}
/*
=======================
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
======================
*/
void
CL_SendConnectPacket(void)
{
netadr_t adr;
char data[2048];
double t1, t2;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (cls.state != ca_disconnected)
return;
t1 = Sys_DoubleTime();
if (!NET_StringToAdr(cls.servername, &adr)) {
Con_Printf("Bad server address\n");
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort(27500);
t2 = Sys_DoubleTime();
connect_time = realtime + t2 - t1; // for retransmit requests
cls.qport = Cvar_VariableValue("qport");
Info_SetValueForStarKey(cls.userinfo, "*ip", NET_AdrToString(adr),
MAX_INFO_STRING);
// Con_Printf ("Connecting to %s...\n", cls.servername);
sprintf(data, "%c%c%c%cconnect %i %i %i \"%s\"\n",
255, 255, 255, 255, PROTOCOL_VERSION, cls.qport, cls.challenge,
cls.userinfo);
NET_SendPacket(strlen(data), data, adr);
}
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void
CL_CheckForResend(void)
{
netadr_t adr;
char data[2048];
double t1, t2;
if (connect_time == -1)
return;
if (cls.state != ca_disconnected)
return;
if (connect_time && realtime - connect_time < 5.0)
return;
t1 = Sys_DoubleTime();
if (!NET_StringToAdr(cls.servername, &adr)) {
Con_Printf("Bad server address\n");
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort(27500);
t2 = Sys_DoubleTime();
connect_time = realtime + t2 - t1; // for retransmit requests
Con_Printf("Connecting to %s...\n", cls.servername);
sprintf(data, "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
NET_SendPacket(strlen(data), data, adr);
}
void
CL_BeginServerConnect(void)
{
connect_time = 0;
CL_CheckForResend();
}
/*
================
CL_Connect_f
================
*/
void
CL_Connect_f(void)
{
const char *server;
if (Cmd_Argc() != 2) {
Con_Printf("usage: connect <server>\n");
return;
}
server = Cmd_Argv(1);
CL_Disconnect();
strncpy(cls.servername, server, sizeof(cls.servername) - 1);
CL_BeginServerConnect();
}
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void
CL_Rcon_f(void)
{
char message[1024];
int i;
netadr_t to;
if (!rcon_password.string) {
Con_Printf("You must set 'rcon_password' before\n"
"issuing an rcon command.\n");
return;
}
message[0] = 255;
message[1] = 255;
message[2] = 255;
message[3] = 255;
message[4] = 0;
strcat(message, "rcon ");
strcat(message, rcon_password.string);
strcat(message, " ");
for (i = 1; i < Cmd_Argc(); i++) {
strcat(message, Cmd_Argv(i));
strcat(message, " ");
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else {
if (!strlen(rcon_address.string)) {
Con_Printf("You must either be connected,\n"
"or set the 'rcon_address' cvar\n"
"to issue rcon commands\n");
return;
}
NET_StringToAdr(rcon_address.string, &to);
}
NET_SendPacket(strlen(message) + 1, message, to);
}
/*
=====================
CL_ClearState
=====================
*/
void
CL_ClearState(void)
{
int i;
S_StopAllSounds(true);
Con_DPrintf("Clearing memory\n");
D_FlushCaches();
Mod_ClearAll();
if (host_hunklevel) // FIXME: check this...
Hunk_FreeToLowMark(host_hunklevel);
CL_ClearTEnts();
// wipe the entire cl structure
memset(&cl, 0, sizeof(cl));
SZ_Clear(&cls.netchan.message);
// clear other arrays
memset(cl_efrags, 0, sizeof(cl_efrags));
memset(cl_dlights, 0, sizeof(cl_dlights));
memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
//
// allocate the efrags and chain together into a free list
//
cl.free_efrags = cl_efrags;
for (i = 0; i < MAX_EFRAGS - 1; i++)
cl.free_efrags[i].entnext = &cl.free_efrags[i + 1];
cl.free_efrags[i].entnext = NULL;
}
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void
CL_Disconnect(void)
{
byte final[10];
connect_time = -1;
#ifdef _WIN32
SetWindowText(mainwindow, "QuakeWorld: disconnected");
#endif
// stop sounds (especially looping!)
S_StopAllSounds(true);
// if running a local server, shut it down
if (cls.demoplayback)
CL_StopPlayback();
else if (cls.state != ca_disconnected) {
if (cls.demorecording)
CL_Stop_f();
final[0] = clc_stringcmd;
strcpy((char *)final + 1, "drop");
Netchan_Transmit(&cls.netchan, 6, final);
Netchan_Transmit(&cls.netchan, 6, final);
Netchan_Transmit(&cls.netchan, 6, final);
cls.state = ca_disconnected;
cls.demoplayback = cls.demorecording = cls.timedemo = false;
}
Cam_Reset();
if (cls.download) {
fclose(cls.download);
cls.download = NULL;
}
CL_StopUpload();
}
void
CL_Disconnect_f(void)
{
CL_Disconnect();
}
/*
====================
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
====================
*/
void
CL_User_f(void)
{
int uid;
int i;
if (Cmd_Argc() != 2) {
Con_Printf("Usage: user <username / userid>\n");
return;
}
uid = atoi(Cmd_Argv(1));
for (i = 0; i < MAX_CLIENTS; i++) {
if (!cl.players[i].name[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp(cl.players[i].name, Cmd_Argv(1))) {
Info_Print(cl.players[i].userinfo);
return;
}
}
Con_Printf("User not in server.\n");
}
/*
====================
CL_Users_f
Dump userids for all current players
====================
*/
void
CL_Users_f(void)
{
int i;
int c;
c = 0;
Con_Printf("userid frags name\n");
Con_Printf("------ ----- ----\n");
for (i = 0; i < MAX_CLIENTS; i++) {
if (cl.players[i].name[0]) {
Con_Printf("%6i %4i %s\n", cl.players[i].userid,
cl.players[i].frags, cl.players[i].name);
c++;
}
}
Con_Printf("%i total users\n", c);
}
void
CL_Color_f(void)
{
// just for quake compatability...
int top, bottom;
char num[16];
if (Cmd_Argc() == 1) {
Con_Printf("\"color\" is \"%s %s\"\n",
Info_ValueForKey(cls.userinfo, "topcolor"),
Info_ValueForKey(cls.userinfo, "bottomcolor"));
Con_Printf("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else {
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
sprintf(num, "%i", top);
Cvar_Set("topcolor", num);
sprintf(num, "%i", bottom);
Cvar_Set("bottomcolor", num);
}
/*
==================
CL_FullServerinfo_f
Sent by server when serverinfo changes
==================
*/
void
CL_FullServerinfo_f(void)
{
char *p;
float v;
if (Cmd_Argc() != 2) {
Con_Printf("usage: fullserverinfo <complete info string>\n");
return;
}
strcpy(cl.serverinfo, Cmd_Argv(1));
if ((p = Info_ValueForKey(cl.serverinfo, "*vesion")) && *p) {
v = Q_atof(p);
if (v) {
if (!server_version)
Con_Printf("Version %1.2f Server\n", v);
server_version = v;
}
}
}
/*
==================
CL_FullInfo_f
Allow clients to change userinfo
==================
Casey was here :)
*/
void
CL_FullInfo_f(void)
{
char key[512];
char value[512];
char *o;
const char *s;
if (Cmd_Argc() != 2) {
Con_Printf("fullinfo <complete info string>\n");
return;
}
s = Cmd_Argv(1);
if (*s == '\\')
s++;
while (*s) {
o = key;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (!*s) {
Con_Printf("MISSING VALUE\n");
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
if (!strcasecmp(key, "pmodel") || !strcasecmp(key, "emodel"))
continue;
Info_SetValueForKey(cls.userinfo, key, value, MAX_INFO_STRING);
}
}
/*
==================
CL_SetInfo_f
Allow clients to change userinfo
==================
*/
void
CL_SetInfo_f(void)
{
if (Cmd_Argc() == 1) {
Info_Print(cls.userinfo);
return;
}
if (Cmd_Argc() != 3) {
Con_Printf("usage: setinfo [ <key> <value> ]\n");
return;
}
if (!strcasecmp(Cmd_Argv(1), "pmodel") || !strcmp(Cmd_Argv(1), "emodel"))
return;
Info_SetValueForKey(cls.userinfo, Cmd_Argv(1), Cmd_Argv(2),
MAX_INFO_STRING);
if (cls.state >= ca_connected)
Cmd_ForwardToServer();
}
/*
====================
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
====================
*/
void
CL_Packet_f(void)
{
char send[2048];
int i, l;
const char *in;
char *out;
netadr_t adr;
if (Cmd_Argc() != 3) {
Con_Printf("packet <destination> <contents>\n");
return;
}
if (!NET_StringToAdr(Cmd_Argv(1), &adr)) {
Con_Printf("Bad address\n");
return;
}
in = Cmd_Argv(2);
out = send + 4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen(in);
for (i = 0; i < l; i++) {
if (in[i] == '\\' && in[i + 1] == 'n') {
*out++ = '\n';
i++;
} else
*out++ = in[i];
}
*out = 0;
NET_SendPacket(out - send, send, adr);
}
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void
CL_NextDemo(void)
{
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) {
cls.demonum = 0;
if (!cls.demos[cls.demonum][0]) {
// Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
sprintf(str, "playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText(str);
cls.demonum++;
}
/*
=================
CL_Changing_f
Just sent as a hint to the client that they should
drop to full console
=================
*/
void
CL_Changing_f(void)
{
if (cls.download) // don't change when downloading
return;
S_StopAllSounds(true);
cl.intermission = 0;
cls.state = ca_connected; // not active anymore, but not disconnected
Con_Printf("\nChanging map...\n");
}
/*
=================
CL_Reconnect_f
The server is changing levels
=================
*/
void
CL_Reconnect_f(void)
{
if (cls.download) // don't change when downloading
return;
S_StopAllSounds(true);
if (cls.state == ca_connected) {
Con_Printf("reconnecting...\n");
MSG_WriteChar(&cls.netchan.message, clc_stringcmd);
MSG_WriteString(&cls.netchan.message, "new");
return;
}
if (!*cls.servername) {
Con_Printf("No server to reconnect to...\n");
return;
}
CL_Disconnect();
CL_BeginServerConnect();
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void
CL_ConnectionlessPacket(void)
{
char *cmdtext, *idstring;
int c;
MSG_BeginReading();
MSG_ReadLong(); // skip the -1
c = MSG_ReadByte();
if (!cls.demoplayback)
Con_Printf("%s: ", NET_AdrToString(net_from));
// Con_DPrintf ("%s", net_message.data + 5);
if (c == S2C_CONNECTION) {
Con_Printf("connection\n");
if (cls.state >= ca_connected) {
if (!cls.demoplayback)
Con_Printf("Dup connect received. Ignored.\n");
return;
}
Netchan_Setup(&cls.netchan, net_from, cls.qport);
MSG_WriteChar(&cls.netchan.message, clc_stringcmd);
MSG_WriteString(&cls.netchan.message, "new");
cls.state = ca_connected;
Con_Printf("Connected.\n");
allowremotecmd = false; // localid required now for remote cmds
return;
}
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND) {
Con_Printf("client command\n");
if (net_from.ip.l != net_local_adr.ip.l
&& net_from.ip.l != htonl(INADDR_LOOPBACK)) {
Con_Printf("Command packet from remote host. Ignored.\n");
return;
}
#ifdef _WIN32
ShowWindow(mainwindow, SW_RESTORE);
SetForegroundWindow(mainwindow);
#endif
cmdtext = MSG_ReadString();
idstring = MSG_ReadString();
/* Strip leading and trailing spaces */
while (*idstring && isspace(*idstring))
idstring++;
while (*idstring && isspace(idstring[strlen(idstring) - 1]))
idstring[strlen(idstring) - 1] = 0;
if (!allowremotecmd && !*localid.string) {
Con_Printf("===========================\n"
"Command packet received from local host, but no "
"localid has been set. You may need to upgrade your "
"server browser.\n"
"===========================\n");
return;
}
if (!allowremotecmd && strcmp(localid.string, idstring)) {
Con_Printf("===========================\n"
"Invalid localid on command packet received from local "
"host.\n"
" |%s| != |%s|\n"
"You may need to reload your server browser and "
"QuakeWorld.\n"
"===========================\n",
idstring, localid.string);
Cvar_Set("localid", "");
return;
}
Cbuf_AddText("%s", cmdtext);
allowremotecmd = false;
return;
}
// print command from somewhere
if (c == A2C_PRINT) {
Con_Printf("print\n");
Con_Print(MSG_ReadString());
return;
}
// ping from somewhere
if (c == A2A_PING) {
char data[6];
Con_Printf("ping\n");
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
NET_SendPacket(6, &data, net_from);
return;
}
if (c == S2C_CHALLENGE) {
Con_Printf("challenge\n");
cls.challenge = atoi(MSG_ReadString());
CL_SendConnectPacket();
return;
}
#if 0
if (c == svc_disconnect) {
Con_Printf("disconnect\n");
Host_EndGame("Server disconnected");
}
#endif
Con_Printf("unknown: %c\n", c);
}
/*
=================
CL_ReadPackets
=================
*/
static void
CL_ReadPackets(void)
{
while (CL_GetMessage()) {
if (*(int *)net_message.data == -1) {
/* remote command packet */
CL_ConnectionlessPacket();
continue;
}
if (net_message.cursize < 8) {
Con_Printf("%s: Runt packet\n", NET_AdrToString(net_from));
continue;
}
/* packet from server */
if (!cls.demoplayback &&
!NET_CompareAdr(net_from, cls.netchan.remote_address)) {
Con_DPrintf("%s:sequenced packet without connection\n",
NET_AdrToString(net_from));
continue;
}
if (!Netchan_Process(&cls.netchan))
continue; /* wasn't accepted for some reason */
CL_ParseServerMessage();
}
/* check timeout */
if (cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout.value) {
Con_Printf("\nServer connection timed out.\n");
CL_Disconnect();
}
}
//=============================================================================
/*
=====================
CL_Download_f
=====================
*/
void
CL_Download_f(void)
{
char *p, *q;
if (cls.state == ca_disconnected) {
Con_Printf("Must be connected.\n");
return;
}
if (Cmd_Argc() != 2) {
Con_Printf("Usage: download <datafile>\n");
return;
}
sprintf(cls.downloadname, "%s/%s", com_gamedir, Cmd_Argv(1));
p = cls.downloadname;
for (;;) {
if ((q = strchr(p, '/')) != NULL) {
*q = 0;
Sys_mkdir(cls.downloadname);
*q = '/';
p = q + 1;
} else
break;
}
strcpy(cls.downloadtempname, cls.downloadname);
cls.download = fopen(cls.downloadname, "wb");
cls.downloadtype = dl_single;
MSG_WriteByte(&cls.netchan.message, clc_stringcmd);
MSG_WriteStringf(&cls.netchan.message, "download %s\n", Cmd_Argv(1));
}
/* FIXME - more hacks... */
#ifdef _WIN32
#include <windows.h>
/*
=================
CL_Minimize_f
=================
*/
void
CL_Windows_f(void)
{
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1 << 29));
}
#endif
static struct stree_root *
CL_Skin_Arg_f(const char *arg)
{
struct stree_root *root;
root = Z_Malloc(sizeof(struct stree_root));
if (root) {
*root = STREE_ROOT;
STree_AllocInit();
COM_ScanDir(root, "skins", arg, ".pcx", true);
}
return root;
}
/*
=================
CL_Init
=================
*/
void
CL_Init(void)
{
char st[80];
cls.state = ca_disconnected;
Info_SetValueForKey(cls.userinfo, "name", "unnamed", MAX_INFO_STRING);
Info_SetValueForKey(cls.userinfo, "topcolor", "0", MAX_INFO_STRING);
Info_SetValueForKey(cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING);
Info_SetValueForKey(cls.userinfo, "rate", "2500", MAX_INFO_STRING);
Info_SetValueForKey(cls.userinfo, "msg", "1", MAX_INFO_STRING);
sprintf(st, "TyrQuake-%s", stringify(TYR_VERSION));
Info_SetValueForStarKey(cls.userinfo, "*ver", st, MAX_INFO_STRING);
CL_InitInput();
CL_InitTEnts();
CL_InitPrediction();
CL_InitCam();
//
// register our commands
//
Cvar_RegisterVariable(&host_speeds);
Cvar_RegisterVariable(&cl_warncmd);
Cvar_RegisterVariable(&cl_upspeed);
Cvar_RegisterVariable(&cl_forwardspeed);
Cvar_RegisterVariable(&cl_backspeed);
Cvar_RegisterVariable(&cl_sidespeed);
Cvar_RegisterVariable(&cl_movespeedkey);
Cvar_RegisterVariable(&cl_yawspeed);
Cvar_RegisterVariable(&cl_pitchspeed);
Cvar_RegisterVariable(&cl_anglespeedkey);
Cvar_RegisterVariable(&cl_shownet);
Cvar_RegisterVariable(&cl_sbar);
Cvar_RegisterVariable(&cl_hudswap);
Cvar_RegisterVariable(&cl_maxfps);
Cvar_RegisterVariable(&cl_timeout);
Cvar_RegisterVariable(&lookspring);
Cvar_RegisterVariable(&lookstrafe);
Cvar_RegisterVariable(&sensitivity);
Cvar_RegisterVariable(&m_pitch);
Cvar_RegisterVariable(&m_yaw);
Cvar_RegisterVariable(&m_forward);
Cvar_RegisterVariable(&m_side);
Cvar_RegisterVariable(&rcon_password);
Cvar_RegisterVariable(&rcon_address);
Cvar_RegisterVariable(&entlatency);
Cvar_RegisterVariable(&cl_predict_players2);
Cvar_RegisterVariable(&cl_predict_players);
Cvar_RegisterVariable(&cl_solid_players);
Cvar_RegisterVariable(&localid);
Cvar_RegisterVariable(&baseskin);
Cvar_RegisterVariable(&noskins);
//
// info mirrors
//
Cvar_RegisterVariable(&name);
Cvar_RegisterVariable(&password);
Cvar_RegisterVariable(&spectator);
Cvar_RegisterVariable(&skin);
Cvar_RegisterVariable(&team);
Cvar_RegisterVariable(&topcolor);
Cvar_RegisterVariable(&bottomcolor);
Cvar_RegisterVariable(&rate);
Cvar_RegisterVariable(&msg);
Cvar_RegisterVariable(&noaim);
Cvar_RegisterVariable(&developer);
if (COM_CheckParm("-developer"))
Cvar_SetValue("developer", 1);
Cmd_AddCommand("version", CL_Version_f);
Cmd_AddCommand("changing", CL_Changing_f);
Cmd_AddCommand("disconnect", CL_Disconnect_f);
Cmd_AddCommand("record", CL_Record_f);
Cmd_AddCommand("rerecord", CL_ReRecord_f);
Cmd_AddCommand("stop", CL_Stop_f);
Cmd_AddCommand("playdemo", CL_PlayDemo_f);
Cmd_SetCompletion("playdemo", CL_Demo_Arg_f);
Cmd_AddCommand("timedemo", CL_TimeDemo_f);
Cmd_SetCompletion("timedemo", CL_Demo_Arg_f);
Cmd_AddCommand("skins", Skin_Skins_f);
Cmd_AddCommand("allskins", Skin_AllSkins_f);
Cmd_AddCommand("quit", CL_Quit_f);
Cmd_AddCommand("connect", CL_Connect_f);
Cmd_AddCommand("reconnect", CL_Reconnect_f);
Cmd_AddCommand("rcon", CL_Rcon_f);
Cmd_AddCommand("packet", CL_Packet_f);
Cmd_AddCommand("user", CL_User_f);
Cmd_AddCommand("users", CL_Users_f);
Cmd_AddCommand("setinfo", CL_SetInfo_f);
Cmd_AddCommand("fullinfo", CL_FullInfo_f);
Cmd_AddCommand("fullserverinfo", CL_FullServerinfo_f);
Cmd_AddCommand("color", CL_Color_f);
Cmd_AddCommand("download", CL_Download_f);
Cmd_AddCommand("nextul", CL_NextUpload);
Cmd_AddCommand("stopul", CL_StopUpload);
Cmd_AddCommand("mcache", Mod_Print);
//
// forward to server commands
//
Cmd_AddCommand("kill", NULL);
Cmd_AddCommand("pause", NULL);
Cmd_AddCommand("say", NULL);
Cmd_AddCommand("say_team", NULL);
Cmd_AddCommand("serverinfo", NULL);
/* FIXME - more hacks... */
//
// Windows commands
//
#ifdef _WIN32
Cmd_AddCommand("windows", CL_Windows_f);
#endif
}
/*
================
Host_EndGame
Call this to drop to a console without exiting the qwcl
================
*/
void
Host_EndGame(const char *message, ...)
{
va_list argptr;
char string[MAX_PRINTMSG];
va_start(argptr, message);
vsnprintf(string, sizeof(string), message, argptr);
va_end(argptr);
Con_Printf("\n===========================\n");
Con_Printf("Host_EndGame: %s\n", string);
Con_Printf("===========================\n\n");
CL_Disconnect();
longjmp(host_abort, 1);
}
/*
================
Host_Error
This shuts down the client and exits qwcl
================
*/
void
Host_Error(const char *error, ...)
{
va_list argptr;
char string[MAX_PRINTMSG];
static qboolean inerror = false;
if (inerror)
Sys_Error("Host_Error: recursively entered");
inerror = true;
va_start(argptr, error);
vsnprintf(string, sizeof(string), error, argptr);
va_end(argptr);
Con_Printf("Host_Error: %s\n", string);
CL_Disconnect();
cls.demonum = -1;
inerror = false;
// FIXME
Sys_Error("Host_Error: %s", string);
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void
Host_WriteConfiguration(void)
{
FILE *f;
if (host_initialized) {
f = fopen(va("%s/config.cfg", com_gamedir), "w");
if (!f) {
Con_Printf("Couldn't write config.cfg.\n");
return;
}
Key_WriteBindings(f);
Cvar_WriteVariables(f);
/* Save the mlook state (rarely used as an actual key binding) */
if (in_mlook.state & 1)
fprintf(f, "+mlook\n");
fclose(f);
}
}
//============================================================================
#if 0
/*
==================
Host_SimulationTime
This determines if enough time has passed to run a simulation frame
==================
*/
qboolean
Host_SimulationTime(float time)
{
float fps;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl_maxfps.value)
fps = qmax(30.0, qmin(cl_maxfps.value, 72.0));
else
fps = qmax(30.0, qmin(rate.value / 80.0, 72.0));
if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0 / fps)
return false; // framerate is too high
return true;
}
#endif
/*
==================
Host_Frame
Runs all active servers
==================
*/
void
Host_Frame(float time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
float fps;
/* something bad happened, or the server disconnected */
if (setjmp(host_abort))
return;
// decide the simulation time
realtime += time;
if (cl_maxfps.value)
fps = qmax(30.0f, qmin(cl_maxfps.value, 72.0f));
else
fps = qmax(30.0f, qmin(rate.value / 80.0f, 72.0f));
if (!cls.timedemo && realtime - oldrealtime < 1.0 / fps)
return; // framerate is too high
host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
if (host_frametime > 0.2)
host_frametime = 0.2;
// get new key events
Sys_SendKeyEvents();
/* allow mice or other external controllers to add commands */
IN_Commands();
/* process console commands */
Cbuf_Execute();
// fetch results from server
CL_ReadPackets();
/* Set the pmove physents based on current state... */
CL_SetSolidEntities(&pmove);
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected) {
CL_CheckForResend();
} else
CL_SendCmd();
// Set up prediction for other players
CL_SetUpPlayerPrediction(false);
// do client side motion prediction
CL_PredictMove();
// Set up prediction for other players
CL_SetUpPlayerPrediction(true);
// build a refresh entity list
CL_EmitEntities();
// update video
if (host_speeds.value)
time1 = Sys_DoubleTime();
SCR_UpdateScreen();
CL_RunParticles();
if (host_speeds.value)
time2 = Sys_DoubleTime();
/* update audio */
if (cls.state == ca_active) {
S_Update(r_origin, vpn, vright, vup);
CL_DecayLights();
} else
S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin);
CDAudio_Update();
if (host_speeds.value) {
pass1 = (time1 - time3) * 1000;
time3 = Sys_DoubleTime();
pass2 = (time2 - time1) * 1000;
pass3 = (time3 - time2) * 1000;
Con_Printf("%3i tot %3i server %3i gfx %3i snd\n",
pass1 + pass2 + pass3, pass1, pass2, pass3);
}
host_framecount++;
fps_count++;
}
//============================================================================
/*
====================
Host_Init
====================
*/
void
Host_Init(quakeparms_t *parms)
{
COM_InitArgv(parms->argc, parms->argv);
COM_AddParm("-game");
COM_AddParm("qw");
Sys_mkdir("qw");
minimum_memory = MINIMUM_MEMORY;
if (COM_CheckParm("-minmemory"))
parms->memsize = minimum_memory;
host_parms = *parms;
if (parms->memsize < minimum_memory)
Sys_Error("Only %4.1f megs of memory reported, can't execute game",
parms->memsize / (float)0x100000);
Memory_Init(parms->membase, parms->memsize);
Cbuf_Init();
Cmd_Init();
V_Init();
COM_Init();
NET_Init(PORT_CLIENT);
Netchan_Init();
W_LoadWadFile("gfx.wad");
Key_Init();
Con_Init();
M_Init();
Mod_Init(R_ModelLoader());
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
Con_Printf("%4.1f megs RAM used.\n", parms->memsize / (1024 * 1024.0));
R_InitTextures();
host_basepal = COM_LoadHunkFile("gfx/palette.lmp");
if (!host_basepal)
Sys_Error("Couldn't load gfx/palette.lmp");
host_colormap = COM_LoadHunkFile("gfx/colormap.lmp");
if (!host_colormap)
Sys_Error("Couldn't load gfx/colormap.lmp");
VID_Init(host_basepal);
Draw_Init();
SCR_Init();
R_Init();
Sbar_Init();
cls.state = ca_disconnected;
S_Init();
CDAudio_Init();
CL_Init();
IN_Init();
Hunk_AllocName(0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark();
host_initialized = true;
Con_Printf("\nClient Version TyrQuake-%s\n\n", stringify(TYR_VERSION));
Con_Printf("\200\201\201\201\201\201\201 QuakeWorld Initialized "
"\201\201\201\201\201\201\202\n");
/* In case exec of quake.rc fails */
if (!setjmp(host_abort)) {
Cbuf_InsertText("exec quake.rc\n");
Cbuf_Execute();
}
Cbuf_AddText("echo Type connect <internet address> or use GameSpy to "
"connect to a game.\n");
Cbuf_AddText("cl_warncmd 1\n");
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void
Host_Shutdown(void)
{
static qboolean isdown = false;
if (isdown) {
printf("recursive shutdown\n");
return;
}
isdown = true;
Host_WriteConfiguration();
CDAudio_Shutdown();
NET_Shutdown();
S_Shutdown();
IN_Shutdown();
if (host_basepal)
VID_Shutdown();
}