mirror of
https://github.com/libretro/libretro-tyrquake.git
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389 lines
9.5 KiB
C
389 lines
9.5 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef CLIENT_H
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#define CLIENT_H
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#include "common.h"
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#include "mathlib.h"
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#include "quakedef.h"
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#include "render.h"
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#include "vid.h"
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//
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// client_state_t should hold all pieces of the client state
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//
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typedef struct {
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vec3_t viewangles;
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// intended velocities
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float forwardmove;
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float sidemove;
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float upmove;
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} usercmd_t;
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#define MAX_DLIGHTS 32
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typedef struct {
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int key; // so entities can reuse same entry
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vec3_t origin;
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float radius;
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float die; // stop lighting after this time
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float decay; // drop this each second
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float minlight; // don't add when contributing less
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const float *color;
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} dlight_t;
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typedef struct {
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int length;
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char map[MAX_STYLESTRING];
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} lightstyle_t;
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#define MAX_SCOREBOARDNAME 32
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typedef struct player_info_s {
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char name[MAX_SCOREBOARDNAME];
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float entertime;
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int frags;
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byte topcolor;
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byte bottomcolor;
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byte translations[VID_GRADES * 256];
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} player_info_t;
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typedef struct {
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int destcolor[3];
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int percent; // 0-256
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} cshift_t;
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#define CSHIFT_CONTENTS 0
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#define CSHIFT_DAMAGE 1
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#define CSHIFT_BONUS 2
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#define CSHIFT_POWERUP 3
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#define NUM_CSHIFTS 4
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#define MAX_EFRAGS 4096
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#define MAX_MAPSTRING 2048
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#define MAX_DEMOS 8
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#define MAX_DEMONAME 16
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#define SIGNONS 4 // signon messages to receive before connected
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typedef enum {
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ca_dedicated, // a dedicated server with no ability to start a client
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ca_disconnected, // full screen console with no connection
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ca_connected, // valid netcon, doing signons...
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ca_firstupdate, // waiting for first update (final signon stage)
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ca_active // signons complete, frames can be rendered
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} cactive_t;
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//
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// the client_static_t structure is persistant through an arbitrary number
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// of server connections
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//
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typedef struct {
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cactive_t state;
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// personalization data sent to server
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char spawnparms[MAX_MAPSTRING]; // to restart a level
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// demo loop control
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int demonum; // -1 = don't play demos
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char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
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// demo recording info must be here, because record is started before
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// entering a map (and clearing client_state_t)
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qboolean demorecording;
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qboolean demoplayback;
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qboolean timedemo;
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int forcetrack; // -1 = use normal cd track
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FILE *demofile;
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int td_lastframe; // to meter out one message a frame
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int td_startframe; // host_framecount at start
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float td_starttime; // realtime at second frame of timedemo
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// connection information
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int signon; // 0 to SIGNONS
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struct qsocket_s *netcon;
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sizebuf_t message; // writing buffer to send to server
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} client_static_t;
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extern client_static_t cls;
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//
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// the client_state_t structure is wiped completely at every
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// server signon
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//
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typedef struct {
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int movemessages; // since connecting to this server
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// throw out the first couple, so the player
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// doesn't accidentally do something the
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// first frame
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usercmd_t cmd; // last command sent to the server
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// information for local display
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int stats[MAX_CL_STATS]; // health, etc
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float item_gettime[32]; // cl.time of aquiring item, for blinking
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float faceanimtime; // use anim frame if cl.time < this
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cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
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cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
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// the client maintains its own idea of view angles, which are
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// sent to the server each frame. The server sets punchangle when
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// the view is temporarliy offset, and an angle reset commands at the start
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// of each level and after teleporting.
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vec3_t mviewangles[2]; // during demo playback viewangles is lerped
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// between these
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vec3_t viewangles;
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vec3_t mvelocity[2]; // update by server, used for lean+bob
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// (0 is newest)
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vec3_t velocity; // lerped between mvelocity[0] and [1]
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vec3_t punchangle; // temporary offset
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// pitch drifting vars
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float idealpitch;
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float pitchvel;
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qboolean nodrift;
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float driftmove;
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double laststop;
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float viewheight;
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float crouch; // local amount for smoothing stepups
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qboolean paused; // send over by server
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qboolean onground;
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qboolean inwater;
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int intermission; // don't change view angle, full screen, etc
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int completed_time; // latched at intermission start
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double mtime[2]; // the timestamp of last two messages
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double time; // clients view of time, should be between
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// servertime and oldservertime to generate
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// a lerp point for other data
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double oldtime; // previous cl.time, time-oldtime is used
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// to decay light values and smooth step ups
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float last_received_message; // (realtime) for net trouble icon
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//
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// information that is static for the entire time connected to a server
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//
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struct model_s *model_precache[MAX_MODELS];
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struct sfx_s *sound_precache[MAX_SOUNDS];
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char mapname[MAX_QPATH];
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char levelname[40]; // for display on solo scoreboard
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int viewentity; // cl_entitites[cl.viewentity] = player
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int maxclients;
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int gametype;
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// refresh related state
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struct model_s *worldmodel; // cl_entitites[0].model
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struct efrag_s *free_efrags;
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int num_entities; // held in cl_entities array
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int num_statics; // held in cl_staticentities array
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entity_t viewent; // the gun model
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int cdtrack, looptrack; // cd audio
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// frag scoreboard
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player_info_t *players; // [cl.maxclients]
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int protocol; /* Active network protocol version */
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} client_state_t;
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//
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// cvars
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//
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extern cvar_t cl_name;
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extern cvar_t cl_color;
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extern cvar_t cl_upspeed;
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extern cvar_t cl_forwardspeed;
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extern cvar_t cl_backspeed;
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extern cvar_t cl_sidespeed;
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extern cvar_t cl_movespeedkey;
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extern cvar_t cl_yawspeed;
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extern cvar_t cl_pitchspeed;
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extern cvar_t cl_anglespeedkey;
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extern cvar_t cl_autofire;
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extern cvar_t cl_shownet;
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extern cvar_t cl_nolerp;
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extern cvar_t cl_pitchdriftspeed;
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extern cvar_t lookspring;
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extern cvar_t lookstrafe;
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extern cvar_t sensitivity;
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extern cvar_t m_pitch;
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extern cvar_t m_yaw;
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extern cvar_t m_forward;
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extern cvar_t m_side;
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#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
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#define MAX_STATIC_ENTITIES 1024 // torches, etc
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extern client_state_t cl;
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// FIXME, allocate dynamically
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extern efrag_t cl_efrags[MAX_EFRAGS];
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extern entity_t cl_entities[MAX_EDICTS];
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extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
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extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
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extern dlight_t cl_dlights[MAX_DLIGHTS];
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extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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/*
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* CL_PlayerEntity()
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* Returns the player number if the entity is a player, 0 otherwise
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*/
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int CL_PlayerEntity(const entity_t *e);
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//=============================================================================
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//
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// cl_main
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//
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dlight_t *CL_AllocDlight(int key);
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/* The standard dynamic light colors */
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enum {
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DLIGHT_FLASH = 0,
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DLIGHT_BLUE = 1,
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DLIGHT_RED = 2,
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DLIGHT_PURPLE = 3
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};
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const float dl_colors[4][4]; /* Use enums to reference the colors */
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void CL_DecayLights(void);
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void CL_RunParticles(void);
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void CL_Init(void);
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void CL_EstablishConnection(const char *host);
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void CL_Signon1(void);
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void CL_Signon2(void);
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void CL_Signon3(void);
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void CL_Signon4(void);
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void CL_Disconnect(void);
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void CL_Disconnect_f(void);
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void CL_NextDemo(void);
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#define MAX_VISEDICTS 256
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extern int cl_numvisedicts;
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extern entity_t cl_visedicts[];
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extern int fps_count;
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//
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// cl_input
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//
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typedef struct {
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int down[2]; // key nums holding it down
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int state; // low bit is down state
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} kbutton_t;
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extern kbutton_t in_mlook;
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extern kbutton_t in_strafe;
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extern kbutton_t in_speed;
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void CL_InitInput(void);
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void CL_SendCmd(void);
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void CL_SendMove(usercmd_t *cmd);
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void CL_ParseTEnt(void);
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void CL_UpdateTEnts(void);
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void CL_ClearState(void);
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int CL_ReadFromServer(void);
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void CL_WriteToServer(usercmd_t *cmd);
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void CL_BaseMove(usercmd_t *cmd);
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//
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// cl_demo.c
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//
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void CL_StopPlayback(void);
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int CL_GetMessage(void);
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void CL_Stop_f(void);
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void CL_Record_f(void);
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void CL_TimeDemo_f(void);
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void CL_PlayDemo_f(void);
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struct stree_root *CL_Demo_Arg_f(const char *arg);
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//
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// cl_parse.c
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//
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void CL_ParseServerMessage(void);
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//
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// view.c
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//
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void V_StartPitchDrift(void);
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void V_StopPitchDrift(void);
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void V_RenderView(void);
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void V_UpdatePalette(void);
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void V_Register(void);
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void V_ParseDamage(void);
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void V_SetContentsColor(int contents);
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//
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// cl_tent
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//
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void CL_InitTEnts(void);
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void CL_ClearTEnts(void);
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void CL_SignonReply(void);
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typedef struct {
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char manufacturer;
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char version;
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char encoding;
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char bits_per_pixel;
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unsigned short xmin, ymin, xmax, ymax;
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unsigned short hres, vres;
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unsigned char palette[48];
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char reserved;
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char color_planes;
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unsigned short bytes_per_line;
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unsigned short palette_type;
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char filler[58];
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unsigned char data; // unbounded
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} pcx_t;
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#endif /* CLIENT_H */
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