Kevin Shanahan cb5e04de37 client: constify CL_EstablishConnection
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2012-12-22 14:31:16 +10:30

389 lines
9.5 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef CLIENT_H
#define CLIENT_H
#include "common.h"
#include "mathlib.h"
#include "quakedef.h"
#include "render.h"
#include "vid.h"
//
// client_state_t should hold all pieces of the client state
//
typedef struct {
vec3_t viewangles;
// intended velocities
float forwardmove;
float sidemove;
float upmove;
} usercmd_t;
#define MAX_DLIGHTS 32
typedef struct {
int key; // so entities can reuse same entry
vec3_t origin;
float radius;
float die; // stop lighting after this time
float decay; // drop this each second
float minlight; // don't add when contributing less
const float *color;
} dlight_t;
typedef struct {
int length;
char map[MAX_STYLESTRING];
} lightstyle_t;
#define MAX_SCOREBOARDNAME 32
typedef struct player_info_s {
char name[MAX_SCOREBOARDNAME];
float entertime;
int frags;
byte topcolor;
byte bottomcolor;
byte translations[VID_GRADES * 256];
} player_info_t;
typedef struct {
int destcolor[3];
int percent; // 0-256
} cshift_t;
#define CSHIFT_CONTENTS 0
#define CSHIFT_DAMAGE 1
#define CSHIFT_BONUS 2
#define CSHIFT_POWERUP 3
#define NUM_CSHIFTS 4
#define MAX_EFRAGS 4096
#define MAX_MAPSTRING 2048
#define MAX_DEMOS 8
#define MAX_DEMONAME 16
#define SIGNONS 4 // signon messages to receive before connected
typedef enum {
ca_dedicated, // a dedicated server with no ability to start a client
ca_disconnected, // full screen console with no connection
ca_connected, // valid netcon, doing signons...
ca_firstupdate, // waiting for first update (final signon stage)
ca_active // signons complete, frames can be rendered
} cactive_t;
//
// the client_static_t structure is persistant through an arbitrary number
// of server connections
//
typedef struct {
cactive_t state;
// personalization data sent to server
char spawnparms[MAX_MAPSTRING]; // to restart a level
// demo loop control
int demonum; // -1 = don't play demos
char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
// demo recording info must be here, because record is started before
// entering a map (and clearing client_state_t)
qboolean demorecording;
qboolean demoplayback;
qboolean timedemo;
int forcetrack; // -1 = use normal cd track
FILE *demofile;
int td_lastframe; // to meter out one message a frame
int td_startframe; // host_framecount at start
float td_starttime; // realtime at second frame of timedemo
// connection information
int signon; // 0 to SIGNONS
struct qsocket_s *netcon;
sizebuf_t message; // writing buffer to send to server
} client_static_t;
extern client_static_t cls;
//
// the client_state_t structure is wiped completely at every
// server signon
//
typedef struct {
int movemessages; // since connecting to this server
// throw out the first couple, so the player
// doesn't accidentally do something the
// first frame
usercmd_t cmd; // last command sent to the server
// information for local display
int stats[MAX_CL_STATS]; // health, etc
float item_gettime[32]; // cl.time of aquiring item, for blinking
float faceanimtime; // use anim frame if cl.time < this
cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
// the client maintains its own idea of view angles, which are
// sent to the server each frame. The server sets punchangle when
// the view is temporarliy offset, and an angle reset commands at the start
// of each level and after teleporting.
vec3_t mviewangles[2]; // during demo playback viewangles is lerped
// between these
vec3_t viewangles;
vec3_t mvelocity[2]; // update by server, used for lean+bob
// (0 is newest)
vec3_t velocity; // lerped between mvelocity[0] and [1]
vec3_t punchangle; // temporary offset
// pitch drifting vars
float idealpitch;
float pitchvel;
qboolean nodrift;
float driftmove;
double laststop;
float viewheight;
float crouch; // local amount for smoothing stepups
qboolean paused; // send over by server
qboolean onground;
qboolean inwater;
int intermission; // don't change view angle, full screen, etc
int completed_time; // latched at intermission start
double mtime[2]; // the timestamp of last two messages
double time; // clients view of time, should be between
// servertime and oldservertime to generate
// a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
float last_received_message; // (realtime) for net trouble icon
//
// information that is static for the entire time connected to a server
//
struct model_s *model_precache[MAX_MODELS];
struct sfx_s *sound_precache[MAX_SOUNDS];
char mapname[MAX_QPATH];
char levelname[40]; // for display on solo scoreboard
int viewentity; // cl_entitites[cl.viewentity] = player
int maxclients;
int gametype;
// refresh related state
struct model_s *worldmodel; // cl_entitites[0].model
struct efrag_s *free_efrags;
int num_entities; // held in cl_entities array
int num_statics; // held in cl_staticentities array
entity_t viewent; // the gun model
int cdtrack, looptrack; // cd audio
// frag scoreboard
player_info_t *players; // [cl.maxclients]
int protocol; /* Active network protocol version */
} client_state_t;
//
// cvars
//
extern cvar_t cl_name;
extern cvar_t cl_color;
extern cvar_t cl_upspeed;
extern cvar_t cl_forwardspeed;
extern cvar_t cl_backspeed;
extern cvar_t cl_sidespeed;
extern cvar_t cl_movespeedkey;
extern cvar_t cl_yawspeed;
extern cvar_t cl_pitchspeed;
extern cvar_t cl_anglespeedkey;
extern cvar_t cl_autofire;
extern cvar_t cl_shownet;
extern cvar_t cl_nolerp;
extern cvar_t cl_pitchdriftspeed;
extern cvar_t lookspring;
extern cvar_t lookstrafe;
extern cvar_t sensitivity;
extern cvar_t m_pitch;
extern cvar_t m_yaw;
extern cvar_t m_forward;
extern cvar_t m_side;
#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
#define MAX_STATIC_ENTITIES 1024 // torches, etc
extern client_state_t cl;
// FIXME, allocate dynamically
extern efrag_t cl_efrags[MAX_EFRAGS];
extern entity_t cl_entities[MAX_EDICTS];
extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
extern dlight_t cl_dlights[MAX_DLIGHTS];
extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
/*
* CL_PlayerEntity()
* Returns the player number if the entity is a player, 0 otherwise
*/
int CL_PlayerEntity(const entity_t *e);
//=============================================================================
//
// cl_main
//
dlight_t *CL_AllocDlight(int key);
/* The standard dynamic light colors */
enum {
DLIGHT_FLASH = 0,
DLIGHT_BLUE = 1,
DLIGHT_RED = 2,
DLIGHT_PURPLE = 3
};
const float dl_colors[4][4]; /* Use enums to reference the colors */
void CL_DecayLights(void);
void CL_RunParticles(void);
void CL_Init(void);
void CL_EstablishConnection(const char *host);
void CL_Signon1(void);
void CL_Signon2(void);
void CL_Signon3(void);
void CL_Signon4(void);
void CL_Disconnect(void);
void CL_Disconnect_f(void);
void CL_NextDemo(void);
#define MAX_VISEDICTS 256
extern int cl_numvisedicts;
extern entity_t cl_visedicts[];
extern int fps_count;
//
// cl_input
//
typedef struct {
int down[2]; // key nums holding it down
int state; // low bit is down state
} kbutton_t;
extern kbutton_t in_mlook;
extern kbutton_t in_strafe;
extern kbutton_t in_speed;
void CL_InitInput(void);
void CL_SendCmd(void);
void CL_SendMove(usercmd_t *cmd);
void CL_ParseTEnt(void);
void CL_UpdateTEnts(void);
void CL_ClearState(void);
int CL_ReadFromServer(void);
void CL_WriteToServer(usercmd_t *cmd);
void CL_BaseMove(usercmd_t *cmd);
//
// cl_demo.c
//
void CL_StopPlayback(void);
int CL_GetMessage(void);
void CL_Stop_f(void);
void CL_Record_f(void);
void CL_TimeDemo_f(void);
void CL_PlayDemo_f(void);
struct stree_root *CL_Demo_Arg_f(const char *arg);
//
// cl_parse.c
//
void CL_ParseServerMessage(void);
//
// view.c
//
void V_StartPitchDrift(void);
void V_StopPitchDrift(void);
void V_RenderView(void);
void V_UpdatePalette(void);
void V_Register(void);
void V_ParseDamage(void);
void V_SetContentsColor(int contents);
//
// cl_tent
//
void CL_InitTEnts(void);
void CL_ClearTEnts(void);
void CL_SignonReply(void);
typedef struct {
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
unsigned short xmin, ymin, xmax, ymax;
unsigned short hres, vres;
unsigned char palette[48];
char reserved;
char color_planes;
unsigned short bytes_per_line;
unsigned short palette_type;
char filler[58];
unsigned char data; // unbounded
} pcx_t;
#endif /* CLIENT_H */