libretro-tyrquake/NQ/cl_tent.c
Kevin Shanahan 032bb52216 client: fix nq temp entities
Broken since 293084b "nq: handle visedicts similarly to qw".
Well, I did suspect stuff might get broken... now fixed!

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2012-11-17 12:10:00 +10:30

350 lines
7.7 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_tent.c -- client side temporary entities
#include "quakedef.h"
#include "client.h"
#include "sound.h"
#include "protocol.h"
#include "console.h"
#include "sys.h"
#ifdef GLQUAKE
# include "gl_model.h"
#else
# include "model.h"
#endif
beam_t cl_beams[MAX_BEAMS];
sfx_t *cl_sfx_wizhit;
sfx_t *cl_sfx_knighthit;
sfx_t *cl_sfx_tink1;
sfx_t *cl_sfx_ric1;
sfx_t *cl_sfx_ric2;
sfx_t *cl_sfx_ric3;
sfx_t *cl_sfx_r_exp3;
/*
=================
CL_ParseTEnt
=================
*/
void
CL_InitTEnts(void)
{
cl_sfx_wizhit = S_PrecacheSound("wizard/hit.wav");
cl_sfx_knighthit = S_PrecacheSound("hknight/hit.wav");
cl_sfx_tink1 = S_PrecacheSound("weapons/tink1.wav");
cl_sfx_ric1 = S_PrecacheSound("weapons/ric1.wav");
cl_sfx_ric2 = S_PrecacheSound("weapons/ric2.wav");
cl_sfx_ric3 = S_PrecacheSound("weapons/ric3.wav");
cl_sfx_r_exp3 = S_PrecacheSound("weapons/r_exp3.wav");
}
/*
=================
CL_ParseBeam
=================
*/
void
CL_ParseBeam(model_t *m)
{
int ent;
vec3_t start, end;
beam_t *b;
int i;
ent = MSG_ReadShort();
start[0] = MSG_ReadCoord();
start[1] = MSG_ReadCoord();
start[2] = MSG_ReadCoord();
end[0] = MSG_ReadCoord();
end[1] = MSG_ReadCoord();
end[2] = MSG_ReadCoord();
// override any beam with the same entity
for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++)
if (b->entity == ent) {
b->entity = ent;
b->model = m;
b->endtime = cl.time + 0.2;
VectorCopy(start, b->start);
VectorCopy(end, b->end);
return;
}
// find a free beam
for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++) {
if (!b->model || b->endtime < cl.time) {
b->entity = ent;
b->model = m;
b->endtime = cl.time + 0.2;
VectorCopy(start, b->start);
VectorCopy(end, b->end);
return;
}
}
Con_Printf("beam list overflow!\n");
}
/*
=================
CL_ParseTEnt
=================
*/
void
CL_ParseTEnt(void)
{
int type;
vec3_t pos;
dlight_t *dl;
int rnd;
int colorStart, colorLength;
type = MSG_ReadByte();
switch (type) {
case TE_WIZSPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
R_RunParticleEffect(pos, vec3_origin, 20, 30);
S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
break;
case TE_KNIGHTSPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
R_RunParticleEffect(pos, vec3_origin, 226, 20);
S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
break;
case TE_SPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
R_RunParticleEffect(pos, vec3_origin, 0, 10);
if (rand() % 5)
S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
else {
rnd = rand() & 3;
if (rnd == 1)
S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
else
S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
case TE_SUPERSPIKE: // super spike hitting wall
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
R_RunParticleEffect(pos, vec3_origin, 0, 20);
if (rand() % 5)
S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
else {
rnd = rand() & 3;
if (rnd == 1)
S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
else
S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
case TE_GUNSHOT: // bullet hitting wall
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
R_RunParticleEffect(pos, vec3_origin, 0, 20);
break;
case TE_EXPLOSION: // rocket explosion
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
R_ParticleExplosion(pos);
dl = CL_AllocDlight(0);
VectorCopy(pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
case TE_TAREXPLOSION: // tarbaby explosion
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
R_BlobExplosion(pos);
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
case TE_LIGHTNING1: // lightning bolts
CL_ParseBeam(Mod_ForName("progs/bolt.mdl", true));
break;
case TE_LIGHTNING2: // lightning bolts
CL_ParseBeam(Mod_ForName("progs/bolt2.mdl", true));
break;
case TE_LIGHTNING3: // lightning bolts
CL_ParseBeam(Mod_ForName("progs/bolt3.mdl", true));
break;
// PGM 01/21/97
case TE_BEAM: // grappling hook beam
CL_ParseBeam(Mod_ForName("progs/beam.mdl", true));
break;
// PGM 01/21/97
case TE_LAVASPLASH:
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
R_LavaSplash(pos);
break;
case TE_TELEPORT:
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
R_TeleportSplash(pos);
break;
case TE_EXPLOSION2: // color mapped explosion
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
colorStart = MSG_ReadByte();
colorLength = MSG_ReadByte();
R_ParticleExplosion2(pos, colorStart, colorLength);
dl = CL_AllocDlight(0);
VectorCopy(pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
default:
Sys_Error("%s: bad type", __func__);
}
}
/*
=================
CL_NewTempEntity
=================
*/
static entity_t *
CL_NewTempEntity(void)
{
entity_t *ent;
if (cl_numvisedicts == MAX_VISEDICTS)
return NULL;
ent = &cl_visedicts[cl_numvisedicts];
cl_numvisedicts++;
memset(ent, 0, sizeof(*ent));
ent->colormap = vid.colormap;
return ent;
}
/*
=================
CL_UpdateTEnts
=================
*/
void
CL_UpdateTEnts(void)
{
int i;
beam_t *b;
vec3_t dist, org;
float d;
entity_t *ent;
float yaw, pitch;
float forward;
// update lightning
for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++) {
if (!b->model || b->endtime < cl.time)
continue;
// if coming from the player, update the start position
if (b->entity == cl.viewentity) {
VectorCopy(cl_entities[cl.viewentity].origin, b->start);
}
// calculate pitch and yaw
VectorSubtract(b->end, b->start, dist);
if (dist[1] == 0 && dist[0] == 0) {
yaw = 0;
if (dist[2] > 0)
pitch = 90;
else
pitch = 270;
} else {
yaw = (int)(atan2(dist[1], dist[0]) * 180 / M_PI);
if (yaw < 0)
yaw += 360;
forward = sqrt(dist[0] * dist[0] + dist[1] * dist[1]);
pitch = (int)(atan2(dist[2], forward) * 180 / M_PI);
if (pitch < 0)
pitch += 360;
}
// add new entities for the lightning
VectorCopy(b->start, org);
d = VectorNormalize(dist);
while (d > 0) {
ent = CL_NewTempEntity();
if (!ent)
return;
VectorCopy(org, ent->origin);
ent->model = b->model;
ent->angles[0] = pitch;
ent->angles[1] = yaw;
ent->angles[2] = rand() % 360;
for (i = 0; i < 3; i++)
org[i] += dist[i] * 30;
d -= 30;
}
}
}