mirror of
https://github.com/libretro/libretro-tyrquake.git
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cf33822658
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
735 lines
17 KiB
C
735 lines
17 KiB
C
/*
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Copyright (C) 2005 Kevin Shanahan
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* drawhulls.c - make the collision hulls drawable */
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <string.h>
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#include "qtypes.h"
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#include "cmd.h"
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#include "console.h"
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#include "glquake.h" /* FIXME - make usable in software mode too */
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#include "mathlib.h"
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#include "sys.h"
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struct list_node {
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struct list_node *next;
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struct list_node *prev;
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};
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/* Iterate over each entry in the list */
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#define list_for_each_entry(pos, head, member) \
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for (pos = container_of((head)->next, typeof(*pos), member); \
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&pos->member != (head); \
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pos = container_of(pos->member.next, typeof(*pos), member))
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/* Iterate over the list, safe for removal of entries */
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#define list_for_each_entry_safe(pos, n, head, member) \
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for (pos = container_of((head)->next, typeof(*pos), member), \
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n = container_of(pos->member.next, typeof(*pos), member); \
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&pos->member != (head); \
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pos = n, n = container_of(n->member.next, typeof(*n), member))
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#define LIST_HEAD_INIT(name) { &(name), &(name) }
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static inline void
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list_add__(struct list_node *new,
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struct list_node *prev,
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struct list_node* next)
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{
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next->prev = new;
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new->next = next;
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new->prev = prev;
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prev->next = new;
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}
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/* Add the new entry after the give list entry */
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static inline void
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list_add(struct list_node *new, struct list_node *head)
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{
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list_add__(new, head, head->next);
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}
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/* Add the new entry before the given list entry (list is circular) */
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static inline void
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list_add_tail(struct list_node *new, struct list_node *head)
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{
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list_add__(new, head->prev, head);
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}
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static inline void
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list_del(struct list_node *entry)
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{
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entry->next->prev = entry->prev;
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entry->prev->next = entry->next;
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}
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typedef struct winding_s {
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const mplane_t *plane;
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struct winding_s *pair;
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struct list_node chain;
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int numpoints;
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vec3_t points[0]; /* variable sized */
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} winding_t;
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static winding_t *
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winding_alloc(unsigned numverts)
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{
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return malloc(sizeof(winding_t) + numverts * sizeof(vec3_t));
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}
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static winding_t *
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winding_copy(winding_t *w)
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{
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winding_t *neww;
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neww = winding_alloc(w->numpoints);
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memcpy(neww, w, sizeof(winding_t) + w->numpoints * sizeof(vec3_t));
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return neww;
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}
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static void
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winding_reverse(winding_t *w)
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{
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vec3_t v;
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int i;
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for (i = 0; i < w->numpoints / 2; i++) {
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VectorCopy(w->points[i], v);
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VectorCopy(w->points[w->numpoints - i - 1], w->points[i]);
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VectorCopy(v, w->points[w->numpoints -i -1]);
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}
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}
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/*
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* winding_shrink
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*
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* Takes an over-allocated winding and allocates a new winding with just the
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* required number of points. The input winding is freed.
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*/
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static winding_t *
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winding_shrink(winding_t *w)
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{
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winding_t *neww;
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int copysize;
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neww = winding_alloc(w->numpoints);
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copysize = sizeof(winding_t) + w->numpoints * sizeof(vec3_t);
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if (copysize > 0)
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memcpy(neww, w, copysize);
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free(w);
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return neww;
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}
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#define BOGUS_RANGE ((vec_t)18000.0)
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/*
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====================
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winding_for_plane
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====================
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*/
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static winding_t *
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winding_for_plane(const mplane_t *p)
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{
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int i, axis;
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vec_t max, v;
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vec3_t org, vright, vup;
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winding_t *w;
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// find the major axis
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max = -BOGUS_RANGE;
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axis = -1;
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for (i = 0; i < 3; i++) {
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v = fabs(p->normal[i]);
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if (v > max) {
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axis = i;
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max = v;
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}
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}
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VectorCopy(vec3_origin, vup);
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switch (axis) {
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case 0:
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case 1:
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vup[2] = 1;
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break;
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case 2:
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vup[0] = 1;
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break;
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default:
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return NULL;
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}
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v = DotProduct(vup, p->normal);
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VectorMA(vup, -v, p->normal, vup);
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VectorNormalize(vup);
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VectorScale(p->normal, p->dist, org);
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CrossProduct(vup, p->normal, vright);
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VectorScale(vup, 8192, vup);
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VectorScale(vright, 8192, vright);
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// project a really big axis aligned box onto the plane
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w = winding_alloc(4);
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memset(w->points, 0, 4 * sizeof(vec3_t));
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w->numpoints = 4;
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w->plane = p;
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VectorSubtract(org, vright, w->points[0]);
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VectorAdd(w->points[0], vup, w->points[0]);
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VectorAdd(org, vright, w->points[1]);
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VectorAdd(w->points[1], vup, w->points[1]);
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VectorAdd(org, vright, w->points[2]);
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VectorSubtract(w->points[2], vup, w->points[2]);
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VectorSubtract(org, vright, w->points[3]);
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VectorSubtract(w->points[3], vup, w->points[3]);
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return w;
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}
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/*
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* ===========================
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* Helper for for the clipping functions
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* (winding_clip, winding_split)
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* ===========================
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*/
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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static void
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CalcSides(const winding_t *in, const mplane_t *split,
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int *sides, vec_t *dists, int counts[3], vec_t epsilon)
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{
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int i;
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const vec_t *p;
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counts[0] = counts[1] = counts[2] = 0;
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switch (split->type) {
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case PLANE_X:
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case PLANE_Y:
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case PLANE_Z:
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p = in->points[0] + split->type;
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for (i = 0; i < in->numpoints; ++i, p += 3) {
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const vec_t dot = *p - split->dist;
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dists[i] = dot;
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if (dot > epsilon)
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sides[i] = SIDE_FRONT;
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else if (dot < -epsilon)
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sides[i] = SIDE_BACK;
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else
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sides[i] = SIDE_ON;
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counts[sides[i]]++;
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}
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break;
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default:
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p = in->points[0];
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for (i = 0; i < in->numpoints; ++i, p += 3) {
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const vec_t dot = DotProduct(split->normal, p) - split->dist;
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dists[i] = dot;
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if (dot > epsilon)
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sides[i] = SIDE_FRONT;
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else if (dot < -epsilon)
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sides[i] = SIDE_BACK;
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else
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sides[i] = SIDE_ON;
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counts[sides[i]]++;
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}
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break;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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}
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static void
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PushToPlaneAxis(vec_t *v, const mplane_t *p)
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{
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const int t = p->type % 3;
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v[t] = (p->dist - p->normal[(t + 1) % 3] * v[(t + 1) % 3] -
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p->normal[(t + 2) % 3] * v[(t + 2) % 3]) / p->normal[t];
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}
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/*
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==================
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winding_clip
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Clips the winding to the plane, returning the new winding on 'side'.
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Frees the input winding.
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If keepon is true, an exactly on-plane winding will be saved, otherwise
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it will be clipped away.
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==================
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*/
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static winding_t *
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winding_clip(winding_t *in, const mplane_t *split,
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qboolean keepon, int side, vec_t epsilon /* = ON_EPSILON */ )
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{
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vec_t *dists;
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int *sides;
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int counts[3];
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vec_t dot;
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int i, j;
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winding_t *neww;
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vec_t *p1, *p2, *mid;
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int maxpts;
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int insize = in->numpoints; /* save for dists/sides free */
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dists = malloc((insize + 1) * sizeof(vec_t));
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sides = malloc((insize + 1) * sizeof(int));
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CalcSides(in, split, sides, dists, counts, epsilon);
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if (keepon && !counts[SIDE_FRONT] && !counts[SIDE_BACK]) {
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neww = in;
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goto out_free;
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}
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if (!counts[side]) {
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free(in);
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neww = NULL;
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goto out_free;
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}
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if (!counts[side ^ 1]) {
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neww = in;
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goto out_free;
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}
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maxpts = in->numpoints + 4;
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neww = winding_alloc(maxpts);
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neww->numpoints = 0;
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neww->plane = in->plane;
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for (i = 0; i < in->numpoints; i++) {
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p1 = in->points[i];
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if (sides[i] == SIDE_ON) {
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_VectorCopy(p1, neww->points[neww->numpoints++]);
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continue;
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}
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if (sides[i] == side)
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_VectorCopy(p1, neww->points[neww->numpoints++]);
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if (sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i])
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continue;
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// generate a split point
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p2 = in->points[(i + 1) % in->numpoints];
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mid = neww->points[neww->numpoints++];
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dot = dists[i] / (dists[i] - dists[i + 1]);
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for (j = 0; j < 3; j++) {
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// avoid round off error when possible
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if (in->plane->normal[j] == 1.0)
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mid[j] = in->plane->dist;
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else if (in->plane->normal[j] == -1.0)
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mid[j] = -in->plane->dist;
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else if (split->normal[j] == 1.0)
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mid[j] = split->dist;
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else if (split->normal[j] == -1.0)
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mid[j] = -split->dist;
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else
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mid[j] = p1[j] + dot * (p2[j] - p1[j]);
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}
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if (in->plane->type < 3)
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PushToPlaneAxis(mid, in->plane);
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}
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// free the original winding
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free(in);
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// Shrink the winding back to just what it needs...
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neww = winding_shrink(neww);
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out_free:
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free(dists);
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free(sides);
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return neww;
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}
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/*
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==================
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winding_split
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Splits a winding by a plane, producing one or two windings. The
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original winding is not damaged or freed. If only on one side, the
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returned winding will be the input winding. If on both sides, two
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new windings will be created.
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==================
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*/
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static void
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winding_split(winding_t *in, const mplane_t *split,
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winding_t **pfront, winding_t **pback)
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{
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vec_t *dists;
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int *sides;
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int counts[3];
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vec_t dot;
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int i, j;
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winding_t *front, *back;
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vec_t *p1, *p2, *mid;
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int maxpts;
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dists = malloc((in->numpoints + 1) * sizeof(vec_t));
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sides = malloc((in->numpoints + 1) * sizeof(int));
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CalcSides(in, split, sides, dists, counts, 0.0001 /* ON_EPSILON */);
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assert(counts[0] || counts[1]);
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if (!counts[0] && !counts[1]) {
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/* Winding on the split plane - return copies on both sides */
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*pfront = winding_copy(in);
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*pback = winding_copy(in);
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goto out_free;
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}
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if (!counts[0]) {
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*pfront = NULL;
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*pback = in;
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goto out_free;
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}
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if (!counts[1]) {
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*pfront = in;
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*pback = NULL;
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goto out_free;
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}
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maxpts = in->numpoints + 4;
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front = winding_alloc(maxpts);
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front->numpoints = 0;
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front->plane = in->plane;
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back = winding_alloc(maxpts);
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back->numpoints = 0;
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back->plane = in->plane;
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for (i = 0; i < in->numpoints; i++) {
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p1 = in->points[i];
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if (sides[i] == SIDE_ON) {
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_VectorCopy(p1, front->points[front->numpoints++]);
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_VectorCopy(p1, back->points[back->numpoints++]);
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continue;
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}
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if (sides[i] == SIDE_FRONT)
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_VectorCopy(p1, front->points[front->numpoints++]);
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else if (sides[i] == SIDE_BACK)
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_VectorCopy(p1, back->points[back->numpoints++]);
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if (sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i])
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continue;
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// generate a split point
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p2 = in->points[(i + 1) % in->numpoints];
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mid = front->points[front->numpoints++];
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dot = dists[i] / (dists[i] - dists[i + 1]);
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for (j = 0; j < 3; j++) {
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// avoid round off error when possible
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if (in->plane->normal[j] == 1.0)
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mid[j] = in->plane->dist;
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if (in->plane->normal[j] == -1.0)
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mid[j] = -in->plane->dist;
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else if (split->normal[j] == 1.0)
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mid[j] = split->dist;
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else if (split->normal[j] == -1.0)
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mid[j] = -split->dist;
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else
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mid[j] = p1[j] + dot * (p2[j] - p1[j]);
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}
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if (in->plane->type < 3)
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PushToPlaneAxis(mid, in->plane);
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_VectorCopy(mid, back->points[back->numpoints++]);
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}
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*pfront = winding_shrink(front);
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*pback = winding_shrink(back);
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out_free:
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free(dists);
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free(sides);
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}
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/* ------------------------------------------------------------------------- */
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/*
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* This is a stack of the clipnodes we have traversed
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* "sides" indicates which side we went down each time
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*/
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#define MAX_CLIPNODE_DEPTH 256
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static const mclipnode_t *node_stack[MAX_CLIPNODE_DEPTH];
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static int side_stack[MAX_CLIPNODE_DEPTH];
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static unsigned node_stack_depth;
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static unsigned num_hull_polys;
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static struct list_node hull_polys = LIST_HEAD_INIT(hull_polys);
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static void
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push_node(const mclipnode_t *node, int side)
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{
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if (node_stack_depth == MAX_CLIPNODE_DEPTH)
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Sys_Error("%s: node_depth == MAX_CLIPNODE_DEPTH\n", __func__);
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node_stack[node_stack_depth] = node;
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side_stack[node_stack_depth] = side;
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node_stack_depth++;
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}
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static void
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pop_node(void)
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{
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if (!node_stack_depth)
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Sys_Error("%s: attempted pop when node stack is empty\n", __func__);
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node_stack_depth--;
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}
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static void
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free_hull_polys(void)
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{
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winding_t *w, *next;
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list_for_each_entry_safe(w, next, &hull_polys, chain) {
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list_del(&w->chain);
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free(w);
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}
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}
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static void
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hull_windings_r(const hull_t *hull, const mclipnode_t *node,
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struct list_node *polys);
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static void
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|
do_hull_recursion(const hull_t *hull, const mclipnode_t *node, int side,
|
|
struct list_node *polys)
|
|
{
|
|
const mclipnode_t *child;
|
|
winding_t *w, *next;
|
|
|
|
if (node->children[side] >= 0) {
|
|
child = hull->clipnodes + node->children[side];
|
|
push_node(node, side);
|
|
hull_windings_r(hull, child, polys);
|
|
pop_node();
|
|
} else {
|
|
switch (node->children[side]) {
|
|
case CONTENTS_EMPTY:
|
|
case CONTENTS_WATER:
|
|
case CONTENTS_SLIME:
|
|
case CONTENTS_LAVA:
|
|
list_for_each_entry_safe(w, next, polys, chain) {
|
|
list_del(&w->chain);
|
|
list_add(&w->chain, &hull_polys);
|
|
}
|
|
break;
|
|
case CONTENTS_SOLID:
|
|
case CONTENTS_SKY:
|
|
/* Throw away polys... */
|
|
list_for_each_entry_safe(w, next, polys, chain) {
|
|
if (w->pair)
|
|
w->pair->pair = NULL;
|
|
list_del(&w->chain);
|
|
free(w);
|
|
num_hull_polys--;
|
|
}
|
|
break;
|
|
default:
|
|
Sys_Error("%s: bad contents: %i\n", __func__,
|
|
node->children[side]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
hull_windings_r(const hull_t *hull, const mclipnode_t *node,
|
|
struct list_node *polys)
|
|
{
|
|
const mplane_t *plane = hull->planes + node->planenum;
|
|
winding_t *w, *next, *front, *back;
|
|
int i;
|
|
struct list_node frontlist = LIST_HEAD_INIT(frontlist);
|
|
struct list_node backlist = LIST_HEAD_INIT(backlist);
|
|
|
|
list_for_each_entry_safe(w, next, polys, chain) {
|
|
|
|
/* PARANIOA - PAIR CHECK */
|
|
assert(!w->pair || w->pair->pair == w);
|
|
|
|
list_del(&w->chain);
|
|
winding_split(w, plane, &front, &back);
|
|
if (front)
|
|
list_add(&front->chain, &frontlist);
|
|
if (back)
|
|
list_add(&back->chain, &backlist);
|
|
|
|
if (front && back) {
|
|
if (w->pair) {
|
|
/* Split the paired poly, preserve pairing */
|
|
winding_t *front2, *back2;
|
|
winding_split(w->pair, plane, &front2, &back2);
|
|
|
|
front2->pair = front;
|
|
front->pair = front2;
|
|
back2->pair = back;
|
|
back->pair = back2;
|
|
|
|
list_add(&front2->chain, &w->pair->chain);
|
|
list_add(&back2->chain, &w->pair->chain);
|
|
list_del(&w->pair->chain);
|
|
free(w->pair);
|
|
num_hull_polys++;
|
|
} else {
|
|
front->pair = NULL;
|
|
back->pair = NULL;
|
|
}
|
|
free(w);
|
|
num_hull_polys++;
|
|
}
|
|
}
|
|
|
|
w = winding_for_plane(plane);
|
|
if (!w)
|
|
Sys_Error("%s: No winding for plane!\n", __func__);
|
|
|
|
for (i = 0; w && i < node_stack_depth; i++) {
|
|
const mplane_t *p = hull->planes + node_stack[i]->planenum;
|
|
w = winding_clip(w, p, true, side_stack[i], 0.0001 /* ON_EPSILON */);
|
|
}
|
|
if (w) {
|
|
winding_t *tmp = winding_copy(w);
|
|
winding_reverse(tmp);
|
|
|
|
w->pair = tmp;
|
|
tmp->pair = w;
|
|
|
|
list_add(&w->chain, &frontlist);
|
|
list_add(&tmp->chain, &backlist);
|
|
|
|
/* PARANIOA - PAIR CHECK */
|
|
assert(!w->pair || w->pair->pair == w);
|
|
|
|
num_hull_polys += 2;
|
|
} else {
|
|
/* FIXME: fail more gracefully */
|
|
Sys_Error("%s: winding unexpectedly clipped away!\n", __func__);
|
|
}
|
|
|
|
do_hull_recursion(hull, node, 0, &frontlist);
|
|
do_hull_recursion(hull, node, 1, &backlist);
|
|
}
|
|
|
|
static void
|
|
remove_paired_polys(void)
|
|
{
|
|
winding_t *w, *next;
|
|
|
|
list_for_each_entry_safe(w, next, &hull_polys, chain) {
|
|
if (w->pair) {
|
|
list_del(&w->chain);
|
|
free(w);
|
|
num_hull_polys--;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
make_hull_windings(const hull_t *hull)
|
|
{
|
|
float t1, t2;
|
|
struct list_node head = LIST_HEAD_INIT(head);
|
|
|
|
Con_DPrintf("%i clipnodes...\n", hull->lastclipnode - hull->firstclipnode);
|
|
|
|
t1 = Sys_DoubleTime();
|
|
|
|
/*
|
|
* FIXME(s):
|
|
* - Make sure a map is loaded
|
|
* - Reset cvar to zero and flush data on map load (unload?)
|
|
*/
|
|
num_hull_polys = 0;
|
|
node_stack_depth = 0;
|
|
hull_windings_r(hull, hull->clipnodes + hull->firstclipnode, &head);
|
|
remove_paired_polys();
|
|
|
|
t2 = Sys_DoubleTime();
|
|
|
|
Con_DPrintf("Generated %u polys in %f seconds.\n", num_hull_polys,
|
|
t2 - t1);
|
|
}
|
|
|
|
static void
|
|
_gl_drawhull_callback(cvar_t *var)
|
|
{
|
|
unsigned val = var->value;
|
|
|
|
switch (val) {
|
|
case 0:
|
|
free_hull_polys();
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
//dump_nodes_stderr(&cl.worldmodel->hulls[val]);
|
|
Con_Printf("Generating polygons for hull %u...\n", val);
|
|
free_hull_polys();
|
|
make_hull_windings(&cl.worldmodel->hulls[val]);
|
|
break;
|
|
default:
|
|
Con_Printf("Only values 0, 1, 2 are valid.\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
cvar_t _gl_drawhull = {
|
|
.name = "_gl_drawhull",
|
|
.string = "0",
|
|
.callback = _gl_drawhull_callback,
|
|
.flags = CVAR_DEVELOPER
|
|
};
|
|
|
|
|
|
void
|
|
R_DrawWorldHull(void)
|
|
{
|
|
winding_t *poly;
|
|
int i;
|
|
|
|
list_for_each_entry(poly, &hull_polys, chain) {
|
|
srand((intptr_t)poly);
|
|
glColor3f(rand() % 256 / 255.0, rand() % 256 / 255.0,
|
|
rand() % 256 / 255.0);
|
|
glBegin(GL_POLYGON);
|
|
for (i = 0; i < poly->numpoints; i++)
|
|
glVertex3fv(poly->points[i]);
|
|
glEnd();
|
|
}
|
|
}
|