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https://github.com/libretro/libretro-tyrquake.git
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cee4b1e31c
We allow for a "stride" parameter so that sub-pics can be used and a simple boolean to indicate if alpha is enabled or not for palette index 255. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
1513 lines
31 KiB
C
1513 lines
31 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <string.h>
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#include "client.h"
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#include "cmd.h"
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#include "common.h"
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#include "console.h"
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#include "draw.h"
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#include "keys.h"
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#include "menu.h"
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#include "quakedef.h"
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#include "sbar.h"
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#include "screen.h"
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#include "sound.h"
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#include "sys.h"
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#include "view.h"
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#ifdef GLQUAKE
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#include "glquake.h"
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#else
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#include "d_iface.h"
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#include "r_local.h"
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#endif
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#ifdef NQ_HACK
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#include "host.h"
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#endif
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#ifdef QW_HACK
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#include "client.h"
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#endif
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint();
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SlowPrint();
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Screen_Update();
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Con_Printf();
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net
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turn off messages option
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the refresh is always rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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static qboolean scr_initialized; /* ready to draw */
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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static float scr_conlines; /* lines of console to display */
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int scr_fullupdate;
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static int clearconsole;
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int clearnotify;
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_block_drawing;
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qboolean scr_skipupdate;
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static cvar_t scr_centertime = { "scr_centertime", "2" };
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static cvar_t scr_printspeed = { "scr_printspeed", "8" };
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cvar_t scr_viewsize = { "viewsize", "100", true };
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cvar_t scr_fov = { "fov", "90" }; // 10 - 170
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static cvar_t scr_conspeed = { "scr_conspeed", "300" };
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static cvar_t scr_showram = { "showram", "1" };
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static cvar_t scr_showturtle = { "showturtle", "0" };
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static cvar_t scr_showpause = { "showpause", "1" };
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static cvar_t show_fps = { "show_fps", "0" }; /* set for running times */
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#ifdef GLQUAKE
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static cvar_t gl_triplebuffer = { "gl_triplebuffer", "1", true };
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#else
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static vrect_t *pconupdate;
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#endif
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static const qpic8_t *scr_ram;
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static const qpic8_t *scr_net;
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static const qpic8_t *scr_turtle;
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static char scr_centerstring[1024];
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static float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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static int scr_center_lines;
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static int scr_erase_lines;
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static int scr_erase_center;
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#ifdef NQ_HACK
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static qboolean scr_drawloading;
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static float scr_disabled_time;
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#endif
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#ifdef QW_HACK
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static float oldsbar;
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static cvar_t scr_allowsnap = { "scr_allowsnap", "1" };
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#endif
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//=============================================================================
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/*
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==============
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SCR_DrawRam
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==============
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*/
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static void
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SCR_DrawRam(void)
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{
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if (!scr_showram.value)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic(scr_vrect.x + 32, scr_vrect.y, scr_ram);
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}
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/*
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==============
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SCR_DrawTurtle
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==============
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*/
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static void
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SCR_DrawTurtle(void)
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{
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static int count;
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if (!scr_showturtle.value)
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return;
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if (host_frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic(scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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==============
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SCR_DrawNet
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==============
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*/
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static void
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SCR_DrawNet(void)
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{
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#ifdef NQ_HACK
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if (realtime - cl.last_received_message < 0.3)
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return;
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#endif
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#ifdef QW_HACK
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if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged <
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UPDATE_BACKUP - 1)
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return;
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#endif
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if (cls.demoplayback)
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return;
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Draw_Pic(scr_vrect.x + 64, scr_vrect.y, scr_net);
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}
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static void
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SCR_DrawFPS(void)
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{
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static double lastframetime;
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static int lastfps;
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double t;
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int x, y;
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char st[80];
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if (!show_fps.value)
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return;
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t = Sys_DoubleTime();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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sprintf(st, "%3d FPS", lastfps);
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x = vid.width - strlen(st) * 8 - 8;
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y = vid.height - sb_lines - 8;
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Draw_String(x, y, st);
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}
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/*
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==============
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DrawPause
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==============
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*/
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static void
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SCR_DrawPause(void)
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{
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const qpic8_t *pic;
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if (!scr_showpause.value) // turn off for screenshots
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return;
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if (!cl.paused)
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return;
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pic = Draw_CachePic("gfx/pause.lmp");
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Draw_Pic((vid.width - pic->width) / 2,
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(vid.height - 48 - pic->height) / 2, pic);
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}
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//=============================================================================
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/*
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==================
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SCR_SetUpToDrawConsole
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==================
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*/
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static void
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SCR_SetUpToDrawConsole(void)
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{
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Con_CheckResize();
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#ifdef NQ_HACK
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if (scr_drawloading)
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return; // never a console with loading plaque
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#endif
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// decide on the height of the console
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#ifdef NQ_HACK
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con_forcedup = !cl.worldmodel || cls.state != ca_active;
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#endif
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#ifdef QW_HACK
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con_forcedup = cls.state != ca_active;
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#endif
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if (con_forcedup) {
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scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
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} else if (key_dest == key_console)
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scr_conlines = vid.height / 2; // half screen
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else
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scr_conlines = 0; // none visible
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if (scr_conlines < scr_con_current) {
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scr_con_current -= scr_conspeed.value * host_frametime;
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if (scr_conlines > scr_con_current)
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scr_con_current = scr_conlines;
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} else if (scr_conlines > scr_con_current) {
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scr_con_current += scr_conspeed.value * host_frametime;
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if (scr_conlines < scr_con_current)
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scr_con_current = scr_conlines;
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}
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if (clearconsole++ < vid.numpages) {
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#ifdef GLQUAKE
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scr_copytop = 1;
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Draw_TileClear(0, (int)scr_con_current, vid.width,
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vid.height - (int)scr_con_current);
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#endif
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Sbar_Changed();
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} else if (clearnotify++ < vid.numpages) {
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scr_copytop = 1;
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Draw_TileClear(0, 0, vid.width, con_notifylines);
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} else
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con_notifylines = 0;
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}
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/*
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==================
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SCR_DrawConsole
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==================
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*/
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static void
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SCR_DrawConsole(void)
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{
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if (scr_con_current) {
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scr_copyeverything = 1;
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Con_DrawConsole(scr_con_current);
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clearconsole = 0;
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} else {
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if (key_dest == key_game || key_dest == key_message)
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Con_DrawNotify(); // only draw notify in game
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}
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}
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void
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SCR_CenterPrint(const char *str)
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{
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strncpy(scr_centerstring, str, sizeof(scr_centerstring));
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scr_centerstring[sizeof(scr_centerstring) - 1] = 0;
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scr_centertime_off = scr_centertime.value;
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scr_centertime_start = cl.time;
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/* count the number of lines for centering */
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scr_center_lines = 1;
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str = scr_centerstring;
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while (*str) {
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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#ifndef GLQUAKE
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static void
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SCR_EraseCenterString(void)
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{
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int y, height;
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if (scr_erase_center++ > vid.numpages) {
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scr_erase_lines = 0;
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return;
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}
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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/* Make sure we don't draw off the bottom of the screen*/
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height = qmin(8 * scr_erase_lines, ((int)vid.height) - y - 1);
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scr_copytop = 1;
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Draw_TileClear(0, y, vid.width, height);
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}
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#endif
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static void
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SCR_DrawCenterString(void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8) {
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Draw_Character(x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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//=============================================================================
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static const char *scr_notifystring;
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static qboolean scr_drawdialog;
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static void
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SCR_DrawNotifyString(void)
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{
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const char *start;
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int l;
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int j;
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int x, y;
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start = scr_notifystring;
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y = vid.height * 0.35;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8)
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Draw_Character(x, y, start[j]);
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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/*
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==================
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SCR_ModalMessage
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Displays a text string in the center of the screen and waits for a Y or N
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keypress.
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==================
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*/
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int
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SCR_ModalMessage(const char *text)
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{
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#ifdef NQ_HACK
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if (cls.state == ca_dedicated)
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return true;
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#endif
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scr_notifystring = text;
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// draw a fresh screen
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scr_fullupdate = 0;
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scr_drawdialog = true;
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SCR_UpdateScreen();
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scr_drawdialog = false;
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S_ClearBuffer(); // so dma doesn't loop current sound
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do {
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key_count = -1; // wait for a key down and up
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Sys_SendKeyEvents();
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Sys_Sleep();
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} while (key_lastpress != 'y' && key_lastpress != 'n'
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&& key_lastpress != K_ESCAPE);
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scr_fullupdate = 0;
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SCR_UpdateScreen();
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return key_lastpress == 'y';
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}
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//============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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static float
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CalcFov(float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error("Bad fov: %f", fov_x);
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x = width / tan(fov_x / 360 * M_PI);
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a = atan(height / x);
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a = a * 360 / M_PI;
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return a;
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}
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/*
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=================
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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=================
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*/
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static void
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SCR_CalcRefdef(void)
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{
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vrect_t vrect;
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float size;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed();
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//========================================
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// bound viewsize
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if (scr_viewsize.value < 30)
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Cvar_Set("viewsize", "30");
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if (scr_viewsize.value > 120)
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Cvar_Set("viewsize", "120");
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// bound field of view
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if (scr_fov.value < 10)
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Cvar_Set("fov", "10");
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if (scr_fov.value > 170)
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Cvar_Set("fov", "170");
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// intermission is always full screen
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if (cl.intermission)
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size = 120;
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else
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size = scr_viewsize.value;
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if (size >= 120)
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sb_lines = 0; // no status bar at all
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else if (size >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24 + 16 + 8;
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|
|
// these calculations mirror those in R_Init() for r_refdef, but take no
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|
// account of water warping
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height;
|
|
|
|
#ifdef GLQUAKE
|
|
R_SetVrect(&vrect, &r_refdef.vrect, sb_lines);
|
|
#else
|
|
R_SetVrect(&vrect, &scr_vrect, sb_lines);
|
|
#endif
|
|
|
|
r_refdef.fov_x = scr_fov.value;
|
|
r_refdef.fov_y =
|
|
CalcFov(r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
|
|
|
|
#ifdef GLQUAKE
|
|
scr_vrect = r_refdef.vrect;
|
|
#else
|
|
// guard against going from one mode to another that's less than half the
|
|
// vertical resolution
|
|
if (scr_con_current > vid.height)
|
|
scr_con_current = vid.height;
|
|
|
|
// notify the refresh of the change
|
|
R_ViewChanged(&vrect, sb_lines, vid.aspect);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeUp_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
static void
|
|
SCR_SizeUp_f(void)
|
|
{
|
|
Cvar_SetValue("viewsize", scr_viewsize.value + 10);
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
SCR_SizeDown_f
|
|
|
|
Keybinding command
|
|
=================
|
|
*/
|
|
static void
|
|
SCR_SizeDown_f(void)
|
|
{
|
|
Cvar_SetValue("viewsize", scr_viewsize.value - 10);
|
|
vid.recalc_refdef = 1;
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
#if !defined(NQ_HACK) || !defined(GLQUAKE)
|
|
/*
|
|
==============
|
|
WritePCXfile
|
|
==============
|
|
*/
|
|
static void
|
|
WritePCXfile(const char *filename, const byte *data, int width, int height,
|
|
int rowbytes, const byte *palette, qboolean upload)
|
|
{
|
|
int i, j, length;
|
|
pcx_t *pcx;
|
|
byte *pack;
|
|
|
|
pcx = Hunk_TempAlloc(width * height * 2 + 1000);
|
|
if (pcx == NULL) {
|
|
Con_Printf("SCR_ScreenShot_f: not enough memory\n");
|
|
return;
|
|
}
|
|
|
|
pcx->manufacturer = 0x0a; // PCX id
|
|
pcx->version = 5; // 256 color
|
|
pcx->encoding = 1; // uncompressed
|
|
pcx->bits_per_pixel = 8; // 256 color
|
|
pcx->xmin = 0;
|
|
pcx->ymin = 0;
|
|
pcx->xmax = LittleShort((short)(width - 1));
|
|
pcx->ymax = LittleShort((short)(height - 1));
|
|
pcx->hres = LittleShort((short)width);
|
|
pcx->vres = LittleShort((short)height);
|
|
memset(pcx->palette, 0, sizeof(pcx->palette));
|
|
pcx->color_planes = 1; // chunky image
|
|
pcx->bytes_per_line = LittleShort((short)width);
|
|
pcx->palette_type = LittleShort(1); // not a grey scale
|
|
memset(pcx->filler, 0, sizeof(pcx->filler));
|
|
|
|
// pack the image
|
|
pack = &pcx->data;
|
|
|
|
#ifdef GLQUAKE
|
|
// The GL buffer addressing is bottom to top?
|
|
data += rowbytes * (height - 1);
|
|
for (i = 0; i < height; i++) {
|
|
for (j = 0; j < width; j++) {
|
|
if ((*data & 0xc0) != 0xc0) {
|
|
*pack++ = *data++;
|
|
} else {
|
|
*pack++ = 0xc1;
|
|
*pack++ = *data++;
|
|
}
|
|
}
|
|
data += rowbytes - width;
|
|
data -= rowbytes * 2;
|
|
}
|
|
#else
|
|
for (i = 0; i < height; i++) {
|
|
for (j = 0; j < width; j++) {
|
|
if ((*data & 0xc0) != 0xc0) {
|
|
*pack++ = *data++;
|
|
} else {
|
|
*pack++ = 0xc1;
|
|
*pack++ = *data++;
|
|
}
|
|
}
|
|
data += rowbytes - width;
|
|
}
|
|
#endif
|
|
|
|
// write the palette
|
|
*pack++ = 0x0c; // palette ID byte
|
|
for (i = 0; i < 768; i++)
|
|
*pack++ = *palette++;
|
|
|
|
// write output file
|
|
length = pack - (byte *)pcx;
|
|
|
|
#ifdef QW_HACK
|
|
if (upload) {
|
|
CL_StartUpload((byte *)pcx, length);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
COM_WriteFile(filename, pcx, length);
|
|
}
|
|
#endif /* !defined(NQ_HACK) && !defined(GLQUAKE) */
|
|
|
|
|
|
#ifdef QW_HACK
|
|
/*
|
|
Find closest color in the palette for named color
|
|
*/
|
|
static int
|
|
MipColor(int r, int g, int b)
|
|
{
|
|
int i;
|
|
float dist;
|
|
int best;
|
|
float bestdist;
|
|
int r1, g1, b1;
|
|
static int lr = -1, lg = -1, lb = -1;
|
|
static int lastbest;
|
|
|
|
if (r == lr && g == lg && b == lb)
|
|
return lastbest;
|
|
|
|
bestdist = 256 * 256 * 3;
|
|
|
|
best = 0; // FIXME - Uninitialised? Zero ok?
|
|
for (i = 0; i < 256; i++) {
|
|
r1 = host_basepal[i * 3] - r;
|
|
g1 = host_basepal[i * 3 + 1] - g;
|
|
b1 = host_basepal[i * 3 + 2] - b;
|
|
dist = r1 * r1 + g1 * g1 + b1 * b1;
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
lr = r;
|
|
lg = g;
|
|
lb = b;
|
|
lastbest = best;
|
|
return best;
|
|
}
|
|
|
|
static void
|
|
SCR_DrawCharToSnap(int num, byte *dest, int width)
|
|
{
|
|
int row, col;
|
|
const byte *source;
|
|
int drawline;
|
|
int x, stride;
|
|
|
|
row = num >> 4;
|
|
col = num & 15;
|
|
source = draw_chars + (row << 10) + (col << 3);
|
|
|
|
#ifdef GLQUAKE
|
|
stride = -128;
|
|
#else
|
|
stride = 128;
|
|
#endif
|
|
|
|
if (stride < 0)
|
|
source -= 7 * stride;
|
|
|
|
drawline = 8;
|
|
while (drawline--) {
|
|
for (x = 0; x < 8; x++)
|
|
if (source[x])
|
|
dest[x] = source[x];
|
|
else
|
|
dest[x] = 98;
|
|
source += stride;
|
|
dest += width;
|
|
}
|
|
}
|
|
|
|
static void
|
|
SCR_DrawStringToSnap(const char *s, byte *buf, int x, int y, int width, int height)
|
|
{
|
|
byte *dest;
|
|
const unsigned char *p;
|
|
|
|
#ifdef GLQUAKE
|
|
dest = buf + (height - y - 8) * width + x;
|
|
#else
|
|
dest = buf + y * width + x;
|
|
#endif
|
|
|
|
p = (const unsigned char *)s;
|
|
while (*p) {
|
|
SCR_DrawCharToSnap(*p++, dest, width);
|
|
dest += 8;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SCR_RSShot_f
|
|
==================
|
|
*/
|
|
static void
|
|
SCR_RSShot_f(void)
|
|
{
|
|
int i;
|
|
int x, y;
|
|
unsigned char *src, *dest;
|
|
char pcxname[80];
|
|
unsigned char *newbuf;
|
|
int w, h;
|
|
int dx, dy, dex, dey, nx;
|
|
int r, b, g;
|
|
int count;
|
|
float fracw, frach;
|
|
char st[80];
|
|
time_t now;
|
|
|
|
if (CL_IsUploading())
|
|
return; // already one pending
|
|
|
|
if (cls.state < ca_onserver)
|
|
return; // gotta be connected
|
|
|
|
#ifndef GLQUAKE /* <- probably a bug, should check always? */
|
|
if (!scr_allowsnap.value) {
|
|
MSG_WriteByte(&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString(&cls.netchan.message, "snap\n");
|
|
Con_Printf("Refusing remote screen shot request.\n");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
Con_Printf("Remote screen shot requested.\n");
|
|
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy(pcxname, "mquake00.pcx");
|
|
|
|
for (i = 0; i <= 99; i++) {
|
|
pcxname[6] = i / 10 + '0';
|
|
pcxname[7] = i % 10 + '0';
|
|
if (Sys_FileTime(va("%s/%s", com_gamedir, pcxname)) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i == 100) {
|
|
Con_Printf("SCR_ScreenShot_f: Couldn't create a PCX\n");
|
|
return;
|
|
}
|
|
|
|
//
|
|
// save the pcx file
|
|
//
|
|
#ifdef GLQUAKE /* FIXME - consolidate common bits */
|
|
newbuf = malloc(glheight * glwidth * 4);
|
|
|
|
glReadPixels(glx, gly, glwidth, glheight, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
newbuf);
|
|
|
|
w = (vid.width < RSSHOT_WIDTH) ? glwidth : RSSHOT_WIDTH;
|
|
h = (vid.height < RSSHOT_HEIGHT) ? glheight : RSSHOT_HEIGHT;
|
|
|
|
fracw = (float)glwidth / (float)w;
|
|
frach = (float)glheight / (float)h;
|
|
|
|
for (y = 0; y < h; y++) {
|
|
dest = newbuf + (w * 4 * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
r = g = b = 0;
|
|
|
|
dx = x * fracw;
|
|
dex = (x + 1) * fracw;
|
|
if (dex == dx)
|
|
dex++; // at least one
|
|
dy = y * frach;
|
|
dey = (y + 1) * frach;
|
|
if (dey == dy)
|
|
dey++; // at least one
|
|
|
|
count = 0;
|
|
for ( /* */ ; dy < dey; dy++) {
|
|
src = newbuf + (glwidth * 4 * dy) + dx * 4;
|
|
for (nx = dx; nx < dex; nx++) {
|
|
r += *src++;
|
|
g += *src++;
|
|
b += *src++;
|
|
src++;
|
|
count++;
|
|
}
|
|
}
|
|
r /= count;
|
|
g /= count;
|
|
b /= count;
|
|
*dest++ = r;
|
|
*dest++ = g;
|
|
*dest++ = b;
|
|
dest++;
|
|
}
|
|
}
|
|
|
|
// convert to eight bit
|
|
for (y = 0; y < h; y++) {
|
|
src = newbuf + (w * 4 * y);
|
|
dest = newbuf + (w * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
*dest++ = MipColor(src[0], src[1], src[2]);
|
|
src += 4;
|
|
}
|
|
}
|
|
#else
|
|
D_EnableBackBufferAccess(); // enable direct drawing of console to back
|
|
// buffer
|
|
|
|
w = (vid.width < RSSHOT_WIDTH) ? vid.width : RSSHOT_WIDTH;
|
|
h = (vid.height < RSSHOT_HEIGHT) ? vid.height : RSSHOT_HEIGHT;
|
|
|
|
fracw = (float)vid.width / (float)w;
|
|
frach = (float)vid.height / (float)h;
|
|
|
|
newbuf = malloc(w * h);
|
|
|
|
for (y = 0; y < h; y++) {
|
|
dest = newbuf + (w * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
r = g = b = 0;
|
|
|
|
dx = x * fracw;
|
|
dex = (x + 1) * fracw;
|
|
if (dex == dx)
|
|
dex++; // at least one
|
|
dy = y * frach;
|
|
dey = (y + 1) * frach;
|
|
if (dey == dy)
|
|
dey++; // at least one
|
|
|
|
count = 0;
|
|
for ( /* */ ; dy < dey; dy++) {
|
|
src = vid.buffer + (vid.rowbytes * dy) + dx;
|
|
for (nx = dx; nx < dex; nx++) {
|
|
r += host_basepal[*src * 3];
|
|
g += host_basepal[*src * 3 + 1];
|
|
b += host_basepal[*src * 3 + 2];
|
|
src++;
|
|
count++;
|
|
}
|
|
}
|
|
r /= count;
|
|
g /= count;
|
|
b /= count;
|
|
*dest++ = MipColor(r, g, b);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
time(&now);
|
|
strcpy(st, ctime(&now));
|
|
st[strlen(st) - 1] = 0;
|
|
SCR_DrawStringToSnap(st, newbuf, w - strlen(st) * 8, 0, w, h);
|
|
|
|
strncpy(st, cls.servername, sizeof(st));
|
|
st[sizeof(st) - 1] = 0;
|
|
SCR_DrawStringToSnap(st, newbuf, w - strlen(st) * 8, 10, w, h);
|
|
|
|
strncpy(st, name.string, sizeof(st));
|
|
st[sizeof(st) - 1] = 0;
|
|
SCR_DrawStringToSnap(st, newbuf, w - strlen(st) * 8, 20, w, h);
|
|
|
|
WritePCXfile(pcxname, newbuf, w, h, w, host_basepal, true);
|
|
|
|
free(newbuf);
|
|
|
|
#ifndef GLQUAKE
|
|
/* for adapters that can't stay mapped in for linear writes all the time */
|
|
D_DisableBackBufferAccess();
|
|
#endif
|
|
|
|
Con_Printf("Wrote %s\n", pcxname);
|
|
Con_Printf("Sending shot to server...\n");
|
|
}
|
|
|
|
#endif /* QW_HACK */
|
|
|
|
#ifdef GLQUAKE
|
|
typedef struct _TargaHeader {
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
|
|
/* FIXME - poorly chosen globals? need to be global? */
|
|
int glx, gly, glwidth, glheight;
|
|
#endif
|
|
|
|
/*
|
|
==================
|
|
SCR_ScreenShot_f
|
|
==================
|
|
*/
|
|
static void
|
|
SCR_ScreenShot_f(void)
|
|
{
|
|
#ifdef GLQUAKE
|
|
byte *buffer;
|
|
char tganame[80];
|
|
char checkname[MAX_OSPATH];
|
|
int i, c, temp;
|
|
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy(tganame, "quake00.tga");
|
|
|
|
for (i = 0; i <= 99; i++) {
|
|
tganame[5] = i / 10 + '0';
|
|
tganame[6] = i % 10 + '0';
|
|
sprintf(checkname, "%s/%s", com_gamedir, tganame);
|
|
if (Sys_FileTime(checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i == 100) {
|
|
Con_Printf("%s: Couldn't create a TGA file\n", __func__);
|
|
return;
|
|
}
|
|
|
|
/* Construct the TGA header */
|
|
buffer = malloc(glwidth * glheight * 3 + 18);
|
|
memset(buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = glwidth & 255;
|
|
buffer[13] = glwidth >> 8;
|
|
buffer[14] = glheight & 255;
|
|
buffer[15] = glheight >> 8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
glReadPixels(glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE,
|
|
buffer + 18);
|
|
|
|
// swap rgb to bgr
|
|
c = 18 + glwidth * glheight * 3;
|
|
for (i = 18; i < c; i += 3) {
|
|
temp = buffer[i];
|
|
buffer[i] = buffer[i + 2];
|
|
buffer[i + 2] = temp;
|
|
}
|
|
COM_WriteFile(tganame, buffer, glwidth * glheight * 3 + 18);
|
|
|
|
free(buffer);
|
|
Con_Printf("Wrote %s\n", tganame);
|
|
#else
|
|
int i;
|
|
char pcxname[80];
|
|
char checkname[MAX_OSPATH];
|
|
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy(pcxname, "quake00.pcx");
|
|
|
|
for (i = 0; i <= 99; i++) {
|
|
pcxname[5] = i / 10 + '0';
|
|
pcxname[6] = i % 10 + '0';
|
|
sprintf(checkname, "%s/%s", com_gamedir, pcxname);
|
|
if (Sys_FileTime(checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i == 100) {
|
|
Con_Printf("%s: Couldn't create a PCX file\n", __func__);
|
|
return;
|
|
}
|
|
//
|
|
// save the pcx file
|
|
//
|
|
D_EnableBackBufferAccess(); // enable direct drawing of console to back
|
|
// buffer
|
|
|
|
WritePCXfile(pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
|
|
host_basepal, false);
|
|
|
|
D_DisableBackBufferAccess(); // for adapters that can't stay mapped in
|
|
// for linear writes all the time
|
|
|
|
Con_Printf("Wrote %s\n", pcxname);
|
|
#endif
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
#ifdef NQ_HACK
|
|
/*
|
|
===============
|
|
SCR_BeginLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void
|
|
SCR_BeginLoadingPlaque(void)
|
|
{
|
|
S_StopAllSounds(true);
|
|
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
// redraw with no console and the loading plaque
|
|
Con_ClearNotify();
|
|
scr_centertime_off = 0;
|
|
scr_con_current = 0;
|
|
|
|
scr_drawloading = true;
|
|
scr_fullupdate = 0;
|
|
Sbar_Changed();
|
|
SCR_UpdateScreen();
|
|
scr_drawloading = false;
|
|
|
|
scr_disabled_for_loading = true;
|
|
scr_disabled_time = realtime;
|
|
scr_fullupdate = 0;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SCR_DrawLoading
|
|
==============
|
|
*/
|
|
static void
|
|
SCR_DrawLoading(void)
|
|
{
|
|
const qpic8_t *pic;
|
|
|
|
if (!scr_drawloading)
|
|
return;
|
|
|
|
pic = Draw_CachePic("gfx/loading.lmp");
|
|
Draw_Pic((vid.width - pic->width) / 2,
|
|
(vid.height - 48 - pic->height) / 2, pic);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SCR_EndLoadingPlaque
|
|
|
|
================
|
|
*/
|
|
void
|
|
SCR_EndLoadingPlaque(void)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
scr_fullupdate = 0;
|
|
Con_ClearNotify();
|
|
}
|
|
#endif /* NQ_HACK */
|
|
|
|
//=============================================================================
|
|
|
|
#ifdef GLQUAKE
|
|
static void
|
|
SCR_TileClear(void)
|
|
{
|
|
if (r_refdef.vrect.x > 0) {
|
|
// left
|
|
Draw_TileClear(0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
|
// right
|
|
Draw_TileClear(r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
vid.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.y > 0) {
|
|
// top
|
|
Draw_TileClear(r_refdef.vrect.x, 0,
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear(r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
vid.height - sb_lines -
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
==================
|
|
*/
|
|
void
|
|
SCR_UpdateScreen(void)
|
|
{
|
|
static float old_viewsize, old_fov;
|
|
#ifndef GLQUAKE
|
|
vrect_t vrect;
|
|
|
|
if (scr_skipupdate)
|
|
return;
|
|
#endif
|
|
if (scr_block_drawing)
|
|
return;
|
|
|
|
#ifdef GLQUAKE
|
|
vid.numpages = 2 + gl_triplebuffer.value;
|
|
#endif
|
|
|
|
#ifdef NQ_HACK
|
|
if (scr_disabled_for_loading) {
|
|
/*
|
|
* FIXME - this really needs to be fixed properly.
|
|
* Simply starting a new game and typing "changelevel foo" will hang
|
|
* the engine for 5s (was 60s!) if foo.bsp does not exist.
|
|
*/
|
|
if (realtime - scr_disabled_time > 5) {
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf("load failed.\n");
|
|
} else
|
|
return;
|
|
}
|
|
#endif
|
|
#ifdef QW_HACK
|
|
if (scr_disabled_for_loading)
|
|
return;
|
|
#endif
|
|
|
|
#if defined(_WIN32) && !defined(GLQUAKE)
|
|
/* Don't suck up CPU if minimized */
|
|
if (!window_visible())
|
|
return;
|
|
#endif
|
|
|
|
#ifdef NQ_HACK
|
|
if (cls.state == ca_dedicated)
|
|
return; // stdout only
|
|
#endif
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
return; // not initialized yet
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
#ifdef GLQUAKE
|
|
GL_BeginRendering(&glx, &gly, &glwidth, &glheight);
|
|
#endif
|
|
|
|
/*
|
|
* Check for vid setting changes
|
|
*/
|
|
if (old_fov != scr_fov.value) {
|
|
old_fov = scr_fov.value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
if (old_viewsize != scr_viewsize.value) {
|
|
old_viewsize = scr_viewsize.value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
#ifdef QW_HACK
|
|
if (oldsbar != cl_sbar.value) {
|
|
oldsbar = cl_sbar.value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
#endif
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef();
|
|
|
|
/*
|
|
* do 3D refresh drawing, and then update the screen
|
|
*/
|
|
#ifdef GLQUAKE
|
|
SCR_SetUpToDrawConsole();
|
|
#else
|
|
D_EnableBackBufferAccess(); /* for overlay stuff, if drawing directly */
|
|
|
|
if (scr_fullupdate++ < vid.numpages) {
|
|
/* clear the entire screen */
|
|
scr_copyeverything = 1;
|
|
Draw_TileClear(0, 0, vid.width, vid.height);
|
|
Sbar_Changed();
|
|
}
|
|
pconupdate = NULL;
|
|
SCR_SetUpToDrawConsole();
|
|
SCR_EraseCenterString();
|
|
|
|
/* for adapters that can't stay mapped in for linear writes all the time */
|
|
D_DisableBackBufferAccess();
|
|
|
|
VID_LockBuffer();
|
|
#endif /* !GLQUAKE */
|
|
|
|
V_RenderView();
|
|
|
|
#ifdef GLQUAKE
|
|
GL_Set2D();
|
|
|
|
/* draw any areas not covered by the refresh */
|
|
SCR_TileClear();
|
|
|
|
#ifdef QW_HACK /* FIXME - draw from same place as SW renderer? */
|
|
if (r_netgraph.value)
|
|
R_NetGraph();
|
|
#endif
|
|
|
|
#else /* !GLQUAKE */
|
|
VID_UnlockBuffer();
|
|
D_EnableBackBufferAccess(); // of all overlay stuff if drawing directly
|
|
#endif /* !GLQUAKE */
|
|
|
|
if (scr_drawdialog) {
|
|
Sbar_Draw();
|
|
if (con_forcedup)
|
|
Draw_ConsoleBackground(vid.height);
|
|
Draw_FadeScreen();
|
|
SCR_DrawNotifyString();
|
|
scr_copyeverything = true;
|
|
#ifdef NQ_HACK
|
|
} else if (scr_drawloading) {
|
|
SCR_DrawLoading();
|
|
Sbar_Draw();
|
|
#endif
|
|
} else if (cl.intermission == 1 && key_dest == key_game) {
|
|
Sbar_IntermissionOverlay();
|
|
} else if (cl.intermission == 2 && key_dest == key_game) {
|
|
Sbar_FinaleOverlay();
|
|
SCR_DrawCenterString();
|
|
#if defined(NQ_HACK) && !defined(GLQUAKE) /* FIXME? */
|
|
} else if (cl.intermission == 3 && key_dest == key_game) {
|
|
SCR_DrawCenterString();
|
|
#endif
|
|
} else {
|
|
#if defined(NQ_HACK) && defined(GLQUAKE)
|
|
if (crosshair.value) {
|
|
//Draw_Crosshair();
|
|
Draw_Character(scr_vrect.x + scr_vrect.width / 2,
|
|
scr_vrect.y + scr_vrect.height / 2, '+');
|
|
}
|
|
#endif
|
|
#if defined(QW_HACK) && defined(GLQUAKE)
|
|
if (crosshair.value)
|
|
Draw_Crosshair();
|
|
#endif
|
|
SCR_DrawRam();
|
|
SCR_DrawNet();
|
|
SCR_DrawFPS();
|
|
SCR_DrawTurtle();
|
|
SCR_DrawPause();
|
|
SCR_DrawCenterString();
|
|
Sbar_Draw();
|
|
SCR_DrawConsole();
|
|
M_Draw();
|
|
}
|
|
|
|
#ifndef GLQUAKE
|
|
/* for adapters that can't stay mapped in for linear writes all the time */
|
|
D_DisableBackBufferAccess();
|
|
if (pconupdate)
|
|
D_UpdateRects(pconupdate);
|
|
#endif
|
|
|
|
V_UpdatePalette();
|
|
|
|
#ifdef GLQUAKE
|
|
GL_EndRendering();
|
|
#else
|
|
/*
|
|
* update one of three areas
|
|
*/
|
|
if (scr_copyeverything) {
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update(&vrect);
|
|
} else if (scr_copytop) {
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height - sb_lines;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update(&vrect);
|
|
} else {
|
|
vrect.x = scr_vrect.x;
|
|
vrect.y = scr_vrect.y;
|
|
vrect.width = scr_vrect.width;
|
|
vrect.height = scr_vrect.height;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update(&vrect);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if !defined(GLQUAKE) && defined(_WIN32)
|
|
/*
|
|
==================
|
|
SCR_UpdateWholeScreen
|
|
FIXME - vid_win.c only?
|
|
==================
|
|
*/
|
|
void
|
|
SCR_UpdateWholeScreen(void)
|
|
{
|
|
scr_fullupdate = 0;
|
|
SCR_UpdateScreen();
|
|
}
|
|
#endif
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
==================
|
|
SCR_Init
|
|
==================
|
|
*/
|
|
void
|
|
SCR_Init(void)
|
|
{
|
|
Cvar_RegisterVariable(&scr_fov);
|
|
Cvar_RegisterVariable(&scr_viewsize);
|
|
Cvar_RegisterVariable(&scr_conspeed);
|
|
Cvar_RegisterVariable(&scr_showram);
|
|
Cvar_RegisterVariable(&scr_showturtle);
|
|
Cvar_RegisterVariable(&scr_showpause);
|
|
Cvar_RegisterVariable(&scr_centertime);
|
|
Cvar_RegisterVariable(&scr_printspeed);
|
|
Cvar_RegisterVariable(&show_fps);
|
|
#ifdef GLQUAKE
|
|
Cvar_RegisterVariable(&gl_triplebuffer);
|
|
#endif
|
|
|
|
Cmd_AddCommand("screenshot", SCR_ScreenShot_f);
|
|
Cmd_AddCommand("sizeup", SCR_SizeUp_f);
|
|
Cmd_AddCommand("sizedown", SCR_SizeDown_f);
|
|
|
|
scr_ram = Draw_PicFromWad("ram");
|
|
scr_net = Draw_PicFromWad("net");
|
|
scr_turtle = Draw_PicFromWad("turtle");
|
|
|
|
#ifdef QW_HACK
|
|
Cvar_RegisterVariable(&scr_allowsnap);
|
|
Cmd_AddCommand("snap", SCR_RSShot_f);
|
|
#endif
|
|
|
|
scr_initialized = true;
|
|
}
|