libretro-tyrquake/NQ/menu.c
Kevin Shanahan b2f52af711 menu: fix keybindings in menu
The menu files hadn't been updated for the now expanded keysets.

Reported-by: Sander van Dijk <a.h.vandijk@gmail.com>
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2012-12-11 21:29:01 +10:30

2525 lines
52 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "client.h"
#include "cmd.h"
#include "console.h"
#include "draw.h"
#include "host.h"
#include "input.h"
#include "keys.h"
#include "menu.h"
#include "net.h"
#include "quakedef.h"
#include "render.h"
#include "screen.h"
#include "server.h"
#include "sound.h"
#include "vid.h"
#include "view.h"
void (*vid_menudrawfn) (void);
void (*vid_menukeyfn) (int key);
void M_Menu_Options_f(void);
void M_Menu_Quit_f(void);
static void M_Menu_Main_f(void);
static void M_Menu_SinglePlayer_f(void);
static void M_Menu_Load_f(void);
static void M_Menu_Save_f(void);
static void M_Menu_MultiPlayer_f(void);
static void M_Menu_Setup_f(void);
static void M_Menu_Keys_f(void);
static void M_Menu_Video_f(void);
static void M_Menu_Help_f(void);
static void M_Menu_LanConfig_f(void);
static void M_Menu_GameOptions_f(void);
static void M_Menu_Search_f(void);
static void M_Menu_ServerList_f(void);
static void M_Main_Draw(void);
static void M_SinglePlayer_Draw(void);
static void M_Load_Draw(void);
static void M_Save_Draw(void);
static void M_MultiPlayer_Draw(void);
static void M_Setup_Draw(void);
static void M_Options_Draw(void);
static void M_Keys_Draw(void);
static void M_Video_Draw(void);
static void M_Help_Draw(void);
static void M_Quit_Draw(void);
static void M_LanConfig_Draw(void);
static void M_GameOptions_Draw(void);
static void M_Search_Draw(void);
static void M_ServerList_Draw(void);
static void M_Main_Key(int key);
static void M_SinglePlayer_Key(int key);
static void M_Load_Key(int key);
static void M_Save_Key(int key);
static void M_MultiPlayer_Key(int key);
static void M_Setup_Key(int key);
static void M_Options_Key(int key);
static void M_Keys_Key(int key);
static void M_Video_Key(int key);
static void M_Help_Key(int key);
static void M_Quit_Key(int key);
static void M_LanConfig_Key(int key);
static void M_GameOptions_Key(int key);
static void M_Search_Key(int key);
static void M_ServerList_Key(int key);
static qboolean m_recursiveDraw;
static qboolean m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
qboolean m_return_onerror;
char m_return_reason[32];
int m_return_state;
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
static void M_ConfigureNetSubsystem(void);
/*
================
M_DrawCharacter
Draws one solid graphics character
================
*/
void
M_DrawCharacter(int cx, int line, int num)
{
Draw_Character(cx + ((vid.width - 320) >> 1), line, num);
}
void
M_Print(int cx, int cy, const char *str)
{
while (*str) {
M_DrawCharacter(cx, cy, (*str) + 128);
str++;
cx += 8;
}
}
void
M_PrintWhite(int cx, int cy, const char *str)
{
while (*str) {
M_DrawCharacter(cx, cy, *str);
str++;
cx += 8;
}
}
static void
M_DrawTransPic(int x, int y, const qpic_t *pic)
{
Draw_TransPic(x + ((vid.width - 320) >> 1), y, pic);
}
void
M_DrawPic(int x, int y, const qpic_t *pic)
{
Draw_Pic(x + ((vid.width - 320) >> 1), y, pic);
}
static byte identityTable[256];
static byte translationTable[256];
static void
M_BuildTranslationTable(int top, int bottom)
{
int j;
byte *dest, *source;
for (j = 0; j < 256; j++)
identityTable[j] = j;
dest = translationTable;
source = identityTable;
memcpy(dest, source, 256);
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy(dest + TOP_RANGE, source + top, 16);
else
for (j = 0; j < 16; j++)
dest[TOP_RANGE + j] = source[top + 15 - j];
if (bottom < 128)
memcpy(dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j = 0; j < 16; j++)
dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
}
static void
M_DrawTransPicTranslate(int x, int y, qpic_t *pic)
{
Draw_TransPicTranslate(x + ((vid.width - 320) >> 1), y, pic,
translationTable);
}
void
M_DrawTextBox(int x, int y, int width, int lines)
{
qpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = Draw_CachePic("gfx/box_tl.lmp");
M_DrawTransPic(cx, cy, p);
p = Draw_CachePic("gfx/box_ml.lmp");
for (n = 0; n < lines; n++) {
cy += 8;
M_DrawTransPic(cx, cy, p);
}
p = Draw_CachePic("gfx/box_bl.lmp");
M_DrawTransPic(cx, cy + 8, p);
// draw middle
cx += 8;
while (width > 0) {
cy = y;
p = Draw_CachePic("gfx/box_tm.lmp");
M_DrawTransPic(cx, cy, p);
p = Draw_CachePic("gfx/box_mm.lmp");
for (n = 0; n < lines; n++) {
cy += 8;
if (n == 1)
p = Draw_CachePic("gfx/box_mm2.lmp");
M_DrawTransPic(cx, cy, p);
}
p = Draw_CachePic("gfx/box_bm.lmp");
M_DrawTransPic(cx, cy + 8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = Draw_CachePic("gfx/box_tr.lmp");
M_DrawTransPic(cx, cy, p);
p = Draw_CachePic("gfx/box_mr.lmp");
for (n = 0; n < lines; n++) {
cy += 8;
M_DrawTransPic(cx, cy, p);
}
p = Draw_CachePic("gfx/box_br.lmp");
M_DrawTransPic(cx, cy + 8, p);
}
//=============================================================================
static int m_save_demonum;
/*
================
M_ToggleMenu_f
================
*/
void
M_ToggleMenu_f(void)
{
m_entersound = true;
if (key_dest == key_menu) {
if (m_state != m_main) {
M_Menu_Main_f();
return;
}
key_dest = key_game;
m_state = m_none;
return;
}
if (key_dest == key_console) {
Con_ToggleConsole_f();
} else {
M_Menu_Main_f();
}
}
//=============================================================================
/* MAIN MENU */
static int m_main_cursor;
#define MAIN_ITEMS 5
static void
M_Menu_Main_f(void)
{
if (key_dest != key_menu) {
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
}
static void
M_Main_Draw(void)
{
int f;
qpic_t *p;
M_DrawTransPic(16, 4, Draw_CachePic("gfx/qplaque.lmp"));
p = Draw_CachePic("gfx/ttl_main.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
M_DrawTransPic(72, 32, Draw_CachePic("gfx/mainmenu.lmp"));
f = (int)(host_time * 10) % 6;
M_DrawTransPic(54, 32 + m_main_cursor * 20,
Draw_CachePic(va("gfx/menudot%i.lmp", f + 1)));
}
static void
M_Main_Key(int key)
{
switch (key) {
case K_ESCAPE:
key_dest = key_game;
m_state = m_none;
cls.demonum = m_save_demonum;
if (cls.demonum != -1 && !cls.demoplayback
&& cls.state <= ca_connected)
CL_NextDemo();
break;
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_main_cursor) {
case 0:
M_Menu_SinglePlayer_f();
break;
case 1:
M_Menu_MultiPlayer_f();
break;
case 2:
M_Menu_Options_f();
break;
case 3:
M_Menu_Help_f();
break;
case 4:
M_Menu_Quit_f();
break;
}
}
}
//=============================================================================
/* SINGLE PLAYER MENU */
int m_singleplayer_cursor;
#define SINGLEPLAYER_ITEMS 3
static void
M_Menu_SinglePlayer_f(void)
{
key_dest = key_menu;
m_state = m_singleplayer;
m_entersound = true;
}
static void
M_SinglePlayer_Draw(void)
{
int f;
qpic_t *p;
M_DrawTransPic(16, 4, Draw_CachePic("gfx/qplaque.lmp"));
p = Draw_CachePic("gfx/ttl_sgl.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
M_DrawTransPic(72, 32, Draw_CachePic("gfx/sp_menu.lmp"));
f = (int)(host_time * 10) % 6;
M_DrawTransPic(54, 32 + m_singleplayer_cursor * 20,
Draw_CachePic(va("gfx/menudot%i.lmp", f + 1)));
}
static void
M_SinglePlayer_Key(int key)
{
switch (key) {
case K_ESCAPE:
M_Menu_Main_f();
break;
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
m_singleplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
if (--m_singleplayer_cursor < 0)
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_singleplayer_cursor) {
case 0:
if (sv.active)
if (!SCR_ModalMessage("Are you sure you want to\n"
"start a new game?\n"))
break;
key_dest = key_game;
if (sv.active)
Cbuf_AddText("disconnect\n");
Cbuf_AddText("maxplayers 1\n");
Cbuf_AddText("map start\n");
break;
case 1:
M_Menu_Load_f();
break;
case 2:
M_Menu_Save_f();
break;
}
}
}
//=============================================================================
/* LOAD/SAVE MENU */
#define MAX_SAVEGAMES 12
static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH + 1];
static int loadable[MAX_SAVEGAMES];
static int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
static void
M_ScanSaves(void)
{
int i, j;
char name[MAX_OSPATH];
FILE *f;
int version;
for (i = 0; i < MAX_SAVEGAMES; i++) {
strcpy(m_filenames[i], "--- UNUSED SLOT ---");
loadable[i] = false;
sprintf(name, "%s/s%i.sav", com_gamedir, i);
f = fopen(name, "r");
if (!f)
continue;
fscanf(f, "%i\n", &version);
fscanf(f, "%79s\n", name);
strncpy(m_filenames[i], name, sizeof(m_filenames[i]) - 1);
// change _ back to space
for (j = 0; j < SAVEGAME_COMMENT_LENGTH; j++)
if (m_filenames[i][j] == '_')
m_filenames[i][j] = ' ';
loadable[i] = true;
fclose(f);
}
}
static void
M_Menu_Load_f(void)
{
m_entersound = true;
m_state = m_load;
key_dest = key_menu;
M_ScanSaves();
}
static void
M_Menu_Save_f(void)
{
if (!sv.active)
return;
if (cl.intermission)
return;
if (svs.maxclients != 1)
return;
m_entersound = true;
m_state = m_save;
key_dest = key_menu;
M_ScanSaves();
}
static void
M_Load_Draw(void)
{
int i;
qpic_t *p;
p = Draw_CachePic("gfx/p_load.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
for (i = 0; i < MAX_SAVEGAMES; i++)
M_Print(16, 32 + 8 * i, m_filenames[i]);
// line cursor
M_DrawCharacter(8, 32 + load_cursor * 8, 12 + ((int)(realtime * 4) & 1));
}
static void
M_Save_Draw(void)
{
int i;
qpic_t *p;
p = Draw_CachePic("gfx/p_save.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
for (i = 0; i < MAX_SAVEGAMES; i++)
M_Print(16, 32 + 8 * i, m_filenames[i]);
// line cursor
M_DrawCharacter(8, 32 + load_cursor * 8, 12 + ((int)(realtime * 4) & 1));
}
static void
M_Load_Key(int k)
{
switch (k) {
case K_ESCAPE:
M_Menu_SinglePlayer_f();
break;
case K_ENTER:
S_LocalSound("misc/menu2.wav");
if (!loadable[load_cursor])
return;
m_state = m_none;
key_dest = key_game;
// Host_Loadgame_f can't bring up the loading plaque because too much
// stack space has been used, so do it now
SCR_BeginLoadingPlaque();
// issue the load command
Cbuf_AddText(va("load s%i\n", load_cursor));
return;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound("misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound("misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
static void
M_Save_Key(int k)
{
switch (k) {
case K_ESCAPE:
M_Menu_SinglePlayer_f();
break;
case K_ENTER:
m_state = m_none;
key_dest = key_game;
Cbuf_AddText(va("save s%i\n", load_cursor));
return;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound("misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound("misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
//=============================================================================
/* MULTIPLAYER MENU */
#define MULTIPLAYER_ITEMS 3
static int m_multiplayer_cursor;
static void
M_Menu_MultiPlayer_f(void)
{
key_dest = key_menu;
m_state = m_multiplayer;
m_entersound = true;
}
static void
M_MultiPlayer_Draw(void)
{
int f;
qpic_t *p;
M_DrawTransPic(16, 4, Draw_CachePic("gfx/qplaque.lmp"));
p = Draw_CachePic("gfx/p_multi.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
M_DrawTransPic(72, 32, Draw_CachePic("gfx/mp_menu.lmp"));
f = (int)(host_time * 10) % 6;
M_DrawTransPic(54, 32 + m_multiplayer_cursor * 20,
Draw_CachePic(va("gfx/menudot%i.lmp", f + 1)));
if (tcpipAvailable)
return;
M_PrintWhite((320 / 2) - ((27 * 8) / 2), 148,
"No Communications Available");
}
static void
M_MultiPlayer_Key(int key)
{
switch (key) {
case K_ESCAPE:
M_Menu_Main_f();
break;
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
m_multiplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
if (--m_multiplayer_cursor < 0)
m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_multiplayer_cursor) {
case 0:
if (tcpipAvailable)
M_Menu_LanConfig_f();
break;
case 1:
if (tcpipAvailable)
M_Menu_LanConfig_f();
break;
case 2:
M_Menu_Setup_f();
break;
}
}
}
//=============================================================================
/* SETUP MENU */
static int setup_cursor = 4;
static int setup_cursor_table[] = { 40, 56, 80, 104, 140 };
static char setup_hostname[16];
static char setup_myname[16];
static int setup_oldtop;
static int setup_oldbottom;
static int setup_top;
static int setup_bottom;
#define NUM_SETUP_CMDS 5
static void
M_Menu_Setup_f(void)
{
key_dest = key_menu;
m_state = m_setup;
m_entersound = true;
strcpy(setup_myname, cl_name.string);
strcpy(setup_hostname, hostname.string);
setup_top = setup_oldtop = ((int)cl_color.value) >> 4;
setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15;
}
static void
M_Setup_Draw(void)
{
qpic_t *p;
M_DrawTransPic(16, 4, Draw_CachePic("gfx/qplaque.lmp"));
p = Draw_CachePic("gfx/p_multi.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
M_Print(64, 40, "Hostname");
M_DrawTextBox(160, 32, 16, 1);
M_Print(168, 40, setup_hostname);
M_Print(64, 56, "Your name");
M_DrawTextBox(160, 48, 16, 1);
M_Print(168, 56, setup_myname);
M_Print(64, 80, "Shirt color");
M_Print(64, 104, "Pants color");
M_DrawTextBox(64, 140 - 8, 14, 1);
M_Print(72, 140, "Accept Changes");
p = Draw_CachePic("gfx/bigbox.lmp");
M_DrawTransPic(160, 64, p);
p = Draw_CachePic("gfx/menuplyr.lmp");
M_BuildTranslationTable(setup_top * 16, setup_bottom * 16);
M_DrawTransPicTranslate(172, 72, p);
M_DrawCharacter(56, setup_cursor_table[setup_cursor],
12 + ((int)(realtime * 4) & 1));
if (setup_cursor == 0)
M_DrawCharacter(168 + 8 * strlen(setup_hostname),
setup_cursor_table[setup_cursor],
10 + ((int)(realtime * 4) & 1));
if (setup_cursor == 1)
M_DrawCharacter(168 + 8 * strlen(setup_myname),
setup_cursor_table[setup_cursor],
10 + ((int)(realtime * 4) & 1));
}
static void
M_Setup_Key(int k)
{
int l;
switch (k) {
case K_ESCAPE:
M_Menu_MultiPlayer_f();
break;
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
setup_cursor--;
if (setup_cursor < 0)
setup_cursor = NUM_SETUP_CMDS - 1;
break;
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
setup_cursor++;
if (setup_cursor >= NUM_SETUP_CMDS)
setup_cursor = 0;
break;
case K_LEFTARROW:
if (setup_cursor < 2)
return;
S_LocalSound("misc/menu3.wav");
if (setup_cursor == 2)
setup_top = setup_top - 1;
if (setup_cursor == 3)
setup_bottom = setup_bottom - 1;
break;
case K_RIGHTARROW:
if (setup_cursor < 2)
return;
forward:
S_LocalSound("misc/menu3.wav");
if (setup_cursor == 2)
setup_top = setup_top + 1;
if (setup_cursor == 3)
setup_bottom = setup_bottom + 1;
break;
case K_ENTER:
if (setup_cursor == 0 || setup_cursor == 1)
return;
if (setup_cursor == 2 || setup_cursor == 3)
goto forward;
// setup_cursor == 4 (OK)
if (strcmp(cl_name.string, setup_myname) != 0)
Cbuf_AddText(va("name \"%s\"\n", setup_myname));
if (strcmp(hostname.string, setup_hostname) != 0)
Cvar_Set("hostname", setup_hostname);
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
Cbuf_AddText(va("color %i %i\n", setup_top, setup_bottom));
m_entersound = true;
M_Menu_MultiPlayer_f();
break;
case K_BACKSPACE:
if (setup_cursor == 0) {
if (strlen(setup_hostname))
setup_hostname[strlen(setup_hostname) - 1] = 0;
}
if (setup_cursor == 1) {
if (strlen(setup_myname))
setup_myname[strlen(setup_myname) - 1] = 0;
}
break;
default:
if (k < 32 || k > 127)
break;
if (setup_cursor == 0) {
l = strlen(setup_hostname);
if (l < 15) {
setup_hostname[l + 1] = 0;
setup_hostname[l] = k;
}
}
if (setup_cursor == 1) {
l = strlen(setup_myname);
if (l < 15) {
setup_myname[l + 1] = 0;
setup_myname[l] = k;
}
}
}
if (setup_top > 13)
setup_top = 0;
if (setup_top < 0)
setup_top = 13;
if (setup_bottom > 13)
setup_bottom = 0;
if (setup_bottom < 0)
setup_bottom = 13;
}
//=============================================================================
/* OPTIONS MENU */
#define OPTIONS_ITEMS 14
#define SLIDER_RANGE 10
static int options_cursor;
void
M_Menu_Options_f(void)
{
key_dest = key_menu;
m_state = m_options;
m_entersound = true;
if ((options_cursor == 13) && VID_IsFullScreen())
options_cursor = 0;
}
static void
M_AdjustSliders(int dir)
{
S_LocalSound("misc/menu3.wav");
switch (options_cursor) {
case 3: // screen size
scr_viewsize.value += dir * 10;
if (scr_viewsize.value < 30)
scr_viewsize.value = 30;
if (scr_viewsize.value > 120)
scr_viewsize.value = 120;
Cvar_SetValue("viewsize", scr_viewsize.value);
break;
case 4: // gamma
v_gamma.value -= dir * 0.05;
if (v_gamma.value < 0.5)
v_gamma.value = 0.5;
if (v_gamma.value > 1)
v_gamma.value = 1;
Cvar_SetValue("gamma", v_gamma.value);
break;
case 5: // mouse speed
sensitivity.value += dir * 0.5;
if (sensitivity.value < 1)
sensitivity.value = 1;
if (sensitivity.value > 11)
sensitivity.value = 11;
Cvar_SetValue("sensitivity", sensitivity.value);
break;
case 6: // music volume
#ifdef _WIN32
bgmvolume.value += dir * 1.0;
#else
bgmvolume.value += dir * 0.1;
#endif
if (bgmvolume.value < 0)
bgmvolume.value = 0;
if (bgmvolume.value > 1)
bgmvolume.value = 1;
Cvar_SetValue("bgmvolume", bgmvolume.value);
break;
case 7: // sfx volume
volume.value += dir * 0.1;
if (volume.value < 0)
volume.value = 0;
if (volume.value > 1)
volume.value = 1;
Cvar_SetValue("volume", volume.value);
break;
case 8: // allways run
if (cl_forwardspeed.value > 200) {
Cvar_SetValue("cl_forwardspeed", 200);
Cvar_SetValue("cl_backspeed", 200);
} else {
Cvar_SetValue("cl_forwardspeed", 400);
Cvar_SetValue("cl_backspeed", 400);
}
break;
case 9: // invert mouse
Cvar_SetValue("m_pitch", -m_pitch.value);
break;
case 10: // lookspring
Cvar_SetValue("lookspring", !lookspring.value);
break;
case 11: // lookstrafe
Cvar_SetValue("lookstrafe", !lookstrafe.value);
break;
case 13: // _windowed_mouse
Cvar_SetValue("_windowed_mouse", !_windowed_mouse.value);
break;
}
}
static void
M_DrawSlider(int x, int y, float range)
{
int i;
if (range < 0)
range = 0;
if (range > 1)
range = 1;
M_DrawCharacter(x - 8, y, 128);
for (i = 0; i < SLIDER_RANGE; i++)
M_DrawCharacter(x + i * 8, y, 129);
M_DrawCharacter(x + i * 8, y, 130);
M_DrawCharacter(x + (SLIDER_RANGE - 1) * 8 * range, y, 131);
}
static void
M_DrawCheckbox(int x, int y, int on)
{
#if 0
if (on)
M_DrawCharacter(x, y, 131);
else
M_DrawCharacter(x, y, 129);
#endif
if (on)
M_Print(x, y, "on");
else
M_Print(x, y, "off");
}
static void
M_Options_Draw(void)
{
float r;
qpic_t *p;
M_DrawTransPic(16, 4, Draw_CachePic("gfx/qplaque.lmp"));
p = Draw_CachePic("gfx/p_option.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
M_Print(16, 32, " Customize controls");
M_Print(16, 40, " Go to console");
M_Print(16, 48, " Reset to defaults");
M_Print(16, 56, " Screen size");
r = (scr_viewsize.value - 30) / (120 - 30);
M_DrawSlider(220, 56, r);
M_Print(16, 64, " Brightness");
r = (1.0 - v_gamma.value) / 0.5;
M_DrawSlider(220, 64, r);
M_Print(16, 72, " Mouse Speed");
r = (sensitivity.value - 1) / 10;
M_DrawSlider(220, 72, r);
M_Print(16, 80, " CD Music Volume");
r = bgmvolume.value;
M_DrawSlider(220, 80, r);
M_Print(16, 88, " Sound Volume");
r = volume.value;
M_DrawSlider(220, 88, r);
M_Print(16, 96, " Always Run");
M_DrawCheckbox(220, 96, cl_forwardspeed.value > 200);
M_Print(16, 104, " Invert Mouse");
M_DrawCheckbox(220, 104, m_pitch.value < 0);
M_Print(16, 112, " Lookspring");
M_DrawCheckbox(220, 112, lookspring.value);
M_Print(16, 120, " Lookstrafe");
M_DrawCheckbox(220, 120, lookstrafe.value);
if (vid_menudrawfn)
M_Print(16, 128, " Video Options");
if (!VID_IsFullScreen()) {
M_Print(16, 136, " Use Mouse");
M_DrawCheckbox(220, 136, _windowed_mouse.value);
}
// cursor
M_DrawCharacter(200, 32 + options_cursor * 8,
12 + ((int)(realtime * 4) & 1));
}
static void
M_Options_Key(int k)
{
switch (k) {
case K_ESCAPE:
M_Menu_Main_f();
break;
case K_ENTER:
m_entersound = true;
switch (options_cursor) {
case 0:
M_Menu_Keys_f();
break;
case 1:
m_state = m_none;
Con_ToggleConsole_f();
break;
case 2:
Cbuf_AddText("exec default.cfg\n");
break;
case 12:
M_Menu_Video_f();
break;
default:
M_AdjustSliders(1);
break;
}
return;
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
options_cursor--;
if (options_cursor < 0)
options_cursor = OPTIONS_ITEMS - 1;
break;
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
options_cursor++;
if (options_cursor >= OPTIONS_ITEMS)
options_cursor = 0;
break;
case K_LEFTARROW:
M_AdjustSliders(-1);
break;
case K_RIGHTARROW:
M_AdjustSliders(1);
break;
}
if (options_cursor == 12 && !vid_menudrawfn) {
if (k == K_UPARROW)
options_cursor = 11;
else
options_cursor = 13;
}
if ((options_cursor == 13) && VID_IsFullScreen()) {
if (k == K_UPARROW) {
if (!vid_menudrawfn)
options_cursor = 11;
else
options_cursor = 12;
} else
options_cursor = 0;
}
}
//=============================================================================
/* KEYS MENU */
static const char *const bindnames[][2] = {
{"+attack", "attack"},
{"impulse 10", "next weapon"},
{"impulse 12", "prev weapon"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+speed", "run"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+strafe", "sidestep"},
{"+lookup", "look up"},
{"+lookdown", "look down"},
{"centerview", "center view"},
{"+mlook", "mouse look"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
static int keys_cursor;
static int bind_grab;
static void
M_Menu_Keys_f(void)
{
key_dest = key_menu;
m_state = m_keys;
m_entersound = true;
}
static void
M_FindKeysForCommand(const char *const command, int *twokeys)
{
int count;
int j;
int l;
const char *b;
twokeys[0] = twokeys[1] = -1;
l = strlen(command);
count = 0;
for (j = 0; j < K_LAST; j++) {
b = keybindings[j];
if (!b)
continue;
if (!strncmp(b, command, l)) {
twokeys[count] = j;
count++;
if (count == 2)
break;
}
}
}
static void
M_UnbindCommand(const char *const command)
{
int j;
int l;
const char *b;
l = strlen(command);
for (j = 0; j < K_LAST; j++) {
b = keybindings[j];
if (!b)
continue;
if (!strncmp(b, command, l))
Key_SetBinding(j, NULL);
}
}
static void
M_Keys_Draw(void)
{
int i;
int keys[2];
const char *name;
int x, y;
qpic_t *p;
p = Draw_CachePic("gfx/ttl_cstm.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
if (bind_grab)
M_Print(12, 32, "Press a key or button for this action");
else
M_Print(18, 32, "Enter to change, backspace to clear");
// search for known bindings
for (i = 0; i < NUMCOMMANDS; i++) {
y = 48 + 8 * i;
M_Print(16, y, bindnames[i][1]);
M_FindKeysForCommand(bindnames[i][0], keys);
if (keys[0] == -1) {
M_Print(140, y, "???");
} else {
name = Key_KeynumToString(keys[0]);
M_Print(140, y, name);
x = strlen(name) * 8;
if (keys[1] != -1) {
M_Print(140 + x + 8, y, "or");
M_Print(140 + x + 32, y, Key_KeynumToString(keys[1]));
}
}
}
if (bind_grab)
M_DrawCharacter(130, 48 + keys_cursor * 8, '=');
else
M_DrawCharacter(130, 48 + keys_cursor * 8,
12 + ((int)(realtime * 4) & 1));
}
static void
M_Keys_Key(int k)
{
char cmd[80];
int keys[2];
if (bind_grab) { // defining a key
S_LocalSound("misc/menu1.wav");
if (k == K_ESCAPE) {
bind_grab = false;
} else if (k != '`') {
sprintf(cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString(k),
bindnames[keys_cursor][0]);
Cbuf_InsertText(cmd);
}
bind_grab = false;
return;
}
switch (k) {
case K_ESCAPE:
M_Menu_Options_f();
break;
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = NUMCOMMANDS - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound("misc/menu1.wav");
keys_cursor++;
if (keys_cursor >= NUMCOMMANDS)
keys_cursor = 0;
break;
case K_ENTER: // go into bind mode
M_FindKeysForCommand(bindnames[keys_cursor][0], keys);
S_LocalSound("misc/menu2.wav");
if (keys[1] != -1)
M_UnbindCommand(bindnames[keys_cursor][0]);
bind_grab = true;
break;
case K_BACKSPACE: // delete bindings
case K_DEL: // delete bindings
S_LocalSound("misc/menu2.wav");
M_UnbindCommand(bindnames[keys_cursor][0]);
break;
}
}
//=============================================================================
/* VIDEO MENU */
static void
M_Menu_Video_f(void)
{
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
}
static void
M_Video_Draw(void)
{
(*vid_menudrawfn) ();
}
static void
M_Video_Key(int key)
{
(*vid_menukeyfn) (key);
}
//=============================================================================
/* HELP MENU */
#define NUM_HELP_PAGES 6
static int help_page;
static void
M_Menu_Help_f(void)
{
key_dest = key_menu;
m_state = m_help;
m_entersound = true;
help_page = 0;
}
static void
M_Help_Draw(void)
{
M_DrawPic(0, 0, Draw_CachePic(va("gfx/help%i.lmp", help_page)));
}
static void
M_Help_Key(int key)
{
switch (key) {
case K_ESCAPE:
M_Menu_Main_f();
break;
case K_UPARROW:
case K_RIGHTARROW:
m_entersound = true;
if (++help_page >= NUM_HELP_PAGES)
help_page = 0;
break;
case K_DOWNARROW:
case K_LEFTARROW:
m_entersound = true;
if (--help_page < 0)
help_page = NUM_HELP_PAGES - 1;
break;
}
}
//=============================================================================
/* QUIT MENU */
static int msgNumber;
static int m_quit_prevstate;
static qboolean wasInMenus;
static const char *const quitMessage[] = {
" Are you gonna quit ",
" this game just like ",
" everything else? ",
" ",
" Milord, methinks that ",
" thou art a lowly ",
" quitter. Is this true? ",
" ",
" Do I need to bust your ",
" face open for trying ",
" to quit? ",
" ",
" Man, I oughta smack you",
" for trying to quit! ",
" Press Y to get ",
" smacked out. ",
" Press Y to quit like a ",
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
" to your Tinkertoys. ",
" If you quit now, I'll ",
" throw a blanket-party ",
" for you next time! ",
" "
};
void
M_Menu_Quit_f(void)
{
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
msgNumber = rand() & 7;
}
static void
M_Quit_Key(int key)
{
switch (key) {
case K_ESCAPE:
case 'n':
case 'N':
if (wasInMenus) {
m_state = m_quit_prevstate;
m_entersound = true;
} else {
key_dest = key_game;
m_state = m_none;
}
break;
case 'Y':
case 'y':
key_dest = key_console;
Host_Quit_f();
break;
default:
break;
}
}
static void
M_Quit_Draw(void)
{
if (wasInMenus) {
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw();
m_state = m_quit;
}
M_DrawTextBox(56, 76, 24, 4);
M_Print(64, 84, quitMessage[msgNumber * 4 + 0]);
M_Print(64, 92, quitMessage[msgNumber * 4 + 1]);
M_Print(64, 100, quitMessage[msgNumber * 4 + 2]);
M_Print(64, 108, quitMessage[msgNumber * 4 + 3]);
}
//=============================================================================
/* LAN CONFIG MENU */
static int lanConfig_cursor = -1;
static int lanConfig_cursor_table[] = { 72, 92, 124 };
#define NUM_LANCONFIG_CMDS 3
static int lanConfig_port;
static char lanConfig_portname[6];
static char lanConfig_joinname[22];
static void
M_Menu_LanConfig_f(void)
{
key_dest = key_menu;
m_state = m_lanconfig;
m_entersound = true;
if (lanConfig_cursor == -1) {
if (JoiningGame)
lanConfig_cursor = 2;
else
lanConfig_cursor = 1;
}
if (StartingGame && lanConfig_cursor == 2)
lanConfig_cursor = 1;
lanConfig_port = DEFAULTnet_hostport;
sprintf(lanConfig_portname, "%u", lanConfig_port);
m_return_onerror = false;
m_return_reason[0] = 0;
}
static void
M_LanConfig_Draw(void)
{
qpic_t *p;
int basex;
char *startJoin;
char *protocol;
M_DrawTransPic(16, 4, Draw_CachePic("gfx/qplaque.lmp"));
p = Draw_CachePic("gfx/p_multi.lmp");
basex = (320 - p->width) / 2;
M_DrawPic(basex, 4, p);
if (StartingGame)
startJoin = "New Game";
else
startJoin = "Join Game";
protocol = "TCP/IP";
M_Print(basex, 32, va("%s - %s", startJoin, protocol));
basex += 8;
M_Print(basex, 52, "Address:");
M_Print(basex + 9 * 8, 52, my_tcpip_address);
M_Print(basex, lanConfig_cursor_table[0], "Port");
M_DrawTextBox(basex + 8 * 8, lanConfig_cursor_table[0] - 8, 6, 1);
M_Print(basex + 9 * 8, lanConfig_cursor_table[0], lanConfig_portname);
if (JoiningGame) {
M_Print(basex, lanConfig_cursor_table[1],
"Search for local games...");
M_Print(basex, 108, "Join game at:");
M_DrawTextBox(basex + 8, lanConfig_cursor_table[2] - 8, 22, 1);
M_Print(basex + 16, lanConfig_cursor_table[2], lanConfig_joinname);
} else {
M_DrawTextBox(basex, lanConfig_cursor_table[1] - 8, 2, 1);
M_Print(basex + 8, lanConfig_cursor_table[1], "OK");
}
M_DrawCharacter(basex - 8, lanConfig_cursor_table[lanConfig_cursor],
12 + ((int)(realtime * 4) & 1));
if (lanConfig_cursor == 0)
M_DrawCharacter(basex + 9 * 8 + 8 * strlen(lanConfig_portname),
lanConfig_cursor_table[0],
10 + ((int)(realtime * 4) & 1));
if (lanConfig_cursor == 2)
M_DrawCharacter(basex + 16 + 8 * strlen(lanConfig_joinname),
lanConfig_cursor_table[2],
10 + ((int)(realtime * 4) & 1));
if (*m_return_reason)
M_PrintWhite(basex, 148, m_return_reason);
}
static void
M_LanConfig_Key(int key)
{
int l;
switch (key) {
case K_ESCAPE:
M_Menu_MultiPlayer_f();
break;
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
lanConfig_cursor--;
if (lanConfig_cursor < 0)
lanConfig_cursor = NUM_LANCONFIG_CMDS - 1;
break;
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
lanConfig_cursor++;
if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
lanConfig_cursor = 0;
break;
case K_ENTER:
if (lanConfig_cursor == 0)
break;
m_entersound = true;
M_ConfigureNetSubsystem();
if (lanConfig_cursor == 1) {
if (StartingGame) {
M_Menu_GameOptions_f();
break;
}
M_Menu_Search_f();
break;
}
if (lanConfig_cursor == 2) {
m_return_state = m_state;
m_return_onerror = true;
key_dest = key_game;
m_state = m_none;
Cbuf_AddText(va("connect \"%s\"\n", lanConfig_joinname));
break;
}
break;
case K_BACKSPACE:
if (lanConfig_cursor == 0) {
if (strlen(lanConfig_portname))
lanConfig_portname[strlen(lanConfig_portname) - 1] = 0;
}
if (lanConfig_cursor == 2) {
if (strlen(lanConfig_joinname))
lanConfig_joinname[strlen(lanConfig_joinname) - 1] = 0;
}
break;
default:
if (key < 32 || key > 127)
break;
if (lanConfig_cursor == 2) {
l = strlen(lanConfig_joinname);
if (l < 21) {
lanConfig_joinname[l + 1] = 0;
lanConfig_joinname[l] = key;
}
}
if (key < '0' || key > '9')
break;
if (lanConfig_cursor == 0) {
l = strlen(lanConfig_portname);
if (l < 5) {
lanConfig_portname[l + 1] = 0;
lanConfig_portname[l] = key;
}
}
}
if (StartingGame && lanConfig_cursor == 2) {
if (key == K_UPARROW)
lanConfig_cursor = 1;
else
lanConfig_cursor = 0;
}
l = Q_atoi(lanConfig_portname);
lanConfig_port = qmin(l, 65535);
sprintf(lanConfig_portname, "%u", lanConfig_port);
}
//=============================================================================
/* GAME OPTIONS MENU */
typedef struct {
const char *const name;
const char *const description;
} level_t;
// FIXME - make this dynamic? get strings from bsps, scanning map dirs?
static const level_t levels[] = {
{"start", "Entrance"}, // 0
{"e1m1", "Slipgate Complex"}, // 1
{"e1m2", "Castle of the Damned"},
{"e1m3", "The Necropolis"},
{"e1m4", "The Grisly Grotto"},
{"e1m5", "Gloom Keep"},
{"e1m6", "The Door To Chthon"},
{"e1m7", "The House of Chthon"},
{"e1m8", "Ziggurat Vertigo"},
{"e2m1", "The Installation"}, // 9
{"e2m2", "Ogre Citadel"},
{"e2m3", "Crypt of Decay"},
{"e2m4", "The Ebon Fortress"},
{"e2m5", "The Wizard's Manse"},
{"e2m6", "The Dismal Oubliette"},
{"e2m7", "Underearth"},
{"e3m1", "Termination Central"}, // 16
{"e3m2", "The Vaults of Zin"},
{"e3m3", "The Tomb of Terror"},
{"e3m4", "Satan's Dark Delight"},
{"e3m5", "Wind Tunnels"},
{"e3m6", "Chambers of Torment"},
{"e3m7", "The Haunted Halls"},
{"e4m1", "The Sewage System"}, // 23
{"e4m2", "The Tower of Despair"},
{"e4m3", "The Elder God Shrine"},
{"e4m4", "The Palace of Hate"},
{"e4m5", "Hell's Atrium"},
{"e4m6", "The Pain Maze"},
{"e4m7", "Azure Agony"},
{"e4m8", "The Nameless City"},
{"end", "Shub-Niggurath's Pit"}, // 31
{"dm1", "Place of Two Deaths"}, // 32
{"dm2", "Claustrophobopolis"},
{"dm3", "The Abandoned Base"},
{"dm4", "The Bad Place"},
{"dm5", "The Cistern"},
{"dm6", "The Dark Zone"}
};
//MED 01/06/97 added hipnotic levels
static const level_t hipnoticlevels[] = {
{"start", "Command HQ"}, // 0
{"hip1m1", "The Pumping Station"}, // 1
{"hip1m2", "Storage Facility"},
{"hip1m3", "The Lost Mine"},
{"hip1m4", "Research Facility"},
{"hip1m5", "Military Complex"},
{"hip2m1", "Ancient Realms"}, // 6
{"hip2m2", "The Black Cathedral"},
{"hip2m3", "The Catacombs"},
{"hip2m4", "The Crypt"},
{"hip2m5", "Mortum's Keep"},
{"hip2m6", "The Gremlin's Domain"},
{"hip3m1", "Tur Torment"}, // 12
{"hip3m2", "Pandemonium"},
{"hip3m3", "Limbo"},
{"hip3m4", "The Gauntlet"},
{"hipend", "Armagon's Lair"}, // 16
{"hipdm1", "The Edge of Oblivion"} // 17
};
//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
static const level_t roguelevels[] = {
{"start", "Split Decision"},
{"r1m1", "Deviant's Domain"},
{"r1m2", "Dread Portal"},
{"r1m3", "Judgement Call"},
{"r1m4", "Cave of Death"},
{"r1m5", "Towers of Wrath"},
{"r1m6", "Temple of Pain"},
{"r1m7", "Tomb of the Overlord"},
{"r2m1", "Tempus Fugit"},
{"r2m2", "Elemental Fury I"},
{"r2m3", "Elemental Fury II"},
{"r2m4", "Curse of Osiris"},
{"r2m5", "Wizard's Keep"},
{"r2m6", "Blood Sacrifice"},
{"r2m7", "Last Bastion"},
{"r2m8", "Source of Evil"},
{"ctf1", "Division of Change"}
};
typedef struct {
const char *const description;
int firstLevel;
int levels;
} episode_t;
static const episode_t episodes[] = {
{"Welcome to Quake", 0, 1},
{"Doomed Dimension", 1, 8},
{"Realm of Black Magic", 9, 7},
{"Netherworld", 16, 7},
{"The Elder World", 23, 8},
{"Final Level", 31, 1},
{"Deathmatch Arena", 32, 6}
};
//MED 01/06/97 added hipnotic episodes
static const episode_t hipnoticepisodes[] = {
{"Scourge of Armagon", 0, 1},
{"Fortress of the Dead", 1, 5},
{"Dominion of Darkness", 6, 6},
{"The Rift", 12, 4},
{"Final Level", 16, 1},
{"Deathmatch Arena", 17, 1}
};
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
static const episode_t rogueepisodes[] = {
{"Introduction", 0, 1},
{"Hell's Fortress", 1, 7},
{"Corridors of Time", 8, 8},
{"Deathmatch Arena", 16, 1}
};
static int startepisode;
static int startlevel;
static int maxplayers;
static qboolean m_serverInfoMessage = false;
static double m_serverInfoMessageTime;
#define NUM_GAMEOPTIONS 9
static int gameoptions_cursor;
static int gameoptions_cursor_table[] =
{ 40, 56, 64, 72, 80, 88, 96, 112, 120 };
static void
M_Menu_GameOptions_f(void)
{
key_dest = key_menu;
m_state = m_gameoptions;
m_entersound = true;
if (maxplayers == 0)
maxplayers = svs.maxclients;
if (maxplayers < 2)
maxplayers = svs.maxclientslimit;
}
static void
M_GameOptions_Draw(void)
{
qpic_t *p;
int x;
M_DrawTransPic(16, 4, Draw_CachePic("gfx/qplaque.lmp"));
p = Draw_CachePic("gfx/p_multi.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
M_DrawTextBox(152, 32, 10, 1);
M_Print(160, 40, "begin game");
M_Print(0, 56, " Max players");
M_Print(160, 56, va("%i", maxplayers));
M_Print(0, 64, " Game Type");
if (coop.value)
M_Print(160, 64, "Cooperative");
else
M_Print(160, 64, "Deathmatch");
M_Print(0, 72, " Teamplay");
if (rogue) {
char *msg;
switch ((int)teamplay.value) {
case 1:
msg = "No Friendly Fire";
break;
case 2:
msg = "Friendly Fire";
break;
case 3:
msg = "Tag";
break;
case 4:
msg = "Capture the Flag";
break;
case 5:
msg = "One Flag CTF";
break;
case 6:
msg = "Three Team CTF";
break;
default:
msg = "Off";
break;
}
M_Print(160, 72, msg);
} else {
char *msg;
switch ((int)teamplay.value) {
case 1:
msg = "No Friendly Fire";
break;
case 2:
msg = "Friendly Fire";
break;
default:
msg = "Off";
break;
}
M_Print(160, 72, msg);
}
M_Print(0, 80, " Skill");
if (skill.value == 0)
M_Print(160, 80, "Easy difficulty");
else if (skill.value == 1)
M_Print(160, 80, "Normal difficulty");
else if (skill.value == 2)
M_Print(160, 80, "Hard difficulty");
else
M_Print(160, 80, "Nightmare difficulty");
M_Print(0, 88, " Frag Limit");
if (fraglimit.value == 0)
M_Print(160, 88, "none");
else
M_Print(160, 88, va("%i frags", (int)fraglimit.value));
M_Print(0, 96, " Time Limit");
if (timelimit.value == 0)
M_Print(160, 96, "none");
else
M_Print(160, 96, va("%i minutes", (int)timelimit.value));
M_Print(0, 112, " Episode");
//MED 01/06/97 added hipnotic episodes
if (hipnotic)
M_Print(160, 112, hipnoticepisodes[startepisode].description);
//PGM 01/07/97 added rogue episodes
else if (rogue)
M_Print(160, 112, rogueepisodes[startepisode].description);
else
M_Print(160, 112, episodes[startepisode].description);
M_Print(0, 120, " Level");
//MED 01/06/97 added hipnotic episodes
if (hipnotic) {
M_Print(160, 120,
hipnoticlevels[hipnoticepisodes[startepisode].firstLevel +
startlevel].description);
M_Print(160, 128,
hipnoticlevels[hipnoticepisodes[startepisode].firstLevel +
startlevel].name);
}
//PGM 01/07/97 added rogue episodes
else if (rogue) {
M_Print(160, 120,
roguelevels[rogueepisodes[startepisode].firstLevel +
startlevel].description);
M_Print(160, 128,
roguelevels[rogueepisodes[startepisode].firstLevel +
startlevel].name);
} else {
M_Print(160, 120,
levels[episodes[startepisode].firstLevel +
startlevel].description);
M_Print(160, 128,
levels[episodes[startepisode].firstLevel + startlevel].name);
}
// line cursor
M_DrawCharacter(144, gameoptions_cursor_table[gameoptions_cursor],
12 + ((int)(realtime * 4) & 1));
if (m_serverInfoMessage) {
if ((realtime - m_serverInfoMessageTime) < 5.0) {
x = (320 - 26 * 8) / 2;
M_DrawTextBox(x, 138, 24, 4);
x += 8;
M_Print(x, 146, " More than 4 players ");
M_Print(x, 154, " requires using command ");
M_Print(x, 162, "line parameters; please ");
M_Print(x, 170, " see techinfo.txt. ");
} else {
m_serverInfoMessage = false;
}
}
}
static void
M_NetStart_Change(int dir)
{
int count;
switch (gameoptions_cursor) {
case 1:
maxplayers += dir;
if (maxplayers > svs.maxclientslimit) {
maxplayers = svs.maxclientslimit;
m_serverInfoMessage = true;
m_serverInfoMessageTime = realtime;
}
if (maxplayers < 2)
maxplayers = 2;
break;
case 2:
Cvar_SetValue("coop", coop.value ? 0 : 1);
break;
case 3:
if (rogue)
count = 6;
else
count = 2;
Cvar_SetValue("teamplay", teamplay.value + dir);
if (teamplay.value > count)
Cvar_SetValue("teamplay", 0);
else if (teamplay.value < 0)
Cvar_SetValue("teamplay", count);
break;
case 4:
Cvar_SetValue("skill", skill.value + dir);
if (skill.value > 3)
Cvar_SetValue("skill", 0);
if (skill.value < 0)
Cvar_SetValue("skill", 3);
break;
case 5:
Cvar_SetValue("fraglimit", fraglimit.value + dir * 10);
if (fraglimit.value > 100)
Cvar_SetValue("fraglimit", 0);
if (fraglimit.value < 0)
Cvar_SetValue("fraglimit", 100);
break;
case 6:
Cvar_SetValue("timelimit", timelimit.value + dir * 5);
if (timelimit.value > 60)
Cvar_SetValue("timelimit", 0);
if (timelimit.value < 0)
Cvar_SetValue("timelimit", 60);
break;
case 7:
startepisode += dir;
//MED 01/06/97 added hipnotic count
if (hipnotic)
count = 6;
//PGM 01/07/97 added rogue count
//PGM 03/02/97 added 1 for dmatch episode
else if (rogue)
count = 4;
else if (registered.value)
count = 7;
else
count = 2;
if (startepisode < 0)
startepisode = count - 1;
if (startepisode >= count)
startepisode = 0;
startlevel = 0;
break;
case 8:
startlevel += dir;
//MED 01/06/97 added hipnotic episodes
if (hipnotic)
count = hipnoticepisodes[startepisode].levels;
//PGM 01/06/97 added hipnotic episodes
else if (rogue)
count = rogueepisodes[startepisode].levels;
else
count = episodes[startepisode].levels;
if (startlevel < 0)
startlevel = count - 1;
if (startlevel >= count)
startlevel = 0;
break;
}
}
static void
M_GameOptions_Key(int key)
{
switch (key) {
case K_ESCAPE:
M_Menu_MultiPlayer_f();
break;
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
gameoptions_cursor--;
if (gameoptions_cursor < 0)
gameoptions_cursor = NUM_GAMEOPTIONS - 1;
break;
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
gameoptions_cursor++;
if (gameoptions_cursor >= NUM_GAMEOPTIONS)
gameoptions_cursor = 0;
break;
case K_LEFTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound("misc/menu3.wav");
M_NetStart_Change(-1);
break;
case K_RIGHTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound("misc/menu3.wav");
M_NetStart_Change(1);
break;
case K_ENTER:
S_LocalSound("misc/menu2.wav");
if (gameoptions_cursor == 0) {
if (sv.active)
Cbuf_AddText("disconnect\n");
Cbuf_AddText("listen 0\n"); // so host_netport will be re-examined
Cbuf_AddText(va("maxplayers %u\n", maxplayers));
SCR_BeginLoadingPlaque();
if (hipnotic)
Cbuf_AddText(va("map %s\n",
hipnoticlevels[hipnoticepisodes[startepisode].
firstLevel +
startlevel].name));
else if (rogue)
Cbuf_AddText(va("map %s\n",
roguelevels[rogueepisodes[startepisode].
firstLevel + startlevel].name));
else
Cbuf_AddText(va("map %s\n",
levels[episodes[startepisode].firstLevel +
startlevel].name));
return;
}
M_NetStart_Change(1);
break;
}
}
//=============================================================================
/* SEARCH MENU */
static qboolean searchComplete = false;
static double searchCompleteTime;
static void
M_Menu_Search_f(void)
{
key_dest = key_menu;
m_state = m_search;
m_entersound = false;
slistSilent = true;
slistLocal = false;
searchComplete = false;
NET_Slist_f();
}
static void
M_Search_Draw(void)
{
qpic_t *p;
int x;
p = Draw_CachePic("gfx/p_multi.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
x = (320 / 2) - ((12 * 8) / 2) + 4;
M_DrawTextBox(x - 8, 32, 12, 1);
M_Print(x, 40, "Searching...");
if (slistInProgress) {
NET_Poll();
return;
}
if (!searchComplete) {
searchComplete = true;
searchCompleteTime = realtime;
}
if (hostCacheCount) {
M_Menu_ServerList_f();
return;
}
M_PrintWhite((320 / 2) - ((22 * 8) / 2), 64, "No Quake servers found");
if ((realtime - searchCompleteTime) < 3.0)
return;
M_Menu_LanConfig_f();
}
static void
M_Search_Key(int key)
{
}
//=============================================================================
/* SLIST MENU */
static int slist_cursor;
static qboolean slist_sorted;
static void
M_Menu_ServerList_f(void)
{
key_dest = key_menu;
m_state = m_slist;
m_entersound = true;
slist_cursor = 0;
m_return_onerror = false;
m_return_reason[0] = 0;
slist_sorted = false;
}
static void
M_ServerList_Draw(void)
{
int n;
char string[64];
qpic_t *p;
if (!slist_sorted) {
if (hostCacheCount > 1) {
int i, j;
hostcache_t temp;
for (i = 0; i < hostCacheCount; i++)
for (j = i + 1; j < hostCacheCount; j++)
if (strcmp(hostcache[j].name, hostcache[i].name) < 0) {
memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
memcpy(&hostcache[j], &hostcache[i],
sizeof(hostcache_t));
memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
}
}
slist_sorted = true;
}
p = Draw_CachePic("gfx/p_multi.lmp");
M_DrawPic((320 - p->width) / 2, 4, p);
for (n = 0; n < hostCacheCount; n++) {
if (hostcache[n].maxusers)
sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name,
hostcache[n].map, hostcache[n].users,
hostcache[n].maxusers);
else
sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name,
hostcache[n].map);
M_Print(16, 32 + 8 * n, string);
}
M_DrawCharacter(0, 32 + slist_cursor * 8, 12 + ((int)(realtime * 4) & 1));
if (*m_return_reason)
M_PrintWhite(16, 148, m_return_reason);
}
static void
M_ServerList_Key(int k)
{
switch (k) {
case K_ESCAPE:
M_Menu_LanConfig_f();
break;
case K_SPACE:
M_Menu_Search_f();
break;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound("misc/menu1.wav");
slist_cursor--;
if (slist_cursor < 0)
slist_cursor = hostCacheCount - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound("misc/menu1.wav");
slist_cursor++;
if (slist_cursor >= hostCacheCount)
slist_cursor = 0;
break;
case K_ENTER:
S_LocalSound("misc/menu2.wav");
m_return_state = m_state;
m_return_onerror = true;
slist_sorted = false;
key_dest = key_game;
m_state = m_none;
Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
break;
default:
break;
}
}
//=============================================================================
/* Menu Subsystem */
void
M_Init(void)
{
Cmd_AddCommand("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand("menu_main", M_Menu_Main_f);
Cmd_AddCommand("menu_singleplayer", M_Menu_SinglePlayer_f);
Cmd_AddCommand("menu_load", M_Menu_Load_f);
Cmd_AddCommand("menu_save", M_Menu_Save_f);
Cmd_AddCommand("menu_multiplayer", M_Menu_MultiPlayer_f);
Cmd_AddCommand("menu_setup", M_Menu_Setup_f);
Cmd_AddCommand("menu_options", M_Menu_Options_f);
Cmd_AddCommand("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand("menu_video", M_Menu_Video_f);
Cmd_AddCommand("help", M_Menu_Help_f);
Cmd_AddCommand("menu_quit", M_Menu_Quit_f);
}
void
M_Draw(void)
{
if (m_state == m_none || key_dest != key_menu)
return;
if (!m_recursiveDraw) {
scr_copyeverything = 1;
if (scr_con_current) {
Draw_ConsoleBackground(vid.height);
VID_UnlockBuffer();
S_ExtraUpdate();
VID_LockBuffer();
} else
Draw_FadeScreen();
scr_fullupdate = 0;
} else {
m_recursiveDraw = false;
}
switch (m_state) {
case m_none:
break;
case m_main:
M_Main_Draw();
break;
case m_singleplayer:
M_SinglePlayer_Draw();
break;
case m_load:
M_Load_Draw();
break;
case m_save:
M_Save_Draw();
break;
case m_multiplayer:
M_MultiPlayer_Draw();
break;
case m_setup:
M_Setup_Draw();
break;
case m_options:
M_Options_Draw();
break;
case m_keys:
M_Keys_Draw();
break;
case m_video:
M_Video_Draw();
break;
case m_help:
M_Help_Draw();
break;
case m_quit:
M_Quit_Draw();
break;
case m_lanconfig:
M_LanConfig_Draw();
break;
case m_gameoptions:
M_GameOptions_Draw();
break;
case m_search:
M_Search_Draw();
break;
case m_slist:
M_ServerList_Draw();
break;
}
if (m_entersound) {
S_LocalSound("misc/menu2.wav");
m_entersound = false;
}
VID_UnlockBuffer();
S_ExtraUpdate();
VID_LockBuffer();
}
void
M_Keydown(int key)
{
switch (m_state) {
case m_none:
return;
case m_main:
M_Main_Key(key);
return;
case m_singleplayer:
M_SinglePlayer_Key(key);
return;
case m_load:
M_Load_Key(key);
return;
case m_save:
M_Save_Key(key);
return;
case m_multiplayer:
M_MultiPlayer_Key(key);
return;
case m_setup:
M_Setup_Key(key);
return;
case m_options:
M_Options_Key(key);
return;
case m_keys:
M_Keys_Key(key);
return;
case m_video:
M_Video_Key(key);
return;
case m_help:
M_Help_Key(key);
return;
case m_quit:
M_Quit_Key(key);
return;
case m_lanconfig:
M_LanConfig_Key(key);
return;
case m_gameoptions:
M_GameOptions_Key(key);
return;
case m_search:
M_Search_Key(key);
break;
case m_slist:
M_ServerList_Key(key);
return;
}
}
static void
M_ConfigureNetSubsystem(void)
{
/* enable/disable net systems to match desired config */
Cbuf_AddText("stopdemo\n");
net_hostport = lanConfig_port;
}