mirror of
https://github.com/libretro/libretro-tyrquake.git
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244 lines
9.7 KiB
Plaintext
244 lines
9.7 KiB
Plaintext
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2.1
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release build
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2.02
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client
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- fixed prediction bug in spectator/camera view, camera will no longer
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try to view under plats and stuff
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- new crosshair, enabled with "crosshair 2"
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server
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- another security hole
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2.01
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server
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- added SpectatorConnect, SpectatorThink and SpectatorDisconnect Quake-C
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functions. They are empty shells for now (a example of moving spectators
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from point to point is included with impulse 1) but can be used in lots
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of ways.
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- fixed the crash bug with spectators
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- changed the death msgs in the Quake-C to fix the old bug of incorrect msgs
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when your weapon changed. Minor things like if two guys with pentagrams
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telefrag, they both die (happens in deathmatch 4). Thanks to Nolan 'Radix'
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Pflug <nolan@fyi.net> for diffs of the progs changes to get this worked out.
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- fixed the mipmapping color errors in the GL version
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client
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1.82
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server
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- default floodprot, 4 lines in 8 secs, wait for 10 on activation
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- sv_friction defaults to 6 now (server op can change it to 4 if they want)
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client
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- put support back in for -zone option
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- added rerecord <filename> to cause a reconnect with demo recording on the
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same server
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1.81
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server
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- Added floodprots to the server
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- Using localinfo, you can now configure a series of maps to run without
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editing the quake-c. usage: localinfo <from-map> <to-map>. For example,
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to run a server that loops through e1m2, dm2, dm4 and dm6, try this:
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localinfo e1m2 dm2
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localinfo dm2 dm4
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localinfo dm4 dm6
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localinfo dm6 e1m2
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Note that the last one should loop back to the first, otherwise normal
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level changing applies. Put the localinfo commands in the server.cfg
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client
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- new lightmap code (requires new opengl32.dll miniport)
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- Added EF_BLUE and EF_RED for new GL light bubbles
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- Made rocket trails fade out in GL
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- Added NOSKINS 2 to use but not download skins
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- Using TexSubImage2D to upload partial lightmaps (GL)
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- Precalculate light bubble
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- Translucent console (GL)
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1.80
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server
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- added localinfo. 32k of key=value storage. Values are stored with the
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localinfo console command on the server, i.e.
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localinfo e1m1 e1m2
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localinfo is persistant from the life of the server (between maps)
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progs can access localinfo using infokey(world, "key") and set it using
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localcmd("localinfo ");
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localcmd(key);
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localcmd(" ");
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localcmd(value);
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localcmd("\n");
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values with spaces should be quoted
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If the same key exists in serverinfo and localinfo, serverinfo will override
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localinfo is not visible 'outside' the server
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- protocol has changed, old clients will no longer work. changable move
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vars such as gravity, maxspeed, etc. are supported again
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- full server controlled localized client maxspeed and gravity is in
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Create to new fields in the QC, .float gravity and .float maxspeed. .maxspeed
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defaults to sv_maxspeed (320), .gravity defaults to 1.0 (full gravity).
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Change them at will in the QC, but don't change them too often as every change
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is noted and the clients are updated with the change so that their prediction
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works correctly. The per-client maxspeed should be very handy for the TF
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guys.
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- fixed 'download ./server.cfg' security bug.
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client
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- 8bit 3DFX texture support. reduces texture thrashing due to way less
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texture memory used.
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- will work on pre 1.8 servers, but can cause minor movement errors due to
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differences in movement prediction
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- support for server controlled maxspeed and gravity multiplier.
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1.69
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server
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- fixed up ramp movement (on ground stuff)
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1.68
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client
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- fixed resized console in gl version, had some dead space, so put a mini
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frag list on the bottom
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- changed lightning in gl version so in default of gl_flashblend 1 you don't
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see you own light, so having the quad doesn't obscure your vision
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server
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- hopefully finally fixed the acceleration up ramps
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1.67
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client
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- added low/avg/high ping values to the showteamscores so an
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average team ping is calculated
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- fixed dynamic lightning of alias models in gl version (players and what
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not were not lit up by dynamic lights)
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server
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- removed password from userinfo after player connect so that other
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players and spectators can't use the 'user' command to see the
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passwd
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- setting password or spectator_password to 'none' is the same as
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clearing it
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1.66
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client
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- Added startup graphic banner
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- exiting the world in spectator mode is no longer lava red, but
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slime green.
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server
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- change player move physics to support ramp accel, there was a bug in
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stair stepping that prevented proper movement. With this bug, you can't
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jump into the RL room on dm6, or hit the secret light on e4m1.
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- added support for 'namefun' (high bit characters). On by default, server
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operators can turn it off with sv_highchars 0
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1.65
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client
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- fixed the z-angle on entities (for example, the flag was rotated wrong)
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in GL version.
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- worked on the spectator camera, going to change it from a free float
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to a locked camera that tracks
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- add other player clip hulls to player prediction and local prediction
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this removes the problem of walking through other players and makes
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close combat a lot nicer.
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1.64
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server
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- fixed bug in serverinfo strings (memory overwrite and length problem)
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- added new allow_download vars:
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allow_download_skins, allow_download_models,
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allow_download_sounds, allow_download_maps
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- map files are permitted to be downloaded if they aren't in a pak file
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(unless allow_download or allow_download_maps isn't set)
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- fixed annoying NET_GetPacket: Connection Refused msgs
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- new command, sv_gamedir, which sets the visible gamedir to clients. this
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allows servers to have a different physical game directories, handing for
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machines with multiple servers that don't support symbolic links. for
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example:
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gamedir ctf4.1
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sv_gamedir ctf
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causes qwsv to use the physical directory of 'ctf4.1', but report the
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directory to clients (players) as 'ctf' for their files.
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- fixed annoying water jump bug where you would immedately hop back out of
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water just after you jumped in
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- added a few client to server commands for autocamera support
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- fixed air velocity movement so that it is like regular Quake,
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players have more control over their air movement and can cut
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velocity as needed just like in Quake. This gives more control
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to the player and rewards skill.
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- spectators no longer can send or receive say_team msgs (possible
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cheating could happen)
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- adding new server cvar, sv_spectalk (defaults to 1, or on) that controls
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whether spectators can talk to players. If disabled, spectators can
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only talk to each other
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- stopped reporting spectators as players when front-ends request info
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- fixed up air movement that broke a bit in 1.61
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- fixed bug that disallowed 9's in ip address for filtering
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- spectators can now send say_team msgs, but only to other spectators
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- no duplicate names allowed now (will rename people who do it)
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- a client can not name themselves console
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client
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- adjust console input a bit to allow room for download percent bar (moved up
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six pixels)
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- added download percentage bar. Displays filename and a bar indicating
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visual completeness of download and a percentage. Overwrites
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any text at the bottom
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- if a model file isn't found (couldn't be download) a msg is displayed
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telling the user they may need to download or purchase an addon pak
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- added +showteamscores. In team games, the intermission displays team
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totals, unless you hit tab to display frag scores
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bind a key to +showteamscores will give you the team score display
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- added client side demo support and playback [wow, one line for three days
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of work. :) ]
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usage: record <file> <server>
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Autodownload is disabled when recording.
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- added auto-tracking camera for spectator mode. It's mostly a novelty, but
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its fun.
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- made all skin downloads go into QW
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- allowed Ctrl-V (paste) at console
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- fixed water jump bug where you hop immediately back out in narrow entrances
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- added copyright dialog on exit (press y to quit) with credits and version
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number
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- new cvar, cl_warncmd, defaults to zero and disables the 'unknown command'
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msg. qwcl stuffs 'cl_warncmd 1' to itself after quake.rc loads. This gets
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rid of unknown command messages (like unknown command 'startdemos') from the
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default exec files, as well as hiding "execing" messages.
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- new command, windows, which will pop a user in fullscreen mode back to Windows
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(obviously not in Linux versions)
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- add cl_hightrack cvar for spectator mode, causes it to always
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select camera view on player with the highest frags
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- turned off bobbing in spectator mode
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- added text to the "single player" and "multiplayer" menu options
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- now execs the config.cfg in a gamedir upon receiving a new gamedir from
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the server (saves the current config into the current gamedir before
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switching to the new one)
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- reconnect command will now reconnect to the server it's is currently connected
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to, or last one it was connected to.
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- fixed it so entering 'record blah server' while connected disconnects before
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starting recording
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- uh, added gl support (love these one liners for two days of work)
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- fixed scoreboard while dead in gl version
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- made it so players are never completely black in the gl version
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- changed some console load up msgs in gl
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- fixed it so exec files without a trailing new line still work
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- changed effects in gl to not be as striking (hard to see)
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- fixed it so a 'glquake' dir is created in other gamedirs for model
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meshes in gl version
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- fixed tolerance on corrupt skin files
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- fov setting implemented in gl version
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- fixed 'skins' command in gl version
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