libretro-tyrquake/NQ/cl_parse.c
Kevin Shanahan 81ee58ae41 model: separate brush model data from model_t
Create a new structure "brushmodel_t" which contains all the brush
model specific parts of model_t and shrink model_t down to size.

This makes the alias cache nice and small, so we can afford to have
lots of slots by default.  I expect I'll do something similar for
separating alias and sprite model data too, but (hopefully!) the
changes will be far less wide ranging.

Lightly tested on a few maps, but there could still be bugs lurking...

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-16 20:45:33 +09:30

1236 lines
30 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_parse.c -- parse a message received from the server
#include "cdaudio.h"
#include "client.h"
#include "cmd.h"
#include "console.h"
#include "host.h"
#include "model.h"
#include "net.h"
#include "protocol.h"
#include "quakedef.h"
#include "sbar.h"
#include "screen.h"
#include "server.h"
#include "sound.h"
#include "sys.h"
#ifdef GLQUAKE
# include "glquake.h"
#endif
static const char *svc_strings[] = {
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_updatestat",
"svc_version", // [long] server version
"svc_setview", // [short] entity number
"svc_sound", // <see code>
"svc_time", // [float] server time
"svc_print", // [string] null terminated string
"svc_stufftext", // [string] stuffed into client's console buffer
// the string should be \n terminated
"svc_setangle", // [vec3] set the view angle to this absolute value
"svc_serverinfo", // [long] version
// [string] signon string
// [string]..[0]model cache [string]...[0]sounds cache
// [string]..[0]item cache
"svc_lightstyle", // [byte] [string]
"svc_updatename", // [byte] [string]
"svc_updatefrags", // [byte] [short]
"svc_clientdata", // <shortbits + data>
"svc_stopsound", // <see code>
"svc_updatecolors", // [byte] [byte]
"svc_particle", // [vec3] <variable>
"svc_damage", // [byte] impact [byte] blood [vec3] from
"svc_spawnstatic",
"OBSOLETE svc_spawnbinary",
"svc_spawnbaseline",
"svc_temp_entity", // <variable>
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_killedmonster",
"svc_foundsecret",
"svc_spawnstaticsound",
"svc_intermission",
"svc_finale", // [string] music [string] text
"svc_cdtrack", // [byte] track [byte] looptrack
"svc_sellscreen",
"svc_cutscene",
"", // 35
"", // 36
"svc_fitz_skybox",
"", // 38
"", // 39
"svc_fitz_bf",
"svc_fitz_fog",
"svc_fitz_spawnbaseline2",
"svc_fitz_spawnstatic2",
"svc_fitz_spawnstaticsound2",
"", // 45
"", // 46
"", // 47
"", // 48
"", // 49
};
//=============================================================================
/*
===============
CL_EntityNum
This error checks and tracks the total number of entities
===============
*/
entity_t *
CL_EntityNum(int num)
{
if (num >= cl.num_entities) {
if (num >= MAX_EDICTS)
Host_Error("CL_EntityNum: %i is an invalid number", num);
while (cl.num_entities <= num) {
cl_entities[cl.num_entities].colormap = vid.colormap;
cl.num_entities++;
}
}
return &cl_entities[num];
}
static int
CL_ReadSoundNum(int field_mask)
{
switch (cl.protocol) {
case PROTOCOL_VERSION_NQ:
case PROTOCOL_VERSION_BJP:
return MSG_ReadByte();
case PROTOCOL_VERSION_BJP2:
case PROTOCOL_VERSION_BJP3:
return (unsigned short)MSG_ReadShort();
case PROTOCOL_VERSION_FITZ:
if (field_mask & SND_FITZ_LARGESOUND)
return (unsigned short)MSG_ReadShort();
else
return MSG_ReadByte();
default:
Host_Error("%s: Unknown protocol version (%d)\n", __func__,
cl.protocol);
}
}
/*
==================
CL_ParseStartSoundPacket
==================
*/
void
CL_ParseStartSoundPacket(void)
{
vec3_t pos;
int channel, ent;
int sound_num;
int volume;
int field_mask;
float attenuation;
int i;
field_mask = MSG_ReadByte();
if (field_mask & SND_VOLUME)
volume = MSG_ReadByte();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (field_mask & SND_ATTENUATION)
attenuation = MSG_ReadByte() / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
if (cl.protocol == PROTOCOL_VERSION_FITZ && (field_mask & SND_FITZ_LARGEENTITY)) {
ent = (unsigned short)MSG_ReadShort();
channel = MSG_ReadByte();
} else {
channel = MSG_ReadShort();
ent = channel >> 3;
channel &= 7;
}
sound_num = CL_ReadSoundNum(field_mask);
if (ent > MAX_EDICTS)
Host_Error("CL_ParseStartSoundPacket: ent = %i", ent);
for (i = 0; i < 3; i++)
pos[i] = MSG_ReadCoord();
S_StartSound(ent, channel, cl.sound_precache[sound_num], pos,
volume / 255.0, attenuation);
}
/*
==================
CL_KeepaliveMessage
When the client is taking a long time to load stuff, send keepalive messages
so the server doesn't disconnect.
==================
*/
void
CL_KeepaliveMessage(void)
{
float time;
static float lastmsg;
int ret;
sizebuf_t old;
byte olddata[8192];
if (sv.active)
return; // no need if server is local
if (cls.demoplayback)
return;
// read messages from server, should just be nops
old = net_message;
memcpy(olddata, net_message.data, net_message.cursize);
do {
ret = CL_GetMessage();
switch (ret) {
case 0:
break; // nothing waiting
case 1:
Host_Error("%s: received a message", __func__);
case 2:
if (MSG_ReadByte() != svc_nop)
Host_Error("%s: datagram wasn't a nop", __func__);
break;
default:
Host_Error("%s: CL_GetMessage failed", __func__);
}
} while (ret);
net_message = old;
memcpy(net_message.data, olddata, net_message.cursize);
// check time
time = Sys_DoubleTime();
if (time - lastmsg < 5)
return;
lastmsg = time;
// write out a nop
Con_Printf("--> client to server keepalive\n");
MSG_WriteByte(&cls.message, clc_nop);
NET_SendMessage(cls.netcon, &cls.message);
SZ_Clear(&cls.message);
}
/*
==================
CL_ParseServerInfo
==================
*/
void
CL_ParseServerInfo(void)
{
char *level;
const char *mapname;
int i, maxlen;
int nummodels, numsounds;
char model_precache[MAX_MODELS][MAX_QPATH];
char sound_precache[MAX_SOUNDS][MAX_QPATH];
Con_DPrintf("Serverinfo packet received.\n");
//
// wipe the client_state_t struct
//
CL_ClearState();
// parse protocol version number
i = MSG_ReadLong();
if (!Protocol_Known(i)) {
Con_Printf("Server returned unknown protocol version %i\n", i);
return;
}
cl.protocol = i;
// parse maxclients
cl.maxclients = MSG_ReadByte();
if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) {
Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
return;
}
cl.players = Hunk_AllocName(cl.maxclients * sizeof(*cl.players), "players");
// parse gametype
cl.gametype = MSG_ReadByte();
// parse signon message
level = cl.levelname;
maxlen = sizeof(cl.levelname);
snprintf(level, maxlen, "%s", MSG_ReadString());
// seperate the printfs so the server message can have a color
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
"\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
Con_Printf("%c%s\n", 2, level);
Con_Printf("Using protocol %i\n", cl.protocol);
//
// first we go through and touch all of the precache data that still
// happens to be in the cache, so precaching something else doesn't
// needlessly purge it
//
// precache models
memset(cl.model_precache, 0, sizeof(cl.model_precache));
for (nummodels = 1;; nummodels++) {
char *in, *model;
in = MSG_ReadString();
if (!in[0])
break;
if (nummodels == max_models(cl.protocol)) {
Host_Error("Server sent too many model precaches (max = %d)",
max_models(cl.protocol));
return;
}
model = model_precache[nummodels];
maxlen = sizeof(model_precache[0]);
snprintf(model, maxlen, "%s", in);
Mod_TouchModel(model);
}
// precache sounds
memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
for (numsounds = 1;; numsounds++) {
char *in, *sound;
in = MSG_ReadString();
if (!in[0])
break;
if (numsounds == max_sounds(cl.protocol)) {
Host_Error("Server sent too many sound precaches (max = %d)",
max_sounds(cl.protocol));
return;
}
sound = sound_precache[numsounds];
maxlen = sizeof(sound_precache[0]);
snprintf(sound, maxlen, "%s", in);
S_TouchSound(sound);
}
// copy the naked name of the map file to the cl structure
mapname = COM_SkipPath(model_precache[1]);
COM_StripExtension(mapname, cl.mapname, sizeof(cl.mapname));
//
// now we try to load everything else until a cache allocation fails
//
for (i = 1; i < nummodels; i++) {
cl.model_precache[i] = Mod_ForName(model_precache[i], false);
if (cl.model_precache[i] == NULL) {
Con_Printf("Model %s not found\n", model_precache[i]);
return;
}
CL_KeepaliveMessage();
}
S_BeginPrecaching();
for (i = 1; i < numsounds; i++) {
cl.sound_precache[i] = S_PrecacheSound(sound_precache[i]);
CL_KeepaliveMessage();
}
S_EndPrecaching();
// local state
cl_entities[0].model = cl.model_precache[1];
cl.worldmodel = BrushModel(cl_entities[0].model);
R_NewMap();
Hunk_Check(); // make sure nothing is hurt
noclip_anglehack = false; // noclip is turned off at start
}
static int
CL_ReadModelIndex(unsigned int bits)
{
switch (cl.protocol) {
case PROTOCOL_VERSION_NQ:
return MSG_ReadByte();
case PROTOCOL_VERSION_BJP:
case PROTOCOL_VERSION_BJP2:
case PROTOCOL_VERSION_BJP3:
return MSG_ReadShort();
case PROTOCOL_VERSION_FITZ:
if (bits & B_FITZ_LARGEMODEL)
return MSG_ReadShort();
return MSG_ReadByte();
default:
Host_Error("%s: Unknown protocol version (%d)\n", __func__,
cl.protocol);
}
}
static int
CL_ReadModelFrame(unsigned int bits)
{
switch (cl.protocol) {
case PROTOCOL_VERSION_NQ:
case PROTOCOL_VERSION_BJP:
case PROTOCOL_VERSION_BJP2:
case PROTOCOL_VERSION_BJP3:
return MSG_ReadByte();
case PROTOCOL_VERSION_FITZ:
if (bits & B_FITZ_LARGEFRAME)
return MSG_ReadShort();
return MSG_ReadByte();
default:
Host_Error("%s: Unknown protocol version (%d)\n", __func__,
cl.protocol);
}
}
/*
==================
CL_ParseUpdate
Parse an entity update message from the server
If an entities model or origin changes from frame to frame, it must be
relinked. Other attributes can change without relinking.
==================
*/
void
CL_ParseUpdate(unsigned int bits)
{
int i;
model_t *model;
int modnum;
qboolean forcelink;
entity_t *ent;
int num;
// FIXME - do this cleanly...
#ifdef GLQUAKE
int skin;
#endif
if (cls.state == ca_firstupdate) {
// first update is the final signon stage
cls.signon = SIGNONS;
CL_SignonReply();
}
if (bits & U_MOREBITS) {
i = MSG_ReadByte();
bits |= (i << 8);
}
if (cl.protocol == PROTOCOL_VERSION_FITZ) {
if (bits & U_FITZ_EXTEND1)
bits |= MSG_ReadByte() << 16;
if (bits & U_FITZ_EXTEND2)
bits |= MSG_ReadByte() << 24;
}
if (bits & U_LONGENTITY)
num = MSG_ReadShort();
else
num = MSG_ReadByte();
ent = CL_EntityNum(num);
if (ent->msgtime != cl.mtime[1])
forcelink = true; // no previous frame to lerp from
else
forcelink = false;
ent->msgtime = cl.mtime[0];
if (bits & U_MODEL) {
modnum = CL_ReadModelIndex(0);
if (modnum >= max_models(cl.protocol))
Host_Error("CL_ParseModel: bad modnum");
} else
modnum = ent->baseline.modelindex;
if (bits & U_FRAME)
ent->frame = MSG_ReadByte();
else
ent->frame = ent->baseline.frame;
/* ANIMATION LERPING INFO */
if (ent->currentframe != ent->frame) {
/* TODO: invalidate things when they fall off the
currententities list or haven't been updated for a while */
ent->previousframe = ent->currentframe;
ent->previousframetime = ent->currentframetime;
ent->currentframe = ent->frame;
ent->currentframetime = cl.time;
}
if (bits & U_COLORMAP)
i = MSG_ReadByte();
else
i = ent->baseline.colormap;
if (!i)
ent->colormap = vid.colormap;
else {
if (i > cl.maxclients)
Sys_Error("i >= cl.maxclients");
ent->colormap = cl.players[i - 1].translations;
}
#ifdef GLQUAKE
if (bits & U_SKIN)
skin = MSG_ReadByte();
else
skin = ent->baseline.skinnum;
if (skin != ent->skinnum) {
ent->skinnum = skin;
if (num > 0 && num <= cl.maxclients)
R_TranslatePlayerSkin(num - 1);
}
#else
if (bits & U_SKIN)
ent->skinnum = MSG_ReadByte();
else
ent->skinnum = ent->baseline.skinnum;
#endif
if (bits & U_EFFECTS)
ent->effects = MSG_ReadByte();
else
ent->effects = ent->baseline.effects;
// shift the known values for interpolation
VectorCopy(ent->msg_origins[0], ent->msg_origins[1]);
VectorCopy(ent->msg_angles[0], ent->msg_angles[1]);
if (bits & U_ORIGIN1)
ent->msg_origins[0][0] = MSG_ReadCoord();
else
ent->msg_origins[0][0] = ent->baseline.origin[0];
if (bits & U_ANGLE1)
ent->msg_angles[0][0] = MSG_ReadAngle();
else
ent->msg_angles[0][0] = ent->baseline.angles[0];
if (bits & U_ORIGIN2)
ent->msg_origins[0][1] = MSG_ReadCoord();
else
ent->msg_origins[0][1] = ent->baseline.origin[1];
if (bits & U_ANGLE2)
ent->msg_angles[0][1] = MSG_ReadAngle();
else
ent->msg_angles[0][1] = ent->baseline.angles[1];
if (bits & U_ORIGIN3)
ent->msg_origins[0][2] = MSG_ReadCoord();
else
ent->msg_origins[0][2] = ent->baseline.origin[2];
if (bits & U_ANGLE3)
ent->msg_angles[0][2] = MSG_ReadAngle();
else
ent->msg_angles[0][2] = ent->baseline.angles[2];
if (cl.protocol == PROTOCOL_VERSION_FITZ) {
if (bits & U_NOLERP) {
// FIXME - TODO (called U_STEP in FQ)
}
if (bits & U_FITZ_ALPHA) {
MSG_ReadByte(); // FIXME - TODO
}
if (bits & U_FITZ_FRAME2)
ent->frame = (ent->frame & 0xFF) | (MSG_ReadByte() << 8);
if (bits & U_FITZ_MODEL2)
modnum = (modnum & 0xFF)| (MSG_ReadByte() << 8);
if (bits & U_FITZ_LERPFINISH) {
MSG_ReadByte(); // FIXME - TODO
}
}
model = cl.model_precache[modnum];
if (model != ent->model) {
ent->model = model;
// automatic animation (torches, etc) can be either all together
// or randomized
if (model) {
if (model->synctype == ST_RAND)
ent->syncbase = (float)(rand() & 0x7fff) / 0x7fff;
else
ent->syncbase = 0.0;
} else
forcelink = true; // hack to make null model players work
#ifdef GLQUAKE
if (num > 0 && num <= cl.maxclients)
R_TranslatePlayerSkin(num - 1);
#endif
}
/* MOVEMENT LERP INFO - could I just extend baseline instead? */
if (!VectorCompare(ent->msg_origins[0], ent->currentorigin)) {
if (ent->currentorigintime) {
VectorCopy(ent->currentorigin, ent->previousorigin);
ent->previousorigintime = ent->currentorigintime;
} else {
VectorCopy(ent->msg_origins[0], ent->previousorigin);
ent->previousorigintime = cl.mtime[0];
}
VectorCopy(ent->msg_origins[0], ent->currentorigin);
ent->currentorigintime = cl.mtime[0];
}
if (!VectorCompare(ent->msg_angles[0], ent->currentangles)) {
if (ent->currentanglestime) {
VectorCopy(ent->currentangles, ent->previousangles);
ent->previousanglestime = ent->currentanglestime;
} else {
VectorCopy(ent->msg_angles[0], ent->previousangles);
ent->previousanglestime = cl.mtime[0];
}
VectorCopy(ent->msg_angles[0], ent->currentangles);
ent->currentanglestime = cl.mtime[0];
}
if (bits & U_NOLERP)
ent->forcelink = true;
if (forcelink) { // didn't have an update last message
VectorCopy(ent->msg_origins[0], ent->msg_origins[1]);
VectorCopy(ent->msg_origins[0], ent->origin);
VectorCopy(ent->msg_angles[0], ent->msg_angles[1]);
VectorCopy(ent->msg_angles[0], ent->angles);
ent->forcelink = true;
}
}
/*
==================
CL_ParseBaseline
==================
*/
static void
CL_ParseBaseline(entity_t *ent, unsigned int bits)
{
int i;
ent->baseline.modelindex = CL_ReadModelIndex(bits);
ent->baseline.frame = CL_ReadModelFrame(bits);
ent->baseline.colormap = MSG_ReadByte();
ent->baseline.skinnum = MSG_ReadByte();
for (i = 0; i < 3; i++) {
ent->baseline.origin[i] = MSG_ReadCoord();
ent->baseline.angles[i] = MSG_ReadAngle();
}
if (cl.protocol == PROTOCOL_VERSION_FITZ && (bits & B_FITZ_ALPHA)) {
MSG_ReadByte(); // FIXME - TODO
}
}
/*
==================
CL_ParseClientdata
Server information pertaining to this client only
==================
*/
void
CL_ParseClientdata(void)
{
int i, j;
unsigned int bits;
bits = (unsigned short)MSG_ReadShort();
if (bits & SU_FITZ_EXTEND1)
bits |= MSG_ReadByte() << 16;
if (bits & SU_FITZ_EXTEND2)
bits |= MSG_ReadByte() << 24;
if (bits & SU_VIEWHEIGHT)
cl.viewheight = MSG_ReadChar();
else
cl.viewheight = DEFAULT_VIEWHEIGHT;
if (bits & SU_IDEALPITCH)
cl.idealpitch = MSG_ReadChar();
else
cl.idealpitch = 0;
VectorCopy(cl.mvelocity[0], cl.mvelocity[1]);
for (i = 0; i < 3; i++) {
if (bits & (SU_PUNCH1 << i))
cl.punchangle[i] = MSG_ReadChar();
else
cl.punchangle[i] = 0;
if (bits & (SU_VELOCITY1 << i))
cl.mvelocity[0][i] = MSG_ReadChar() * 16;
else
cl.mvelocity[0][i] = 0;
}
// [always sent] if (bits & SU_ITEMS)
i = MSG_ReadLong();
if (cl.stats[STAT_ITEMS] != i) { // set flash times
Sbar_Changed();
for (j = 0; j < 32; j++)
if ((i & (1 << j)) && !(cl.stats[STAT_ITEMS] & (1 << j)))
cl.item_gettime[j] = cl.time;
cl.stats[STAT_ITEMS] = i;
}
cl.onground = (bits & SU_ONGROUND) != 0;
cl.inwater = (bits & SU_INWATER) != 0;
if (bits & SU_WEAPONFRAME)
cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte();
else
cl.stats[STAT_WEAPONFRAME] = 0;
if (bits & SU_ARMOR)
i = MSG_ReadByte();
else
i = 0;
if (cl.stats[STAT_ARMOR] != i) {
cl.stats[STAT_ARMOR] = i;
Sbar_Changed();
}
if (bits & SU_WEAPON)
i = CL_ReadModelIndex(0);
else
i = 0;
if (cl.stats[STAT_WEAPON] != i) {
cl.stats[STAT_WEAPON] = i;
Sbar_Changed();
}
i = MSG_ReadShort();
if (cl.stats[STAT_HEALTH] != i) {
cl.stats[STAT_HEALTH] = i;
Sbar_Changed();
}
i = MSG_ReadByte();
if (cl.stats[STAT_AMMO] != i) {
cl.stats[STAT_AMMO] = i;
Sbar_Changed();
}
for (i = 0; i < 4; i++) {
j = MSG_ReadByte();
if (cl.stats[STAT_SHELLS + i] != j) {
cl.stats[STAT_SHELLS + i] = j;
Sbar_Changed();
}
}
i = MSG_ReadByte();
if (standard_quake) {
if (cl.stats[STAT_ACTIVEWEAPON] != i) {
cl.stats[STAT_ACTIVEWEAPON] = i;
Sbar_Changed();
}
} else {
if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
Sbar_Changed();
}
}
/* FITZ Protocol */
if (bits & SU_FITZ_WEAPON2)
cl.stats[STAT_WEAPON] |= MSG_ReadByte() << 8;
if (bits & SU_FITZ_ARMOR2)
cl.stats[STAT_ARMOR] |= MSG_ReadByte() << 8;
if (bits & SU_FITZ_AMMO2)
cl.stats[STAT_AMMO] |= MSG_ReadByte() << 8;
if (bits & SU_FITZ_SHELLS2)
cl.stats[STAT_SHELLS] |= MSG_ReadByte() << 8;
if (bits & SU_FITZ_NAILS2)
cl.stats[STAT_NAILS] |= MSG_ReadByte() << 8;
if (bits & SU_FITZ_ROCKETS2)
cl.stats[STAT_ROCKETS] |= MSG_ReadByte() << 8;
if (bits & SU_FITZ_CELLS2)
cl.stats[STAT_CELLS] |= MSG_ReadByte() << 8;
if (bits & SU_FITZ_WEAPONFRAME2)
cl.stats[STAT_WEAPONFRAME] |= MSG_ReadByte() << 8;
if (bits & SU_FITZ_WEAPONALPHA)
MSG_ReadByte(); // FIXME - TODO
}
/*
=====================
CL_NewTranslation
=====================
*/
void
CL_NewTranslation(int slot)
{
int i, j;
int top, bottom;
byte *dest, *source;
if (slot > cl.maxclients)
Sys_Error("%s: slot > cl.maxclients", __func__);
dest = cl.players[slot].translations;
source = vid.colormap;
memcpy(dest, vid.colormap, sizeof(cl.players[slot].translations));
top = cl.players[slot].topcolor;
bottom = cl.players[slot].bottomcolor;
#ifdef GLQUAKE
R_TranslatePlayerSkin(slot);
#endif
for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy(dest + TOP_RANGE, source + top, 16);
else
for (j = 0; j < 16; j++)
dest[TOP_RANGE + j] = source[top + 15 - j];
if (bottom < 128)
memcpy(dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j = 0; j < 16; j++)
dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
}
}
/*
=====================
CL_ParseStatic
=====================
*/
void
CL_ParseStatic(unsigned int bits)
{
entity_t *ent;
int i;
i = cl.num_statics;
if (i >= MAX_STATIC_ENTITIES)
Host_Error("Too many static entities");
ent = &cl_static_entities[i];
cl.num_statics++;
CL_ParseBaseline(ent, bits);
// copy it to the current state
ent->model = cl.model_precache[ent->baseline.modelindex];
ent->frame = ent->baseline.frame;
ent->colormap = vid.colormap;
ent->skinnum = ent->baseline.skinnum;
ent->effects = ent->baseline.effects;
/* Initilise frames for model lerp */
ent->currentframe = ent->baseline.frame;
ent->previousframe = ent->baseline.frame;
ent->currentframetime = cl.time;
ent->previousframetime = cl.time;
/* Initialise movelerp data */
ent->previousorigintime = cl.time;
ent->currentorigintime = cl.time;
VectorCopy(ent->baseline.origin, ent->previousorigin);
VectorCopy(ent->baseline.origin, ent->currentorigin);
VectorCopy(ent->baseline.angles, ent->previousangles);
VectorCopy(ent->baseline.angles, ent->currentangles);
VectorCopy(ent->baseline.origin, ent->origin);
VectorCopy(ent->baseline.angles, ent->angles);
R_AddEfrags(ent);
}
static int
CL_ReadSoundNum_Static(void)
{
switch (cl.protocol) {
case PROTOCOL_VERSION_NQ:
case PROTOCOL_VERSION_BJP:
case PROTOCOL_VERSION_BJP3:
case PROTOCOL_VERSION_FITZ:
return MSG_ReadByte();
case PROTOCOL_VERSION_BJP2:
return MSG_ReadShort();
default:
Host_Error("%s: Unknown protocol version (%d)\n", __func__,
cl.protocol);
}
}
/*
===================
CL_ParseStaticSound
===================
*/
static void
CL_ParseStaticSound(void)
{
vec3_t org;
int sound_num, vol, atten;
int i;
for (i = 0; i < 3; i++)
org[i] = MSG_ReadCoord();
sound_num = CL_ReadSoundNum_Static();
vol = MSG_ReadByte();
atten = MSG_ReadByte();
S_StaticSound(cl.sound_precache[sound_num], org, vol, atten);
}
/* FITZ protocol */
static void
CL_ParseFitzStaticSound2(void)
{
vec3_t org;
int sound_num, vol, atten;
int i;
for (i = 0; i < 3; i++)
org[i] = MSG_ReadCoord();
sound_num = MSG_ReadShort();
vol = MSG_ReadByte();
atten = MSG_ReadByte();
S_StaticSound(cl.sound_precache[sound_num], org, vol, atten);
}
/* helper function (was a macro, hence the CAPS) */
static void
SHOWNET(const char *msg)
{
if (cl_shownet.value == 2)
Con_Printf("%3i:%s\n", msg_readcount - 1, msg);
}
/*
=====================
CL_ParseServerMessage
=====================
*/
void
CL_ParseServerMessage(void)
{
unsigned int bits;
int i, cmd, prevcmd;
int playernum, version, stylenum, signon, statnum;
int stopsound, entitynum, channel;
byte colors;
player_info_t *player;
lightstyle_t *style;
const char *stylemap, *name;
//
// if recording demos, copy the message out
//
if (cl_shownet.value == 1)
Con_Printf("%i ", net_message.cursize);
else if (cl_shownet.value == 2)
Con_Printf("------------------\n");
cl.onground = false; // unless the server says otherwise
//
// parse the message
//
prevcmd = svc_bad;
MSG_BeginReading();
while (1) {
if (msg_badread)
Host_Error("%s: Bad server message", __func__);
cmd = MSG_ReadByte();
if (cmd == -1) {
SHOWNET("END OF MESSAGE");
return; // end of message
}
// if the high bit of the command byte is set, it is a fast update
if (cmd & 128) {
SHOWNET("fast update");
CL_ParseUpdate(cmd & 127);
continue;
}
SHOWNET(svc_strings[cmd]);
// other commands
switch (cmd) {
case svc_nop:
break;
case svc_time:
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = MSG_ReadFloat();
break;
case svc_clientdata:
CL_ParseClientdata();
break;
case svc_version:
version = MSG_ReadLong();
if (!Protocol_Known(version))
Host_Error("%s: Server returned unknown protocol version %i",
__func__, version);
cl.protocol = version;
break;
case svc_disconnect:
Host_EndGame("Server disconnected\n");
case svc_print:
Con_Printf("%s", MSG_ReadString());
break;
case svc_centerprint:
SCR_CenterPrint(MSG_ReadString());
break;
case svc_stufftext:
Cbuf_AddText("%s", MSG_ReadString());
break;
case svc_damage:
V_ParseDamage();
break;
case svc_serverinfo:
CL_ParseServerInfo();
vid.recalc_refdef = true; // leave intermission full screen
break;
case svc_setangle:
for (i = 0; i < 3; i++)
cl.viewangles[i] = MSG_ReadAngle();
break;
case svc_setview:
cl.viewentity = MSG_ReadShort();
break;
case svc_lightstyle:
stylenum = MSG_ReadByte();
if (stylenum >= MAX_LIGHTSTYLES)
Sys_Error("svc_lightstyle > MAX_LIGHTSTYLES");
stylemap = MSG_ReadString();
style = cl_lightstyle + stylenum;
snprintf(style->map, MAX_STYLESTRING, "%s", stylemap);
style->length = strlen(style->map);
break;
case svc_sound:
CL_ParseStartSoundPacket();
break;
case svc_stopsound:
stopsound = MSG_ReadShort(); /* 3-bit channel encoded in lsb */
entitynum = stopsound >> 3;
channel = stopsound & 7;
S_StopSound(entitynum, channel);
break;
case svc_updatename:
Sbar_Changed();
playernum = MSG_ReadByte();
if (playernum >= cl.maxclients)
Host_Error("%s: svc_updatename > MAX_SCOREBOARD", __func__);
name = MSG_ReadString();
player = cl.players + playernum;
snprintf(player->name, MAX_SCOREBOARDNAME, "%s", name);
break;
case svc_updatefrags:
Sbar_Changed();
playernum = MSG_ReadByte();
if (playernum >= cl.maxclients)
Host_Error("%s: svc_updatefrags > MAX_SCOREBOARD", __func__);
player = cl.players + playernum;
player->frags = MSG_ReadShort();
break;
case svc_updatecolors:
Sbar_Changed();
playernum = MSG_ReadByte();
if (playernum >= cl.maxclients)
Host_Error("%s: svc_updatecolors > MAX_SCOREBOARD", __func__);
colors = MSG_ReadByte();
player = cl.players + playernum;
player->topcolor = (colors & 0xf0) >> 4;
player->bottomcolor = colors & 0x0f;
/* FIXME - is this the right check for current player? */
if (playernum == cl.viewentity)
cl_color.value = colors;
CL_NewTranslation(playernum);
break;
case svc_particle:
R_ParseParticleEffect();
break;
case svc_spawnbaseline:
entitynum = MSG_ReadShort();
// must use CL_EntityNum() to force cl.num_entities up
CL_ParseBaseline(CL_EntityNum(entitynum), 0);
break;
case svc_fitz_spawnbaseline2:
/* FIXME - check here that protocol is FITZ? => Host_Error() */
entitynum = MSG_ReadShort();
bits = MSG_ReadByte();
// must use CL_EntityNum() to force cl.num_entities up
CL_ParseBaseline(CL_EntityNum(entitynum), bits);
break;
case svc_spawnstatic:
CL_ParseStatic(0);
break;
case svc_fitz_spawnstatic2:
/* FIXME - check here that protocol is FITZ? => Host_Error() */
bits = MSG_ReadByte();
CL_ParseStatic(bits);
break;
case svc_temp_entity:
CL_ParseTEnt();
break;
case svc_setpause:
cl.paused = MSG_ReadByte();
if (cl.paused)
CDAudio_Pause();
else
CDAudio_Resume();
break;
case svc_signonnum:
signon = MSG_ReadByte();
if (signon <= cls.signon)
Host_Error("Received signon %d when at %d", signon, cls.signon);
cls.signon = signon;
CL_SignonReply();
break;
case svc_killedmonster:
cl.stats[STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[STAT_SECRETS]++;
break;
case svc_updatestat:
statnum = MSG_ReadByte();
if (statnum < 0 || statnum >= MAX_CL_STATS)
Sys_Error("svc_updatestat: %d is invalid", statnum);
cl.stats[statnum] = MSG_ReadLong();
break;
case svc_spawnstaticsound:
CL_ParseStaticSound();
break;
case svc_fitz_spawnstaticsound2:
/* FIXME - check here that protocol is FITZ? => Host_Error() */
CL_ParseFitzStaticSound2();
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte();
cl.looptrack = MSG_ReadByte();
if ((cls.demoplayback || cls.demorecording)
&& (cls.forcetrack != -1))
CDAudio_Play((byte)cls.forcetrack, true);
else
CDAudio_Play((byte)cl.cdtrack, true);
break;
case svc_intermission:
cl.intermission = 1;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
break;
case svc_finale:
cl.intermission = 2;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint(MSG_ReadString());
break;
case svc_cutscene:
cl.intermission = 3;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint(MSG_ReadString());
break;
case svc_sellscreen:
Cmd_ExecuteString("help", src_command);
break;
/* Various FITZ protocol messages - FIXME - !protocol => Host_Error */
case svc_fitz_skybox:
MSG_ReadString(); // FIXME - TODO
break;
case svc_fitz_bf:
Cmd_ExecuteString("bf", src_command);
break;
case svc_fitz_fog:
/* FIXME - TODO */
MSG_ReadByte(); // density
MSG_ReadByte(); // red
MSG_ReadByte(); // green
MSG_ReadByte(); // blue
MSG_ReadShort(); // time
break;
default:
Host_Error("%s: Illegible server message. Previous was %s",
__func__, svc_strings[prevcmd]);
}
prevcmd = cmd;
}
}