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81ee58ae41
Create a new structure "brushmodel_t" which contains all the brush model specific parts of model_t and shrink model_t down to size. This makes the alias cache nice and small, so we can afford to have lots of slots by default. I expect I'll do something similar for separating alias and sprite model data too, but (hopefully!) the changes will be far less wide ranging. Lightly tested on a few maps, but there could still be bugs lurking... Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
1236 lines
30 KiB
C
1236 lines
30 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_parse.c -- parse a message received from the server
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#include "cdaudio.h"
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#include "client.h"
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#include "cmd.h"
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#include "console.h"
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#include "host.h"
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#include "model.h"
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#include "net.h"
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#include "protocol.h"
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#include "quakedef.h"
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#include "sbar.h"
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#include "screen.h"
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#include "server.h"
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#include "sound.h"
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#include "sys.h"
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#ifdef GLQUAKE
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# include "glquake.h"
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#endif
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static const char *svc_strings[] = {
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"svc_bad",
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"svc_nop",
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"svc_disconnect",
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"svc_updatestat",
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"svc_version", // [long] server version
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"svc_setview", // [short] entity number
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"svc_sound", // <see code>
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"svc_time", // [float] server time
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"svc_print", // [string] null terminated string
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"svc_stufftext", // [string] stuffed into client's console buffer
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// the string should be \n terminated
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"svc_setangle", // [vec3] set the view angle to this absolute value
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"svc_serverinfo", // [long] version
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// [string] signon string
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// [string]..[0]model cache [string]...[0]sounds cache
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// [string]..[0]item cache
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"svc_lightstyle", // [byte] [string]
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"svc_updatename", // [byte] [string]
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"svc_updatefrags", // [byte] [short]
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"svc_clientdata", // <shortbits + data>
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"svc_stopsound", // <see code>
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"svc_updatecolors", // [byte] [byte]
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"svc_particle", // [vec3] <variable>
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"svc_damage", // [byte] impact [byte] blood [vec3] from
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"svc_spawnstatic",
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"OBSOLETE svc_spawnbinary",
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"svc_spawnbaseline",
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"svc_temp_entity", // <variable>
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"svc_setpause",
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"svc_signonnum",
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"svc_centerprint",
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"svc_killedmonster",
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"svc_foundsecret",
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"svc_spawnstaticsound",
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"svc_intermission",
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"svc_finale", // [string] music [string] text
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"svc_cdtrack", // [byte] track [byte] looptrack
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"svc_sellscreen",
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"svc_cutscene",
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"", // 35
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"", // 36
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"svc_fitz_skybox",
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"", // 38
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"", // 39
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"svc_fitz_bf",
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"svc_fitz_fog",
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"svc_fitz_spawnbaseline2",
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"svc_fitz_spawnstatic2",
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"svc_fitz_spawnstaticsound2",
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"", // 45
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"", // 46
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"", // 47
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"", // 48
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"", // 49
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};
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//=============================================================================
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/*
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===============
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CL_EntityNum
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This error checks and tracks the total number of entities
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===============
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*/
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entity_t *
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CL_EntityNum(int num)
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{
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if (num >= cl.num_entities) {
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if (num >= MAX_EDICTS)
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Host_Error("CL_EntityNum: %i is an invalid number", num);
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while (cl.num_entities <= num) {
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cl_entities[cl.num_entities].colormap = vid.colormap;
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cl.num_entities++;
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}
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}
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return &cl_entities[num];
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}
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static int
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CL_ReadSoundNum(int field_mask)
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{
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switch (cl.protocol) {
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case PROTOCOL_VERSION_NQ:
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case PROTOCOL_VERSION_BJP:
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return MSG_ReadByte();
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case PROTOCOL_VERSION_BJP2:
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case PROTOCOL_VERSION_BJP3:
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return (unsigned short)MSG_ReadShort();
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case PROTOCOL_VERSION_FITZ:
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if (field_mask & SND_FITZ_LARGESOUND)
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return (unsigned short)MSG_ReadShort();
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else
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return MSG_ReadByte();
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default:
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Host_Error("%s: Unknown protocol version (%d)\n", __func__,
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cl.protocol);
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}
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}
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/*
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==================
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CL_ParseStartSoundPacket
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==================
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*/
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void
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CL_ParseStartSoundPacket(void)
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{
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vec3_t pos;
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int channel, ent;
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int sound_num;
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int volume;
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int field_mask;
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float attenuation;
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int i;
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field_mask = MSG_ReadByte();
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if (field_mask & SND_VOLUME)
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volume = MSG_ReadByte();
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else
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volume = DEFAULT_SOUND_PACKET_VOLUME;
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if (field_mask & SND_ATTENUATION)
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attenuation = MSG_ReadByte() / 64.0;
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else
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attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
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if (cl.protocol == PROTOCOL_VERSION_FITZ && (field_mask & SND_FITZ_LARGEENTITY)) {
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ent = (unsigned short)MSG_ReadShort();
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channel = MSG_ReadByte();
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} else {
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channel = MSG_ReadShort();
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ent = channel >> 3;
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channel &= 7;
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}
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sound_num = CL_ReadSoundNum(field_mask);
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if (ent > MAX_EDICTS)
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Host_Error("CL_ParseStartSoundPacket: ent = %i", ent);
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for (i = 0; i < 3; i++)
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pos[i] = MSG_ReadCoord();
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S_StartSound(ent, channel, cl.sound_precache[sound_num], pos,
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volume / 255.0, attenuation);
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}
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/*
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==================
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CL_KeepaliveMessage
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When the client is taking a long time to load stuff, send keepalive messages
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so the server doesn't disconnect.
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==================
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*/
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void
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CL_KeepaliveMessage(void)
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{
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float time;
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static float lastmsg;
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int ret;
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sizebuf_t old;
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byte olddata[8192];
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if (sv.active)
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return; // no need if server is local
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if (cls.demoplayback)
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return;
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// read messages from server, should just be nops
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old = net_message;
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memcpy(olddata, net_message.data, net_message.cursize);
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do {
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ret = CL_GetMessage();
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switch (ret) {
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case 0:
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break; // nothing waiting
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case 1:
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Host_Error("%s: received a message", __func__);
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case 2:
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if (MSG_ReadByte() != svc_nop)
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Host_Error("%s: datagram wasn't a nop", __func__);
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break;
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default:
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Host_Error("%s: CL_GetMessage failed", __func__);
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}
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} while (ret);
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net_message = old;
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memcpy(net_message.data, olddata, net_message.cursize);
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// check time
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time = Sys_DoubleTime();
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if (time - lastmsg < 5)
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return;
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lastmsg = time;
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// write out a nop
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Con_Printf("--> client to server keepalive\n");
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MSG_WriteByte(&cls.message, clc_nop);
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NET_SendMessage(cls.netcon, &cls.message);
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SZ_Clear(&cls.message);
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}
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/*
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==================
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CL_ParseServerInfo
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==================
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*/
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void
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CL_ParseServerInfo(void)
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{
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char *level;
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const char *mapname;
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int i, maxlen;
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int nummodels, numsounds;
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char model_precache[MAX_MODELS][MAX_QPATH];
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char sound_precache[MAX_SOUNDS][MAX_QPATH];
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Con_DPrintf("Serverinfo packet received.\n");
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//
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// wipe the client_state_t struct
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//
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CL_ClearState();
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// parse protocol version number
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i = MSG_ReadLong();
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if (!Protocol_Known(i)) {
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Con_Printf("Server returned unknown protocol version %i\n", i);
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return;
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}
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cl.protocol = i;
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// parse maxclients
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cl.maxclients = MSG_ReadByte();
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if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) {
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Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
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return;
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}
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cl.players = Hunk_AllocName(cl.maxclients * sizeof(*cl.players), "players");
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// parse gametype
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cl.gametype = MSG_ReadByte();
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// parse signon message
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level = cl.levelname;
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maxlen = sizeof(cl.levelname);
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snprintf(level, maxlen, "%s", MSG_ReadString());
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// seperate the printfs so the server message can have a color
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Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
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"\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
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Con_Printf("%c%s\n", 2, level);
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Con_Printf("Using protocol %i\n", cl.protocol);
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//
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// first we go through and touch all of the precache data that still
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// happens to be in the cache, so precaching something else doesn't
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// needlessly purge it
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//
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// precache models
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memset(cl.model_precache, 0, sizeof(cl.model_precache));
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for (nummodels = 1;; nummodels++) {
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char *in, *model;
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in = MSG_ReadString();
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if (!in[0])
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break;
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if (nummodels == max_models(cl.protocol)) {
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Host_Error("Server sent too many model precaches (max = %d)",
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max_models(cl.protocol));
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return;
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}
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model = model_precache[nummodels];
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maxlen = sizeof(model_precache[0]);
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snprintf(model, maxlen, "%s", in);
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Mod_TouchModel(model);
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}
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// precache sounds
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memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
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for (numsounds = 1;; numsounds++) {
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char *in, *sound;
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in = MSG_ReadString();
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if (!in[0])
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break;
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if (numsounds == max_sounds(cl.protocol)) {
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Host_Error("Server sent too many sound precaches (max = %d)",
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max_sounds(cl.protocol));
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return;
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}
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sound = sound_precache[numsounds];
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maxlen = sizeof(sound_precache[0]);
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snprintf(sound, maxlen, "%s", in);
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S_TouchSound(sound);
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}
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// copy the naked name of the map file to the cl structure
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mapname = COM_SkipPath(model_precache[1]);
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COM_StripExtension(mapname, cl.mapname, sizeof(cl.mapname));
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//
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// now we try to load everything else until a cache allocation fails
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//
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for (i = 1; i < nummodels; i++) {
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cl.model_precache[i] = Mod_ForName(model_precache[i], false);
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if (cl.model_precache[i] == NULL) {
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Con_Printf("Model %s not found\n", model_precache[i]);
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return;
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}
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CL_KeepaliveMessage();
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}
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S_BeginPrecaching();
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for (i = 1; i < numsounds; i++) {
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cl.sound_precache[i] = S_PrecacheSound(sound_precache[i]);
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CL_KeepaliveMessage();
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}
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S_EndPrecaching();
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// local state
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cl_entities[0].model = cl.model_precache[1];
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cl.worldmodel = BrushModel(cl_entities[0].model);
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R_NewMap();
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Hunk_Check(); // make sure nothing is hurt
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noclip_anglehack = false; // noclip is turned off at start
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}
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static int
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CL_ReadModelIndex(unsigned int bits)
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{
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switch (cl.protocol) {
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case PROTOCOL_VERSION_NQ:
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return MSG_ReadByte();
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case PROTOCOL_VERSION_BJP:
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case PROTOCOL_VERSION_BJP2:
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case PROTOCOL_VERSION_BJP3:
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return MSG_ReadShort();
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case PROTOCOL_VERSION_FITZ:
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if (bits & B_FITZ_LARGEMODEL)
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return MSG_ReadShort();
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return MSG_ReadByte();
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default:
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Host_Error("%s: Unknown protocol version (%d)\n", __func__,
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cl.protocol);
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}
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}
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static int
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CL_ReadModelFrame(unsigned int bits)
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{
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switch (cl.protocol) {
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case PROTOCOL_VERSION_NQ:
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case PROTOCOL_VERSION_BJP:
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case PROTOCOL_VERSION_BJP2:
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case PROTOCOL_VERSION_BJP3:
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return MSG_ReadByte();
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case PROTOCOL_VERSION_FITZ:
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if (bits & B_FITZ_LARGEFRAME)
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return MSG_ReadShort();
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return MSG_ReadByte();
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default:
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Host_Error("%s: Unknown protocol version (%d)\n", __func__,
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cl.protocol);
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}
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}
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/*
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==================
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CL_ParseUpdate
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Parse an entity update message from the server
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If an entities model or origin changes from frame to frame, it must be
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relinked. Other attributes can change without relinking.
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==================
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*/
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void
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CL_ParseUpdate(unsigned int bits)
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{
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int i;
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model_t *model;
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int modnum;
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qboolean forcelink;
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entity_t *ent;
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int num;
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// FIXME - do this cleanly...
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#ifdef GLQUAKE
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int skin;
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#endif
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if (cls.state == ca_firstupdate) {
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// first update is the final signon stage
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cls.signon = SIGNONS;
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CL_SignonReply();
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}
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if (bits & U_MOREBITS) {
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i = MSG_ReadByte();
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bits |= (i << 8);
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}
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if (cl.protocol == PROTOCOL_VERSION_FITZ) {
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if (bits & U_FITZ_EXTEND1)
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bits |= MSG_ReadByte() << 16;
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if (bits & U_FITZ_EXTEND2)
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bits |= MSG_ReadByte() << 24;
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}
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if (bits & U_LONGENTITY)
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num = MSG_ReadShort();
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else
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num = MSG_ReadByte();
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ent = CL_EntityNum(num);
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if (ent->msgtime != cl.mtime[1])
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forcelink = true; // no previous frame to lerp from
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else
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forcelink = false;
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ent->msgtime = cl.mtime[0];
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if (bits & U_MODEL) {
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modnum = CL_ReadModelIndex(0);
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if (modnum >= max_models(cl.protocol))
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Host_Error("CL_ParseModel: bad modnum");
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} else
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modnum = ent->baseline.modelindex;
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if (bits & U_FRAME)
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ent->frame = MSG_ReadByte();
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else
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ent->frame = ent->baseline.frame;
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/* ANIMATION LERPING INFO */
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if (ent->currentframe != ent->frame) {
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/* TODO: invalidate things when they fall off the
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currententities list or haven't been updated for a while */
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ent->previousframe = ent->currentframe;
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ent->previousframetime = ent->currentframetime;
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ent->currentframe = ent->frame;
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ent->currentframetime = cl.time;
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}
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if (bits & U_COLORMAP)
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i = MSG_ReadByte();
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else
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i = ent->baseline.colormap;
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if (!i)
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ent->colormap = vid.colormap;
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else {
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if (i > cl.maxclients)
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Sys_Error("i >= cl.maxclients");
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ent->colormap = cl.players[i - 1].translations;
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}
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#ifdef GLQUAKE
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if (bits & U_SKIN)
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skin = MSG_ReadByte();
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else
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skin = ent->baseline.skinnum;
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if (skin != ent->skinnum) {
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ent->skinnum = skin;
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if (num > 0 && num <= cl.maxclients)
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R_TranslatePlayerSkin(num - 1);
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}
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#else
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if (bits & U_SKIN)
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ent->skinnum = MSG_ReadByte();
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else
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ent->skinnum = ent->baseline.skinnum;
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#endif
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if (bits & U_EFFECTS)
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ent->effects = MSG_ReadByte();
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else
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ent->effects = ent->baseline.effects;
|
|
|
|
// shift the known values for interpolation
|
|
VectorCopy(ent->msg_origins[0], ent->msg_origins[1]);
|
|
VectorCopy(ent->msg_angles[0], ent->msg_angles[1]);
|
|
|
|
if (bits & U_ORIGIN1)
|
|
ent->msg_origins[0][0] = MSG_ReadCoord();
|
|
else
|
|
ent->msg_origins[0][0] = ent->baseline.origin[0];
|
|
if (bits & U_ANGLE1)
|
|
ent->msg_angles[0][0] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][0] = ent->baseline.angles[0];
|
|
|
|
if (bits & U_ORIGIN2)
|
|
ent->msg_origins[0][1] = MSG_ReadCoord();
|
|
else
|
|
ent->msg_origins[0][1] = ent->baseline.origin[1];
|
|
if (bits & U_ANGLE2)
|
|
ent->msg_angles[0][1] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][1] = ent->baseline.angles[1];
|
|
|
|
if (bits & U_ORIGIN3)
|
|
ent->msg_origins[0][2] = MSG_ReadCoord();
|
|
else
|
|
ent->msg_origins[0][2] = ent->baseline.origin[2];
|
|
if (bits & U_ANGLE3)
|
|
ent->msg_angles[0][2] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][2] = ent->baseline.angles[2];
|
|
|
|
if (cl.protocol == PROTOCOL_VERSION_FITZ) {
|
|
if (bits & U_NOLERP) {
|
|
// FIXME - TODO (called U_STEP in FQ)
|
|
}
|
|
if (bits & U_FITZ_ALPHA) {
|
|
MSG_ReadByte(); // FIXME - TODO
|
|
}
|
|
if (bits & U_FITZ_FRAME2)
|
|
ent->frame = (ent->frame & 0xFF) | (MSG_ReadByte() << 8);
|
|
if (bits & U_FITZ_MODEL2)
|
|
modnum = (modnum & 0xFF)| (MSG_ReadByte() << 8);
|
|
if (bits & U_FITZ_LERPFINISH) {
|
|
MSG_ReadByte(); // FIXME - TODO
|
|
}
|
|
}
|
|
|
|
model = cl.model_precache[modnum];
|
|
if (model != ent->model) {
|
|
ent->model = model;
|
|
// automatic animation (torches, etc) can be either all together
|
|
// or randomized
|
|
if (model) {
|
|
if (model->synctype == ST_RAND)
|
|
ent->syncbase = (float)(rand() & 0x7fff) / 0x7fff;
|
|
else
|
|
ent->syncbase = 0.0;
|
|
} else
|
|
forcelink = true; // hack to make null model players work
|
|
|
|
#ifdef GLQUAKE
|
|
if (num > 0 && num <= cl.maxclients)
|
|
R_TranslatePlayerSkin(num - 1);
|
|
#endif
|
|
}
|
|
|
|
/* MOVEMENT LERP INFO - could I just extend baseline instead? */
|
|
if (!VectorCompare(ent->msg_origins[0], ent->currentorigin)) {
|
|
if (ent->currentorigintime) {
|
|
VectorCopy(ent->currentorigin, ent->previousorigin);
|
|
ent->previousorigintime = ent->currentorigintime;
|
|
} else {
|
|
VectorCopy(ent->msg_origins[0], ent->previousorigin);
|
|
ent->previousorigintime = cl.mtime[0];
|
|
}
|
|
VectorCopy(ent->msg_origins[0], ent->currentorigin);
|
|
ent->currentorigintime = cl.mtime[0];
|
|
}
|
|
if (!VectorCompare(ent->msg_angles[0], ent->currentangles)) {
|
|
if (ent->currentanglestime) {
|
|
VectorCopy(ent->currentangles, ent->previousangles);
|
|
ent->previousanglestime = ent->currentanglestime;
|
|
} else {
|
|
VectorCopy(ent->msg_angles[0], ent->previousangles);
|
|
ent->previousanglestime = cl.mtime[0];
|
|
}
|
|
VectorCopy(ent->msg_angles[0], ent->currentangles);
|
|
ent->currentanglestime = cl.mtime[0];
|
|
}
|
|
|
|
if (bits & U_NOLERP)
|
|
ent->forcelink = true;
|
|
|
|
if (forcelink) { // didn't have an update last message
|
|
VectorCopy(ent->msg_origins[0], ent->msg_origins[1]);
|
|
VectorCopy(ent->msg_origins[0], ent->origin);
|
|
VectorCopy(ent->msg_angles[0], ent->msg_angles[1]);
|
|
VectorCopy(ent->msg_angles[0], ent->angles);
|
|
ent->forcelink = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseBaseline
|
|
==================
|
|
*/
|
|
static void
|
|
CL_ParseBaseline(entity_t *ent, unsigned int bits)
|
|
{
|
|
int i;
|
|
|
|
ent->baseline.modelindex = CL_ReadModelIndex(bits);
|
|
ent->baseline.frame = CL_ReadModelFrame(bits);
|
|
ent->baseline.colormap = MSG_ReadByte();
|
|
ent->baseline.skinnum = MSG_ReadByte();
|
|
for (i = 0; i < 3; i++) {
|
|
ent->baseline.origin[i] = MSG_ReadCoord();
|
|
ent->baseline.angles[i] = MSG_ReadAngle();
|
|
}
|
|
|
|
if (cl.protocol == PROTOCOL_VERSION_FITZ && (bits & B_FITZ_ALPHA)) {
|
|
MSG_ReadByte(); // FIXME - TODO
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_ParseClientdata
|
|
|
|
Server information pertaining to this client only
|
|
==================
|
|
*/
|
|
void
|
|
CL_ParseClientdata(void)
|
|
{
|
|
int i, j;
|
|
unsigned int bits;
|
|
|
|
bits = (unsigned short)MSG_ReadShort();
|
|
if (bits & SU_FITZ_EXTEND1)
|
|
bits |= MSG_ReadByte() << 16;
|
|
if (bits & SU_FITZ_EXTEND2)
|
|
bits |= MSG_ReadByte() << 24;
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
cl.viewheight = MSG_ReadChar();
|
|
else
|
|
cl.viewheight = DEFAULT_VIEWHEIGHT;
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
cl.idealpitch = MSG_ReadChar();
|
|
else
|
|
cl.idealpitch = 0;
|
|
|
|
VectorCopy(cl.mvelocity[0], cl.mvelocity[1]);
|
|
for (i = 0; i < 3; i++) {
|
|
if (bits & (SU_PUNCH1 << i))
|
|
cl.punchangle[i] = MSG_ReadChar();
|
|
else
|
|
cl.punchangle[i] = 0;
|
|
if (bits & (SU_VELOCITY1 << i))
|
|
cl.mvelocity[0][i] = MSG_ReadChar() * 16;
|
|
else
|
|
cl.mvelocity[0][i] = 0;
|
|
}
|
|
|
|
// [always sent] if (bits & SU_ITEMS)
|
|
i = MSG_ReadLong();
|
|
|
|
if (cl.stats[STAT_ITEMS] != i) { // set flash times
|
|
Sbar_Changed();
|
|
for (j = 0; j < 32; j++)
|
|
if ((i & (1 << j)) && !(cl.stats[STAT_ITEMS] & (1 << j)))
|
|
cl.item_gettime[j] = cl.time;
|
|
cl.stats[STAT_ITEMS] = i;
|
|
}
|
|
|
|
cl.onground = (bits & SU_ONGROUND) != 0;
|
|
cl.inwater = (bits & SU_INWATER) != 0;
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte();
|
|
else
|
|
cl.stats[STAT_WEAPONFRAME] = 0;
|
|
|
|
if (bits & SU_ARMOR)
|
|
i = MSG_ReadByte();
|
|
else
|
|
i = 0;
|
|
if (cl.stats[STAT_ARMOR] != i) {
|
|
cl.stats[STAT_ARMOR] = i;
|
|
Sbar_Changed();
|
|
}
|
|
|
|
if (bits & SU_WEAPON)
|
|
i = CL_ReadModelIndex(0);
|
|
else
|
|
i = 0;
|
|
if (cl.stats[STAT_WEAPON] != i) {
|
|
cl.stats[STAT_WEAPON] = i;
|
|
Sbar_Changed();
|
|
}
|
|
|
|
i = MSG_ReadShort();
|
|
if (cl.stats[STAT_HEALTH] != i) {
|
|
cl.stats[STAT_HEALTH] = i;
|
|
Sbar_Changed();
|
|
}
|
|
|
|
i = MSG_ReadByte();
|
|
if (cl.stats[STAT_AMMO] != i) {
|
|
cl.stats[STAT_AMMO] = i;
|
|
Sbar_Changed();
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
j = MSG_ReadByte();
|
|
if (cl.stats[STAT_SHELLS + i] != j) {
|
|
cl.stats[STAT_SHELLS + i] = j;
|
|
Sbar_Changed();
|
|
}
|
|
}
|
|
|
|
i = MSG_ReadByte();
|
|
|
|
if (standard_quake) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] != i) {
|
|
cl.stats[STAT_ACTIVEWEAPON] = i;
|
|
Sbar_Changed();
|
|
}
|
|
} else {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
|
|
cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
|
|
Sbar_Changed();
|
|
}
|
|
}
|
|
|
|
/* FITZ Protocol */
|
|
if (bits & SU_FITZ_WEAPON2)
|
|
cl.stats[STAT_WEAPON] |= MSG_ReadByte() << 8;
|
|
if (bits & SU_FITZ_ARMOR2)
|
|
cl.stats[STAT_ARMOR] |= MSG_ReadByte() << 8;
|
|
if (bits & SU_FITZ_AMMO2)
|
|
cl.stats[STAT_AMMO] |= MSG_ReadByte() << 8;
|
|
if (bits & SU_FITZ_SHELLS2)
|
|
cl.stats[STAT_SHELLS] |= MSG_ReadByte() << 8;
|
|
if (bits & SU_FITZ_NAILS2)
|
|
cl.stats[STAT_NAILS] |= MSG_ReadByte() << 8;
|
|
if (bits & SU_FITZ_ROCKETS2)
|
|
cl.stats[STAT_ROCKETS] |= MSG_ReadByte() << 8;
|
|
if (bits & SU_FITZ_CELLS2)
|
|
cl.stats[STAT_CELLS] |= MSG_ReadByte() << 8;
|
|
if (bits & SU_FITZ_WEAPONFRAME2)
|
|
cl.stats[STAT_WEAPONFRAME] |= MSG_ReadByte() << 8;
|
|
if (bits & SU_FITZ_WEAPONALPHA)
|
|
MSG_ReadByte(); // FIXME - TODO
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_NewTranslation
|
|
=====================
|
|
*/
|
|
void
|
|
CL_NewTranslation(int slot)
|
|
{
|
|
int i, j;
|
|
int top, bottom;
|
|
byte *dest, *source;
|
|
|
|
if (slot > cl.maxclients)
|
|
Sys_Error("%s: slot > cl.maxclients", __func__);
|
|
dest = cl.players[slot].translations;
|
|
source = vid.colormap;
|
|
memcpy(dest, vid.colormap, sizeof(cl.players[slot].translations));
|
|
top = cl.players[slot].topcolor;
|
|
bottom = cl.players[slot].bottomcolor;
|
|
#ifdef GLQUAKE
|
|
R_TranslatePlayerSkin(slot);
|
|
#endif
|
|
|
|
for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
|
|
if (top < 128) // the artists made some backwards ranges. sigh.
|
|
memcpy(dest + TOP_RANGE, source + top, 16);
|
|
else
|
|
for (j = 0; j < 16; j++)
|
|
dest[TOP_RANGE + j] = source[top + 15 - j];
|
|
|
|
if (bottom < 128)
|
|
memcpy(dest + BOTTOM_RANGE, source + bottom, 16);
|
|
else
|
|
for (j = 0; j < 16; j++)
|
|
dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseStatic
|
|
=====================
|
|
*/
|
|
void
|
|
CL_ParseStatic(unsigned int bits)
|
|
{
|
|
entity_t *ent;
|
|
int i;
|
|
|
|
i = cl.num_statics;
|
|
if (i >= MAX_STATIC_ENTITIES)
|
|
Host_Error("Too many static entities");
|
|
ent = &cl_static_entities[i];
|
|
cl.num_statics++;
|
|
CL_ParseBaseline(ent, bits);
|
|
|
|
// copy it to the current state
|
|
ent->model = cl.model_precache[ent->baseline.modelindex];
|
|
ent->frame = ent->baseline.frame;
|
|
ent->colormap = vid.colormap;
|
|
ent->skinnum = ent->baseline.skinnum;
|
|
ent->effects = ent->baseline.effects;
|
|
|
|
/* Initilise frames for model lerp */
|
|
ent->currentframe = ent->baseline.frame;
|
|
ent->previousframe = ent->baseline.frame;
|
|
ent->currentframetime = cl.time;
|
|
ent->previousframetime = cl.time;
|
|
|
|
/* Initialise movelerp data */
|
|
ent->previousorigintime = cl.time;
|
|
ent->currentorigintime = cl.time;
|
|
VectorCopy(ent->baseline.origin, ent->previousorigin);
|
|
VectorCopy(ent->baseline.origin, ent->currentorigin);
|
|
VectorCopy(ent->baseline.angles, ent->previousangles);
|
|
VectorCopy(ent->baseline.angles, ent->currentangles);
|
|
|
|
VectorCopy(ent->baseline.origin, ent->origin);
|
|
VectorCopy(ent->baseline.angles, ent->angles);
|
|
R_AddEfrags(ent);
|
|
}
|
|
|
|
|
|
static int
|
|
CL_ReadSoundNum_Static(void)
|
|
{
|
|
switch (cl.protocol) {
|
|
case PROTOCOL_VERSION_NQ:
|
|
case PROTOCOL_VERSION_BJP:
|
|
case PROTOCOL_VERSION_BJP3:
|
|
case PROTOCOL_VERSION_FITZ:
|
|
return MSG_ReadByte();
|
|
case PROTOCOL_VERSION_BJP2:
|
|
return MSG_ReadShort();
|
|
default:
|
|
Host_Error("%s: Unknown protocol version (%d)\n", __func__,
|
|
cl.protocol);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ParseStaticSound
|
|
===================
|
|
*/
|
|
static void
|
|
CL_ParseStaticSound(void)
|
|
{
|
|
vec3_t org;
|
|
int sound_num, vol, atten;
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
org[i] = MSG_ReadCoord();
|
|
sound_num = CL_ReadSoundNum_Static();
|
|
vol = MSG_ReadByte();
|
|
atten = MSG_ReadByte();
|
|
|
|
S_StaticSound(cl.sound_precache[sound_num], org, vol, atten);
|
|
}
|
|
|
|
/* FITZ protocol */
|
|
static void
|
|
CL_ParseFitzStaticSound2(void)
|
|
{
|
|
vec3_t org;
|
|
int sound_num, vol, atten;
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
org[i] = MSG_ReadCoord();
|
|
sound_num = MSG_ReadShort();
|
|
vol = MSG_ReadByte();
|
|
atten = MSG_ReadByte();
|
|
|
|
S_StaticSound(cl.sound_precache[sound_num], org, vol, atten);
|
|
}
|
|
|
|
/* helper function (was a macro, hence the CAPS) */
|
|
static void
|
|
SHOWNET(const char *msg)
|
|
{
|
|
if (cl_shownet.value == 2)
|
|
Con_Printf("%3i:%s\n", msg_readcount - 1, msg);
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
=====================
|
|
*/
|
|
void
|
|
CL_ParseServerMessage(void)
|
|
{
|
|
unsigned int bits;
|
|
int i, cmd, prevcmd;
|
|
int playernum, version, stylenum, signon, statnum;
|
|
int stopsound, entitynum, channel;
|
|
byte colors;
|
|
player_info_t *player;
|
|
lightstyle_t *style;
|
|
const char *stylemap, *name;
|
|
|
|
//
|
|
// if recording demos, copy the message out
|
|
//
|
|
if (cl_shownet.value == 1)
|
|
Con_Printf("%i ", net_message.cursize);
|
|
else if (cl_shownet.value == 2)
|
|
Con_Printf("------------------\n");
|
|
|
|
cl.onground = false; // unless the server says otherwise
|
|
//
|
|
// parse the message
|
|
//
|
|
prevcmd = svc_bad;
|
|
MSG_BeginReading();
|
|
|
|
while (1) {
|
|
if (msg_badread)
|
|
Host_Error("%s: Bad server message", __func__);
|
|
|
|
cmd = MSG_ReadByte();
|
|
|
|
if (cmd == -1) {
|
|
SHOWNET("END OF MESSAGE");
|
|
return; // end of message
|
|
}
|
|
// if the high bit of the command byte is set, it is a fast update
|
|
if (cmd & 128) {
|
|
SHOWNET("fast update");
|
|
CL_ParseUpdate(cmd & 127);
|
|
continue;
|
|
}
|
|
|
|
SHOWNET(svc_strings[cmd]);
|
|
|
|
// other commands
|
|
switch (cmd) {
|
|
case svc_nop:
|
|
break;
|
|
|
|
case svc_time:
|
|
cl.mtime[1] = cl.mtime[0];
|
|
cl.mtime[0] = MSG_ReadFloat();
|
|
break;
|
|
|
|
case svc_clientdata:
|
|
CL_ParseClientdata();
|
|
break;
|
|
|
|
case svc_version:
|
|
version = MSG_ReadLong();
|
|
if (!Protocol_Known(version))
|
|
Host_Error("%s: Server returned unknown protocol version %i",
|
|
__func__, version);
|
|
cl.protocol = version;
|
|
break;
|
|
|
|
case svc_disconnect:
|
|
Host_EndGame("Server disconnected\n");
|
|
|
|
case svc_print:
|
|
Con_Printf("%s", MSG_ReadString());
|
|
break;
|
|
|
|
case svc_centerprint:
|
|
SCR_CenterPrint(MSG_ReadString());
|
|
break;
|
|
|
|
case svc_stufftext:
|
|
Cbuf_AddText("%s", MSG_ReadString());
|
|
break;
|
|
|
|
case svc_damage:
|
|
V_ParseDamage();
|
|
break;
|
|
|
|
case svc_serverinfo:
|
|
CL_ParseServerInfo();
|
|
vid.recalc_refdef = true; // leave intermission full screen
|
|
break;
|
|
|
|
case svc_setangle:
|
|
for (i = 0; i < 3; i++)
|
|
cl.viewangles[i] = MSG_ReadAngle();
|
|
break;
|
|
|
|
case svc_setview:
|
|
cl.viewentity = MSG_ReadShort();
|
|
break;
|
|
|
|
case svc_lightstyle:
|
|
stylenum = MSG_ReadByte();
|
|
if (stylenum >= MAX_LIGHTSTYLES)
|
|
Sys_Error("svc_lightstyle > MAX_LIGHTSTYLES");
|
|
stylemap = MSG_ReadString();
|
|
style = cl_lightstyle + stylenum;
|
|
snprintf(style->map, MAX_STYLESTRING, "%s", stylemap);
|
|
style->length = strlen(style->map);
|
|
break;
|
|
|
|
case svc_sound:
|
|
CL_ParseStartSoundPacket();
|
|
break;
|
|
|
|
case svc_stopsound:
|
|
stopsound = MSG_ReadShort(); /* 3-bit channel encoded in lsb */
|
|
entitynum = stopsound >> 3;
|
|
channel = stopsound & 7;
|
|
S_StopSound(entitynum, channel);
|
|
break;
|
|
|
|
case svc_updatename:
|
|
Sbar_Changed();
|
|
playernum = MSG_ReadByte();
|
|
if (playernum >= cl.maxclients)
|
|
Host_Error("%s: svc_updatename > MAX_SCOREBOARD", __func__);
|
|
name = MSG_ReadString();
|
|
player = cl.players + playernum;
|
|
snprintf(player->name, MAX_SCOREBOARDNAME, "%s", name);
|
|
break;
|
|
|
|
case svc_updatefrags:
|
|
Sbar_Changed();
|
|
playernum = MSG_ReadByte();
|
|
if (playernum >= cl.maxclients)
|
|
Host_Error("%s: svc_updatefrags > MAX_SCOREBOARD", __func__);
|
|
player = cl.players + playernum;
|
|
player->frags = MSG_ReadShort();
|
|
break;
|
|
|
|
case svc_updatecolors:
|
|
Sbar_Changed();
|
|
playernum = MSG_ReadByte();
|
|
if (playernum >= cl.maxclients)
|
|
Host_Error("%s: svc_updatecolors > MAX_SCOREBOARD", __func__);
|
|
colors = MSG_ReadByte();
|
|
player = cl.players + playernum;
|
|
player->topcolor = (colors & 0xf0) >> 4;
|
|
player->bottomcolor = colors & 0x0f;
|
|
/* FIXME - is this the right check for current player? */
|
|
if (playernum == cl.viewentity)
|
|
cl_color.value = colors;
|
|
CL_NewTranslation(playernum);
|
|
break;
|
|
|
|
case svc_particle:
|
|
R_ParseParticleEffect();
|
|
break;
|
|
|
|
case svc_spawnbaseline:
|
|
entitynum = MSG_ReadShort();
|
|
// must use CL_EntityNum() to force cl.num_entities up
|
|
CL_ParseBaseline(CL_EntityNum(entitynum), 0);
|
|
break;
|
|
|
|
case svc_fitz_spawnbaseline2:
|
|
/* FIXME - check here that protocol is FITZ? => Host_Error() */
|
|
entitynum = MSG_ReadShort();
|
|
bits = MSG_ReadByte();
|
|
// must use CL_EntityNum() to force cl.num_entities up
|
|
CL_ParseBaseline(CL_EntityNum(entitynum), bits);
|
|
break;
|
|
|
|
case svc_spawnstatic:
|
|
CL_ParseStatic(0);
|
|
break;
|
|
|
|
case svc_fitz_spawnstatic2:
|
|
/* FIXME - check here that protocol is FITZ? => Host_Error() */
|
|
bits = MSG_ReadByte();
|
|
CL_ParseStatic(bits);
|
|
break;
|
|
|
|
case svc_temp_entity:
|
|
CL_ParseTEnt();
|
|
break;
|
|
|
|
case svc_setpause:
|
|
cl.paused = MSG_ReadByte();
|
|
if (cl.paused)
|
|
CDAudio_Pause();
|
|
else
|
|
CDAudio_Resume();
|
|
break;
|
|
|
|
case svc_signonnum:
|
|
signon = MSG_ReadByte();
|
|
if (signon <= cls.signon)
|
|
Host_Error("Received signon %d when at %d", signon, cls.signon);
|
|
cls.signon = signon;
|
|
CL_SignonReply();
|
|
break;
|
|
|
|
case svc_killedmonster:
|
|
cl.stats[STAT_MONSTERS]++;
|
|
break;
|
|
|
|
case svc_foundsecret:
|
|
cl.stats[STAT_SECRETS]++;
|
|
break;
|
|
|
|
case svc_updatestat:
|
|
statnum = MSG_ReadByte();
|
|
if (statnum < 0 || statnum >= MAX_CL_STATS)
|
|
Sys_Error("svc_updatestat: %d is invalid", statnum);
|
|
cl.stats[statnum] = MSG_ReadLong();
|
|
break;
|
|
|
|
case svc_spawnstaticsound:
|
|
CL_ParseStaticSound();
|
|
break;
|
|
|
|
case svc_fitz_spawnstaticsound2:
|
|
/* FIXME - check here that protocol is FITZ? => Host_Error() */
|
|
CL_ParseFitzStaticSound2();
|
|
break;
|
|
|
|
case svc_cdtrack:
|
|
cl.cdtrack = MSG_ReadByte();
|
|
cl.looptrack = MSG_ReadByte();
|
|
if ((cls.demoplayback || cls.demorecording)
|
|
&& (cls.forcetrack != -1))
|
|
CDAudio_Play((byte)cls.forcetrack, true);
|
|
else
|
|
CDAudio_Play((byte)cl.cdtrack, true);
|
|
break;
|
|
|
|
case svc_intermission:
|
|
cl.intermission = 1;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
break;
|
|
|
|
case svc_finale:
|
|
cl.intermission = 2;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint(MSG_ReadString());
|
|
break;
|
|
|
|
case svc_cutscene:
|
|
cl.intermission = 3;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint(MSG_ReadString());
|
|
break;
|
|
|
|
case svc_sellscreen:
|
|
Cmd_ExecuteString("help", src_command);
|
|
break;
|
|
|
|
/* Various FITZ protocol messages - FIXME - !protocol => Host_Error */
|
|
case svc_fitz_skybox:
|
|
MSG_ReadString(); // FIXME - TODO
|
|
break;
|
|
|
|
case svc_fitz_bf:
|
|
Cmd_ExecuteString("bf", src_command);
|
|
break;
|
|
|
|
case svc_fitz_fog:
|
|
/* FIXME - TODO */
|
|
MSG_ReadByte(); // density
|
|
MSG_ReadByte(); // red
|
|
MSG_ReadByte(); // green
|
|
MSG_ReadByte(); // blue
|
|
MSG_ReadShort(); // time
|
|
break;
|
|
|
|
default:
|
|
Host_Error("%s: Illegible server message. Previous was %s",
|
|
__func__, svc_strings[prevcmd]);
|
|
}
|
|
prevcmd = cmd;
|
|
}
|
|
}
|