mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2024-11-23 16:10:09 +00:00
50be9c0f3c
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
283 lines
7.5 KiB
C
283 lines
7.5 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef PROTOCOL_H
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#define PROTOCOL_H
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// protocol.h -- communications protocols
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#include "qtypes.h"
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#define PROTOCOL_VERSION_NQ 15
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#define PROTOCOL_VERSION_FITZ 666
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#define PROTOCOL_VERSION_BJP 10000
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#define PROTOCOL_VERSION_BJP2 10001
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#define PROTOCOL_VERSION_BJP3 10002
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static inline qboolean
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Protocol_Known(int version)
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{
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switch (version) {
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case PROTOCOL_VERSION_NQ:
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case PROTOCOL_VERSION_FITZ:
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case PROTOCOL_VERSION_BJP:
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case PROTOCOL_VERSION_BJP2:
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case PROTOCOL_VERSION_BJP3:
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return true;
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default:
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return false;
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}
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}
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static inline int
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max_models(int protocol)
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{
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switch (protocol) {
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case PROTOCOL_VERSION_NQ:
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return qmin(256, MAX_MODELS);
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case PROTOCOL_VERSION_BJP:
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case PROTOCOL_VERSION_BJP2:
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case PROTOCOL_VERSION_BJP3:
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case PROTOCOL_VERSION_FITZ:
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return qmin(65536, MAX_MODELS);
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default:
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return 0;
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}
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}
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static inline int
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max_sounds_static(int protocol)
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{
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switch (protocol) {
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case PROTOCOL_VERSION_NQ:
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case PROTOCOL_VERSION_BJP:
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case PROTOCOL_VERSION_BJP3:
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return qmin(256, MAX_SOUNDS);
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case PROTOCOL_VERSION_BJP2:
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case PROTOCOL_VERSION_FITZ:
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return qmin(65536, MAX_SOUNDS);
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default:
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return 0;
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}
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}
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static inline int
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max_sounds_dynamic(int protocol)
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{
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switch (protocol) {
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case PROTOCOL_VERSION_NQ:
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case PROTOCOL_VERSION_BJP:
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return qmin(256, MAX_SOUNDS);
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case PROTOCOL_VERSION_BJP2:
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case PROTOCOL_VERSION_BJP3:
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case PROTOCOL_VERSION_FITZ:
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return qmin(65536, MAX_SOUNDS);
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default:
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return 0;
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}
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}
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static inline int
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max_sounds(int p)
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{
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return qmax(max_sounds_dynamic(p), max_sounds_static(p));
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}
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// if the high bit of the servercmd is set, the low bits are fast update flags:
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#define U_MOREBITS (1<<0)
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#define U_ORIGIN1 (1<<1)
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#define U_ORIGIN2 (1<<2)
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#define U_ORIGIN3 (1<<3)
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#define U_ANGLE2 (1<<4)
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#define U_NOLERP (1<<5) // don't interpolate movement
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#define U_FRAME (1<<6)
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#define U_SIGNAL (1<<7) // just differentiates from other updates
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// svc_update can pass all of the fast update bits, plus more
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#define U_ANGLE1 (1<<8)
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#define U_ANGLE3 (1<<9)
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#define U_MODEL (1<<10)
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#define U_COLORMAP (1<<11)
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#define U_SKIN (1<<12)
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#define U_EFFECTS (1<<13)
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#define U_LONGENTITY (1<<14)
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// Extra FITZ bits
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#define U_FITZ_EXTEND1 (1<<15)
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#define U_FITZ_ALPHA (1<<16) // alpha byte follows
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#define U_FITZ_FRAME2 (1<<17) // byte for frame high bits follows
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#define U_FITZ_MODEL2 (1<<18) // byte for model high bits follows
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#define U_FITZ_LERPFINISH (1<<19)
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#define U_FITZ_EXTEND2 (1<<23)
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#define SU_VIEWHEIGHT (1<<0)
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#define SU_IDEALPITCH (1<<1)
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#define SU_PUNCH1 (1<<2)
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#define SU_PUNCH2 (1<<3)
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#define SU_PUNCH3 (1<<4)
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#define SU_VELOCITY1 (1<<5)
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#define SU_VELOCITY2 (1<<6)
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#define SU_VELOCITY3 (1<<7)
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//define SU_AIMENT (1<<8) AVAILABLE BIT
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#define SU_ITEMS (1<<9)
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#define SU_ONGROUND (1<<10) // no data follows, the bit is it
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#define SU_INWATER (1<<11) // no data follows, the bit is it
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#define SU_WEAPONFRAME (1<<12)
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#define SU_ARMOR (1<<13)
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#define SU_WEAPON (1<<14)
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// Extra FITZ bits
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#define SU_FITZ_EXTEND1 (1<<15)
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#define SU_FITZ_WEAPON2 (1<<16)
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#define SU_FITZ_ARMOR2 (1<<17)
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#define SU_FITZ_AMMO2 (1<<18)
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#define SU_FITZ_SHELLS2 (1<<19)
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#define SU_FITZ_NAILS2 (1<<20)
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#define SU_FITZ_ROCKETS2 (1<<21)
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#define SU_FITZ_CELLS2 (1<<22)
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#define SU_FITZ_EXTEND2 (1<<23)
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#define SU_FITZ_WEAPONFRAME2 (1<<24)
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#define SU_FITZ_WEAPONALPHA (1<<25)
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#define SU_FITZ_EXTEND3 (1<<31)
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// a sound with no channel is a local only sound
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#define SND_VOLUME (1<<0) // a byte
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#define SND_ATTENUATION (1<<1) // a byte
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#define SND_LOOPING (1<<2) // a long
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// Extra bits for FITZ protocol
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#define SND_FITZ_LARGEENTITY (1<<3) // a short + byte (instead of just a short)
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#define SND_FITZ_LARGESOUND (1<<4) // a short soundindex (instead of a byte)
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// extra FITZ model flags
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#define B_FITZ_LARGEMODEL (1<<0)
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#define B_FITZ_LARGEFRAME (1<<1)
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#define B_FITZ_ALPHA (1<<2)
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// defaults for clientinfo messages
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#define DEFAULT_VIEWHEIGHT 22
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// game types sent by serverinfo
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// these determine which intermission screen plays
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#define GAME_COOP 0
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#define GAME_DEATHMATCH 1
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//==================
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// note that there are some defs.qc that mirror to these numbers
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// also related to svc_strings[] in cl_parse
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//==================
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//
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// server to client
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//
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#define svc_bad 0
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#define svc_nop 1
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#define svc_disconnect 2
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#define svc_updatestat 3 // [byte] [long]
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#define svc_version 4 // [long] server version
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#define svc_setview 5 // [short] entity number
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#define svc_sound 6 // <see code>
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#define svc_time 7 // [float] server time
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#define svc_print 8 // [string] null terminated string
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#define svc_stufftext 9 // [string] stuffed into client's console buffer
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// the string should be \n terminated
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#define svc_setangle 10 // [angle3] set the view angle to this absolute value
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#define svc_serverinfo 11 // [long] version
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// [string] signon string
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// [string]..[0]model cache
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// [string]...[0]sounds cache
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#define svc_lightstyle 12 // [byte] [string]
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#define svc_updatename 13 // [byte] [string]
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#define svc_updatefrags 14 // [byte] [short]
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#define svc_clientdata 15 // <shortbits + data>
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#define svc_stopsound 16 // <see code>
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#define svc_updatecolors 17 // [byte] [byte]
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#define svc_particle 18 // [vec3] <variable>
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#define svc_damage 19
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#define svc_spawnstatic 20
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// svc_spawnbinary 21
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#define svc_spawnbaseline 22
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#define svc_temp_entity 23
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#define svc_setpause 24 // [byte] on / off
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#define svc_signonnum 25 // [byte] used for the signon sequence
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#define svc_centerprint 26 // [string] to put in center of the screen
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#define svc_killedmonster 27
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#define svc_foundsecret 28
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#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
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#define svc_intermission 30 // [string] music
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#define svc_finale 31 // [string] music [string] text
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#define svc_cdtrack 32 // [byte] track [byte] looptrack
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#define svc_sellscreen 33
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#define svc_cutscene 34
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// FITZ protocol messages
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#define svc_fitz_skybox 37
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#define svc_fitz_bf 40
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#define svc_fitz_fog 41
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#define svc_fitz_spawnbaseline2 42
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#define svc_fitz_spawnstatic2 43
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#define svc_fitz_spawnstaticsound2 44
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//
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// client to server
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//
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#define clc_bad 0
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#define clc_nop 1
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#define clc_disconnect 2
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#define clc_move 3 // [usercmd_t]
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#define clc_stringcmd 4 // [string] message
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//
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// temp entity events
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//
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#define TE_SPIKE 0
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#define TE_SUPERSPIKE 1
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#define TE_GUNSHOT 2
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#define TE_EXPLOSION 3
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#define TE_TAREXPLOSION 4
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#define TE_LIGHTNING1 5
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#define TE_LIGHTNING2 6
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#define TE_WIZSPIKE 7
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#define TE_KNIGHTSPIKE 8
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#define TE_LIGHTNING3 9
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#define TE_LAVASPLASH 10
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#define TE_TELEPORT 11
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#define TE_EXPLOSION2 12
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// PGM 01/21/97
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#define TE_BEAM 13
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// PGM 01/21/97
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// FIXME - use this properly...
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#define MAX_CLIENTS 16
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#endif /* PROTOCOL_H */
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