libretro-tyrquake/NQ/protocol.h
Kevin Shanahan 50be9c0f3c net: more clearly label the FitzQuake network constants
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-01-17 17:22:48 +10:30

283 lines
7.5 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef PROTOCOL_H
#define PROTOCOL_H
// protocol.h -- communications protocols
#include "qtypes.h"
#define PROTOCOL_VERSION_NQ 15
#define PROTOCOL_VERSION_FITZ 666
#define PROTOCOL_VERSION_BJP 10000
#define PROTOCOL_VERSION_BJP2 10001
#define PROTOCOL_VERSION_BJP3 10002
static inline qboolean
Protocol_Known(int version)
{
switch (version) {
case PROTOCOL_VERSION_NQ:
case PROTOCOL_VERSION_FITZ:
case PROTOCOL_VERSION_BJP:
case PROTOCOL_VERSION_BJP2:
case PROTOCOL_VERSION_BJP3:
return true;
default:
return false;
}
}
static inline int
max_models(int protocol)
{
switch (protocol) {
case PROTOCOL_VERSION_NQ:
return qmin(256, MAX_MODELS);
case PROTOCOL_VERSION_BJP:
case PROTOCOL_VERSION_BJP2:
case PROTOCOL_VERSION_BJP3:
case PROTOCOL_VERSION_FITZ:
return qmin(65536, MAX_MODELS);
default:
return 0;
}
}
static inline int
max_sounds_static(int protocol)
{
switch (protocol) {
case PROTOCOL_VERSION_NQ:
case PROTOCOL_VERSION_BJP:
case PROTOCOL_VERSION_BJP3:
return qmin(256, MAX_SOUNDS);
case PROTOCOL_VERSION_BJP2:
case PROTOCOL_VERSION_FITZ:
return qmin(65536, MAX_SOUNDS);
default:
return 0;
}
}
static inline int
max_sounds_dynamic(int protocol)
{
switch (protocol) {
case PROTOCOL_VERSION_NQ:
case PROTOCOL_VERSION_BJP:
return qmin(256, MAX_SOUNDS);
case PROTOCOL_VERSION_BJP2:
case PROTOCOL_VERSION_BJP3:
case PROTOCOL_VERSION_FITZ:
return qmin(65536, MAX_SOUNDS);
default:
return 0;
}
}
static inline int
max_sounds(int p)
{
return qmax(max_sounds_dynamic(p), max_sounds_static(p));
}
// if the high bit of the servercmd is set, the low bits are fast update flags:
#define U_MOREBITS (1<<0)
#define U_ORIGIN1 (1<<1)
#define U_ORIGIN2 (1<<2)
#define U_ORIGIN3 (1<<3)
#define U_ANGLE2 (1<<4)
#define U_NOLERP (1<<5) // don't interpolate movement
#define U_FRAME (1<<6)
#define U_SIGNAL (1<<7) // just differentiates from other updates
// svc_update can pass all of the fast update bits, plus more
#define U_ANGLE1 (1<<8)
#define U_ANGLE3 (1<<9)
#define U_MODEL (1<<10)
#define U_COLORMAP (1<<11)
#define U_SKIN (1<<12)
#define U_EFFECTS (1<<13)
#define U_LONGENTITY (1<<14)
// Extra FITZ bits
#define U_FITZ_EXTEND1 (1<<15)
#define U_FITZ_ALPHA (1<<16) // alpha byte follows
#define U_FITZ_FRAME2 (1<<17) // byte for frame high bits follows
#define U_FITZ_MODEL2 (1<<18) // byte for model high bits follows
#define U_FITZ_LERPFINISH (1<<19)
#define U_FITZ_EXTEND2 (1<<23)
#define SU_VIEWHEIGHT (1<<0)
#define SU_IDEALPITCH (1<<1)
#define SU_PUNCH1 (1<<2)
#define SU_PUNCH2 (1<<3)
#define SU_PUNCH3 (1<<4)
#define SU_VELOCITY1 (1<<5)
#define SU_VELOCITY2 (1<<6)
#define SU_VELOCITY3 (1<<7)
//define SU_AIMENT (1<<8) AVAILABLE BIT
#define SU_ITEMS (1<<9)
#define SU_ONGROUND (1<<10) // no data follows, the bit is it
#define SU_INWATER (1<<11) // no data follows, the bit is it
#define SU_WEAPONFRAME (1<<12)
#define SU_ARMOR (1<<13)
#define SU_WEAPON (1<<14)
// Extra FITZ bits
#define SU_FITZ_EXTEND1 (1<<15)
#define SU_FITZ_WEAPON2 (1<<16)
#define SU_FITZ_ARMOR2 (1<<17)
#define SU_FITZ_AMMO2 (1<<18)
#define SU_FITZ_SHELLS2 (1<<19)
#define SU_FITZ_NAILS2 (1<<20)
#define SU_FITZ_ROCKETS2 (1<<21)
#define SU_FITZ_CELLS2 (1<<22)
#define SU_FITZ_EXTEND2 (1<<23)
#define SU_FITZ_WEAPONFRAME2 (1<<24)
#define SU_FITZ_WEAPONALPHA (1<<25)
#define SU_FITZ_EXTEND3 (1<<31)
// a sound with no channel is a local only sound
#define SND_VOLUME (1<<0) // a byte
#define SND_ATTENUATION (1<<1) // a byte
#define SND_LOOPING (1<<2) // a long
// Extra bits for FITZ protocol
#define SND_FITZ_LARGEENTITY (1<<3) // a short + byte (instead of just a short)
#define SND_FITZ_LARGESOUND (1<<4) // a short soundindex (instead of a byte)
// extra FITZ model flags
#define B_FITZ_LARGEMODEL (1<<0)
#define B_FITZ_LARGEFRAME (1<<1)
#define B_FITZ_ALPHA (1<<2)
// defaults for clientinfo messages
#define DEFAULT_VIEWHEIGHT 22
// game types sent by serverinfo
// these determine which intermission screen plays
#define GAME_COOP 0
#define GAME_DEATHMATCH 1
//==================
// note that there are some defs.qc that mirror to these numbers
// also related to svc_strings[] in cl_parse
//==================
//
// server to client
//
#define svc_bad 0
#define svc_nop 1
#define svc_disconnect 2
#define svc_updatestat 3 // [byte] [long]
#define svc_version 4 // [long] server version
#define svc_setview 5 // [short] entity number
#define svc_sound 6 // <see code>
#define svc_time 7 // [float] server time
#define svc_print 8 // [string] null terminated string
#define svc_stufftext 9 // [string] stuffed into client's console buffer
// the string should be \n terminated
#define svc_setangle 10 // [angle3] set the view angle to this absolute value
#define svc_serverinfo 11 // [long] version
// [string] signon string
// [string]..[0]model cache
// [string]...[0]sounds cache
#define svc_lightstyle 12 // [byte] [string]
#define svc_updatename 13 // [byte] [string]
#define svc_updatefrags 14 // [byte] [short]
#define svc_clientdata 15 // <shortbits + data>
#define svc_stopsound 16 // <see code>
#define svc_updatecolors 17 // [byte] [byte]
#define svc_particle 18 // [vec3] <variable>
#define svc_damage 19
#define svc_spawnstatic 20
// svc_spawnbinary 21
#define svc_spawnbaseline 22
#define svc_temp_entity 23
#define svc_setpause 24 // [byte] on / off
#define svc_signonnum 25 // [byte] used for the signon sequence
#define svc_centerprint 26 // [string] to put in center of the screen
#define svc_killedmonster 27
#define svc_foundsecret 28
#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
#define svc_intermission 30 // [string] music
#define svc_finale 31 // [string] music [string] text
#define svc_cdtrack 32 // [byte] track [byte] looptrack
#define svc_sellscreen 33
#define svc_cutscene 34
// FITZ protocol messages
#define svc_fitz_skybox 37
#define svc_fitz_bf 40
#define svc_fitz_fog 41
#define svc_fitz_spawnbaseline2 42
#define svc_fitz_spawnstatic2 43
#define svc_fitz_spawnstaticsound2 44
//
// client to server
//
#define clc_bad 0
#define clc_nop 1
#define clc_disconnect 2
#define clc_move 3 // [usercmd_t]
#define clc_stringcmd 4 // [string] message
//
// temp entity events
//
#define TE_SPIKE 0
#define TE_SUPERSPIKE 1
#define TE_GUNSHOT 2
#define TE_EXPLOSION 3
#define TE_TAREXPLOSION 4
#define TE_LIGHTNING1 5
#define TE_LIGHTNING2 6
#define TE_WIZSPIKE 7
#define TE_KNIGHTSPIKE 8
#define TE_LIGHTNING3 9
#define TE_LAVASPLASH 10
#define TE_TELEPORT 11
#define TE_EXPLOSION2 12
// PGM 01/21/97
#define TE_BEAM 13
// PGM 01/21/97
// FIXME - use this properly...
#define MAX_CLIENTS 16
#endif /* PROTOCOL_H */