mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2024-11-23 16:10:09 +00:00
8e1cb8076d
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
1271 lines
29 KiB
C
1271 lines
29 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sbar.c -- status bar code
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#include "client.h"
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#include "cmd.h"
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#include "common.h"
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#include "draw.h"
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#include "menu.h"
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#include "protocol.h"
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#include "quakedef.h"
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#include "sbar.h"
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#include "screen.h"
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#include "server.h"
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#include "wad.h"
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int sb_updates; // if >= vid.numpages, no update needed
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#define STAT_MINUS 10 // num frame for '-' stats digit
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const qpic_t *sb_nums[2][11];
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const qpic_t *sb_colon, *sb_slash;
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const qpic_t *sb_ibar;
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const qpic_t *sb_sbar;
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const qpic_t *sb_scorebar;
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const qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
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const qpic_t *sb_ammo[4];
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const qpic_t *sb_sigil[4];
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const qpic_t *sb_armor[3];
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const qpic_t *sb_items[32];
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const qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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const qpic_t *sb_face_invis;
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const qpic_t *sb_face_quad;
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const qpic_t *sb_face_invuln;
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const qpic_t *sb_face_invis_invuln;
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qboolean sb_showscores;
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int sb_lines; // scan lines to draw
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const qpic_t *rsb_invbar[2];
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const qpic_t *rsb_weapons[5];
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const qpic_t *rsb_items[2];
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const qpic_t *rsb_ammo[3];
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const qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
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//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
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const qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
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//MED 01/04/97 added array to simplify weapon parsing
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int hipweapons[4] = {
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HIT_LASER_CANNON_BIT,
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HIT_MJOLNIR_BIT,
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4,
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HIT_PROXIMITY_GUN_BIT
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};
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//MED 01/04/97 added hipnotic items array
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const qpic_t *hsb_items[2];
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void Sbar_MiniDeathmatchOverlay(void);
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void Sbar_DeathmatchOverlay(void);
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/*
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===============
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Sbar_ShowScores
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Tab key down
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===============
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*/
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void
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Sbar_ShowScores(void)
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{
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if (sb_showscores)
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return;
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sb_showscores = true;
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sb_updates = 0;
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}
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/*
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===============
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Sbar_DontShowScores
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Tab key up
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===============
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*/
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void
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Sbar_DontShowScores(void)
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{
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sb_showscores = false;
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sb_updates = 0;
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}
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/*
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===============
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Sbar_Changed
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===============
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*/
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void
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Sbar_Changed(void)
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{
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sb_updates = 0; // update next frame
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}
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/*
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===============
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Sbar_Init
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===============
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*/
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void
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Sbar_Init(void)
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{
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int i;
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for (i = 0; i < 10; i++) {
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sb_nums[0][i] = Draw_PicFromWad(va("num_%i", i));
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sb_nums[1][i] = Draw_PicFromWad(va("anum_%i", i));
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}
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sb_nums[0][10] = Draw_PicFromWad("num_minus");
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sb_nums[1][10] = Draw_PicFromWad("anum_minus");
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sb_colon = Draw_PicFromWad("num_colon");
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sb_slash = Draw_PicFromWad("num_slash");
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sb_weapons[0][0] = Draw_PicFromWad("inv_shotgun");
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sb_weapons[0][1] = Draw_PicFromWad("inv_sshotgun");
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sb_weapons[0][2] = Draw_PicFromWad("inv_nailgun");
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sb_weapons[0][3] = Draw_PicFromWad("inv_snailgun");
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sb_weapons[0][4] = Draw_PicFromWad("inv_rlaunch");
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sb_weapons[0][5] = Draw_PicFromWad("inv_srlaunch");
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sb_weapons[0][6] = Draw_PicFromWad("inv_lightng");
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sb_weapons[1][0] = Draw_PicFromWad("inv2_shotgun");
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sb_weapons[1][1] = Draw_PicFromWad("inv2_sshotgun");
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sb_weapons[1][2] = Draw_PicFromWad("inv2_nailgun");
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sb_weapons[1][3] = Draw_PicFromWad("inv2_snailgun");
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sb_weapons[1][4] = Draw_PicFromWad("inv2_rlaunch");
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sb_weapons[1][5] = Draw_PicFromWad("inv2_srlaunch");
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sb_weapons[1][6] = Draw_PicFromWad("inv2_lightng");
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for (i = 0; i < 5; i++) {
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sb_weapons[2 + i][0] = Draw_PicFromWad(va("inva%i_shotgun", i + 1));
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sb_weapons[2 + i][1] = Draw_PicFromWad(va("inva%i_sshotgun", i + 1));
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sb_weapons[2 + i][2] = Draw_PicFromWad(va("inva%i_nailgun", i + 1));
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sb_weapons[2 + i][3] = Draw_PicFromWad(va("inva%i_snailgun", i + 1));
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sb_weapons[2 + i][4] = Draw_PicFromWad(va("inva%i_rlaunch", i + 1));
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sb_weapons[2 + i][5] = Draw_PicFromWad(va("inva%i_srlaunch", i + 1));
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sb_weapons[2 + i][6] = Draw_PicFromWad(va("inva%i_lightng", i + 1));
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}
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sb_ammo[0] = Draw_PicFromWad("sb_shells");
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sb_ammo[1] = Draw_PicFromWad("sb_nails");
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sb_ammo[2] = Draw_PicFromWad("sb_rocket");
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sb_ammo[3] = Draw_PicFromWad("sb_cells");
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sb_armor[0] = Draw_PicFromWad("sb_armor1");
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sb_armor[1] = Draw_PicFromWad("sb_armor2");
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sb_armor[2] = Draw_PicFromWad("sb_armor3");
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sb_items[0] = Draw_PicFromWad("sb_key1");
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sb_items[1] = Draw_PicFromWad("sb_key2");
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sb_items[2] = Draw_PicFromWad("sb_invis");
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sb_items[3] = Draw_PicFromWad("sb_invuln");
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sb_items[4] = Draw_PicFromWad("sb_suit");
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sb_items[5] = Draw_PicFromWad("sb_quad");
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sb_sigil[0] = Draw_PicFromWad("sb_sigil1");
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sb_sigil[1] = Draw_PicFromWad("sb_sigil2");
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sb_sigil[2] = Draw_PicFromWad("sb_sigil3");
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sb_sigil[3] = Draw_PicFromWad("sb_sigil4");
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sb_faces[4][0] = Draw_PicFromWad("face1");
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sb_faces[4][1] = Draw_PicFromWad("face_p1");
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sb_faces[3][0] = Draw_PicFromWad("face2");
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sb_faces[3][1] = Draw_PicFromWad("face_p2");
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sb_faces[2][0] = Draw_PicFromWad("face3");
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sb_faces[2][1] = Draw_PicFromWad("face_p3");
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sb_faces[1][0] = Draw_PicFromWad("face4");
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sb_faces[1][1] = Draw_PicFromWad("face_p4");
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sb_faces[0][0] = Draw_PicFromWad("face5");
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sb_faces[0][1] = Draw_PicFromWad("face_p5");
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sb_face_invis = Draw_PicFromWad("face_invis");
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sb_face_invuln = Draw_PicFromWad("face_invul2");
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sb_face_invis_invuln = Draw_PicFromWad("face_inv2");
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sb_face_quad = Draw_PicFromWad("face_quad");
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Cmd_AddCommand("+showscores", Sbar_ShowScores);
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Cmd_AddCommand("-showscores", Sbar_DontShowScores);
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sb_sbar = Draw_PicFromWad("sbar");
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sb_ibar = Draw_PicFromWad("ibar");
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sb_scorebar = Draw_PicFromWad("scorebar");
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//MED 01/04/97 added new hipnotic weapons
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if (hipnotic) {
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hsb_weapons[0][0] = Draw_PicFromWad("inv_laser");
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hsb_weapons[0][1] = Draw_PicFromWad("inv_mjolnir");
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hsb_weapons[0][2] = Draw_PicFromWad("inv_gren_prox");
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hsb_weapons[0][3] = Draw_PicFromWad("inv_prox_gren");
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hsb_weapons[0][4] = Draw_PicFromWad("inv_prox");
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hsb_weapons[1][0] = Draw_PicFromWad("inv2_laser");
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hsb_weapons[1][1] = Draw_PicFromWad("inv2_mjolnir");
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hsb_weapons[1][2] = Draw_PicFromWad("inv2_gren_prox");
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hsb_weapons[1][3] = Draw_PicFromWad("inv2_prox_gren");
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hsb_weapons[1][4] = Draw_PicFromWad("inv2_prox");
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for (i = 0; i < 5; i++) {
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hsb_weapons[2 + i][0] =
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Draw_PicFromWad(va("inva%i_laser", i + 1));
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hsb_weapons[2 + i][1] =
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Draw_PicFromWad(va("inva%i_mjolnir", i + 1));
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hsb_weapons[2 + i][2] =
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Draw_PicFromWad(va("inva%i_gren_prox", i + 1));
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hsb_weapons[2 + i][3] =
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Draw_PicFromWad(va("inva%i_prox_gren", i + 1));
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hsb_weapons[2 + i][4] = Draw_PicFromWad(va("inva%i_prox", i + 1));
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}
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hsb_items[0] = Draw_PicFromWad("sb_wsuit");
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hsb_items[1] = Draw_PicFromWad("sb_eshld");
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}
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if (rogue) {
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rsb_invbar[0] = Draw_PicFromWad("r_invbar1");
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rsb_invbar[1] = Draw_PicFromWad("r_invbar2");
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rsb_weapons[0] = Draw_PicFromWad("r_lava");
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rsb_weapons[1] = Draw_PicFromWad("r_superlava");
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rsb_weapons[2] = Draw_PicFromWad("r_gren");
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rsb_weapons[3] = Draw_PicFromWad("r_multirock");
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rsb_weapons[4] = Draw_PicFromWad("r_plasma");
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rsb_items[0] = Draw_PicFromWad("r_shield1");
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rsb_items[1] = Draw_PicFromWad("r_agrav1");
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// PGM 01/19/97 - team color border
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rsb_teambord = Draw_PicFromWad("r_teambord");
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// PGM 01/19/97 - team color border
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rsb_ammo[0] = Draw_PicFromWad("r_ammolava");
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rsb_ammo[1] = Draw_PicFromWad("r_ammomulti");
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rsb_ammo[2] = Draw_PicFromWad("r_ammoplasma");
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}
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}
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//=============================================================================
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// drawing routines are relative to the status bar location
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/*
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=============
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Sbar_DrawPic
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=============
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*/
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void
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Sbar_DrawPic(int x, int y, const qpic_t *pic)
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{
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if (cl.gametype == GAME_DEATHMATCH)
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Draw_Pic(x /* + ((vid.width - 320)>>1) */ ,
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y + (vid.height - SBAR_HEIGHT), pic);
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else
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Draw_Pic(x + ((vid.width - 320) >> 1),
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y + (vid.height - SBAR_HEIGHT), pic);
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}
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/*
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=============
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Sbar_DrawTransPic
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=============
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*/
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void
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Sbar_DrawTransPic(int x, int y, const qpic_t *pic)
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{
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if (cl.gametype == GAME_DEATHMATCH)
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Draw_TransPic(x /*+ ((vid.width - 320)>>1) */ ,
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y + (vid.height - SBAR_HEIGHT), pic);
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else
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Draw_TransPic(x + ((vid.width - 320) >> 1),
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y + (vid.height - SBAR_HEIGHT), pic);
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}
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/*
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================
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Sbar_DrawCharacter
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Draws one solid graphics character
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================
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*/
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void
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Sbar_DrawCharacter(int x, int y, int num)
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{
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if (cl.gametype == GAME_DEATHMATCH)
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Draw_Character(x /*+ ((vid.width - 320)>>1) */ + 4,
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y + vid.height - SBAR_HEIGHT, num);
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else
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Draw_Character(x + ((vid.width - 320) >> 1) + 4,
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y + vid.height - SBAR_HEIGHT, num);
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}
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/*
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================
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Sbar_DrawString
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================
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*/
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static void
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Sbar_DrawString(int x, int y, const char *str)
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{
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if (cl.gametype == GAME_DEATHMATCH)
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Draw_String(x /*+ ((vid.width - 320)>>1) */ ,
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y + vid.height - SBAR_HEIGHT, str);
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else
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Draw_String(x + ((vid.width - 320) >> 1),
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y + vid.height - SBAR_HEIGHT, str);
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}
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/*
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=============
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Sbar_itoa
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=============
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*/
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int
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Sbar_itoa(int num, char *buf)
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{
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char *str;
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int pow10;
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int dig;
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str = buf;
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if (num < 0) {
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*str++ = '-';
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num = -num;
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}
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for (pow10 = 10; num >= pow10; pow10 *= 10);
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do {
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pow10 /= 10;
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dig = num / pow10;
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*str++ = '0' + dig;
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num -= dig * pow10;
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} while (pow10 != 1);
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*str = 0;
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return str - buf;
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}
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/*
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=============
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Sbar_DrawNum
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=============
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*/
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void
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Sbar_DrawNum(int x, int y, int num, int digits, int color)
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{
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char str[12];
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char *ptr;
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int l, frame;
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l = Sbar_itoa(num, str);
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ptr = str;
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if (l > digits)
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ptr += (l - digits);
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if (l < digits)
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x += (digits - l) * 24;
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while (*ptr) {
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if (*ptr == '-')
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frame = STAT_MINUS;
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else
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frame = *ptr - '0';
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Sbar_DrawTransPic(x, y, sb_nums[color][frame]);
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x += 24;
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ptr++;
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}
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}
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//=============================================================================
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int fragsort[MAX_SCOREBOARD];
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char scoreboardtext[MAX_SCOREBOARD][20];
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int scoreboardtop[MAX_SCOREBOARD];
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int scoreboardbottom[MAX_SCOREBOARD];
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int scoreboardcount[MAX_SCOREBOARD];
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int scoreboardlines;
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/*
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===============
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Sbar_SortFrags
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===============
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*/
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void
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Sbar_SortFrags(void)
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{
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int i, j, k;
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// sort by frags
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scoreboardlines = 0;
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for (i = 0; i < cl.maxclients; i++) {
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if (cl.players[i].name[0]) {
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fragsort[scoreboardlines] = i;
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scoreboardlines++;
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}
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}
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for (i = 0; i < scoreboardlines; i++)
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for (j = 0; j < scoreboardlines - 1 - i; j++)
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if (cl.players[fragsort[j]].frags <
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cl.players[fragsort[j + 1]].frags) {
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k = fragsort[j];
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fragsort[j] = fragsort[j + 1];
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fragsort[j + 1] = k;
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}
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}
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static int
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Sbar_ColorForMap(int m)
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{
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m = qclamp(m, 0, 13) * 16;
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//return m < 128 ? m + 8 : m + 8;
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return m + 8;
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}
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|
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/*
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===============
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Sbar_UpdateScoreboard
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===============
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*/
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void
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Sbar_UpdateScoreboard(void)
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{
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int i, k;
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player_info_t *p;
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Sbar_SortFrags();
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// draw the text
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memset(scoreboardtext, 0, sizeof(scoreboardtext));
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for (i = 0; i < scoreboardlines; i++) {
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k = fragsort[i];
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p = &cl.players[k];
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sprintf(&scoreboardtext[i][1], "%3i %s", p->frags, p->name);
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scoreboardtop[i] = Sbar_ColorForMap(p->topcolor);
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scoreboardbottom[i] = Sbar_ColorForMap(p->bottomcolor);
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}
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}
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/*
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===============
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Sbar_SoloScoreboard
|
|
===============
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*/
|
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void
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Sbar_SoloScoreboard(void)
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{
|
|
char str[80];
|
|
int minutes, seconds, tens, units;
|
|
int l;
|
|
|
|
sprintf(str, "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS],
|
|
cl.stats[STAT_TOTALMONSTERS]);
|
|
Sbar_DrawString(8, 4, str);
|
|
|
|
sprintf(str, "Secrets :%3i /%3i", cl.stats[STAT_SECRETS],
|
|
cl.stats[STAT_TOTALSECRETS]);
|
|
Sbar_DrawString(8, 12, str);
|
|
|
|
// time
|
|
minutes = cl.time / 60;
|
|
seconds = cl.time - 60 * minutes;
|
|
tens = seconds / 10;
|
|
units = seconds - 10 * tens;
|
|
sprintf(str, "Time :%3i:%i%i", minutes, tens, units);
|
|
Sbar_DrawString(184, 4, str);
|
|
|
|
// draw level name
|
|
l = strlen(cl.levelname);
|
|
Sbar_DrawString(232 - l * 4, 12, cl.levelname);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sbar_DrawScoreboard
|
|
===============
|
|
*/
|
|
void
|
|
Sbar_DrawScoreboard(void)
|
|
{
|
|
Sbar_SoloScoreboard();
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
Sbar_DeathmatchOverlay();
|
|
#if 0
|
|
int i, j, c;
|
|
int x, y;
|
|
int l;
|
|
int top, bottom;
|
|
player_info_t *p;
|
|
|
|
if (cl.gametype != GAME_DEATHMATCH) {
|
|
Sbar_SoloScoreboard();
|
|
return;
|
|
}
|
|
|
|
Sbar_UpdateScoreboard();
|
|
|
|
l = scoreboardlines <= 6 ? scoreboardlines : 6;
|
|
|
|
for (i = 0; i < l; i++) {
|
|
x = 20 * (i & 1);
|
|
y = i / 2 * 8;
|
|
|
|
p = &cl.players[fragsort[i]];
|
|
if (!p->name[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = Sbar_ColorForMap(p->topcolor);
|
|
bottom = Sbar_ColorForMap(p->bottomcolor);
|
|
|
|
Draw_Fill(x * 8 + 10 + ((vid.width - 320) >> 1),
|
|
y + vid.height - SBAR_HEIGHT, 28, 4, top);
|
|
Draw_Fill(x * 8 + 10 + ((vid.width - 320) >> 1),
|
|
y + 4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);
|
|
|
|
// draw text
|
|
for (j = 0; j < 20; j++) {
|
|
c = scoreboardtext[i][j];
|
|
if (c == 0 || c == ' ')
|
|
continue;
|
|
Sbar_DrawCharacter((x + j) * 8, y, c);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
Sbar_DrawInventory
|
|
===============
|
|
*/
|
|
void
|
|
Sbar_DrawInventory(void)
|
|
{
|
|
int i;
|
|
char num[6];
|
|
float time;
|
|
int flashon;
|
|
|
|
if (rogue) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
|
|
Sbar_DrawPic(0, -24, rsb_invbar[0]);
|
|
else
|
|
Sbar_DrawPic(0, -24, rsb_invbar[1]);
|
|
} else {
|
|
Sbar_DrawPic(0, -24, sb_ibar);
|
|
}
|
|
|
|
// weapons
|
|
for (i = 0; i < 7; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
|
|
time = cl.item_gettime[i];
|
|
flashon = qmax((int)((cl.time - time) * 10), 0);
|
|
if (flashon >= 10) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i))
|
|
flashon = 1;
|
|
else
|
|
flashon = 0;
|
|
} else
|
|
flashon = (flashon % 5) + 2;
|
|
|
|
Sbar_DrawPic(i * 24, -16, sb_weapons[flashon][i]);
|
|
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
|
|
// MED 01/04/97
|
|
// hipnotic weapons
|
|
if (hipnotic) {
|
|
int grenadeflashing = 0;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << hipweapons[i])) {
|
|
time = cl.item_gettime[hipweapons[i]];
|
|
flashon = (int)((cl.time - time) * 10);
|
|
if (flashon >= 10) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[i]))
|
|
flashon = 1;
|
|
else
|
|
flashon = 0;
|
|
} else
|
|
flashon = (flashon % 5) + 2;
|
|
|
|
// check grenade launcher
|
|
if (i == 2) {
|
|
if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN) {
|
|
if (flashon) {
|
|
grenadeflashing = 1;
|
|
Sbar_DrawPic(96, -16, hsb_weapons[flashon][2]);
|
|
}
|
|
}
|
|
} else if (i == 3) {
|
|
if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << 4)) {
|
|
if (flashon && !grenadeflashing) {
|
|
Sbar_DrawPic(96, -16, hsb_weapons[flashon][3]);
|
|
} else if (!grenadeflashing) {
|
|
Sbar_DrawPic(96, -16, hsb_weapons[0][3]);
|
|
}
|
|
} else
|
|
Sbar_DrawPic(96, -16, hsb_weapons[flashon][4]);
|
|
} else
|
|
Sbar_DrawPic(176 + (i * 24), -16,
|
|
hsb_weapons[flashon][i]);
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
}
|
|
|
|
if (rogue) {
|
|
// check for powered up weapon.
|
|
if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) {
|
|
for (i = 0; i < 5; i++) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
|
|
Sbar_DrawPic((i + 2) * 24, -16, rsb_weapons[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// ammo counts
|
|
for (i = 0; i < 4; i++) {
|
|
sprintf(num, "%3i", cl.stats[STAT_SHELLS + i]);
|
|
if (num[0] != ' ')
|
|
Sbar_DrawCharacter((6 * i + 1) * 8 - 2, -24, 18 + num[0] - '0');
|
|
if (num[1] != ' ')
|
|
Sbar_DrawCharacter((6 * i + 2) * 8 - 2, -24, 18 + num[1] - '0');
|
|
if (num[2] != ' ')
|
|
Sbar_DrawCharacter((6 * i + 3) * 8 - 2, -24, 18 + num[2] - '0');
|
|
}
|
|
|
|
flashon = 0;
|
|
// items
|
|
for (i = 0; i < 6; i++)
|
|
if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
|
|
time = cl.item_gettime[17 + i];
|
|
if (time && time > cl.time - 2 && flashon) { // flash frame
|
|
sb_updates = 0;
|
|
} else {
|
|
//MED 01/04/97 changed keys
|
|
if (!hipnotic || (i > 1)) {
|
|
Sbar_DrawPic(192 + i * 16, -16, sb_items[i]);
|
|
}
|
|
}
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
//MED 01/04/97 added hipnotic items
|
|
// hipnotic items
|
|
if (hipnotic) {
|
|
for (i = 0; i < 2; i++)
|
|
if (cl.stats[STAT_ITEMS] & (1 << (24 + i))) {
|
|
time = cl.item_gettime[24 + i];
|
|
if (time && time > cl.time - 2 && flashon) { // flash frame
|
|
sb_updates = 0;
|
|
} else {
|
|
Sbar_DrawPic(288 + i * 16, -16, hsb_items[i]);
|
|
}
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
|
|
if (rogue) {
|
|
// new rogue items
|
|
for (i = 0; i < 2; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (29 + i))) {
|
|
time = cl.item_gettime[29 + i];
|
|
|
|
if (time && time > cl.time - 2 && flashon) { // flash frame
|
|
sb_updates = 0;
|
|
} else {
|
|
Sbar_DrawPic(288 + i * 16, -16, rsb_items[i]);
|
|
}
|
|
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
} else {
|
|
// sigils
|
|
for (i = 0; i < 4; i++) {
|
|
if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
|
|
time = cl.item_gettime[28 + i];
|
|
if (time && time > cl.time - 2 && flashon) { // flash frame
|
|
sb_updates = 0;
|
|
} else
|
|
Sbar_DrawPic(320 - 32 + i * 8, -16, sb_sigil[i]);
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
Sbar_DrawFrags
|
|
===============
|
|
*/
|
|
void
|
|
Sbar_DrawFrags(void)
|
|
{
|
|
int i, k, l;
|
|
int top, bottom;
|
|
int x, y, f;
|
|
int xofs;
|
|
char num[12];
|
|
player_info_t *p;
|
|
|
|
Sbar_SortFrags();
|
|
|
|
// draw the text
|
|
l = scoreboardlines <= 4 ? scoreboardlines : 4;
|
|
|
|
x = 23;
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
xofs = 0;
|
|
else
|
|
xofs = (vid.width - 320) >> 1;
|
|
y = vid.height - SBAR_HEIGHT - 23;
|
|
|
|
for (i = 0; i < l; i++) {
|
|
k = fragsort[i];
|
|
p = &cl.players[k];
|
|
if (!p->name[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = Sbar_ColorForMap(p->topcolor);
|
|
bottom = Sbar_ColorForMap(p->bottomcolor);
|
|
|
|
Draw_Fill(xofs + x * 8 + 10, y, 28, 4, top);
|
|
Draw_Fill(xofs + x * 8 + 10, y + 4, 28, 3, bottom);
|
|
|
|
// draw number
|
|
f = p->frags;
|
|
sprintf(num, "%3i", f);
|
|
|
|
Sbar_DrawCharacter((x + 1) * 8, -24, num[0]);
|
|
Sbar_DrawCharacter((x + 2) * 8, -24, num[1]);
|
|
Sbar_DrawCharacter((x + 3) * 8, -24, num[2]);
|
|
|
|
if (k == cl.viewentity - 1) {
|
|
Sbar_DrawCharacter(x * 8 + 2, -24, 16);
|
|
Sbar_DrawCharacter((x + 4) * 8 - 4, -24, 17);
|
|
}
|
|
x += 4;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
Sbar_DrawFace
|
|
===============
|
|
*/
|
|
void
|
|
Sbar_DrawFace(void)
|
|
{
|
|
int f, anim;
|
|
|
|
// PGM 01/19/97 - team color drawing
|
|
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
|
|
if (rogue &&
|
|
(cl.maxclients != 1) &&
|
|
(teamplay.value > 3) && (teamplay.value < 7)) {
|
|
int top, bottom;
|
|
int xofs;
|
|
char num[12];
|
|
player_info_t *p;
|
|
|
|
p = &cl.players[cl.viewentity - 1];
|
|
// draw background
|
|
top = Sbar_ColorForMap(p->topcolor);
|
|
bottom = Sbar_ColorForMap(p->bottomcolor);
|
|
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
xofs = 113;
|
|
else
|
|
xofs = ((vid.width - 320) >> 1) + 113;
|
|
|
|
Sbar_DrawPic(112, 0, rsb_teambord);
|
|
Draw_Fill(xofs, vid.height - SBAR_HEIGHT + 3, 22, 9, top);
|
|
Draw_Fill(xofs, vid.height - SBAR_HEIGHT + 12, 22, 9, bottom);
|
|
|
|
// draw number
|
|
f = p->frags;
|
|
sprintf(num, "%3i", f);
|
|
|
|
if (top == 8) {
|
|
if (num[0] != ' ')
|
|
Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
|
|
if (num[1] != ' ')
|
|
Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
|
|
if (num[2] != ' ')
|
|
Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
|
|
} else {
|
|
Sbar_DrawCharacter(109, 3, num[0]);
|
|
Sbar_DrawCharacter(116, 3, num[1]);
|
|
Sbar_DrawCharacter(123, 3, num[2]);
|
|
}
|
|
|
|
return;
|
|
}
|
|
// PGM 01/19/97 - team color drawing
|
|
|
|
if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
|
|
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
|
|
Sbar_DrawPic(112, 0, sb_face_invis_invuln);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_QUAD) {
|
|
Sbar_DrawPic(112, 0, sb_face_quad);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) {
|
|
Sbar_DrawPic(112, 0, sb_face_invis);
|
|
return;
|
|
}
|
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
Sbar_DrawPic(112, 0, sb_face_invuln);
|
|
return;
|
|
}
|
|
|
|
if (cl.stats[STAT_HEALTH] >= 100)
|
|
f = 4;
|
|
else
|
|
f = cl.stats[STAT_HEALTH] / 20;
|
|
|
|
if (cl.time <= cl.faceanimtime) {
|
|
anim = 1;
|
|
sb_updates = 0; // make sure the anim gets drawn over
|
|
} else
|
|
anim = 0;
|
|
Sbar_DrawPic(112, 0, sb_faces[f][anim]);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sbar_Draw
|
|
===============
|
|
*/
|
|
void
|
|
Sbar_Draw(void)
|
|
{
|
|
if (scr_con_current == vid.height)
|
|
return; // console is full screen
|
|
|
|
if (sb_updates >= vid.numpages)
|
|
return;
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
sb_updates++;
|
|
|
|
if (sb_lines && vid.width > 320)
|
|
Draw_TileClear(0, vid.height - sb_lines, vid.width, sb_lines);
|
|
|
|
if (sb_lines > 24) {
|
|
Sbar_DrawInventory();
|
|
if (cl.maxclients != 1)
|
|
Sbar_DrawFrags();
|
|
}
|
|
|
|
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
|
|
Sbar_DrawPic(0, 0, sb_scorebar);
|
|
Sbar_DrawScoreboard();
|
|
sb_updates = 0;
|
|
} else if (sb_lines) {
|
|
Sbar_DrawPic(0, 0, sb_sbar);
|
|
|
|
// keys (hipnotic only)
|
|
//MED 01/04/97 moved keys here so they would not be overwritten
|
|
if (hipnotic) {
|
|
if (cl.stats[STAT_ITEMS] & IT_KEY1)
|
|
Sbar_DrawPic(209, 3, sb_items[0]);
|
|
if (cl.stats[STAT_ITEMS] & IT_KEY2)
|
|
Sbar_DrawPic(209, 12, sb_items[1]);
|
|
}
|
|
// armor
|
|
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
Sbar_DrawNum(24, 0, 666, 3, 1);
|
|
Sbar_DrawPic(0, 0, draw_disc);
|
|
} else {
|
|
if (rogue) {
|
|
Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3,
|
|
cl.stats[STAT_ARMOR] <= 25);
|
|
if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
|
|
Sbar_DrawPic(0, 0, sb_armor[2]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
|
|
Sbar_DrawPic(0, 0, sb_armor[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
|
|
Sbar_DrawPic(0, 0, sb_armor[0]);
|
|
} else {
|
|
Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3,
|
|
cl.stats[STAT_ARMOR] <= 25);
|
|
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
|
|
Sbar_DrawPic(0, 0, sb_armor[2]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
|
|
Sbar_DrawPic(0, 0, sb_armor[1]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
|
|
Sbar_DrawPic(0, 0, sb_armor[0]);
|
|
}
|
|
}
|
|
|
|
// face
|
|
Sbar_DrawFace();
|
|
|
|
// health
|
|
Sbar_DrawNum(136, 0, cl.stats[STAT_HEALTH], 3,
|
|
cl.stats[STAT_HEALTH] <= 25);
|
|
|
|
// ammo icon
|
|
if (rogue) {
|
|
if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
|
|
Sbar_DrawPic(224, 0, sb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
|
|
Sbar_DrawPic(224, 0, sb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
|
|
Sbar_DrawPic(224, 0, sb_ammo[2]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
|
|
Sbar_DrawPic(224, 0, sb_ammo[3]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
|
|
Sbar_DrawPic(224, 0, rsb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
|
|
Sbar_DrawPic(224, 0, rsb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
|
|
Sbar_DrawPic(224, 0, rsb_ammo[2]);
|
|
} else {
|
|
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
|
|
Sbar_DrawPic(224, 0, sb_ammo[0]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
|
|
Sbar_DrawPic(224, 0, sb_ammo[1]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
|
|
Sbar_DrawPic(224, 0, sb_ammo[2]);
|
|
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
|
|
Sbar_DrawPic(224, 0, sb_ammo[3]);
|
|
}
|
|
|
|
Sbar_DrawNum(248, 0, cl.stats[STAT_AMMO], 3,
|
|
cl.stats[STAT_AMMO] <= 10);
|
|
}
|
|
|
|
if (vid.width > 320) {
|
|
if (cl.gametype == GAME_DEATHMATCH)
|
|
Sbar_MiniDeathmatchOverlay();
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
==================
|
|
Sbar_IntermissionNumber
|
|
|
|
==================
|
|
*/
|
|
void
|
|
Sbar_IntermissionNumber(int x, int y, int num, int digits, int color)
|
|
{
|
|
char str[12];
|
|
char *ptr;
|
|
int l, frame;
|
|
|
|
l = Sbar_itoa(num, str);
|
|
ptr = str;
|
|
if (l > digits)
|
|
ptr += (l - digits);
|
|
if (l < digits)
|
|
x += (digits - l) * 24;
|
|
|
|
while (*ptr) {
|
|
if (*ptr == '-')
|
|
frame = STAT_MINUS;
|
|
else
|
|
frame = *ptr - '0';
|
|
|
|
Draw_TransPic(x, y, sb_nums[color][frame]);
|
|
x += 24;
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Sbar_DeathmatchOverlay
|
|
|
|
==================
|
|
*/
|
|
void
|
|
Sbar_DeathmatchOverlay(void)
|
|
{
|
|
const qpic_t *pic;
|
|
int i, k, l;
|
|
int top, bottom;
|
|
int x, y, f;
|
|
char num[12];
|
|
player_info_t *p;
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
pic = Draw_CachePic("gfx/ranking.lmp");
|
|
M_DrawPic((320 - pic->width) / 2, 8, pic);
|
|
|
|
// scores
|
|
Sbar_SortFrags();
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
|
|
x = 80 + ((vid.width - 320) >> 1);
|
|
y = 40;
|
|
for (i = 0; i < l; i++) {
|
|
k = fragsort[i];
|
|
p = &cl.players[k];
|
|
if (!p->name[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = Sbar_ColorForMap(p->topcolor);
|
|
bottom = Sbar_ColorForMap(p->bottomcolor);
|
|
|
|
Draw_Fill(x, y, 40, 4, top);
|
|
Draw_Fill(x, y + 4, 40, 4, bottom);
|
|
|
|
// draw number
|
|
f = p->frags;
|
|
sprintf(num, "%3i", f);
|
|
|
|
Draw_Character(x + 8, y, num[0]);
|
|
Draw_Character(x + 16, y, num[1]);
|
|
Draw_Character(x + 24, y, num[2]);
|
|
|
|
if (k == cl.viewentity - 1)
|
|
Draw_Character(x - 8, y, 12);
|
|
|
|
#if 0
|
|
{
|
|
int total;
|
|
int n, minutes, tens, units;
|
|
|
|
// draw time
|
|
total = cl.completed_time - p->entertime;
|
|
minutes = (int)total / 60;
|
|
n = total - minutes * 60;
|
|
tens = n / 10;
|
|
units = n % 10;
|
|
|
|
sprintf(num, "%3i:%i%i", minutes, tens, units);
|
|
|
|
Draw_String(x + 48, y, num);
|
|
}
|
|
#endif
|
|
|
|
// draw name
|
|
Draw_String(x + 64, y, p->name);
|
|
|
|
y += 10;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Sbar_DeathmatchOverlay
|
|
|
|
==================
|
|
*/
|
|
void
|
|
Sbar_MiniDeathmatchOverlay(void)
|
|
{
|
|
int i, k;
|
|
int top, bottom;
|
|
int x, y, f;
|
|
char num[12];
|
|
player_info_t *p;
|
|
int numlines;
|
|
|
|
if (vid.width < 512 || !sb_lines)
|
|
return;
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
// scores
|
|
Sbar_SortFrags();
|
|
|
|
// draw the text
|
|
y = vid.height - sb_lines;
|
|
numlines = sb_lines / 8;
|
|
if (numlines < 3)
|
|
return;
|
|
|
|
//find us
|
|
for (i = 0; i < scoreboardlines; i++)
|
|
if (fragsort[i] == cl.viewentity - 1)
|
|
break;
|
|
|
|
if (i == scoreboardlines) // we're not there
|
|
i = 0;
|
|
else // figure out start
|
|
i = i - numlines / 2;
|
|
|
|
if (i > scoreboardlines - numlines)
|
|
i = scoreboardlines - numlines;
|
|
if (i < 0)
|
|
i = 0;
|
|
|
|
x = 324;
|
|
for ( /* */ ; i < scoreboardlines && y < vid.height - 8; i++) {
|
|
k = fragsort[i];
|
|
p = &cl.players[k];
|
|
if (!p->name[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = Sbar_ColorForMap(p->topcolor);
|
|
bottom = Sbar_ColorForMap(p->bottomcolor);
|
|
|
|
Draw_Fill(x, y + 1, 40, 3, top);
|
|
Draw_Fill(x, y + 4, 40, 4, bottom);
|
|
|
|
// draw number
|
|
f = p->frags;
|
|
sprintf(num, "%3i", f);
|
|
|
|
Draw_Character(x + 8, y, num[0]);
|
|
Draw_Character(x + 16, y, num[1]);
|
|
Draw_Character(x + 24, y, num[2]);
|
|
|
|
if (k == cl.viewentity - 1) {
|
|
Draw_Character(x, y, 16);
|
|
Draw_Character(x + 32, y, 17);
|
|
}
|
|
#if 0
|
|
{
|
|
int total;
|
|
int n, minutes, tens, units;
|
|
|
|
// draw time
|
|
total = cl.completed_time - p->entertime;
|
|
minutes = (int)total / 60;
|
|
n = total - minutes * 60;
|
|
tens = n / 10;
|
|
units = n % 10;
|
|
|
|
sprintf(num, "%3i:%i%i", minutes, tens, units);
|
|
|
|
Draw_String(x + 48, y, num);
|
|
}
|
|
#endif
|
|
|
|
// draw name
|
|
Draw_String(x + 48, y, p->name);
|
|
|
|
y += 8;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Sbar_IntermissionOverlay
|
|
|
|
==================
|
|
*/
|
|
void
|
|
Sbar_IntermissionOverlay(void)
|
|
{
|
|
const qpic_t *pic;
|
|
int dig;
|
|
int num;
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
if (cl.gametype == GAME_DEATHMATCH) {
|
|
Sbar_DeathmatchOverlay();
|
|
return;
|
|
}
|
|
|
|
pic = Draw_CachePic("gfx/complete.lmp");
|
|
Draw_Pic(64, 24, pic);
|
|
|
|
pic = Draw_CachePic("gfx/inter.lmp");
|
|
Draw_TransPic(0, 56, pic);
|
|
|
|
// time
|
|
dig = cl.completed_time / 60;
|
|
Sbar_IntermissionNumber(160, 64, dig, 3, 0);
|
|
num = cl.completed_time - dig * 60;
|
|
Draw_TransPic(234, 64, sb_colon);
|
|
Draw_TransPic(246, 64, sb_nums[0][num / 10]);
|
|
Draw_TransPic(266, 64, sb_nums[0][num % 10]);
|
|
|
|
Sbar_IntermissionNumber(160, 104, cl.stats[STAT_SECRETS], 3, 0);
|
|
Draw_TransPic(232, 104, sb_slash);
|
|
Sbar_IntermissionNumber(240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
|
|
|
|
Sbar_IntermissionNumber(160, 144, cl.stats[STAT_MONSTERS], 3, 0);
|
|
Draw_TransPic(232, 144, sb_slash);
|
|
Sbar_IntermissionNumber(240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Sbar_FinaleOverlay
|
|
|
|
==================
|
|
*/
|
|
void
|
|
Sbar_FinaleOverlay(void)
|
|
{
|
|
const qpic_t *pic;
|
|
|
|
scr_copyeverything = 1;
|
|
|
|
pic = Draw_CachePic("gfx/finale.lmp");
|
|
Draw_TransPic((vid.width - pic->width) / 2, 16, pic);
|
|
}
|