libretro-tyrquake/NQ/sv_user.c
Kevin Shanahan 580b159130 server: remove unused variable byNumber from SV_Kick_f
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-01 16:18:05 +10:30

1276 lines
29 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sv_user.c -- server code for moving users
#include "client.h"
#include "cmd.h"
#include "console.h"
#include "host.h"
#include "keys.h"
#include "net.h"
#include "progs.h"
#include "protocol.h"
#include "quakedef.h"
#include "server.h"
#include "sys.h"
#include "view.h"
#include "world.h"
cvar_t sv_idealpitchscale = { "sv_idealpitchscale", "0.8" };
cvar_t sv_edgefriction = { "edgefriction", "2" };
/*
===============
SV_SetIdealPitch
===============
*/
#define MAX_FORWARD 6
void
SV_SetIdealPitch(edict_t *player)
{
float angleval, sinval, cosval;
trace_t trace;
vec3_t top, bottom;
float z[MAX_FORWARD];
int i, j;
int step, dir, steps;
if (!((int)player->v.flags & FL_ONGROUND))
return;
angleval = player->v.angles[YAW] * M_PI * 2 / 360;
sinval = sin(angleval);
cosval = cos(angleval);
for (i = 0; i < MAX_FORWARD; i++) {
top[0] = player->v.origin[0] + cosval * (i + 3) * 12;
top[1] = player->v.origin[1] + sinval * (i + 3) * 12;
top[2] = player->v.origin[2] + player->v.view_ofs[2];
bottom[0] = top[0];
bottom[1] = top[1];
bottom[2] = top[2] - 160;
SV_TraceLine(top, bottom, MOVE_NOMONSTERS, player, &trace);
if (trace.allsolid)
return; // looking at a wall, leave ideal the way is was
if (trace.fraction == 1)
return; // near a dropoff
z[i] = top[2] + trace.fraction * (bottom[2] - top[2]);
}
dir = 0;
steps = 0;
for (j = 1; j < i; j++) {
step = z[j] - z[j - 1];
if (step > -ON_EPSILON && step < ON_EPSILON)
continue;
if (dir && (step - dir > ON_EPSILON || step - dir < -ON_EPSILON))
return; // mixed changes
steps++;
dir = step;
}
if (!dir) {
player->v.idealpitch = 0;
return;
}
if (steps < 2)
return;
player->v.idealpitch = -dir * sv_idealpitchscale.value;
}
/*
==================
SV_UserFriction
==================
*/
static void
SV_UserFriction(edict_t *player)
{
const vec_t *velocity = player->v.velocity;
const vec_t *origin = player->v.origin;
vec_t speed, newspeed, control, friction;
vec3_t start, stop;
trace_t trace;
speed = sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
if (!speed)
return;
/* if the leading edge is over a dropoff, increase friction */
start[0] = stop[0] = origin[0] + velocity[0] / speed * 16;
start[1] = stop[1] = origin[1] + velocity[1] / speed * 16;
start[2] = origin[2] + player->v.mins[2];
stop[2] = start[2] - 34;
SV_TraceLine(start, stop, MOVE_NOMONSTERS, player, &trace);
if (trace.fraction == 1.0)
friction = sv_friction.value * sv_edgefriction.value;
else
friction = sv_friction.value;
/* apply friction */
control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
newspeed = speed - host_frametime * control * friction;
if (newspeed < 0)
newspeed = 0;
newspeed /= speed;
VectorScale(velocity, newspeed, player->v.velocity);
}
/*
==============
SV_Accelerate
==============
*/
cvar_t sv_maxspeed = { "sv_maxspeed", "320", false, true };
cvar_t sv_accelerate = { "sv_accelerate", "10" };
static void
SV_Accelerate(const vec3_t wishdir, const vec_t wishspeed, vec3_t velocity)
{
int i;
float addspeed, accelspeed, currentspeed;
currentspeed = DotProduct(velocity, wishdir);
addspeed = wishspeed - currentspeed;
if (addspeed <= 0)
return;
accelspeed = sv_accelerate.value * host_frametime * wishspeed;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i = 0; i < 3; i++)
velocity[i] += accelspeed * wishdir[i];
}
static void
SV_AirAccelerate(vec3_t wishveloc, const vec_t wishspeed, vec3_t velocity)
{
int i;
float addspeed, wishspd, accelspeed, currentspeed;
wishspd = VectorNormalize(wishveloc);
if (wishspd > 30)
wishspd = 30;
currentspeed = DotProduct(velocity, wishveloc);
addspeed = wishspd - currentspeed;
if (addspeed <= 0)
return;
accelspeed = sv_accelerate.value * wishspeed * host_frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i = 0; i < 3; i++)
velocity[i] += accelspeed * wishveloc[i];
}
static void
DropPunchAngle(vec3_t punchangle)
{
vec_t length;
length = VectorNormalize(punchangle);
length -= 10 * host_frametime;
if (length < 0)
length = 0;
VectorScale(punchangle, length, punchangle);
}
/*
===================
SV_WaterMove
===================
*/
static void
SV_WaterMove(const usercmd_t *cmd, edict_t *player)
{
int i;
vec3_t wishvel, forward, right, up;
float speed, newspeed, wishspeed, addspeed, accelspeed;
/* user intentions */
AngleVectors(player->v.v_angle, forward, right, up);
for (i = 0; i < 3; i++)
wishvel[i] = forward[i] * cmd->forwardmove + right[i] * cmd->sidemove;
if (!cmd->forwardmove && !cmd->sidemove && !cmd->upmove)
wishvel[2] -= 60; /* drift towards bottom */
else
wishvel[2] += cmd->upmove;
wishspeed = Length(wishvel);
if (wishspeed > sv_maxspeed.value) {
VectorScale(wishvel, sv_maxspeed.value / wishspeed, wishvel);
wishspeed = sv_maxspeed.value;
}
wishspeed *= 0.7;
/* water friction */
speed = Length(player->v.velocity);
if (speed) {
newspeed = speed - host_frametime * speed * sv_friction.value;
if (newspeed < 0)
newspeed = 0;
VectorScale(player->v.velocity, newspeed / speed, player->v.velocity);
} else
newspeed = 0;
/* water acceleration */
if (!wishspeed)
return;
addspeed = wishspeed - newspeed;
if (addspeed <= 0)
return;
VectorNormalize(wishvel);
accelspeed = sv_accelerate.value * wishspeed * host_frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
VectorMA(player->v.velocity, accelspeed, wishvel, player->v.velocity);
}
static void
SV_WaterJump(edict_t *player)
{
if (sv.time > player->v.teleport_time || !player->v.waterlevel) {
player->v.flags = (int)player->v.flags & ~FL_WATERJUMP;
player->v.teleport_time = 0;
}
player->v.velocity[0] = player->v.movedir[0];
player->v.velocity[1] = player->v.movedir[1];
}
/*
===================
SV_AirMove
===================
*/
static void
SV_AirMove(const usercmd_t *cmd, edict_t *player)
{
qboolean onground = (int)player->v.flags & FL_ONGROUND;
vec3_t wishvel, wishdir, forward, right, up;
vec_t wishspeed, fmove, smove;
int i;
AngleVectors(player->v.angles, forward, right, up);
fmove = cmd->forwardmove;
smove = cmd->sidemove;
/* hack to not let you back into teleporter */
if (sv.time < player->v.teleport_time && fmove < 0)
fmove = 0;
for (i = 0; i < 3; i++)
wishvel[i] = forward[i] * fmove + right[i] * smove;
if ((int)player->v.movetype != MOVETYPE_WALK)
wishvel[2] = cmd->upmove;
else
wishvel[2] = 0;
VectorCopy(wishvel, wishdir);
wishspeed = VectorNormalize(wishdir);
if (wishspeed > sv_maxspeed.value) {
VectorScale(wishvel, sv_maxspeed.value / wishspeed, wishvel);
wishspeed = sv_maxspeed.value;
}
if (player->v.movetype == MOVETYPE_NOCLIP) {
VectorCopy(wishvel, player->v.velocity);
} else if (onground) {
SV_UserFriction(player);
SV_Accelerate(wishdir, wishspeed, player->v.velocity);
} else {
/* not on ground, so little effect on velocity */
SV_AirAccelerate(wishvel, wishspeed, player->v.velocity);
}
}
/*
===================
SV_ClientThink
the move fields specify an intended velocity in pix/sec
the angle fields specify an exact angular motion in degrees
===================
*/
static void
SV_ClientThink(client_t *client)
{
edict_t *player = client->edict;
vec3_t v_angle;
if (player->v.movetype == MOVETYPE_NONE)
return;
DropPunchAngle(player->v.punchangle);
/* if dead, behave differently */
if (player->v.health <= 0)
return;
/* angles - show 1/3 the pitch angle and all the roll angle */
VectorAdd(player->v.v_angle, player->v.punchangle, v_angle);
player->v.angles[ROLL] = V_CalcRoll(player->v.angles, player->v.velocity) * 4;
if (!player->v.fixangle) {
player->v.angles[PITCH] = -v_angle[PITCH] / 3;
player->v.angles[YAW] = v_angle[YAW];
}
if ((int)player->v.flags & FL_WATERJUMP) {
SV_WaterJump(player);
return;
}
/* walk */
if (player->v.waterlevel >= 2 && player->v.movetype != MOVETYPE_NOCLIP) {
SV_WaterMove(&client->cmd, player);
return;
}
SV_AirMove(&client->cmd, player);
}
/*
===================
SV_ReadClientMove
===================
*/
static void
SV_ReadClientMove(client_t *client, usercmd_t *move)
{
edict_t *player = client->edict;
int i, ping, buttonbits, impulse;
/* read ping time */
ping = client->num_pings % NUM_PING_TIMES;
client->ping_times[ping] = sv.time - MSG_ReadFloat();
client->num_pings++;
/* read current angles */
for (i = 0; i < 3; i++) {
if (sv.protocol == PROTOCOL_VERSION_FITZ)
player->v.v_angle[i] = MSG_ReadAngle16();
else
player->v.v_angle[i] = MSG_ReadAngle();
}
/* read movement */
move->forwardmove = MSG_ReadShort();
move->sidemove = MSG_ReadShort();
move->upmove = MSG_ReadShort();
/* read buttons */
buttonbits = MSG_ReadByte();
player->v.button0 = buttonbits & 1;
player->v.button2 = (buttonbits & 2) >> 1;
impulse = MSG_ReadByte();
if (impulse)
player->v.impulse = impulse;
}
/*
* ------------------------------------------------------------------------
* CLIENT COMMANDS
* ------------------------------------------------------------------------
*/
/*
======================
SV_Name_f
======================
*/
static void
SV_Name_f(client_t *client)
{
char new_name[16];
const char *arg;
if (Cmd_Argc() == 1)
return;
/* See if the name has changed */
arg = (Cmd_Argc() == 2) ? Cmd_Argv(1) : Cmd_Args();
snprintf(new_name, sizeof(new_name), "%s", arg);
if (!strcmp(client->name, new_name))
return;
if (client->name[0] && strcmp(client->name, "unconnected"))
Con_Printf("%s renamed to %s\n", client->name, new_name);
strcpy(client->name, new_name);
client->edict->v.netname = PR_SetString(client->name);
/* send notification to all clients */
MSG_WriteByte(&sv.reliable_datagram, svc_updatename);
MSG_WriteByte(&sv.reliable_datagram, client - svs.clients);
MSG_WriteString(&sv.reliable_datagram, client->name);
}
/*
==================
SV_Color_f
==================
*/
static void
SV_Color_f(client_t *client)
{
int top, bottom;
if (Cmd_Argc() == 1) {
top = client->colors >> 4;
bottom = client->colors & 15;
SV_ClientPrintf(client,
"\"color\" is \"%d %d\"\n"
"color <0-13> [0-13]\n", top, bottom);
return;
}
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else {
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
client->colors = top * 16 + bottom;
client->edict->v.team = bottom + 1;
/* send notification to all clients */
MSG_WriteByte(&sv.reliable_datagram, svc_updatecolors);
MSG_WriteByte(&sv.reliable_datagram, client - svs.clients);
MSG_WriteByte(&sv.reliable_datagram, client->colors);
}
/*
==================
SV_Status_f
==================
*/
static void
SV_Status_f(client_t *client)
{
client_t *other;
int seconds;
int minutes;
int hours = 0;
int i;
SV_ClientPrintf(client, "host: %s\n", Cvar_VariableString("hostname"));
SV_ClientPrintf(client, "version: TyrQuake-%s\n", stringify(TYR_VERSION));
if (tcpipAvailable)
SV_ClientPrintf(client, "tcp/ip: %s\n", my_tcpip_address);
SV_ClientPrintf(client, "map: %s\n", sv.name);
SV_ClientPrintf(client, "players: %i active (%i max)\n\n",
net_activeconnections, svs.maxclients);
other = svs.clients;
for (i = 0; i < svs.maxclients; i++, other++) {
if (!other->active)
continue;
seconds = (int)(net_time - other->netconnection->connecttime);
minutes = seconds / 60;
seconds -= (minutes * 60);
hours = minutes / 60;
minutes -= (hours * 60);
SV_ClientPrintf(client, "#%-2u %-16.16s %3i %2i:%02i:%02i\n",
i + 1, client->name, (int)client->edict->v.frags,
hours, minutes, seconds);
SV_ClientPrintf(client, " %s\n", client->netconnection->address);
}
}
/*
==================
SV_God_f
Sets client to godmode
==================
*/
static void
SV_God_f(client_t *client)
{
edict_t *player;
if (pr_global_struct->deathmatch)
return;
player = client->edict;
player->v.flags = (int)player->v.flags ^ FL_GODMODE;
if (!((int)player->v.flags & FL_GODMODE))
SV_ClientPrintf(client, "godmode OFF\n");
else
SV_ClientPrintf(client, "godmode ON\n");
}
/*
==================
SV_Fly_f
Sets client to flymode
==================
*/
static void
SV_Fly_f(client_t *client)
{
edict_t *player;
if (pr_global_struct->deathmatch)
return;
player = client->edict;
if (player->v.movetype != MOVETYPE_FLY) {
player->v.movetype = MOVETYPE_FLY;
SV_ClientPrintf(client, "flymode ON\n");
} else {
player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf(client, "flymode OFF\n");
}
}
/*
==================
SV_Noclip_f
Sets client to noclip mode
==================
*/
static void
SV_Noclip_f(client_t *client)
{
edict_t *player;
if (pr_global_struct->deathmatch)
return;
player = client->edict;
if (player->v.movetype != MOVETYPE_NOCLIP) {
noclip_anglehack = true;
player->v.movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf(client, "noclip ON\n");
} else {
noclip_anglehack = false;
player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf(client, "noclip OFF\n");
}
}
/*
==================
SV_Notarget_f
Sets client to notarget mode
==================
*/
static void
SV_Notarget_f(client_t *client)
{
edict_t *player;
if (pr_global_struct->deathmatch)
return;
player = client->edict;
player->v.flags = (int)player->v.flags ^ FL_NOTARGET;
if (!((int)player->v.flags & FL_NOTARGET))
SV_ClientPrintf(client, "notarget OFF\n");
else
SV_ClientPrintf(client, "notarget ON\n");
}
/*
==================
SV_Ping_f
==================
*/
static void
SV_Ping_f(client_t *client)
{
int i, j;
float total;
client_t *other;
SV_ClientPrintf(client, "Client ping times:\n");
other = svs.clients;
for (i = 0; i < svs.maxclients; i++, other++) {
if (!other->active)
continue;
total = 0;
for (j = 0; j < NUM_PING_TIMES; j++)
total += other->ping_times[j];
total /= NUM_PING_TIMES;
SV_ClientPrintf(client, "%4i %s\n", (int)(total * 1000), other->name);
}
}
static qboolean
SV_Give_Hipnotic(edict_t *player, char item, char extra)
{
switch (item) {
case '0':
player->v.items = (int)player->v.items | HIT_MJOLNIR;
return true;
case '9':
player->v.items = (int)player->v.items | HIT_LASER_CANNON;
return true;
case '6':
if (extra == 'a') {
player->v.items = (int)player->v.items | HIT_PROXIMITY_GUN;
return true;
}
}
return false;
}
static qboolean
SV_Give_Rogue(edict_t *player, char item, int amount)
{
eval_t *ammofield;
const char *ammo;
switch (item) {
case 's': ammo = "ammo_shells1"; break;
case 'n': ammo = "ammo_nails1"; break;
case 'l': ammo = "ammo_lava_nails"; break;
case 'r': ammo = "ammo_rockets1"; break;
case 'm': ammo = "ammo_multi_rockets"; break;
case 'c': ammo = "ammo_cells1"; break;
case 'p': ammo = "ammo_plasma"; break;
default:
return false;
}
ammofield = GetEdictFieldValue(player, ammo);
if (ammofield) {
ammofield->_float = amount;
switch (item) {
case 'n':
if (player->v.weapon <= IT_LIGHTNING)
player->v.ammo_nails = amount;
break;
case 'l':
if (player->v.weapon > IT_LIGHTNING)
player->v.ammo_nails = amount;
break;
case 'r':
if (player->v.weapon <= IT_LIGHTNING)
player->v.ammo_rockets = amount;
break;
case 'm':
if (player->v.weapon > IT_LIGHTNING)
player->v.ammo_rockets = amount;
break;
case 'c':
if (player->v.weapon <= IT_LIGHTNING)
player->v.ammo_cells = amount;
break;
case 'p':
if (player->v.weapon > IT_LIGHTNING)
player->v.ammo_cells = amount;
break;
}
return true;
}
return false;
}
/*
==================
SV_Give_f
==================
*/
static void
SV_Give_f(client_t *client)
{
edict_t *player;
char item, extra;
int amount;
if (pr_global_struct->deathmatch)
return;
item = Cmd_Argv(1)[0];
extra = item ? Cmd_Argv(1)[1] : 0;
amount = atoi(Cmd_Argv(2));
player = client->edict;
/* handle Hipnotic/Rogue specific extensions */
if (hipnotic && SV_Give_Hipnotic(player, item, extra))
return;
if (rogue && SV_Give_Rogue(player, item, amount))
return;
/* Standard id items */
switch (item) {
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
player->v.items = (int)player->v.items | IT_SHOTGUN << (item - '2');
break;
case 's':
player->v.ammo_shells = amount;
break;
case 'n':
player->v.ammo_nails = amount;
break;
case 'r':
player->v.ammo_rockets = amount;
break;
case 'h':
player->v.health = amount;
break;
case 'c':
player->v.ammo_cells = amount;
break;
}
}
/*
==================
SV_Kill_f
==================
*/
static void
SV_Kill_f(client_t *client)
{
edict_t *player = client->edict;
if (player->v.health <= 0) {
SV_ClientPrintf(client, "Can't suicide -- allready dead!\n");
return;
}
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(player);
PR_ExecuteProgram(pr_global_struct->ClientKill);
}
/*
==================
SV_Pause_f
==================
*/
static void
SV_Pause_f(client_t *client)
{
edict_t *player;
if (!pausable.value) {
SV_ClientPrintf(client, "Pause not allowed.\n");
return;
}
player = client->edict;
sv.paused ^= 1;
if (sv.paused)
SV_BroadcastPrintf("%s paused the game\n",
PR_GetString(player->v.netname));
else
SV_BroadcastPrintf("%s unpaused the game\n",
PR_GetString(player->v.netname));
// send notification to all clients
MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
MSG_WriteByte(&sv.reliable_datagram, sv.paused);
}
/* ------------------------------------------------------------------------ */
/*
==================
SV_PreSpawn_f
==================
*/
static void
SV_PreSpawn_f(client_t *client)
{
if (client->spawned) {
SV_ClientPrintf(client, "prespawn not valid -- already spawned\n");
return;
}
SZ_Write(&client->message, sv.signon.data, sv.signon.cursize);
MSG_WriteByte(&client->message, svc_signonnum);
MSG_WriteByte(&client->message, 2);
client->sendsignon = true;
}
/*
==================
SV_Spawn_f
==================
*/
static void
SV_Spawn_f(client_t *client)
{
client_t *other;
edict_t *player;
int i;
if (client->spawned) {
SV_ClientPrintf(client, "spawn not valid -- already spawned\n");
return;
}
if (sv.loadgame) {
/* Loaded games are fully inited, make sure to unpause */
sv.paused = false;
} else {
/* run the entrance script */
player = client->edict;
memset(&player->v, 0, progs->entityfields * 4);
player->v.colormap = NUM_FOR_EDICT(player);
player->v.team = (client->colors & 15) + 1;
player->v.netname = PR_SetString(client->name);
/* copy spawn parms out of the client */
for (i = 0; i < NUM_SPAWN_PARMS; i++)
(&pr_global_struct->parm1)[i] = client->spawn_parms[i];
/* call the spawn function */
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(player);
PR_ExecuteProgram(pr_global_struct->ClientConnect);
if ((Sys_DoubleTime() - client->netconnection->connecttime) <= sv.time)
Sys_Printf("%s entered the game\n", client->name);
PR_ExecuteProgram(pr_global_struct->PutClientInServer);
}
/* send all current names, colors, and frag counts */
SZ_Clear(&client->message);
/* send time of update */
MSG_WriteByte(&client->message, svc_time);
MSG_WriteFloat(&client->message, sv.time);
other = svs.clients;
for (i = 0; i < svs.maxclients; i++, other++) {
MSG_WriteByte(&client->message, svc_updatename);
MSG_WriteByte(&client->message, i);
MSG_WriteString(&client->message, other->name);
MSG_WriteByte(&client->message, svc_updatefrags);
MSG_WriteByte(&client->message, i);
MSG_WriteShort(&client->message, other->old_frags);
MSG_WriteByte(&client->message, svc_updatecolors);
MSG_WriteByte(&client->message, i);
MSG_WriteByte(&client->message, other->colors);
}
/* send all current light styles */
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
MSG_WriteByte(&client->message, svc_lightstyle);
MSG_WriteByte(&client->message, (char)i);
MSG_WriteString(&client->message, sv.lightstyles[i]);
}
/* send some stats */
MSG_WriteByte(&client->message, svc_updatestat);
MSG_WriteByte(&client->message, STAT_TOTALSECRETS);
MSG_WriteLong(&client->message, pr_global_struct->total_secrets);
MSG_WriteByte(&client->message, svc_updatestat);
MSG_WriteByte(&client->message, STAT_TOTALMONSTERS);
MSG_WriteLong(&client->message, pr_global_struct->total_monsters);
MSG_WriteByte(&client->message, svc_updatestat);
MSG_WriteByte(&client->message, STAT_SECRETS);
MSG_WriteLong(&client->message, pr_global_struct->found_secrets);
MSG_WriteByte(&client->message, svc_updatestat);
MSG_WriteByte(&client->message, STAT_MONSTERS);
MSG_WriteLong(&client->message, pr_global_struct->killed_monsters);
/*
* Send a fixangle - never send a roll angle, because savegames
* can catch the server in a state where it is expecting the
* client to correct the angle and it won't happen if the game was
* just loaded, so you wind up with a permanent head tilt
*/
player = EDICT_NUM(1 + (client - svs.clients));
MSG_WriteByte(&client->message, svc_setangle);
for (i = 0; i < 2; i++)
MSG_WriteAngle(&client->message, player->v.angles[i]);
MSG_WriteAngle(&client->message, 0);
SV_WriteClientdataToMessage(player, &client->message);
MSG_WriteByte(&client->message, svc_signonnum);
MSG_WriteByte(&client->message, 3);
client->sendsignon = true;
}
/*
==================
SV_Begin_f
==================
*/
static void
SV_Begin_f(client_t *client)
{
client->spawned = true;
}
/* ------------------------------------------------------------------------ */
/*
==================
SV_Kick_f
Kicks a user off of the server
==================
*/
static void
SV_Kick_f(client_t *client)
{
const char *message = NULL;
const char *who;
client_t *victim;
int i, clientnum;
if (pr_global_struct->deathmatch)
return;
if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) {
clientnum = Q_atof(Cmd_Argv(2)) - 1;
if (clientnum < 0 || clientnum >= svs.maxclients)
return;
victim = svs.clients + clientnum;
if (!victim->active)
return;
} else {
victim = svs.clients;
for (i = 0; i < svs.maxclients; i++, victim++) {
if (!victim->active)
continue;
if (!strcasecmp(victim->name, Cmd_Argv(1)))
break;
}
if (i == svs.maxclients)
return;
}
/* can't kick yourself! */
if (victim == client)
return;
if (Cmd_Argc() > 2) {
message = COM_Parse(Cmd_Args());
if (*message == '#') {
message++;
while (*message == ' ')
message++;
message += strlen(Cmd_Argv(2));
}
while (*message && *message == ' ')
message++;
}
who = (cls.state == ca_dedicated) ? "Console" : client->name;
if (message)
SV_ClientPrintf(victim, "Kicked by %s: %s\n", who, message);
else
SV_ClientPrintf(victim, "Kicked by %s\n", who);
SV_DropClient(victim, false);
}
static void
SV_Say(client_t *client, qboolean teamonly)
{
client_t *recipient;
int i;
size_t len, space;
const char *msg;
char text[64];
qboolean fromServer = false;
if (Cmd_Argc() < 2)
return;
if (cls.state == ca_dedicated) {
fromServer = true;
teamonly = false;
}
/* turn on color set 1 */
if (!fromServer)
snprintf(text, sizeof(text), "%c%s: ", 1, client->name);
else
snprintf(text, sizeof(text), "%c<%s> ", 1, hostname.string);
len = strlen(text);
space = sizeof(text) - len - 2; /* -2 for \n and null terminator */
msg = Cmd_Args();
if (*msg == '"') {
/* remove quotes */
strncat(text, msg + 1, qmin(strlen(msg) - 2, space));
text[len + qmin(strlen(msg) - 2, space)] = 0;
} else {
strncat(text, msg, space);
text[len + qmin(strlen(msg), space)] = 0;
}
strcat(text, "\n");
recipient = svs.clients;
for (i = 0; i < svs.maxclients; i++, recipient++) {
if (!recipient->active || !recipient->spawned)
continue;
if (teamplay.value && teamonly
&& client->edict->v.team != recipient->edict->v.team)
continue;
SV_ClientPrintf(recipient, "%s", text);
}
Sys_Printf("%s", &text[1]);
}
static void
SV_Say_f(client_t *client)
{
SV_Say(client, false);
}
static void
SV_Say_Team_f(client_t *client)
{
SV_Say(client, true);
}
static void
SV_Tell_f(client_t *client)
{
client_t *recipient;
int i, len, space;
const char *msg;
char text[64];
if (Cmd_Argc() < 3)
return;
snprintf(text, sizeof(text), "%s: ", client->name);
len = strlen(text);
space = sizeof(text) - len - 2; /* -2 for \n and null terminator */
msg = Cmd_Args();
if (*msg == '"') {
/* remove quotes */
strncat(text, msg + 1, qmin((int)strlen(msg) - 2, space));
text[len + qmin((int)strlen(msg) - 2, space)] = 0;
} else {
strncat(text, msg, space);
text[len + qmin((int)strlen(msg), space)] = 0;
}
strcat(text, "\n");
recipient = svs.clients;
for (i = 0; i < svs.maxclients; i++, recipient++) {
if (!recipient->active || !recipient->spawned)
continue;
if (strcasecmp(recipient->name, Cmd_Argv(1)))
continue;
SV_ClientPrintf(recipient, "%s", text);
break;
}
}
/* ------------------------------------------------------------------------ */
typedef struct {
const char *name;
void (*func)(client_t *client);
} client_command_t;
static client_command_t client_commands[] = {
{ "name", SV_Name_f },
{ "color", SV_Color_f },
{ "status", SV_Status_f },
{ "say", SV_Say_f },
{ "say_team", SV_Say_Team_f },
{ "tell", SV_Tell_f },
{ "god", SV_God_f },
{ "fly", SV_Fly_f },
{ "noclip", SV_Noclip_f },
{ "notarget", SV_Notarget_f },
{ "give", SV_Give_f },
{ "ping", SV_Ping_f },
{ "kill", SV_Kill_f },
{ "pause", SV_Pause_f },
{ "kick", SV_Kick_f },
{ "ban", NET_Ban_f },
{ "prespawn", SV_PreSpawn_f },
{ "spawn", SV_Spawn_f },
{ "begin", SV_Begin_f },
{ NULL, NULL },
};
static void
SV_ExecuteClientCommand(const char *command_string, client_t *client)
{
client_command_t *command;
// TODO: begin/end redirect like QW?
Cmd_TokenizeString(command_string);
for (command = client_commands; command->name; command++) {
if (!strcmp(Cmd_Argv(0), command->name)) {
command->func(client);
return;
}
}
}
/*
===================
SV_ReadClientMessage
Returns false if the client should be killed
===================
*/
static qboolean
SV_ReadClientMessage(client_t *client)
{
const char *message;
int ret, cmd;
do {
nextmsg:
ret = NET_GetMessage(client->netconnection);
if (ret == -1) {
Sys_Printf("%s: NET_GetMessage failed\n", __func__);
return false;
}
if (!ret)
return true;
MSG_BeginReading();
while (1) {
if (!client->active)
return false; // a command caused an error
if (msg_badread) {
Sys_Printf("%s: badread\n", __func__);
return false;
}
cmd = MSG_ReadChar();
switch (cmd) {
case -1:
goto nextmsg; // end of message
default:
Sys_Printf("%s: unknown command char\n", __func__);
return false;
case clc_nop:
//Sys_Printf ("clc_nop\n");
break;
case clc_stringcmd:
message = MSG_ReadString();
SV_ExecuteClientCommand(message, client);
break;
case clc_disconnect:
//Sys_Printf ("%s: client disconnected\n", __func__);
return false;
case clc_move:
SV_ReadClientMove(client, &client->cmd);
break;
}
}
} while (ret == 1);
return true;
}
/*
==================
SV_RunClients
==================
*/
void
SV_RunClients(void)
{
client_t *client;
int i;
client = svs.clients;
for (i = 0; i < svs.maxclients; i++, client++) {
if (!client->active)
continue;
if (!SV_ReadClientMessage(client)) {
/* client misbehaved... */
SV_DropClient(client, false);
continue;
}
if (!client->spawned) {
/* clear client movement until a new packet is received */
memset(&client->cmd, 0, sizeof(client->cmd));
continue;
}
/* always pause in single player if in console or menus */
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game))
SV_ClientThink(client);
}
}