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https://github.com/libretro/libretro-tyrquake.git
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743 lines
14 KiB
C
743 lines
14 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "console.h"
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#include "quakedef.h"
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#include "server.h"
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#ifdef GLQUAKE
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#include "glquake.h"
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#else
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#include "r_local.h"
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#endif
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#define MAX_PARTICLES 2048 // default max # of particles at one
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// time
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#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's
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// on the command line
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int ramp1[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 };
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int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 };
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int ramp3[8] = { 0x6d, 0x6b, 6, 5, 4, 3 };
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particle_t *active_particles, *free_particles;
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particle_t *particles;
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int r_numparticles;
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vec3_t r_pright, r_pup, r_ppn;
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/*
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===============
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R_InitParticles
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===============
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*/
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void
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R_InitParticles(void)
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{
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int i;
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i = COM_CheckParm("-particles");
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if (i) {
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r_numparticles = (int)(Q_atoi(com_argv[i + 1]));
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if (r_numparticles < ABSOLUTE_MIN_PARTICLES)
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r_numparticles = ABSOLUTE_MIN_PARTICLES;
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} else {
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r_numparticles = MAX_PARTICLES;
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}
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particles = (particle_t *)
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Hunk_AllocName(r_numparticles * sizeof(particle_t), "particles");
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}
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/*
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===============
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R_EntityParticles
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===============
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*/
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#define NUMVERTEXNORMALS 162
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vec3_t avelocities[NUMVERTEXNORMALS];
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float beamlength = 16;
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vec3_t avelocity = { 23, 7, 3 };
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float partstep = 0.01;
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float timescale = 0.01;
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void
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R_EntityParticles(entity_t *ent)
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{
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int count;
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int i;
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particle_t *p;
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float angle;
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float sr, sp, sy, cr, cp, cy;
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vec3_t forward;
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float dist;
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dist = 64;
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count = 50;
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if (!avelocities[0][0]) {
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for (i = 0; i < NUMVERTEXNORMALS * 3; i++)
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avelocities[0][i] = (rand() & 255) * 0.01;
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}
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for (i = 0; i < NUMVERTEXNORMALS; i++) {
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angle = cl.time * avelocities[i][0];
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sy = sin(angle);
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cy = cos(angle);
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angle = cl.time * avelocities[i][1];
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sp = sin(angle);
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cp = cos(angle);
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angle = cl.time * avelocities[i][2];
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sr = sin(angle);
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cr = cos(angle);
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forward[0] = cp * cy;
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forward[1] = cp * sy;
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forward[2] = -sp;
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.01;
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p->color = 0x6f;
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p->type = pt_explode;
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p->org[0] =
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ent->origin[0] + r_avertexnormals[i][0] * dist +
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forward[0] * beamlength;
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p->org[1] =
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ent->origin[1] + r_avertexnormals[i][1] * dist +
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forward[1] * beamlength;
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p->org[2] =
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ent->origin[2] + r_avertexnormals[i][2] * dist +
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forward[2] * beamlength;
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}
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}
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/*
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===============
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R_ClearParticles
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===============
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*/
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void
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R_ClearParticles(void)
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{
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int i;
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free_particles = &particles[0];
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active_particles = NULL;
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for (i = 0; i < r_numparticles; i++)
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particles[i].next = &particles[i + 1];
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particles[r_numparticles - 1].next = NULL;
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}
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void
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R_ReadPointFile_f(void)
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{
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FILE *f;
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vec3_t org;
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int r;
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int c;
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particle_t *p;
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char name[MAX_OSPATH];
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sprintf(name, "maps/%s.pts", sv.name);
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COM_FOpenFile(name, &f);
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if (!f) {
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Con_Printf("couldn't open %s\n", name);
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return;
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}
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Con_Printf("Reading %s...\n", name);
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c = 0;
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for (;;) {
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r = fscanf(f, "%f %f %f\n", &org[0], &org[1], &org[2]);
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if (r != 3)
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break;
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c++;
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if (!free_particles) {
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Con_Printf("Not enough free particles\n");
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break;
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}
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = 99999;
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p->color = (-c) & 15;
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p->type = pt_static;
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VectorCopy(vec3_origin, p->vel);
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VectorCopy(org, p->org);
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}
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fclose(f);
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Con_Printf("%i points read\n", c);
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}
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/*
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===============
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R_ParseParticleEffect
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Parse an effect out of the server message
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===============
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*/
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void
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R_ParseParticleEffect(void)
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{
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vec3_t org, dir;
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int i, count, msgcount, color;
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for (i = 0; i < 3; i++)
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org[i] = MSG_ReadCoord();
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for (i = 0; i < 3; i++)
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dir[i] = MSG_ReadChar() * (1.0 / 16);
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msgcount = MSG_ReadByte();
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color = MSG_ReadByte();
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if (msgcount == 255)
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count = 1024;
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else
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count = msgcount;
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R_RunParticleEffect(org, dir, color, count);
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}
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/*
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===============
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R_ParticleExplosion
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===============
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*/
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void
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R_ParticleExplosion(vec3_t org)
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{
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int i, j;
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particle_t *p;
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for (i = 0; i < 1024; i++) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 5;
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p->color = ramp1[0];
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p->ramp = rand() & 3;
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if (i & 1) {
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p->type = pt_explode;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand() % 32) - 16);
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p->vel[j] = (rand() % 512) - 256;
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}
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} else {
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p->type = pt_explode2;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand() % 32) - 16);
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p->vel[j] = (rand() % 512) - 256;
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}
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}
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}
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}
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/*
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===============
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R_ParticleExplosion2
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===============
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*/
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void
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R_ParticleExplosion2(vec3_t org, int colorStart, int colorLength)
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{
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int i, j;
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particle_t *p;
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int colorMod = 0;
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for (i = 0; i < 512; i++) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.3;
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p->color = colorStart + (colorMod % colorLength);
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colorMod++;
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p->type = pt_blob;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand() % 32) - 16);
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p->vel[j] = (rand() % 512) - 256;
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}
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}
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}
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/*
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===============
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R_BlobExplosion
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===============
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*/
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void
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R_BlobExplosion(vec3_t org)
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{
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int i, j;
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particle_t *p;
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for (i = 0; i < 1024; i++) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 1 + (rand() & 8) * 0.05;
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if (i & 1) {
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p->type = pt_blob;
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p->color = 66 + rand() % 6;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand() % 32) - 16);
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p->vel[j] = (rand() % 512) - 256;
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}
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} else {
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p->type = pt_blob2;
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p->color = 150 + rand() % 6;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand() % 32) - 16);
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p->vel[j] = (rand() % 512) - 256;
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}
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}
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}
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}
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/*
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===============
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R_RunParticleEffect
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===============
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*/
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void
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R_RunParticleEffect(vec3_t org, vec3_t dir, int color, int count)
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{
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int i, j;
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particle_t *p;
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for (i = 0; i < count; i++) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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if (count == 1024) { // rocket explosion
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p->die = cl.time + 5;
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p->color = ramp1[0];
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p->ramp = rand() & 3;
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if (i & 1) {
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p->type = pt_explode;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand() % 32) - 16);
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p->vel[j] = (rand() % 512) - 256;
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}
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} else {
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p->type = pt_explode2;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand() % 32) - 16);
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p->vel[j] = (rand() % 512) - 256;
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}
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}
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} else {
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p->die = cl.time + 0.1 * (rand() % 5);
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p->color = (color & ~7) + (rand() & 7);
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p->type = pt_slowgrav;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand() & 15) - 8);
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p->vel[j] = dir[j] * 15; // + (rand()%300)-150;
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}
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}
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}
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}
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/*
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===============
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R_LavaSplash
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===============
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*/
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void
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R_LavaSplash(vec3_t org)
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{
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int i, j, k;
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particle_t *p;
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float vel;
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vec3_t dir;
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for (i = -16; i < 16; i++)
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for (j = -16; j < 16; j++)
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for (k = 0; k < 1; k++) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 2 + (rand() & 31) * 0.02;
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p->color = 224 + (rand() & 7);
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p->type = pt_slowgrav;
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dir[0] = j * 8 + (rand() & 7);
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dir[1] = i * 8 + (rand() & 7);
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dir[2] = 256;
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p->org[0] = org[0] + dir[0];
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p->org[1] = org[1] + dir[1];
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p->org[2] = org[2] + (rand() & 63);
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VectorNormalize(dir);
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vel = 50 + (rand() & 63);
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VectorScale(dir, vel, p->vel);
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}
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}
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/*
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===============
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R_TeleportSplash
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===============
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*/
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void
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R_TeleportSplash(vec3_t org)
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{
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int i, j, k;
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particle_t *p;
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float vel;
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vec3_t dir;
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for (i = -16; i < 16; i += 4)
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for (j = -16; j < 16; j += 4)
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for (k = -24; k < 32; k += 4) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.2 + (rand() & 7) * 0.02;
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p->color = 7 + (rand() & 7);
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p->type = pt_slowgrav;
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dir[0] = j * 8;
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dir[1] = i * 8;
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dir[2] = k * 8;
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p->org[0] = org[0] + i + (rand() & 3);
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p->org[1] = org[1] + j + (rand() & 3);
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p->org[2] = org[2] + k + (rand() & 3);
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VectorNormalize(dir);
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vel = 50 + (rand() & 63);
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VectorScale(dir, vel, p->vel);
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}
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}
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void
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R_RocketTrail(vec3_t start, vec3_t end, int type)
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{
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vec3_t vec;
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float len;
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int j;
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particle_t *p;
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int dec;
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static int tracercount;
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VectorSubtract(end, start, vec);
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len = VectorNormalize(vec);
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if (type < 128)
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dec = 3;
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else {
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dec = 1;
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type -= 128;
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}
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while (len > 0) {
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len -= dec;
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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VectorCopy(vec3_origin, p->vel);
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p->die = cl.time + 2;
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switch (type) {
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case 0: // rocket trail
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p->ramp = (rand() & 3);
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p->color = ramp3[(int)p->ramp];
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p->type = pt_fire;
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for (j = 0; j < 3; j++)
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p->org[j] = start[j] + ((rand() % 6) - 3);
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break;
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case 1: // smoke smoke
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p->ramp = (rand() & 3) + 2;
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p->color = ramp3[(int)p->ramp];
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p->type = pt_fire;
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for (j = 0; j < 3; j++)
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p->org[j] = start[j] + ((rand() % 6) - 3);
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break;
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case 2: // blood
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p->type = pt_grav;
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p->color = 67 + (rand() & 3);
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for (j = 0; j < 3; j++)
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p->org[j] = start[j] + ((rand() % 6) - 3);
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break;
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case 3:
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case 5: // tracer
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p->die = cl.time + 0.5;
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p->type = pt_static;
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if (type == 3)
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p->color = 52 + ((tracercount & 4) << 1);
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else
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p->color = 230 + ((tracercount & 4) << 1);
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tracercount++;
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VectorCopy(start, p->org);
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if (tracercount & 1) {
|
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p->vel[0] = 30 * vec[1];
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p->vel[1] = 30 * -vec[0];
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} else {
|
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p->vel[0] = 30 * -vec[1];
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p->vel[1] = 30 * vec[0];
|
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}
|
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break;
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|
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case 4: // slight blood
|
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p->type = pt_grav;
|
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p->color = 67 + (rand() & 3);
|
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for (j = 0; j < 3; j++)
|
|
p->org[j] = start[j] + ((rand() % 6) - 3);
|
|
len -= 3;
|
|
break;
|
|
|
|
case 6: // voor trail
|
|
p->color = 9 * 16 + 8 + (rand() & 3);
|
|
p->type = pt_static;
|
|
p->die = cl.time + 0.3;
|
|
for (j = 0; j < 3; j++)
|
|
p->org[j] = start[j] + ((rand() & 15) - 8);
|
|
break;
|
|
}
|
|
|
|
|
|
VectorAdd(start, vec, start);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_DrawParticles
|
|
===============
|
|
*/
|
|
|
|
void
|
|
R_DrawParticles(void)
|
|
{
|
|
particle_t *p, *kill;
|
|
float grav;
|
|
int i;
|
|
float time2, time3;
|
|
float time1;
|
|
float dvel;
|
|
float frametime;
|
|
|
|
#ifdef GLQUAKE
|
|
vec3_t up, right;
|
|
float scale;
|
|
|
|
/*
|
|
* FIXME - shouldn't need to do this, just get the caller to make sure
|
|
* multitexture is not enabled.
|
|
*/
|
|
GL_DisableMultitexture();
|
|
|
|
GL_Bind(particletexture);
|
|
glEnable(GL_BLEND);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
VectorScale(vup, 1.5, up);
|
|
VectorScale(vright, 1.5, right);
|
|
#else
|
|
D_StartParticles();
|
|
|
|
VectorScale(vright, xscaleshrink, r_pright);
|
|
VectorScale(vup, yscaleshrink, r_pup);
|
|
VectorCopy(vpn, r_ppn);
|
|
#endif
|
|
frametime = cl.time - cl.oldtime;
|
|
time3 = frametime * 15;
|
|
time2 = frametime * 10; // 15;
|
|
time1 = frametime * 5;
|
|
grav = frametime * sv_gravity.value * 0.05;
|
|
dvel = 4 * frametime;
|
|
|
|
for (;;) {
|
|
kill = active_particles;
|
|
if (kill && kill->die < cl.time) {
|
|
active_particles = kill->next;
|
|
kill->next = free_particles;
|
|
free_particles = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
for (p = active_particles; p; p = p->next) {
|
|
for (;;) {
|
|
kill = p->next;
|
|
if (kill && kill->die < cl.time) {
|
|
p->next = kill->next;
|
|
kill->next = free_particles;
|
|
free_particles = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
// hack a scale up to keep particles from disapearing
|
|
scale =
|
|
(p->org[0] - r_origin[0]) * vpn[0] + (p->org[1] -
|
|
r_origin[1]) * vpn[1]
|
|
+ (p->org[2] - r_origin[2]) * vpn[2];
|
|
if (scale < 20)
|
|
scale = 1;
|
|
else
|
|
scale = 1 + scale * 0.004;
|
|
glColor3ubv((byte *)&d_8to24table[(int)p->color]);
|
|
glTexCoord2f(0, 0);
|
|
glVertex3fv(p->org);
|
|
glTexCoord2f(1, 0);
|
|
glVertex3f(p->org[0] + up[0] * scale, p->org[1] + up[1] * scale,
|
|
p->org[2] + up[2] * scale);
|
|
glTexCoord2f(0, 1);
|
|
glVertex3f(p->org[0] + right[0] * scale,
|
|
p->org[1] + right[1] * scale,
|
|
p->org[2] + right[2] * scale);
|
|
#else
|
|
D_DrawParticle(p);
|
|
#endif
|
|
p->org[0] += p->vel[0] * frametime;
|
|
p->org[1] += p->vel[1] * frametime;
|
|
p->org[2] += p->vel[2] * frametime;
|
|
|
|
switch (p->type) {
|
|
case pt_static:
|
|
break;
|
|
case pt_fire:
|
|
p->ramp += time1;
|
|
if (p->ramp >= 6)
|
|
p->die = -1;
|
|
else
|
|
p->color = ramp3[(int)p->ramp];
|
|
p->vel[2] += grav;
|
|
break;
|
|
|
|
case pt_explode:
|
|
p->ramp += time2;
|
|
if (p->ramp >= 8)
|
|
p->die = -1;
|
|
else
|
|
p->color = ramp1[(int)p->ramp];
|
|
for (i = 0; i < 3; i++)
|
|
p->vel[i] += p->vel[i] * dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_explode2:
|
|
p->ramp += time3;
|
|
if (p->ramp >= 8)
|
|
p->die = -1;
|
|
else
|
|
p->color = ramp2[(int)p->ramp];
|
|
for (i = 0; i < 3; i++)
|
|
p->vel[i] -= p->vel[i] * frametime;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_blob:
|
|
for (i = 0; i < 3; i++)
|
|
p->vel[i] += p->vel[i] * dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_blob2:
|
|
for (i = 0; i < 2; i++)
|
|
p->vel[i] -= p->vel[i] * dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_grav:
|
|
|
|
case pt_slowgrav:
|
|
p->vel[2] -= grav;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
glEnd();
|
|
glDisable(GL_BLEND);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
#else
|
|
D_EndParticles();
|
|
#endif
|
|
}
|