Turn enums into upper case

This commit is contained in:
twinaphex 2016-03-24 00:55:30 +01:00
parent 488870e27f
commit 1fd0d20c28
6 changed files with 78 additions and 77 deletions

View File

@ -406,7 +406,7 @@ void TakeDamage (int points,objtype *attacker)
if (gamestate.victoryflag)
return;
if (gamestate.difficulty==gd_baby)
if (gamestate.difficulty == GD_BABY)
points>>=2;
if (!godmode)
@ -846,19 +846,19 @@ boolean TryMove (objtype *ob)
{
switch(pwalldir)
{
case di_north:
case DI_NORTH:
if(ob->y-PUSHWALLMINDIST<=(pwally<<TILESHIFT)+((63-pwallpos)<<10))
return false;
break;
case di_west:
case DI_WEST:
if(ob->x-PUSHWALLMINDIST<=(pwallx<<TILESHIFT)+((63-pwallpos)<<10))
return false;
break;
case di_east:
case DI_EAST:
if(ob->x+PUSHWALLMINDIST>=(pwallx<<TILESHIFT)+(pwallpos<<10))
return false;
break;
case di_south:
case DI_SOUTH:
if(ob->y+PUSHWALLMINDIST>=(pwally<<TILESHIFT)+(pwallpos<<10))
return false;
break;
@ -1086,30 +1086,30 @@ void Cmd_Use (void)
/* find which cardinal direction the player is facing */
if (player->angle < ANGLES/8 || player->angle > 7*ANGLES/8)
{
checkx = player->tilex + 1;
checky = player->tiley;
dir = di_east;
checkx = player->tilex + 1;
checky = player->tiley;
dir = DI_EAST;
elevatorok = true;
}
else if (player->angle < 3*ANGLES/8)
{
checkx = player->tilex;
checky = player->tiley-1;
dir = di_north;
dir = DI_NORTH;
elevatorok = false;
}
else if (player->angle < 5*ANGLES/8)
{
checkx = player->tilex - 1;
checky = player->tiley;
dir = di_west;
dir = DI_WEST;
elevatorok = true;
}
else
{
checkx = player->tilex;
checky = player->tiley + 1;
dir = di_south;
dir = DI_SOUTH;
elevatorok = false;
}

View File

@ -565,10 +565,10 @@ enum
*/
typedef enum {
di_north,
di_east,
di_south,
di_west
DI_NORTH,
DI_EAST,
DI_SOUTH,
DI_WEST
} controldir_t;
typedef enum {
@ -803,10 +803,10 @@ typedef enum
enum
{
gd_baby,
gd_easy,
gd_medium,
gd_hard
GD_BABY,
GD_EASY,
GD_MEDIUM,
GD_HARD
};
//---------------

View File

@ -1101,15 +1101,15 @@ static void AsmRefresh(void)
/* Special treatment when player is in back tile of pushwall */
if(playerInPushwallBackTile)
{
if( pwalldir == di_east && xtilestep == 1
|| pwalldir == di_west && xtilestep == -1)
if( pwalldir == DI_EAST && xtilestep == 1
|| pwalldir == DI_WEST && xtilestep == -1)
{
int32_t yintbuf = yintercept - ((ystep * (64 - pwallpos)) >> 6);
/* ray hits pushwall back? */
if((yintbuf >> 16) == focalty)
{
if(pwalldir == di_east)
if(pwalldir == DI_EAST)
xintercept = (focaltx << TILESHIFT) + (pwallpos << 10);
else
xintercept = (focaltx << TILESHIFT) - TILEGLOBAL + ((64 - pwallpos) << 10);
@ -1120,8 +1120,8 @@ static void AsmRefresh(void)
continue;
}
}
else if(pwalldir == di_south && ytilestep == 1
|| pwalldir == di_north && ytilestep == -1)
else if(pwalldir == DI_SOUTH && ytilestep == 1
|| pwalldir == DI_NORTH && ytilestep == -1)
{
int32_t xintbuf = xintercept - ((xstep * (64 - pwallpos)) >> 6);
@ -1129,7 +1129,7 @@ static void AsmRefresh(void)
if((xintbuf >> 16) == focaltx)
{
xintercept = xintbuf;
if(pwalldir == di_south)
if(pwalldir == DI_SOUTH)
yintercept = (focalty << TILESHIFT) + (pwallpos << 10);
else
yintercept = (focalty << TILESHIFT) - TILEGLOBAL + ((64 - pwallpos) << 10);
@ -1191,20 +1191,20 @@ vertentry:
{
if(tilehit == 64)
{
if(pwalldir==di_west || pwalldir==di_east)
if(pwalldir == DI_WEST || pwalldir == DI_EAST)
{
int32_t yintbuf;
int pwallposnorm = pwallpos;
int pwallposinv = 64 - pwallpos;
if(pwalldir == di_west)
if(pwalldir == DI_WEST)
{
pwallposnorm = 64 - pwallpos;
pwallposinv = pwallpos;
}
if(pwalldir == di_east && xtile==pwallx && ((uint32_t)yintercept>>16)==pwally
|| pwalldir == di_west && !(xtile==pwallx && ((uint32_t)yintercept>>16)==pwally))
if(pwalldir == DI_EAST && xtile==pwallx && ((uint32_t)yintercept>>16)==pwally
|| pwalldir == DI_WEST && !(xtile==pwallx && ((uint32_t)yintercept>>16)==pwally))
{
yintbuf=yintercept+((ystep*pwallposnorm)>>6);
if((yintbuf>>16) != (yintercept>>16))
@ -1230,19 +1230,19 @@ vertentry:
{
int pwallposi = pwallpos;
if(pwalldir == di_north)
if(pwalldir == DI_NORTH)
pwallposi = 64-pwallpos;
if(pwalldir==di_south && (word)yintercept<(pwallposi<<10)
|| pwalldir==di_north && (word)yintercept>(pwallposi<<10))
if(pwalldir == DI_SOUTH && (word)yintercept<(pwallposi<<10)
|| pwalldir == DI_NORTH && (word)yintercept>(pwallposi<<10))
{
if(((uint32_t)yintercept>>16)==pwally && xtile==pwallx)
{
if(pwalldir==di_south && (int32_t)((word)yintercept)+ystep<(pwallposi<<10)
|| pwalldir==di_north && (int32_t)((word)yintercept)+ystep>(pwallposi<<10))
if(pwalldir == DI_SOUTH && (int32_t)((word)yintercept)+ystep<(pwallposi<<10)
|| pwalldir == DI_NORTH && (int32_t)((word)yintercept)+ystep>(pwallposi<<10))
goto passvert;
if(pwalldir==di_south)
if(pwalldir == DI_SOUTH)
yintercept=(yintercept&0xffff0000)+(pwallposi<<10);
else
yintercept=(yintercept&0xffff0000)-TILEGLOBAL+(pwallposi<<10);
@ -1272,11 +1272,11 @@ vertentry:
}
else
{
if(pwalldir==di_south && (int32_t)((word)yintercept)+ystep>(pwallposi<<10)
|| pwalldir==di_north && (int32_t)((word)yintercept)+ystep<(pwallposi<<10))
if(pwalldir==DI_SOUTH && (int32_t)((word)yintercept)+ystep>(pwallposi<<10)
|| pwalldir==DI_NORTH && (int32_t)((word)yintercept)+ystep<(pwallposi<<10))
goto passvert;
if(pwalldir==di_south)
if(pwalldir==DI_SOUTH)
yintercept = (yintercept&0xffff0000)-((64-pwallpos)<<10);
else
yintercept = (yintercept&0xffff0000)+((64-pwallpos)<<10);
@ -1353,20 +1353,20 @@ horizentry:
{
if(tilehit==64)
{
if(pwalldir==di_north || pwalldir==di_south)
if(pwalldir==DI_NORTH || pwalldir==DI_SOUTH)
{
int32_t xintbuf;
int pwallposnorm = pwallpos;
int pwallposinv = 64 - pwallpos;
if(pwalldir==di_north)
if(pwalldir==DI_NORTH)
{
pwallposnorm = 64-pwallpos;
pwallposinv = pwallpos;
}
if(pwalldir == di_south && ytile==pwally && ((uint32_t)xintercept>>16)==pwallx
|| pwalldir == di_north && !(ytile==pwally && ((uint32_t)xintercept>>16)==pwallx))
if(pwalldir == DI_SOUTH && ytile==pwally && ((uint32_t)xintercept>>16)==pwallx
|| pwalldir == DI_NORTH && !(ytile==pwally && ((uint32_t)xintercept>>16)==pwallx))
{
xintbuf=xintercept+((xstep*pwallposnorm)>>6);
if((xintbuf>>16)!=(xintercept>>16))
@ -1391,17 +1391,18 @@ horizentry:
else
{
int pwallposi = pwallpos;
if(pwalldir==di_west) pwallposi = 64-pwallpos;
if(pwalldir==di_east && (word)xintercept<(pwallposi<<10)
|| pwalldir==di_west && (word)xintercept>(pwallposi<<10))
if(pwalldir == DI_WEST)
pwallposi = 64-pwallpos;
if(pwalldir == DI_EAST && (word)xintercept<(pwallposi<<10)
|| pwalldir == DI_WEST && (word)xintercept>(pwallposi<<10))
{
if(((uint32_t)xintercept>>16)==pwallx && ytile==pwally)
{
if(pwalldir==di_east && (int32_t)((word)xintercept)+xstep<(pwallposi<<10)
|| pwalldir==di_west && (int32_t)((word)xintercept)+xstep>(pwallposi<<10))
if(pwalldir==DI_EAST && (int32_t)((word)xintercept)+xstep<(pwallposi<<10)
|| pwalldir==DI_WEST && (int32_t)((word)xintercept)+xstep>(pwallposi<<10))
goto passhoriz;
if(pwalldir==di_east)
if(pwalldir==DI_EAST)
xintercept=(xintercept&0xffff0000)+(pwallposi<<10);
else
xintercept=(xintercept&0xffff0000)-TILEGLOBAL+(pwallposi<<10);
@ -1431,11 +1432,11 @@ horizentry:
}
else
{
if(pwalldir==di_east && (int32_t)((word)xintercept)+xstep>(pwallposi<<10)
|| pwalldir==di_west && (int32_t)((word)xintercept)+xstep<(pwallposi<<10))
if(pwalldir==DI_EAST && (int32_t)((word)xintercept)+xstep>(pwallposi<<10)
|| pwalldir==DI_WEST && (int32_t)((word)xintercept)+xstep<(pwallposi<<10))
goto passhoriz;
if(pwalldir==di_east)
if(pwalldir==DI_EAST)
xintercept=(xintercept&0xffff0000)-((64-pwallpos)<<10);
else
xintercept=(xintercept&0xffff0000)+((64-pwallpos)<<10);

View File

@ -283,14 +283,14 @@ static void ScanInfoPlane(void)
case 181:
case 182:
case 183:
if (gamestate.difficulty<gd_hard)
if (gamestate.difficulty<GD_HARD)
break;
tile -= 36;
case 144:
case 145:
case 146:
case 147:
if (gamestate.difficulty<gd_medium)
if (gamestate.difficulty<GD_MEDIUM)
break;
tile -= 36;
case 108:
@ -305,14 +305,14 @@ static void ScanInfoPlane(void)
case 185:
case 186:
case 187:
if (gamestate.difficulty<gd_hard)
if (gamestate.difficulty < GD_HARD)
break;
tile -= 36;
case 148:
case 149:
case 150:
case 151:
if (gamestate.difficulty<gd_medium)
if (gamestate.difficulty<GD_MEDIUM)
break;
tile -= 36;
case 112:
@ -330,14 +330,14 @@ static void ScanInfoPlane(void)
case 189:
case 190:
case 191:
if (gamestate.difficulty<gd_hard)
if (gamestate.difficulty<GD_HARD)
break;
tile -= 36;
case 152:
case 153:
case 154:
case 155:
if (gamestate.difficulty<gd_medium)
if (gamestate.difficulty<GD_MEDIUM)
break;
tile -= 36;
case 116:
@ -352,14 +352,14 @@ static void ScanInfoPlane(void)
case 193:
case 194:
case 195:
if (gamestate.difficulty<gd_hard)
if (gamestate.difficulty<GD_HARD)
break;
tile -= 36;
case 156:
case 157:
case 158:
case 159:
if (gamestate.difficulty<gd_medium)
if (gamestate.difficulty<GD_MEDIUM)
break;
tile -= 36;
case 120:
@ -377,14 +377,14 @@ static void ScanInfoPlane(void)
case 199:
case 200:
case 201:
if (gamestate.difficulty<gd_hard)
if (gamestate.difficulty<GD_HARD)
break;
tile -= 36;
case 162:
case 163:
case 164:
case 165:
if (gamestate.difficulty<gd_medium)
if (gamestate.difficulty<GD_MEDIUM)
break;
tile -= 36;
case 126:
@ -399,14 +399,14 @@ static void ScanInfoPlane(void)
case 203:
case 204:
case 205:
if (gamestate.difficulty<gd_hard)
if (gamestate.difficulty<GD_HARD)
break;
tile -= 36;
case 166:
case 167:
case 168:
case 169:
if (gamestate.difficulty<gd_medium)
if (gamestate.difficulty<GD_MEDIUM)
break;
tile -= 36;
case 130:
@ -423,14 +423,14 @@ static void ScanInfoPlane(void)
case 207:
case 208:
case 209:
if (gamestate.difficulty<gd_hard)
if (gamestate.difficulty<GD_HARD)
break;
tile -= 36;
case 170:
case 171:
case 172:
case 173:
if (gamestate.difficulty<gd_medium)
if (gamestate.difficulty<GD_MEDIUM)
break;
tile -= 36;
case 134:
@ -445,14 +445,14 @@ static void ScanInfoPlane(void)
case 211:
case 212:
case 213:
if (gamestate.difficulty<gd_hard)
if (gamestate.difficulty<GD_HARD)
break;
tile -= 36;
case 174:
case 175:
case 176:
case 177:
if (gamestate.difficulty<gd_medium)
if (gamestate.difficulty<GD_MEDIUM)
break;
tile -= 36;
case 138:
@ -513,14 +513,14 @@ static void ScanInfoPlane(void)
case 253:
case 254:
case 255:
if (gamestate.difficulty<gd_hard)
if (gamestate.difficulty<GD_HARD)
break;
tile -= 18;
case 234:
case 235:
case 236:
case 237:
if (gamestate.difficulty<gd_medium)
if (gamestate.difficulty<GD_MEDIUM)
break;
tile -= 18;
case 216:
@ -534,14 +534,14 @@ static void ScanInfoPlane(void)
case 257:
case 258:
case 259:
if (gamestate.difficulty<gd_hard)
if (gamestate.difficulty<GD_HARD)
break;
tile -= 18;
case 238:
case 239:
case 240:
case 241:
if (gamestate.difficulty<gd_medium)
if (gamestate.difficulty<GD_MEDIUM)
break;
tile -= 18;
case 220:
@ -965,7 +965,7 @@ void PlayDemo (int demonumber)
NewGame (1,0);
gamestate.mapon = *demoptr++;
gamestate.difficulty = gd_hard;
gamestate.difficulty = GD_HARD;
length = READWORD((uint8_t **)&demoptr);
/* TODO: Seems like the original demo format supports 16 MB demos

View File

@ -247,7 +247,7 @@ void Victory (void)
//
// TOTAL TIME VERIFICATION CODE
//
if (gamestate.difficulty >= gd_medium)
if (gamestate.difficulty >= GD_MEDIUM)
{
VWB_DrawPic (30 * 8, TIMEY * 8, C_TIMECODEPIC);
fontnumber = 0;

View File

@ -299,13 +299,13 @@ void PollKeyboardMove (void)
{
int delta = buttonstate[bt_run] ? RUNMOVE * tics : BASEMOVE * tics;
if (Keyboard[dirscan[di_north]])
if (Keyboard[dirscan[DI_NORTH]])
controly -= delta;
if (Keyboard[dirscan[di_south]])
if (Keyboard[dirscan[DI_SOUTH]])
controly += delta;
if (Keyboard[dirscan[di_west]])
if (Keyboard[dirscan[DI_WEST]])
controlx -= delta;
if (Keyboard[dirscan[di_east]])
if (Keyboard[dirscan[DI_EAST]])
controlx += delta;
}