mirror of
https://github.com/libretro/libretro-wolfenstein3d.git
synced 2024-11-23 00:19:48 +00:00
Clean up cruft and obsolete windows files
Added more visualstudio cruft to the .gitignore Removed suo and vcxproj.user files, shouldn't be in repos dsp and dsw files were from vc++ circa 1998 original sln and vcproj were from vs circa 2005 dev file was from an out of date version of Dev-C++ VC9.vcproj wasn't being used, other than conversion to vcxproj moved sdl_winmain to windows folder, which was renamed win32, and removed windows specific files from macosx project, all to mimic what's already being done in /macosx (i.e. should be for os specific files, not just ide-specific projects)
This commit is contained in:
parent
3ad7fed7fb
commit
bec8254459
10
.gitignore
vendored
10
.gitignore
vendored
@ -1,5 +1,11 @@
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*/DerivedData/*
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*.sdf
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*.suo
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.DS_Store
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xcuserdata
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#visual studio files
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*.sdf
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*.suo
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*.vcxproj.user
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Debug
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Release
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Backup
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|
BIN
Wolf4SDL.VC9.suo
BIN
Wolf4SDL.VC9.suo
Binary file not shown.
@ -23,7 +23,6 @@
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D901F5090FC0DBCB0040C290 /* wl_act2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D901F4DE0FC0DBCB0040C290 /* wl_act2.cpp */; };
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D901F50A0FC0DBCB0040C290 /* wl_act1.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D901F4DF0FC0DBCB0040C290 /* wl_act1.cpp */; };
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||||
D901F50B0FC0DBCB0040C290 /* signon.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D901F4E10FC0DBCB0040C290 /* signon.cpp */; };
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D901F50C0FC0DBCB0040C290 /* sdl_winmain.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D901F4E20FC0DBCB0040C290 /* sdl_winmain.cpp */; };
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D901F50D0FC0DBCB0040C290 /* id_us_1.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D901F4E50FC0DBCB0040C290 /* id_us_1.cpp */; };
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D901F50E0FC0DBCB0040C290 /* wl_text.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D901F4E70FC0DBCB0040C290 /* wl_text.cpp */; };
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D901F50F0FC0DBCB0040C290 /* id_sd.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D901F4E90FC0DBCB0040C290 /* id_sd.cpp */; };
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@ -85,7 +84,6 @@
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D901F4DF0FC0DBCB0040C290 /* wl_act1.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = wl_act1.cpp; path = ../wl_act1.cpp; sourceTree = SOURCE_ROOT; };
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D901F4E00FC0DBCB0040C290 /* version.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = version.h; path = ../version.h; sourceTree = SOURCE_ROOT; };
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D901F4E10FC0DBCB0040C290 /* signon.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = signon.cpp; path = ../signon.cpp; sourceTree = SOURCE_ROOT; };
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D901F4E20FC0DBCB0040C290 /* sdl_winmain.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = sdl_winmain.cpp; path = ../sdl_winmain.cpp; sourceTree = SOURCE_ROOT; };
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D901F4E30FC0DBCB0040C290 /* audiowl6.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = audiowl6.h; path = ../audiowl6.h; sourceTree = SOURCE_ROOT; };
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D901F4E40FC0DBCB0040C290 /* id_ca.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = id_ca.h; path = ../id_ca.h; sourceTree = SOURCE_ROOT; };
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D901F4E50FC0DBCB0040C290 /* id_us_1.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = id_us_1.cpp; path = ../id_us_1.cpp; sourceTree = SOURCE_ROOT; };
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@ -194,7 +192,6 @@
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D901F4DF0FC0DBCB0040C290 /* wl_act1.cpp */,
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D901F4E00FC0DBCB0040C290 /* version.h */,
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D901F4E10FC0DBCB0040C290 /* signon.cpp */,
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D901F4E20FC0DBCB0040C290 /* sdl_winmain.cpp */,
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D901F4E30FC0DBCB0040C290 /* audiowl6.h */,
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D901F4E40FC0DBCB0040C290 /* id_ca.h */,
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D901F4E50FC0DBCB0040C290 /* id_us_1.cpp */,
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@ -325,7 +322,6 @@
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D901F5090FC0DBCB0040C290 /* wl_act2.cpp in Sources */,
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D901F50A0FC0DBCB0040C290 /* wl_act1.cpp in Sources */,
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D901F50B0FC0DBCB0040C290 /* signon.cpp in Sources */,
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D901F50C0FC0DBCB0040C290 /* sdl_winmain.cpp in Sources */,
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D901F50D0FC0DBCB0040C290 /* id_us_1.cpp in Sources */,
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D901F50E0FC0DBCB0040C290 /* wl_text.cpp in Sources */,
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D901F50F0FC0DBCB0040C290 /* id_sd.cpp in Sources */,
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@ -1,450 +0,0 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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MinimalRebuild="true"
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AdditionalDependencies="SDL.lib SDL_mixer.lib"
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AdditionalLibraryDirectories=""F:\SDL-1.2.12\lib""
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GenerateDebugInformation="true"
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SubSystem="2"
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RandomizedBaseAddress="1"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="_CRT_NONSTDC_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="0"
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AdditionalDependencies="SDL.lib SDL_mixer.lib"
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AdditionalLibraryDirectories=""F:\SDL-1.2.12\lib""
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EnableCOMDATFolding="2"
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||||
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||||
>
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||||
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||||
>
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||||
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||||
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||||
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||||
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||||
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||||
>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,3 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
@ -1,439 +0,0 @@
|
||||
[Project]
|
||||
FileName=Wolf4SDL.dev
|
||||
Name=Wolf4SDL
|
||||
UnitCount=39
|
||||
Type=0
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=C:\Dev-Cpp\include\SDL
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=-Dmain=SDL_main_@@_
|
||||
CppCompiler=
|
||||
Linker=-lmingw32 -lSDL -lSDL_mixer_@@_
|
||||
IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=
|
||||
ObjectOutput=
|
||||
OverrideOutput=0
|
||||
OverrideOutputName=Wolf4SDL.exe
|
||||
HostApplication=
|
||||
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|
||||
CommandLine=
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000000000000000
|
||||
|
||||
[Unit1]
|
||||
FileName=audiosod.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit2]
|
||||
FileName=audiowl6.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit3]
|
||||
FileName=f_spear.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit4]
|
||||
FileName=fmopl.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit5]
|
||||
FileName=fmopl.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit6]
|
||||
FileName=foreign.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit7]
|
||||
FileName=wl_text.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit8]
|
||||
FileName=gfxv_apo.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit9]
|
||||
FileName=gfxv_sod.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit10]
|
||||
FileName=gfxv_wl6.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit11]
|
||||
FileName=id_ca.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit12]
|
||||
FileName=id_ca.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit13]
|
||||
FileName=id_in.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit14]
|
||||
FileName=id_in.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit15]
|
||||
FileName=id_pm.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit16]
|
||||
FileName=id_sd.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit17]
|
||||
FileName=id_sd.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit18]
|
||||
FileName=id_us.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit19]
|
||||
FileName=id_us_1.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit20]
|
||||
FileName=id_vh.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit21]
|
||||
FileName=id_vh.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit22]
|
||||
FileName=id_vl.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit23]
|
||||
FileName=id_vl.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit25]
|
||||
FileName=wl_act1.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit26]
|
||||
FileName=wl_act2.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit27]
|
||||
FileName=wl_agent.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit28]
|
||||
FileName=wl_debug.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit29]
|
||||
FileName=wl_def.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit30]
|
||||
FileName=wl_draw.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit31]
|
||||
FileName=wl_game.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit32]
|
||||
FileName=wl_inter.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit33]
|
||||
FileName=wl_main.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit34]
|
||||
FileName=wl_menu.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit35]
|
||||
FileName=wl_menu.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit36]
|
||||
FileName=wl_play.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit37]
|
||||
FileName=wl_state.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
||||
[Unit24]
|
||||
FileName=signon.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit38]
|
||||
FileName=sdl_winmain.cpp
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit39]
|
||||
FileName=version.h
|
||||
CompileCpp=1
|
||||
Folder=Wolf4SDL
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
@ -1,303 +0,0 @@
|
||||
# Microsoft Developer Studio Project File - Name="Wolf4SDL" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
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||||
# ** DO NOT EDIT **
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||||
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||||
# TARGTYPE "Win32 (x86) Application" 0x0101
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||||
|
||||
CFG=Wolf4SDL - Win32 Debug
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "Wolf4SDL.mak".
|
||||
!MESSAGE
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||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "Wolf4SDL.mak" CFG="Wolf4SDL - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
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||||
!MESSAGE
|
||||
!MESSAGE "Wolf4SDL - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Wolf4SDL - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
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||||
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||||
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||||
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||||
!IF "$(CFG)" == "Wolf4SDL - Win32 Release"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "c:\sdl-1.2.12\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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||||
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||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib SDL_mixer.lib SDL.lib /nologo /subsystem:windows /machine:I386 /libpath:"c:\sdl-1.2.12\lib"
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||||
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||||
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||||
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|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "c:\sdl-1.2.12\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /c
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||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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||||
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||||
# ADD BSC32 /nologo
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||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib SDL_mixer.lib SDL.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"c:\sdl-1.2.12\lib"
|
||||
|
||||
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||||
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||||
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||||
|
||||
SOURCE=.\fmopl.cpp
|
||||
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||||
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|
||||
|
||||
SOURCE=.\id_ca.cpp
|
||||
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||||
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|
||||
|
||||
SOURCE=.\id_in.cpp
|
||||
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||||
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|
||||
|
||||
SOURCE=.\id_pm.cpp
|
||||
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|
||||
RelativePath=".\gfxv_wl6.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\gp2x.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\id_ca.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\id_in.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\id_pm.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\id_sd.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\id_us.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\id_vh.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\id_vl.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\version.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\wl_atmos.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\wl_cloudsky.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\wl_def.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\wl_menu.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\wl_shade.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
|
||||
>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\Changes.txt"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\README.txt"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -97,7 +97,7 @@
|
||||
<ClCompile Include="..\id_us_1.cpp" />
|
||||
<ClCompile Include="..\id_vh.cpp" />
|
||||
<ClCompile Include="..\id_vl.cpp" />
|
||||
<ClCompile Include="..\sdl_winmain.cpp" />
|
||||
<ClCompile Include="sdl_winmain.cpp" />
|
||||
<ClCompile Include="..\signon.cpp" />
|
||||
<ClCompile Include="..\wl_act1.cpp" />
|
||||
<ClCompile Include="..\wl_act2.cpp" />
|
||||
@ -143,4 +143,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user