Clean up cruft and obsolete windows files

Added more visualstudio cruft to the .gitignore
Removed suo and vcxproj.user files, shouldn't be in repos
dsp and dsw files were from vc++ circa 1998
original sln and vcproj were from vs circa 2005
dev file was from an out of date version of Dev-C++
VC9.vcproj wasn't being used, other than conversion to vcxproj

moved sdl_winmain to windows folder, which was renamed win32,
and removed windows specific files from macosx project, all
to mimic what's already being done in /macosx (i.e. should
be for os specific files, not just ide-specific projects)
This commit is contained in:
theinternetftw 2014-09-06 19:11:58 -04:00
parent 3ad7fed7fb
commit bec8254459
14 changed files with 10 additions and 1679 deletions

10
.gitignore vendored
View File

@ -1,5 +1,11 @@
*/DerivedData/* */DerivedData/*
*.sdf
*.suo
.DS_Store .DS_Store
xcuserdata xcuserdata
#visual studio files
*.sdf
*.suo
*.vcxproj.user
Debug
Release
Backup

Binary file not shown.

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@ -23,7 +23,6 @@
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D901F50E0FC0DBCB0040C290 /* wl_text.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D901F4E70FC0DBCB0040C290 /* wl_text.cpp */; }; D901F50E0FC0DBCB0040C290 /* wl_text.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D901F4E70FC0DBCB0040C290 /* wl_text.cpp */; };
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@ -85,7 +84,6 @@
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@ -194,7 +192,6 @@
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D901F4E00FC0DBCB0040C290 /* version.h */, D901F4E00FC0DBCB0040C290 /* version.h */,
D901F4E10FC0DBCB0040C290 /* signon.cpp */, D901F4E10FC0DBCB0040C290 /* signon.cpp */,
D901F4E20FC0DBCB0040C290 /* sdl_winmain.cpp */,
D901F4E30FC0DBCB0040C290 /* audiowl6.h */, D901F4E30FC0DBCB0040C290 /* audiowl6.h */,
D901F4E40FC0DBCB0040C290 /* id_ca.h */, D901F4E40FC0DBCB0040C290 /* id_ca.h */,
D901F4E50FC0DBCB0040C290 /* id_us_1.cpp */, D901F4E50FC0DBCB0040C290 /* id_us_1.cpp */,
@ -325,7 +322,6 @@
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D901F50A0FC0DBCB0040C290 /* wl_act1.cpp in Sources */, D901F50A0FC0DBCB0040C290 /* wl_act1.cpp in Sources */,
D901F50B0FC0DBCB0040C290 /* signon.cpp in Sources */, D901F50B0FC0DBCB0040C290 /* signon.cpp in Sources */,
D901F50C0FC0DBCB0040C290 /* sdl_winmain.cpp in Sources */,
D901F50D0FC0DBCB0040C290 /* id_us_1.cpp in Sources */, D901F50D0FC0DBCB0040C290 /* id_us_1.cpp in Sources */,
D901F50E0FC0DBCB0040C290 /* wl_text.cpp in Sources */, D901F50E0FC0DBCB0040C290 /* wl_text.cpp in Sources */,
D901F50F0FC0DBCB0040C290 /* id_sd.cpp in Sources */, D901F50F0FC0DBCB0040C290 /* id_sd.cpp in Sources */,

View File

@ -1,450 +0,0 @@
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View File

@ -1,3 +0,0 @@
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View File

@ -1,439 +0,0 @@
[Project]
FileName=Wolf4SDL.dev
Name=Wolf4SDL
UnitCount=39
Type=0
Ver=1
ObjFiles=
Includes=C:\Dev-Cpp\include\SDL
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
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Icon=
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HostApplication=
Folders=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000000000000
[Unit1]
FileName=audiosod.h
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=audiowl6.h
CompileCpp=1
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Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit3]
FileName=f_spear.h
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Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit4]
FileName=fmopl.cpp
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Compile=1
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[Unit5]
FileName=fmopl.h
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Link=1
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BuildCmd=
[Unit6]
FileName=foreign.h
CompileCpp=1
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Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit7]
FileName=wl_text.cpp
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Compile=1
Link=1
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[Unit8]
FileName=gfxv_apo.h
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Compile=1
Link=1
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[Unit9]
FileName=gfxv_sod.h
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[Unit10]
FileName=gfxv_wl6.h
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Compile=1
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[Unit11]
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Compile=1
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BuildCmd=
[Unit12]
FileName=id_ca.h
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Compile=1
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[Unit13]
FileName=id_in.cpp
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Compile=1
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BuildCmd=
[Unit14]
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Compile=1
Link=1
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[Unit15]
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[Unit16]
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Compile=1
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BuildCmd=
[Unit17]
FileName=id_sd.h
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Link=1
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[Unit18]
FileName=id_us.h
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Link=1
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[Unit19]
FileName=id_us_1.cpp
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Compile=1
Link=1
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[Unit20]
FileName=id_vh.cpp
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Compile=1
Link=1
Priority=1000
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BuildCmd=
[Unit21]
FileName=id_vh.h
CompileCpp=1
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Compile=1
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[Unit22]
FileName=id_vl.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit23]
FileName=id_vl.h
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit25]
FileName=wl_act1.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
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BuildCmd=
[Unit26]
FileName=wl_act2.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit27]
FileName=wl_agent.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit28]
FileName=wl_debug.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit29]
FileName=wl_def.h
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit30]
FileName=wl_draw.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit31]
FileName=wl_game.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit32]
FileName=wl_inter.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit33]
FileName=wl_main.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit34]
FileName=wl_menu.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit35]
FileName=wl_menu.h
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit36]
FileName=wl_play.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit37]
FileName=wl_state.cpp
CompileCpp=1
Folder=Wolf4SDL
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[VersionInfo]
Major=0
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