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Turn enums uppercase
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@ -1795,7 +1795,7 @@ void SpawnAngel (int tilex, int tiley)
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void A_Victory (objtype *)
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{
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playstate = ex_victorious;
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playstate = EX_VICTORIOUS;
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}
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@ -3658,7 +3658,7 @@ void T_BJYell (objtype *ob)
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void T_BJDone (objtype *ob)
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{
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playstate = ex_victorious; // exit castle tile
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playstate = EX_VICTORIOUS; // exit castle tile
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}
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@ -3721,7 +3721,7 @@ void A_StartDeathCam (objtype *ob)
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if (gamestate.victoryflag)
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{
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playstate = ex_victorious; // exit castle tile
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playstate = EX_VICTORIOUS; // exit castle tile
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return;
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}
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@ -412,7 +412,7 @@ void TakeDamage (int points,objtype *attacker)
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if (gamestate.health<=0)
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{
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gamestate.health = 0;
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playstate = ex_died;
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playstate = EX_DIED;
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killerobj = attacker;
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}
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@ -798,7 +798,7 @@ void GetBonus (statobj_t *check)
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spearx = player->x;
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speary = player->y;
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spearangle = player->angle;
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playstate = ex_completed;
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playstate = EX_COMPLETED;
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#endif
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}
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@ -1124,9 +1124,9 @@ void Cmd_Use (void)
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tilemap[checkx][checky]++; /* flip switch */
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if (*(mapsegs[0]+(player->tiley<<mapshift)+player->tilex) == ALTELEVATORTILE)
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playstate = ex_secretlevel;
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playstate = EX_SECRETLEVEL;
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else
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playstate = ex_completed;
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playstate = EX_COMPLETED;
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SD_PlaySound (LEVELDONESND);
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SD_WaitSoundDone();
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}
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@ -270,7 +270,7 @@ int DebugKeys (void)
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return 1;
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}
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if (Keyboard[sc_E]) // E = quit level
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playstate = ex_completed;
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playstate = EX_COMPLETED;
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if (Keyboard[sc_F]) // F = facing spot
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{
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@ -470,7 +470,7 @@ again:
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#endif
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{
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gamestate.mapon = level-1;
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playstate = ex_warped;
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playstate = EX_WARPED;
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}
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}
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return 1;
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20
wl_def.h
20
wl_def.h
@ -845,16 +845,16 @@ typedef struct
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typedef enum
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{
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ex_stillplaying,
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ex_completed,
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ex_died,
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ex_warped,
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ex_resetgame,
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ex_loadedgame,
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ex_victorious,
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ex_abort,
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ex_demodone,
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ex_secretlevel
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EX_STILLPLAYING = 0,
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EX_COMPLETED,
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EX_DIED,
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EX_WARPED,
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EX_RESETGAME,
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EX_LOADEDGAME,
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EX_VICTORIOUS,
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EX_ABORT,
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EX_DEMODONE,
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EX_SECRETLEVEL
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} exit_t;
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14
wl_game.c
14
wl_game.c
@ -1242,7 +1242,7 @@ startplayloop:
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StopMusic ();
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ingame = false;
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if (demorecord && playstate != ex_warped)
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if (demorecord && playstate != EX_WARPED)
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FinishDemoRecord ();
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if (startgame || loadedgame)
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@ -1250,8 +1250,8 @@ startplayloop:
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switch (playstate)
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{
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case ex_completed:
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case ex_secretlevel:
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case EX_COMPLETED:
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case EX_SECRETLEVEL:
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if(viewsize == 21) DrawPlayScreen();
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gamestate.keys = 0;
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DrawKeys ();
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@ -1306,7 +1306,7 @@ startplayloop:
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gamestate.mapon = ElevatorBackTo[gamestate.episode]; /* back from secret */
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else
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/* GOING TO SECRET LEVEL */
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if (playstate == ex_secretlevel)
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if (playstate == EX_SECRETLEVEL)
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gamestate.mapon = 9;
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#else
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@ -1314,7 +1314,7 @@ startplayloop:
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#define FROMSECRET2 11
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/* GOING TO SECRET LEVEL */
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if (playstate == ex_secretlevel)
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if (playstate == EX_SECRETLEVEL)
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switch(gamestate.mapon)
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{
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case FROMSECRET1:
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@ -1342,7 +1342,7 @@ startplayloop:
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gamestate.mapon++;
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break;
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case ex_died:
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case EX_DIED:
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Died ();
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died = true; /* don't "get psyched!" */
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@ -1362,7 +1362,7 @@ startplayloop:
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MainMenu[viewscores].routine = CP_ViewScores;
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return;
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case ex_victorious:
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case EX_VICTORIOUS:
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if(viewsize == 21) DrawPlayScreen();
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#ifndef SPEAR
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VW_FadeOut ();
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@ -1428,7 +1428,7 @@ static void DemoLoop(void)
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PlayDemo (0);
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#endif
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if (playstate == ex_abort)
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if (playstate == EX_ABORT)
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break;
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VW_FadeOut();
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if(screenHeight % 200 != 0)
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@ -647,7 +647,7 @@ CP_CheckQuick (ScanCode scancode)
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if (Confirm (ENDGAMESTR))
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#endif
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{
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playstate = ex_died;
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playstate = EX_DIED;
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killerobj = NULL;
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pickquick = gamestate.lives = 0;
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}
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@ -701,7 +701,7 @@ CP_CheckQuick (ScanCode scancode)
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ContinueMusic (lastgamemusicoffset);
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if (loadedgame)
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playstate = ex_abort;
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playstate = EX_ABORT;
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lasttimecount = GetTimeCount ();
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if (MousePresent && IN_IsInputGrabbed())
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@ -772,7 +772,7 @@ CP_CheckQuick (ScanCode scancode)
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ContinueMusic (lastgamemusicoffset);
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if (loadedgame)
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playstate = ex_abort;
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playstate = EX_ABORT;
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lasttimecount = GetTimeCount ();
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@ -847,7 +847,7 @@ CP_EndGame (int unused)
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if(!res) return 0;
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pickquick = gamestate.lives = 0;
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playstate = ex_died;
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playstate = EX_DIED;
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killerobj = NULL;
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MainMenu[savegame].active = 0;
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13
wl_play.c
13
wl_play.c
@ -421,7 +421,7 @@ void PollControls (void)
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controly = *demoptr++;
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if (demoptr == lastdemoptr)
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playstate = ex_completed; /* demo is done */
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playstate = EX_COMPLETED; /* demo is done */
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controlx *= (int) tics;
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controly *= (int) tics;
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@ -481,7 +481,7 @@ void PollControls (void)
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*demoptr++ = controly;
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if (demoptr >= lastdemoptr - 8)
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playstate = ex_completed;
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playstate = EX_COMPLETED;
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else
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{
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controlx *= (int) tics;
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@ -677,7 +677,7 @@ void CheckKeys (void)
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if (!startgame && !loadedgame)
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ContinueMusic (lastoffs);
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if (loadedgame)
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playstate = ex_abort;
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playstate = EX_ABORT;
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lasttimecount = GetTimeCount();
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if (MousePresent && IN_IsInputGrabbed())
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IN_CenterMouse(); /* Clear accumulated mouse movement */
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@ -1198,8 +1198,7 @@ int32_t funnyticount;
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void PlayLoop (void)
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{
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playstate = ex_stillplaying;
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playstate = EX_STILLPLAYING;
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lasttimecount = GetTimeCount();
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frameon = 0;
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anglefrac = 0;
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@ -1265,12 +1264,12 @@ void PlayLoop (void)
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if (IN_CheckAck ())
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{
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IN_ClearKeysDown ();
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playstate = ex_abort;
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playstate = EX_ABORT;
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}
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}
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}
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while (!playstate && !startgame);
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if (playstate != ex_died)
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if (playstate != EX_DIED)
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FinishPaletteShifts ();
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}
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