mirror of
https://github.com/libretro/libretro-wolfenstein3d.git
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183 lines
6.1 KiB
C
183 lines
6.1 KiB
C
//
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// ID Engine
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// ID_IN.h - Header file for Input Manager
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// v1.0d1
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// By Jason Blochowiak
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//
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#ifndef __ID_IN__
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#define __ID_IN__
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#ifdef __DEBUG__
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#define __DEBUG_InputMgr__
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#endif
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typedef int ScanCode;
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#define sc_None 0
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#define sc_Bad 0xff
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#define sc_Return SDLK_RETURN
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#define sc_Enter sc_Return
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#define sc_Escape SDLK_ESCAPE
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#define sc_Space SDLK_SPACE
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#define sc_BackSpace SDLK_BACKSPACE
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#define sc_Tab SDLK_TAB
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#define sc_Alt SDLK_LALT
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#define sc_Control SDLK_LCTRL
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#define sc_CapsLock SDLK_CAPSLOCK
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#define sc_LShift SDLK_LSHIFT
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#define sc_RShift SDLK_RSHIFT
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#define sc_UpArrow SDLK_UP
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#define sc_DownArrow SDLK_DOWN
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#define sc_LeftArrow SDLK_LEFT
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#define sc_RightArrow SDLK_RIGHT
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#define sc_Insert SDLK_INSERT
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#define sc_Delete SDLK_DELETE
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#define sc_Home SDLK_HOME
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#define sc_End SDLK_END
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#define sc_PgUp SDLK_PAGEUP
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#define sc_PgDn SDLK_PAGEDOWN
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#define sc_F1 SDLK_F1
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#define sc_F2 SDLK_F2
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#define sc_F3 SDLK_F3
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#define sc_F4 SDLK_F4
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#define sc_F5 SDLK_F5
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#define sc_F6 SDLK_F6
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#define sc_F7 SDLK_F7
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#define sc_F8 SDLK_F8
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#define sc_F9 SDLK_F9
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#define sc_F10 SDLK_F10
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#define sc_F11 SDLK_F11
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#define sc_F12 SDLK_F12
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#define sc_ScrollLock SDLK_SCROLLOCK
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#define sc_PrintScreen SDLK_PRINT
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#define sc_1 SDLK_1
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#define sc_2 SDLK_2
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#define sc_3 SDLK_3
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#define sc_4 SDLK_4
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#define sc_5 SDLK_5
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#define sc_6 SDLK_6
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#define sc_7 SDLK_7
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#define sc_8 SDLK_8
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#define sc_9 SDLK_9
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#define sc_0 SDLK_0
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#define sc_A SDLK_a
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#define sc_B SDLK_b
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#define sc_C SDLK_c
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#define sc_D SDLK_d
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#define sc_E SDLK_e
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#define sc_F SDLK_f
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#define sc_G SDLK_g
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#define sc_H SDLK_h
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#define sc_I SDLK_i
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#define sc_J SDLK_j
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#define sc_K SDLK_k
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#define sc_L SDLK_l
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#define sc_M SDLK_m
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#define sc_N SDLK_n
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#define sc_O SDLK_o
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#define sc_P SDLK_p
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#define sc_Q SDLK_q
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#define sc_R SDLK_r
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#define sc_S SDLK_s
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#define sc_T SDLK_t
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#define sc_U SDLK_u
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#define sc_V SDLK_v
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#define sc_W SDLK_w
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#define sc_X SDLK_x
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#define sc_Y SDLK_y
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#define sc_Z SDLK_z
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#define key_None 0
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typedef enum {
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demo_Off,demo_Record,demo_Playback,demo_PlayDone
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} Demo;
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typedef enum {
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ctrl_Keyboard,
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ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
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ctrl_Joystick,
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ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,
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ctrl_Mouse
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} ControlType;
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typedef enum {
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motion_Left = -1,motion_Up = -1,
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motion_None = 0,
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motion_Right = 1,motion_Down = 1
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} Motion;
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typedef enum {
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dir_North,dir_NorthEast,
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dir_East,dir_SouthEast,
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dir_South,dir_SouthWest,
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dir_West,dir_NorthWest,
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dir_None
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} Direction;
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typedef struct {
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boolean button0,button1,button2,button3;
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short x,y;
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Motion xaxis,yaxis;
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Direction dir;
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} CursorInfo;
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typedef CursorInfo ControlInfo;
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typedef struct {
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ScanCode button0,button1,
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upleft, up, upright,
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left, right,
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downleft, down, downright;
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} KeyboardDef;
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typedef struct {
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word joyMinX,joyMinY,
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threshMinX,threshMinY,
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threshMaxX,threshMaxY,
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joyMaxX,joyMaxY,
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joyMultXL,joyMultYL,
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joyMultXH,joyMultYH;
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} JoystickDef;
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// Global variables
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extern volatile boolean Keyboard[];;
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extern boolean MousePresent;
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extern volatile boolean Paused;
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extern volatile char LastASCII;
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extern volatile ScanCode LastScan;
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extern int JoyNumButtons;
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extern boolean forcegrabmouse;
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// Function prototypes
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#define IN_KeyDown(code) (Keyboard[(code)])
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#define IN_ClearKey(code) {Keyboard[code] = false;\
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if (code == LastScan) LastScan = sc_None;}
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// DEBUG - put names in prototypes
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extern void IN_Startup(void),IN_Shutdown(void);
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extern void IN_ClearKeysDown(void);
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extern void IN_ReadControl(int,ControlInfo *);
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extern void IN_GetJoyAbs(word joy,word *xp,word *yp);
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extern void IN_SetupJoy(word joy,word minx,word maxx,
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word miny,word maxy);
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extern void IN_StopDemo(void),IN_FreeDemoBuffer(void),
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IN_Ack(void);
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extern boolean IN_UserInput(longword delay);
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extern word IN_GetJoyButtonsDB(word joy);
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extern const char *IN_GetScanName(ScanCode);
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void IN_WaitAndProcessEvents();
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void IN_ProcessEvents();
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int IN_MouseButtons (void);
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boolean IN_JoyPresent();
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void IN_SetJoyCurrent(int joyIndex);
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int IN_JoyButtons (void);
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void IN_GetJoyDelta(int *dx,int *dy);
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void IN_GetJoyFineDelta(int *dx, int *dy);
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void IN_StartAck(void);
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boolean IN_CheckAck (void);
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bool IN_IsInputGrabbed();
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void IN_CenterMouse();
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#endif
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