mirror of
https://github.com/libretro/libretro-wolfenstein3d.git
synced 2024-11-23 00:19:48 +00:00
461 lines
11 KiB
C
461 lines
11 KiB
C
// ID_VL.C
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#include <string.h>
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#include "wl_def.h"
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#include "surface.h"
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boolean fullscreen = false;
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unsigned screenWidth = 320;
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unsigned screenHeight = 200;
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#ifndef __LIBRETRO__
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LR_Surface *screen = NULL;
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#endif
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LR_Surface *screenBuffer = NULL;
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unsigned bufferPitch;
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unsigned scaleFactor;
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boolean screenfaded;
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unsigned bordercolor;
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LR_Color palette1[256], palette2[256];
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#define RGB(r, g, b) {(r)*255/63, (g)*255/63, (b)*255/63, 0}
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LR_Color gamepal[]={
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#ifdef SPEAR
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#include "sodpal.inc"
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#else
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#include "wolfpal.inc"
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#endif
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};
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/*
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=============================================================================
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PALETTE OPS
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To avoid snow, do a WaitVBL BEFORE calling these
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=============================================================================
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*/
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/*
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=================
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=
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= VL_FillPalette
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=
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=================
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*/
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void VL_FillPalette (int red, int green, int blue)
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{
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int i;
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LR_Color pal[256];
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for(i = 0; i < 256; i++)
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{
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pal[i].r = red;
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pal[i].g = green;
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pal[i].b = blue;
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}
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VL_SetPalette(pal, true);
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}
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/*
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=================
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=
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= VL_FadeOut
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=
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= Fades the current palette to the given color in the given number of steps
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=
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=================
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*/
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void VL_FadeOut (int start, int end, int red, int green, int blue, int steps)
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{
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int i,j,orig,delta;
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LR_Color *origptr, *newptr;
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red = red * 255 / 63;
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green = green * 255 / 63;
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blue = blue * 255 / 63;
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VL_WaitVBL(1);
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VL_GetPalette(palette1);
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memcpy(palette2, palette1, sizeof(LR_Color) * 256);
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/* fade through intermediate frames */
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for (i = 0; i < steps; i++)
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{
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origptr = &palette1[start];
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newptr = &palette2[start];
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for (j = start;j <= end; j++)
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{
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orig = origptr->r;
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delta = red-orig;
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newptr->r = orig + delta * i / steps;
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orig = origptr->g;
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delta = green-orig;
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newptr->g = orig + delta * i / steps;
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orig = origptr->b;
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delta = blue-orig;
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newptr->b = orig + delta * i / steps;
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origptr++;
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newptr++;
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}
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VL_WaitVBL(1);
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VL_SetPalette (palette2, true);
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}
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/* final color */
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VL_FillPalette (red,green,blue);
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screenfaded = true;
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}
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/*
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=================
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=
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= VL_FadeIn
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=
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=================
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*/
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void VL_FadeIn (int start, int end, LR_Color *palette, int steps)
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{
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int i,j,delta;
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VL_WaitVBL(1);
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VL_GetPalette(palette1);
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memcpy(palette2, palette1, sizeof(LR_Color) * 256);
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/* fade through intermediate frames */
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for (i = 0;i < steps; i++)
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{
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for (j = start; j <= end; j++)
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{
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delta = palette[j].r-palette1[j].r;
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palette2[j].r = palette1[j].r + delta * i / steps;
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delta = palette[j].g-palette1[j].g;
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palette2[j].g = palette1[j].g + delta * i / steps;
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delta = palette[j].b-palette1[j].b;
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palette2[j].b = palette1[j].b + delta * i / steps;
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}
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VL_WaitVBL(1);
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VL_SetPalette(palette2, true);
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}
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/* final color */
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VL_SetPalette (palette, true);
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screenfaded = false;
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}
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/*
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=============================================================================
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PIXEL OPS
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=============================================================================
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*/
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/*
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=================
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=
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= VL_Plot
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=
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=================
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*/
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void VL_Plot (int x, int y, int color)
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{
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assert(x >= 0 && (unsigned) x < screenWidth
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&& y >= 0 && (unsigned) y < screenHeight
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&& "VL_Plot: Pixel out of bounds!");
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VL_LockSurface(screenBuffer);
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((byte *) screenBuffer->surf->pixels)[y * bufferPitch + x] = color;
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VL_UnlockSurface(screenBuffer);
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}
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/*
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=================
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=
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= VL_GetPixel
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=
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=================
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*/
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byte VL_GetPixel (int x, int y)
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{
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byte col;
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assert(x >= 0 && (unsigned) x < screenWidth
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&& y >= 0 && (unsigned) y < screenHeight
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&& "VL_GetPixel: Pixel out of bounds!");
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VL_LockSurface(screenBuffer);
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col = ((byte *) screenBuffer->surf->pixels)[y * bufferPitch + x];
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VL_UnlockSurface(screenBuffer);
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return col;
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}
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/*
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=================
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=
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= VL_Hlin
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=
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=================
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*/
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void VL_Hlin (unsigned x, unsigned y, unsigned width, int color)
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{
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uint8_t *dest;
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assert(x >= 0 && x + width <= screenWidth
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&& y >= 0 && y < screenHeight
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&& "VL_Hlin: Destination rectangle out of bounds!");
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VL_LockSurface(screenBuffer);
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dest = ((byte *) screenBuffer->surf->pixels) + y * bufferPitch + x;
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memset(dest, color, width);
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VL_UnlockSurface(screenBuffer);
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}
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/*
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=================
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=
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= VL_Vlin
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=
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=================
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*/
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void VL_Vlin (int x, int y, int height, int color)
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{
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uint8_t *dest;
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assert(x >= 0 && (unsigned) x < screenWidth
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&& y >= 0 && (unsigned) y + height <= screenHeight
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&& "VL_Vlin: Destination rectangle out of bounds!");
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VL_LockSurface(screenBuffer);
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dest = ((byte *) screenBuffer->surf->pixels) + y * bufferPitch + x;
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while (height--)
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{
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*dest = color;
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dest += bufferPitch;
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}
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VL_UnlockSurface(screenBuffer);
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}
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/*
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=================
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=
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= VL_Bar
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=
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=================
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*/
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void VL_BarScaledCoord (int scx, int scy, int scwidth, int scheight, int color)
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{
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uint8_t *dest;
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assert(scx >= 0 && (unsigned) scx + scwidth <= screenWidth
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&& scy >= 0 && (unsigned) scy + scheight <= screenHeight
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&& "VL_BarScaledCoord: Destination rectangle out of bounds!");
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VL_LockSurface(screenBuffer);
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dest = ((byte *) screenBuffer->surf->pixels) + scy * bufferPitch + scx;
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while (scheight--)
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{
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memset(dest, color, scwidth);
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dest += bufferPitch;
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}
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VL_UnlockSurface(screenBuffer);
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}
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/*
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============================================================================
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MEMORY OPS
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============================================================================
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*/
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/*
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=================
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=
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= VL_MemToLatch
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=
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=================
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*/
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void VL_MemToLatch(byte *source, int width, int height,
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LR_Surface *destSurface, int x, int y)
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{
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unsigned ysrc, xsrc;
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int pitch;
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byte *dest;
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assert(x >= 0 && (unsigned) x + width <= screenWidth
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&& y >= 0 && (unsigned) y + height <= screenHeight
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&& "VL_MemToLatch: Destination rectangle out of bounds!");
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VL_LockSurface(destSurface);
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pitch = destSurface->surf->pitch;
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dest = (byte *) destSurface->surf->pixels + y * pitch + x;
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for(ysrc = 0; ysrc < height; ysrc++)
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{
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for(xsrc = 0; xsrc < width; xsrc++)
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dest[ysrc * pitch + xsrc] = source[(ysrc * (width >> 2) + (xsrc >> 2))
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+ (xsrc & 3) * (width >> 2) * height];
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}
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VL_UnlockSurface(destSurface);
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}
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/*
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=================
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=
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= VL_MemToScreenScaledCoord
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=
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= Draws a block of data to the screen with scaling according to scaleFactor.
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=
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=================
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*/
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void VL_MemToScreenScaledCoord (byte *source, int width, int height, int destx, int desty)
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{
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unsigned i, j, m, n, scj, sci;
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byte *vbuf;
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assert(destx >= 0 && destx + width * scaleFactor <= screenWidth
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&& desty >= 0 && desty + height * scaleFactor <= screenHeight
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&& "VL_MemToScreenScaledCoord: Destination rectangle out of bounds!");
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VL_LockSurface(screenBuffer);
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vbuf = (byte *) screenBuffer->surf->pixels;
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for(j = 0, scj = 0; j < height; j++, scj += scaleFactor)
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{
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for(i = 0,sci = 0; i < width; i++, sci += scaleFactor)
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{
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byte col = source[(j*(width>>2)+(i>>2))+(i&3)*(width>>2)*height];
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for(m = 0; m < scaleFactor; m++)
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{
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for(n = 0; n < scaleFactor; n++)
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vbuf[(scj+m+desty) * bufferPitch + sci+n+destx] = col;
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}
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}
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}
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VL_UnlockSurface(screenBuffer);
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}
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/*
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=================
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=
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= VL_MemToScreenScaledCoord
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=
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= Draws a part of a block of data to the screen.
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= The block has the size origwidth*origheight.
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= The part at (srcx, srcy) has the size width*height
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= and will be painted to (destx, desty) with scaling according to scaleFactor.
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=
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=================
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*/
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void VL_MemToScreenScaledCoord2 (byte *source, int origwidth, int origheight, int srcx, int srcy,
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int destx, int desty, int width, int height)
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{
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unsigned i, j, sci, scj, m, n;
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byte *vbuf;
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assert(destx >= 0 && destx + width * scaleFactor <= screenWidth
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&& desty >= 0 && desty + height * scaleFactor <= screenHeight
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&& "VL_MemToScreenScaledCoord: Destination rectangle out of bounds!");
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VL_LockSurface(screenBuffer);
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vbuf = (byte *) screenBuffer->surf->pixels;
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for(j = 0,scj = 0; j < height; j++, scj += scaleFactor)
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{
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for(i = 0, sci = 0; i < width; i++, sci += scaleFactor)
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{
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byte col = source[((j+srcy)*(origwidth>>2)+((i+srcx)>>2))+((i+srcx)&3)*(origwidth>>2)*origheight];
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for(m = 0; m < scaleFactor; m++)
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{
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for(n = 0; n < scaleFactor; n++)
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vbuf[(scj+m+desty)* bufferPitch + sci+n+destx] = col;
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}
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}
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}
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VL_UnlockSurface(screenBuffer);
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}
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/*
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=================
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=
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= VL_LatchToScreen
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=
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=================
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*/
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void VL_LatchToScreenScaledCoord(LR_Surface *source, int xsrc, int ysrc,
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int width, int height, int scxdest, int scydest)
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{
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unsigned i, j, sci, m, n, scj;
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byte *src, *vbuf;
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unsigned srcPitch;
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assert(scxdest >= 0 && scxdest + width * scaleFactor <= screenWidth
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&& scydest >= 0 && scydest + height * scaleFactor <= screenHeight
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&& "VL_LatchToScreenScaledCoord: Destination rectangle out of bounds!");
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VL_LockSurface(source);
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src = (byte *)source->surf->pixels;
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srcPitch = source->surf->pitch;
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VL_LockSurface(screenBuffer);
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vbuf = (byte *) screenBuffer->surf->pixels;
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for(j = 0, scj = 0; j < height; j++, scj += scaleFactor)
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{
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for(i = 0, sci = 0; i < width; i++, sci += scaleFactor)
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{
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byte col = src[(ysrc + j)*srcPitch + xsrc + i];
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for(m = 0; m < scaleFactor; m++)
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{
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for(n = 0; n < scaleFactor; n++)
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vbuf[(scydest+scj+m)* bufferPitch + scxdest+sci+n] = col;
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}
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}
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}
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VL_UnlockSurface(screenBuffer);
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VL_UnlockSurface(source);
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}
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/*
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=================
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=
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= VL_ScreenToScreen
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=
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=================
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*/
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void VL_ScreenToScreen (LR_Surface *source, LR_Surface *dest)
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{
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LR_BlitSurface(source, NULL, dest, NULL);
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}
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