mirror of
https://github.com/libretro/libretro-wolfenstein3d.git
synced 2024-11-23 16:39:41 +00:00
e9312ba561
Were once ugly mess of tabs and spaces Now using 4 space indents (same as crt.cpp)
132 lines
5.1 KiB
C
132 lines
5.1 KiB
C
#define QUITSUR "Are you sure you want\n"\
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"to quit this great game?"
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#define CURGAME "You are currently in\n"\
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"a game. Continuing will\n"\
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"erase old game. Ok?"
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#define GAMESVD "There's already a game\n"\
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"saved at this position.\n"\
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" Overwrite?"
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#define ENDGAMESTR "Are you sure you want\n"\
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"to end the game you\n"\
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"are playing? (Y or N):"
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#define STR_NG "New Game"
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#define STR_SD "Sound"
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#define STR_CL "Control"
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#define STR_LG "Load Game"
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#define STR_SG "Save Game"
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#define STR_CV "Change View"
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#define STR_VS "View Scores"
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#define STR_EG "End Game"
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#define STR_BD "Back to Demo"
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#define STR_QT "Quit"
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#define STR_LOADING "Loading"
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#define STR_SAVING "Saving"
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#define STR_GAME "Game"
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#define STR_DEMO "Demo"
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#define STR_LGC "Load Game called\n\""
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#define STR_EMPTY "empty"
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#define STR_CALIB "Calibrate"
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#define STR_JOYST "Joystick"
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#define STR_MOVEJOY "Move joystick to\nupper left and\npress button 0\n"
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#define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n"
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#define STR_ESCEXIT "ESC to exit"
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#define STR_NONE "None"
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#define STR_PC "PC Speaker"
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#define STR_ALSB "AdLib/Sound Blaster"
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#define STR_DISNEY "Disney Sound Source"
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#define STR_SB "Sound Blaster"
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#define STR_MOUSEEN "Mouse Enabled"
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#define STR_JOYEN "Joystick Enabled"
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#define STR_PORT2 "Use joystick port 2"
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#define STR_GAMEPAD "Gravis GamePad Enabled"
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#define STR_SENS "Mouse Sensitivity"
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#define STR_CUSTOM "Customize controls"
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#define STR_DADDY "Can I play, Daddy?"
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#define STR_HURTME "Don't hurt me."
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#define STR_BRINGEM "Bring 'em on!"
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#define STR_DEATH "I am Death incarnate!"
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#define STR_MOUSEADJ "Adjust Mouse Sensitivity"
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#define STR_SLOW "Slow"
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#define STR_FAST "Fast"
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#define STR_CRUN "Run"
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#define STR_COPEN "Open"
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#define STR_CFIRE "Fire"
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#define STR_CSTRAFE "Strafe"
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#define STR_LEFT "Left"
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#define STR_RIGHT "Right"
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#define STR_FRWD "Frwd"
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#define STR_BKWD "Bkwrd"
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#define STR_THINK "Thinking"
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#define STR_SIZE1 "Use arrows to size"
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#define STR_SIZE2 "ENTER to accept"
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#define STR_SIZE3 "ESC to cancel"
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#define STR_YOUWIN "you win!"
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#define STR_TOTALTIME "total time"
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#define STR_RATKILL "kill %"
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#define STR_RATSECRET "secret %"
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#define STR_RATTREASURE "treasure %"
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#define STR_BONUS "bonus"
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#define STR_TIME "time"
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#define STR_PAR " par"
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#define STR_RAT2KILL "kill ratio %"
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#define STR_RAT2SECRET "secret ratio %"
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#define STR_RAT2TREASURE "treasure ratio %"
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#define STR_DEFEATED "defeated!"
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#define STR_CHEATER1 "You now have 100% Health,"
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#define STR_CHEATER2 "99 Ammo and both Keys!"
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#define STR_CHEATER3 "Note that you have basically"
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#define STR_CHEATER4 "eliminated your chances of"
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#define STR_CHEATER5 "getting a high score!"
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#define STR_NOSPACE1 "There is not enough space"
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#define STR_NOSPACE2 "on your disk to Save Game!"
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#define STR_SAVECHT1 "Your Save Game file is,"
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#define STR_SAVECHT2 "shall we say, \"corrupted\"."
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#define STR_SAVECHT3 "But I'll let you go on and"
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#define STR_SAVECHT4 "play anyway...."
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#define STR_SEEAGAIN "Let's see that again!"
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#ifdef SPEAR
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#define ENDSTR1 "Heroes don't quit, but\ngo ahead and press " YESBUTTONNAME "\nif you aren't one."
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#define ENDSTR2 "Press " YESBUTTONNAME " to quit,\nor press " NOBUTTONNAME " to enjoy\nmore violent diversion."
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#define ENDSTR3 "Depressing the " YESBUTTONNAME " key means\nyou must return to the\nhumdrum workday world."
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#define ENDSTR4 "Hey, quit or play,\n" YESBUTTONNAME " or " NOBUTTONNAME ":\nit's your choice."
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#define ENDSTR5 "Sure you don't want to\nwaste a few more\nproductive hours?"
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#define ENDSTR6 "I think you had better\nplay some more. Please\npress " NOBUTTONNAME "...please?"
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#define ENDSTR7 "If you are tough, press " NOBUTTONNAME ".\nIf not, press " YESBUTTONNAME " daintily."
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#define ENDSTR8 "I'm thinkin' that\nyou might wanna press " NOBUTTONNAME "\nto play more. You do it."
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#define ENDSTR9 "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress " YESBUTTONNAME "."
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#else
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#define ENDSTR1 "Dost thou wish to\nleave with such hasty\nabandon?"
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#define ENDSTR2 "Chickening out...\nalready?"
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#define ENDSTR3 "Press " NOBUTTONNAME " for more carnage.\nPress " YESBUTTONNAME " to be a weenie."
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#define ENDSTR4 "So, you think you can\nquit this easily, huh?"
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#define ENDSTR5 "Press " NOBUTTONNAME " to save the world.\nPress " YESBUTTONNAME " to abandon it in\nits hour of need."
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#define ENDSTR6 "Press " NOBUTTONNAME " if you are brave.\nPress " YESBUTTONNAME " to cower in shame."
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#define ENDSTR7 "Heroes, press " NOBUTTONNAME ".\nWimps, press " YESBUTTONNAME "."
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#define ENDSTR8 "You are at an intersection.\nA sign says, 'Press " YESBUTTONNAME " to quit.'\n>"
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#define ENDSTR9 "For guns and glory, press " NOBUTTONNAME ".\nFor work and worry, press " YESBUTTONNAME "."
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#endif
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