mirror of
https://github.com/libretro/libretro-wolfenstein3d.git
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e9312ba561
Were once ugly mess of tabs and spaces Now using 4 space indents (same as crt.cpp)
102 lines
3.0 KiB
C
102 lines
3.0 KiB
C
//
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// ID Engine
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// ID_US.h - Header file for the User Manager
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// v1.0d1
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// By Jason Blochowiak
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//
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#ifndef __ID_US__
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#define __ID_US__
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#ifdef __DEBUG__
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#define __DEBUG_UserMgr__
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#endif
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//#define HELPTEXTLINKED
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#define MaxX 320
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#define MaxY 200
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#define MaxHelpLines 500
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#define MaxHighName 57
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#define MaxScores 7
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typedef struct
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{
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char name[MaxHighName + 1];
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int32_t score;
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word completed,episode;
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} HighScore;
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#define MaxGameName 32
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#define MaxSaveGames 6
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typedef struct
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{
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char signature[4];
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word *oldtest;
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boolean present;
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char name[MaxGameName + 1];
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} SaveGame;
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#define MaxString 128 // Maximum input string size
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typedef struct
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{
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int x,y,
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w,h,
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px,py;
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} WindowRec; // Record used to save & restore screen windows
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extern boolean ingame, // Set by game code if a game is in progress
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loadedgame; // Set if the current game was loaded
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extern word PrintX,PrintY; // Current printing location in the window
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extern word WindowX,WindowY,// Current location of window
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WindowW,WindowH;// Current size of window
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extern void (*USL_MeasureString)(const char *,word *,word *);
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extern void (*USL_DrawString)(const char *);
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extern boolean (*USL_SaveGame)(int),(*USL_LoadGame)(int);
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extern void (*USL_ResetGame)(void);
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extern SaveGame Games[MaxSaveGames];
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extern HighScore Scores[];
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#define US_HomeWindow() {PrintX = WindowX; PrintY = WindowY;}
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void US_Startup(void);
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void US_Shutdown(void);
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void US_TextScreen(void),
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US_UpdateTextScreen(void),
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US_FinishTextScreen(void);
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void US_DrawWindow(word x,word y,word w,word h);
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void US_SaveWindow(WindowRec *win),
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US_RestoreWindow(WindowRec *win);
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void US_ClearWindow(void);
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void US_SetPrintRoutines(void (*measure)(const char *,word *,word *),
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void (*print)(const char *));
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void US_PrintCentered(const char *s),
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US_CPrint(const char *s),
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US_CPrintLine(const char *s),
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US_Print(const char *s);
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void US_Printf(const char *formatStr, ...);
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void US_CPrintf(const char *formatStr, ...);
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void US_PrintUnsigned(longword n);
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void US_PrintSigned(int32_t n);
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void US_StartCursor(void),
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US_ShutCursor(void);
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void US_CheckHighScore(int32_t score,word other);
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void US_DisplayHighScores(int which);
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extern boolean US_UpdateCursor(void);
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boolean US_LineInput(int x,int y,char *buf,const char *def,boolean escok,
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int maxchars,int maxwidth);
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void USL_PrintInCenter(const char *s,Rect r);
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char *USL_GiveSaveName(word game);
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void US_InitRndT(int randomize);
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int US_RndT();
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#endif
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