dependabot[bot] 7a2dc452c7 Bump github.com/klauspost/compress from 1.18.5 to 1.18.7 (#598)
Bumps [github.com/klauspost/compress](https://github.com/klauspost/compress) from 1.18.5 to 1.18.7.
- [Release notes](https://github.com/klauspost/compress/releases)
- [Commits](https://github.com/klauspost/compress/compare/v1.18.5...v1.18.7)

---
updated-dependencies:
- dependency-name: github.com/klauspost/compress
  dependency-version: 1.18.7
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <[email protected]>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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ludo Build Status GoDoc

Ludo is a work in progress libretro frontend written in go.

It supports software-rendered and desktop OpenGL libretro cores. Hardware-rendered cores may require a newer OpenGL version than the frontend itself.

It works on OSX, Linux, Linux ARM and Windows. You can download releases here

Dependencies

  • GLFW 3.3
  • OpenGL >= 2.1
  • OpenAL

On OSX

You can execute the following command and follow the instructions about exporting PKG_CONFIG

brew install openal-soft

On Debian or Ubuntu

sudo apt-get install libopenal-dev xorg-dev golang

On Raspbian

You need to enable the experimental VC4 OpenGL support (Full KMS) in raspi-config.

sudo apt-get install libopenal-dev xorg-dev

On Alpine / postmarketOS

sudo apk add musl-dev gcc openal-soft-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev mesa-dev

On Windows

Setup openal headers and dll in mingw-w64 include and lib folders.

Building

git clone --recursive https://github.com/libretro/ludo.git
cd ludo
go build

For more detailed build steps, please refer to our continuous delivery config.

Running

./ludo
v0.22.5
Latest
2026-11-07 04:05:51 -10:00
Languages
Go 85.3%
C 14%
Makefile 0.7%