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updating deprecated functions
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ae0aa391e8
commit
7502070795
2
bird.lua
2
bird.lua
@ -27,7 +27,7 @@ function Bird:update(dt)
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end
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function Bird:draw()
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love.graphics.drawq(imgSprites,bird_frames[math.floor(self.frame)],self.x,self.y)
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love.graphics.draw(imgSprites,bird_frames[math.floor(self.frame)],self.x,self.y)
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end
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function spawnBirds(dt)
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@ -27,7 +27,7 @@ function Cloud:draw()
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quad = love.graphics.newQuad(48+self.type*32,32,32,16,128,128)
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end
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if quad ~= nil then
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love.graphics.drawq(imgSprites,quad,self.x,self.y)
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love.graphics.draw(imgSprites,quad,self.x,self.y)
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end
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end
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@ -22,5 +22,5 @@ function Gorge:update(dt)
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end
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function Gorge:draw()
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love.graphics.drawq(imgTerrain,gorge_quad,self.x-7,92)
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love.graphics.draw(imgTerrain,gorge_quad,self.x-7,92)
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end
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4
main.lua
4
main.lua
@ -228,7 +228,7 @@ function drawGame()
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-- Draw coffee meter
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local cquad = love.graphics.newQuad(48+math.floor(coffee)*9,64,9,9,128,128)
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if coffee < 5 or pl.frame < 4 then
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love.graphics.drawq(imgSprites,cquad,284,7)
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love.graphics.draw(imgSprites,cquad,284,7)
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end
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end
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@ -298,7 +298,7 @@ end
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function updateScale()
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SCRNWIDTH = WIDTH*SCALE
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SCRNHEIGHT = HEIGHT*SCALE
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love.graphics.setMode(SCRNWIDTH,SCRNHEIGHT,false)
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love.window.setMode(SCRNWIDTH,SCRNHEIGHT,{fullscreen=false})
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end
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function loadResources()
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@ -93,14 +93,14 @@ end
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function Player:draw()
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if self.status == 0 then
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if self.invul == false or math.floor(self.frame) % 2 == 0 then
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love.graphics.drawq(imgSprites,player_frames[math.floor(self.frame)],self.x,self.y)
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love.graphics.draw(imgSprites,player_frames[math.floor(self.frame)],self.x,self.y)
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end
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elseif self.status == 1 or self.status == 5 then
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love.graphics.drawq(imgSprites,player_frames[math.floor(self.frame)],self.x,self.y, -self.x/10, 1,1,7,10)
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love.graphics.draw(imgSprites,player_frames[math.floor(self.frame)],self.x,self.y, -self.x/10, 1,1,7,10)
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else -- default case
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love.graphics.drawq(imgSprites,player_frames[math.floor(self.frame)],self.x,self.y)
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love.graphics.draw(imgSprites,player_frames[math.floor(self.frame)],self.x,self.y)
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end
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end
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10
terrain.lua
10
terrain.lua
@ -11,10 +11,10 @@ function updateTerrain(dt)
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end
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function drawTerrain()
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love.graphics.drawq(imgTerrain,back_terrain,0-back_x,0)
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love.graphics.drawq(imgTerrain,back_terrain,WIDTH-back_x,0)
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love.graphics.drawq(imgTerrain,front_terrain,0-front_x,0)
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love.graphics.drawq(imgTerrain,front_terrain,WIDTH-front_x,0)
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love.graphics.draw(imgTerrain,back_terrain,0-back_x,0)
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love.graphics.draw(imgTerrain,back_terrain,WIDTH-back_x,0)
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love.graphics.draw(imgTerrain,front_terrain,0-front_x,0)
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love.graphics.draw(imgTerrain,front_terrain,WIDTH-front_x,0)
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end
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function updateTracks(dt)
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@ -26,6 +26,6 @@ end
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function drawTracks()
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for i=0,2 do
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love.graphics.drawq(imgSprites,track_quad,i*121 - track_frame,92)
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love.graphics.draw(imgSprites,track_quad,i*121 - track_frame,92)
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end
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end
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@ -52,15 +52,15 @@ function Train:draw()
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end
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if self.type == 1 then -- closed train
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love.graphics.drawq(imgTrains,normal_train_quad,self.x,self.y)
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love.graphics.draw(imgTrains,normal_train_quad,self.x,self.y)
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elseif self.type == 2 then -- open train
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if pl.status == 3 then -- inside
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love.graphics.drawq(imgTrains,inside_train_quad,self.x-7,self.y)
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love.graphics.draw(imgTrains,inside_train_quad,self.x-7,self.y)
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if self.hasCoffee == true then
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love.graphics.drawq(imgSprites,coffee_cup_quad,self.x+54,self.y+8)
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love.graphics.draw(imgSprites,coffee_cup_quad,self.x+54,self.y+8)
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end
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else -- outside
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love.graphics.drawq(imgTrains,open_train_quad,self.x-7,self.y)
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love.graphics.draw(imgTrains,open_train_quad,self.x-7,self.y)
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end
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end
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end
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@ -26,12 +26,12 @@ end
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function Tunnel:drawBack()
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if self.alive == true then
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love.graphics.drawq(imgTerrain,tunnel_start_back,self.x-58,0)
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love.graphics.draw(imgTerrain,tunnel_start_back,self.x-58,0)
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end
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end
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function Tunnel:drawFront()
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if self.alive == true then
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love.graphics.drawq(imgTerrain,tunnel_end,self.x,0)
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love.graphics.draw(imgTerrain,tunnel_end,self.x,0)
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end
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end
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