mirror of
https://github.com/libretro/lutro-iyfct.git
synced 2024-11-26 17:50:25 +00:00
354 lines
6.9 KiB
Lua
354 lines
6.9 KiB
Lua
love = lutro
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require("table-save")
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require("player")
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require("cloud")
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require("train")
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require("tunnel")
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require("gorge")
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require("bird")
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require("terrain")
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require("menu")
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WIDTH = 300
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HEIGHT = 100
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SCALE = 1
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function love.conf(t)
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t.width = WIDTH
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t.height = HEIGHT
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end
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bgcolor = {236,243,201,255}
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darkcolor = {2,9,4,255}
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TRACK_SPEED = 150
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SPEED_INCREASE = 0.04
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START_SPEED = 1.7
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MAX_SPEED = 2.5
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pause = false
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mute = false
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gamestate = 1
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selection = 0
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submenu = 0
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highscore = {0,0,0}
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difficulty = 1
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difficulty_settings = {{1.5,0.03,2.5},{1.7,0.04,2.5},{2.25,0.06,3.1}}
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use_music = true
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function love.load()
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math.randomseed(os.time())
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love.graphics.setBackgroundColor(bgcolor)
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loadHighscore()
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loadResources()
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love.graphics.setFont(imgfont)
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pl = Player.create()
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updateScale()
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restart()
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end
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function restart()
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pl:reset()
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clouds = {}
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next_cloud = 0
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birds = {}
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next_bird = 1
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track_frame = 0
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scrn_shake = 0
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START_SPEED = difficulty_settings[difficulty][1]
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SPEED_INCREASE = difficulty_settings[difficulty][2]
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MAX_SPEED = difficulty_settings[difficulty][3]
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global_speed = START_SPEED
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train = Train.create()
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train.alive = false
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tunnel = Tunnel.create()
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tunnel.alive = false
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gorge = Gorge.create()
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gorge.alive = false
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score = 0
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coffee = 0
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end
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function love.update(dt)
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if gamestate == 0 then
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updateGame(dt)
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elseif gamestate == 1 then
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updateMenu(dt)
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end
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end
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function updateGame(dt)
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if pause == true then
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return
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end
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-- Update screenshake thingy
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if scrn_shake > 0 then
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scrn_shake = scrn_shake - dt
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end
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-- Update player
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pl:update(dt)
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-- Update clouds
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spawnClouds(dt)
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for i,cl in ipairs(clouds) do
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cl:update(dt)
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if cl.x < -32 then
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table.remove(clouds,i)
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end
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end
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-- Update trains
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train:update(dt)
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-- Update tunnel
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tunnel:update(dt)
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-- Update gorge
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gorge:update(dt)
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-- Update birds
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spawnBirds(dt)
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for i,b in ipairs(birds) do
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b:update(dt)
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if b.alive == false then
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table.remove(birds,i)
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end
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end
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-- Check collisions
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if pl.alive == true then
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pl:collideWithTrain()
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pl:collideWithTunnel()
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pl:collideWithBirds()
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pl:collideWithGorge()
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end
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-- Move railway tracks
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updateTracks(dt)
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-- Update terrain (skyscrapers etc.)
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updateTerrain(dt)
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-- Increase speed and score
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--if pl.status == 0 or pl.status == 3 then
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if pl.alive == true then
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global_speed = global_speed + SPEED_INCREASE*dt
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if global_speed > MAX_SPEED then global_speed = MAX_SPEED end
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score = score + 20*dt
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end
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-- Respawn train or tunnel
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if train.alive == false then
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if tunnel.alive == false then
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if gorge.alive == false then
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local banana = math.random(1,5)
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if banana == 1 then -- spawn tunnel
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tunnel = Tunnel.create()
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elseif banana == 2 and global_speed > 1.7 then
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gorge = Gorge.create()
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else
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train = Train.createRandom()
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end
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end
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else
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if tunnel.x > WIDTH then
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train = Train.create(2)
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train.x = tunnel.x + math.random(1,250) - (tunnel.x - WIDTH)
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end
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end
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end
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end
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function love.draw()
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love.graphics.clear()
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love.graphics.scale(SCALE,SCALE)
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love.graphics.setColor(255,255,255,255)
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if gamestate == 0 then
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drawGame()
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elseif gamestate == 1 then
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drawMenu()
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end
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end
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function drawGame()
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-- Shake camera if hit
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if scrn_shake > 0 then
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love.graphics.translate(5*(math.random()-0.5),5*(math.random()-0.5))
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end
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-- Draw terrain (skyscrapers etc.)
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drawTerrain()
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-- Draw clouds
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for i,cl in ipairs(clouds) do
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cl:draw()
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end
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-- Draw back of tunnel
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tunnel:drawBack()
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-- Draw railroad tracks
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drawTracks()
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-- Draw gorge
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gorge:draw()
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-- Draw train
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train:draw()
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-- Draw player
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love.graphics.setColor(255,255,255,255)
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pl:draw()
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-- Draw front of tunnel
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tunnel:drawFront()
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-- Draw birds
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for i,b in ipairs(birds) do
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b:draw(v)
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end
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-- Draw score
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love.graphics.setColor(darkcolor)
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love.graphics.print(math.floor(score),8,8)
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-- Draw game over message
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if pl.alive == false then
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love.graphics.printf("you didn't make it to work", 0, 30,WIDTH,"center")
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love.graphics.printf("press b to retry",0, 45,WIDTH,"center")
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love.graphics.printf("your score: ".. score .. " - highscore: " .. highscore[difficulty],0,65,WIDTH,"center")
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end
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-- Draw pause message
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if pause == true then
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love.graphics.printf("paused",0,30,WIDTH,"center")
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love.graphics.printf("press start to continue",0,45,WIDTH,"center")
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end
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-- Draw coffee meter
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local cquad = love.graphics.newQuad(48+math.floor(coffee)*9,64,9,9,128,128)
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if coffee < 5 or pl.frame < 4 then
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love.graphics.draw(imgSprites,cquad,284,7)
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end
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end
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function love.gamepadpressed(i, key)
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if key == 'a' then -- will be A most of the time
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return -- avoid unnecessary checks
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elseif key == 'b' then
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restart()
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elseif key == 'up' then
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selection = selection-1
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elseif key == 'down' then
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selection = selection+1
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elseif key == 'start' then
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if gamestate == 1 then
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if submenu == 0 then -- splash screen
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submenu = 2 -- Jumps straight to difficulty.
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love.audio.play(auSelect)
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elseif submenu == 2 then -- difficulty selection
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difficulty = selection+1
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love.audio.play(auSelect)
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gamestate = 0
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restart()
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end
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end
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elseif key == 'y' then
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if gamestate == 0 then -- ingame
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gamestate = 1
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submenu = 2
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selection = 0
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elseif gamestate == 1 then
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if submenu == 0 then
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love.event.quit()
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elseif submenu == 2 then
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submenu = 0
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end
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end
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love.audio.play(auSelect)
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end
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end
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function love.gamepadreleased(i, k)
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-- body
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end
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function updateScale()
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SCRNWIDTH = WIDTH*SCALE
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SCRNHEIGHT = HEIGHT*SCALE
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love.window.setMode(SCRNWIDTH,SCRNHEIGHT,{fullscreen=false})
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end
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function loadResources()
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-- Load images
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imgSprites = love.graphics.newImage("gfx/sprites.png")
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imgSprites:setFilter("nearest","nearest")
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imgTrains = love.graphics.newImage("gfx/trains.png")
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imgTrains:setFilter("nearest","nearest")
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imgTerrain = love.graphics.newImage("gfx/terrain.png")
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imgTerrain:setFilter("nearest","nearest")
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imgSplash = love.graphics.newImage("gfx/splash.png")
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imgSplash:setFilter("nearest","nearest")
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imgfont = love.graphics.newImageFont("gfx/imgfont.png"," abcdefghijklmnopqrstuvwxyz0123456789.!'-:*")
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-- Load sound effects
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auCoffee = love.audio.newSource("sfx/coffee.wav","stream")
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auHit = love.audio.newSource("sfx/hit.wav","stream")
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auSelect = love.audio.newSource("sfx/select.wav","stream")
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if use_music == true then
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--auBGM = love.audio.newSource("sfx/bgm.ogg","stream")
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--auBGM:setLooping(true)
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--auBGM:setVolume(0.6)
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--auBGM:play()
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end
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end
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function loadHighscore()
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if love.filesystem.exists("highscore") then
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local data = love.filesystem.read("highscore")
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if data ~=nil then
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local datatable = table.load(data)
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if #datatable == #highscore then
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highscore = datatable
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end
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end
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end
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end
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function saveHighscore()
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local datatable = table.save(highscore)
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love.filesystem.write("highscore",datatable)
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end
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function love.quit()
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saveHighscore()
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end
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function love.focus(f)
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if not f and gamestate == 0 and pl.alive == true then
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pause = true
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end
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end
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--[[
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Gamestates:
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0 ingame
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1 menu
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--]]
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