lutro-platformer/ninja.lua

423 lines
9.2 KiB
Lua
Raw Permalink Normal View History

2015-02-17 19:17:09 +00:00
require "collisions"
local ninja = {}
ninja.__index = ninja
2017-06-25 13:06:49 +00:00
function newNinja(object)
local n = object
2015-02-17 19:17:09 +00:00
n.width = 16
n.height = 32
n.xspeed = 0
n.yspeed = 0
2017-06-28 22:13:41 +00:00
n.xaccel = 900
n.yaccel = 600
2017-06-28 22:13:41 +00:00
n.max_xspeed = 150
2017-06-28 22:51:08 +00:00
n.max_yspeed = 280
2017-06-28 22:13:41 +00:00
n.friction = 20
n.groundfriction = 20
2017-06-28 22:13:41 +00:00
n.airfriction = 2
2017-06-25 13:06:49 +00:00
n.direction = "right"
2015-02-17 19:17:09 +00:00
n.stance = "fall"
2017-06-25 10:00:45 +00:00
n.type = "ninja"
2015-08-20 19:37:09 +00:00
n.DO_JUMP = 0
2017-06-26 21:26:37 +00:00
n.DO_THROW = 0
2017-06-29 13:01:54 +00:00
n.DO_SWORD = 0
n.DO_DASH = 0
2017-06-25 12:36:36 +00:00
n.hit = 0
2017-06-25 23:18:38 +00:00
n.dying = 0
2017-06-26 21:26:37 +00:00
n.throw = 0
2017-06-29 13:01:54 +00:00
n.sword = 0
2017-07-01 17:41:42 +00:00
n.yoffset = 0
n.dash = 0
-- n.x2 = 0
-- n.y2 = 0
n.grounded = false
2015-02-17 19:17:09 +00:00
n.animations = {
stand = {
2015-02-23 00:14:37 +00:00
left = newAnimation(lutro.graphics.newImage(
2015-02-17 19:17:09 +00:00
"assets/ninja_stand_left.png"), 48, 48, 100, 10),
2015-02-23 00:14:37 +00:00
right = newAnimation(lutro.graphics.newImage(
2015-02-17 19:17:09 +00:00
"assets/ninja_stand_right.png"), 48, 48, 100, 10)
},
run = {
2015-02-23 00:14:37 +00:00
left = newAnimation(lutro.graphics.newImage(
2015-02-17 19:17:09 +00:00
"assets/ninja_run_left.png"), 48, 48, 1, 10),
2015-02-23 00:14:37 +00:00
right = newAnimation(lutro.graphics.newImage(
2015-02-17 19:17:09 +00:00
"assets/ninja_run_right.png"), 48, 48, 1, 10)
},
jump = {
2015-02-23 00:14:37 +00:00
left = newAnimation(lutro.graphics.newImage(
2015-02-17 19:17:09 +00:00
"assets/ninja_jump_left.png"), 48, 48, 1, 10),
2015-02-23 00:14:37 +00:00
right = newAnimation(lutro.graphics.newImage(
2015-02-17 19:17:09 +00:00
"assets/ninja_jump_right.png"), 48, 48, 1, 10)
},
fall = {
2015-02-23 00:14:37 +00:00
left = newAnimation(lutro.graphics.newImage(
2015-02-17 19:17:09 +00:00
"assets/ninja_fall_left.png"), 48, 48, 1, 10),
2015-02-23 00:14:37 +00:00
right = newAnimation(lutro.graphics.newImage(
2015-02-17 19:17:09 +00:00
"assets/ninja_fall_right.png"), 48, 48, 1, 10)
},
2017-06-25 08:16:29 +00:00
duck = {
left = newAnimation(lutro.graphics.newImage(
"assets/ninja_duck_left.png"), 48, 48, 1, 10),
right = newAnimation(lutro.graphics.newImage(
"assets/ninja_duck_right.png"), 48, 48, 1, 10)
},
2017-06-25 12:36:36 +00:00
hit = {
left = newAnimation(lutro.graphics.newImage(
"assets/ninja_hit_left.png"), 48, 48, 1, 10),
right = newAnimation(lutro.graphics.newImage(
"assets/ninja_hit_right.png"), 48, 48, 1, 10)
},
2017-06-25 23:18:38 +00:00
dead = {
left = newAnimation(lutro.graphics.newImage(
"assets/ninja_dead_left.png"), 48, 48, 100, 10),
right = newAnimation(lutro.graphics.newImage(
"assets/ninja_dead_right.png"), 48, 48, 100, 10)
},
2017-06-26 21:26:37 +00:00
throw = {
left = newAnimation(lutro.graphics.newImage(
"assets/ninja_throw_left.png"), 48, 48, 1, 30),
right = newAnimation(lutro.graphics.newImage(
"assets/ninja_throw_right.png"), 48, 48, 1, 30)
},
2017-06-29 13:01:54 +00:00
sword = {
left = newAnimation(lutro.graphics.newImage(
2017-07-01 18:02:37 +00:00
"assets/ninja_sword_left.png"), 48, 48, 1, 30),
2017-06-29 13:01:54 +00:00
right = newAnimation(lutro.graphics.newImage(
2017-07-01 18:02:37 +00:00
"assets/ninja_sword_right.png"), 48, 48, 1, 30)
2017-06-29 13:01:54 +00:00
},
2015-02-17 19:17:09 +00:00
}
n.anim = n.animations[n.stance][n.direction]
2017-06-25 10:04:06 +00:00
2015-02-17 19:17:09 +00:00
return setmetatable(n, ninja)
end
function ninja:on_the_ground()
2017-07-01 17:50:30 +00:00
return (solid_at(self.x + 1, self.y + self.height, self)
or solid_at(self.x + self.width - 1, self.y + self.height, self))
2017-06-25 21:56:38 +00:00
and self.yspeed >= 0
2017-06-25 23:18:38 +00:00
and hp > 0
2015-02-17 19:17:09 +00:00
end
function ninja:update(dt)
self.grounded = self:on_the_ground()
2017-06-28 19:43:26 +00:00
2017-06-25 23:18:38 +00:00
if hp <= 0 then
self.dying = self.dying + 1
self.anim = self.animations["dead"][self.direction]
self.anim:update(dt)
if self.dying == 1 then
lutro.audio.play(sfx_dead)
end
2017-06-26 22:35:05 +00:00
if self.dying == 40 then
2017-06-25 23:18:38 +00:00
lutro.audio.play(sfx_gameover)
self.yspeed = -300
end
2017-06-26 22:35:05 +00:00
if self.dying >= 40 then
2017-06-25 23:18:38 +00:00
self.yspeed = self.yspeed + self.yaccel * dt
self.y = self.y + dt * self.yspeed
end
return
end
2017-06-26 21:26:37 +00:00
if self.throw > 0 then
self.throw = self.throw - 1
else
self.throw = 0
end
2017-06-29 13:01:54 +00:00
if self.sword > 0 then
self.sword = self.sword - 1
else
self.sword = 0
end
if self.sword == 1 then
entities_remove(sword)
end
2017-06-25 12:36:36 +00:00
if self.hit > 0 then
self.hit = self.hit - 1
end
if self.dash > 0 then
self.dash = self.dash - 1
end
2015-02-17 19:17:09 +00:00
-- gravity
if not self.grounded then
2015-02-17 19:17:09 +00:00
self.yspeed = self.yspeed + self.yaccel * dt
2017-06-28 22:51:08 +00:00
self.yspeed = math.min(self.yspeed, self.max_yspeed)
2015-02-17 19:17:09 +00:00
self.y = self.y + dt * self.yspeed
end
-- jumping
2017-06-29 13:26:49 +00:00
if JOY_B and self.hit == 0 then
2015-08-20 19:37:09 +00:00
self.DO_JUMP = self.DO_JUMP + 1
else
self.DO_JUMP = 0
end
if self.DO_JUMP == 1 and JOY_DOWN and self.yspeed == 0
and not solid_at(self.x + 1, self.y + self.height + 10)
and not solid_at(self.x + self.width - 1, self.y + self.height + 10)
then
self.y = self.y + 10
elseif self.DO_JUMP == 1 and self.grounded then
2017-07-01 17:41:42 +00:00
self.y = self.y - 1 - self.yoffset
2017-06-28 22:13:41 +00:00
self.yspeed = -210
2017-06-25 10:04:06 +00:00
lutro.audio.play(sfx_jump)
2015-02-17 19:17:09 +00:00
end
2017-06-25 22:24:49 +00:00
-- variable jump height
if self.DO_JUMP > 1 and self.DO_JUMP <= 50 and self.yspeed < 0 then
2017-06-28 22:13:41 +00:00
self.yspeed = self.yspeed - 4
end
2017-06-25 22:24:49 +00:00
-- additionnal frames of hang time at the top of a high jump
if not self.grounded and self.DO_JUMP > 1 and math.abs(self.yspeed) <= 20 then
self.y = self.y - dt * self.yspeed
end
2017-06-26 21:26:37 +00:00
-- throwing
2017-06-29 13:26:49 +00:00
if JOY_A and self.hit == 0 then
2017-06-26 21:26:37 +00:00
self.DO_THROW = self.DO_THROW + 1
else
self.DO_THROW = 0
end
2017-06-26 22:20:12 +00:00
if self.DO_THROW == 1 and self.throw == 0 then
2017-06-26 21:26:37 +00:00
lutro.audio.play(sfx_throw)
self.throw = 15
table.insert(entities, newShuriken())
end
2017-06-29 13:01:54 +00:00
-- sword swinging
if JOY_Y and self.hit == 0 then
self.DO_SWORD = self.DO_SWORD + 1
else
self.DO_SWORD = 0
end
if self.DO_SWORD == 1 and self.sword == 0 then
lutro.audio.play(sfx_throw)
2017-07-01 18:02:37 +00:00
self.sword = 15
2017-06-29 13:01:54 +00:00
sword = newSword(self)
table.insert(entities, sword)
end
if JOY_X and self.dash == 0 then
self.DO_DASH = self.DO_DASH + 1
else
self.DO_DASH = 0
end
-- if self.DO_DASH == 1 and self.dash == 0 then
-- self.x2 = self.x
-- self.y2 = self.y
-- lutro.audio.play(sfx_throw)
-- self.dash = 30
-- if self.direction == "right" then
-- self.xspeed = 400
-- else
-- self.xspeed = -400
-- end
-- end
2015-02-17 19:17:09 +00:00
-- moving
if JOY_LEFT and self.hit == 0 and self.sword == 0 and not JOY_DOWN then
2015-02-17 19:17:09 +00:00
self.xspeed = self.xspeed - self.xaccel * dt;
2017-06-28 21:24:01 +00:00
self.xspeed = math.max(self.xspeed, -self.max_xspeed)
2015-02-17 19:17:09 +00:00
self.direction = "left";
end
if JOY_RIGHT and self.hit == 0 and self.sword == 0 and not JOY_DOWN then
2015-02-17 19:17:09 +00:00
self.xspeed = self.xspeed + self.xaccel * dt;
2017-06-28 21:24:01 +00:00
self.xspeed = math.min(self.xspeed, self.max_xspeed)
2015-02-17 19:17:09 +00:00
self.direction = "right";
end
-- apply speed
self.x = self.x + self.xspeed * dt;
-- decelerating
self.friction = self.grounded and self.groundfriction or self.airfriction
2017-06-28 22:51:08 +00:00
if not JOY_RIGHT and not JOY_LEFT
2015-02-17 19:17:09 +00:00
then
if self.xspeed > 0 then
self.xspeed = self.xspeed - self.friction
2015-02-17 19:17:09 +00:00
if self.xspeed < 0 then
self.xspeed = 0;
end
elseif self.xspeed < 0 then
self.xspeed = self.xspeed + self.friction;
2015-02-17 19:17:09 +00:00
if self.xspeed > 0 then
self.xspeed = 0;
end
end
end
-- animations
if self.grounded then
2015-02-17 19:17:09 +00:00
if self.xspeed == 0 then
self.stance = "stand"
else
self.stance = "run"
end
else
if self.yspeed > 0 then
self.stance = "fall"
else
self.stance = "jump"
end
end
if self.grounded and JOY_DOWN then
2017-07-01 17:41:42 +00:00
self.xspeed = 0
self.stance = "duck"
2017-06-25 08:16:29 +00:00
end
2017-06-26 21:26:37 +00:00
if self.throw > 0 then
self.stance = "throw"
end
2017-06-29 13:01:54 +00:00
if self.sword > 0 then
self.stance = "sword"
end
2017-06-25 12:36:36 +00:00
if self.hit > 0 then
self.stance = "hit"
end
2017-07-01 17:41:42 +00:00
if self.stance == "duck" then
if self.yoffset == 0 then
self.y = self.y + 16
end
self.yoffset = 16
self.height = 16
else
2017-07-01 19:22:41 +00:00
if self.yoffset == 16 then
self.y = self.y - 16
end
2017-07-01 17:41:42 +00:00
self.yoffset = 0
self.height = 32
end
2015-02-17 19:17:09 +00:00
local anim = self.animations[self.stance][self.direction]
-- always animate from first frame
if anim ~= self.anim then
anim.timer = 0
end
self.anim = anim;
self.anim:update(dt)
end
function ninja:draw()
2017-07-01 17:41:42 +00:00
self.anim:draw(self.x - 16, self.y - 16 - self.yoffset)
-- if self.dash > 0 then
-- self.anim:draw(self.x2 - 16, self.y2 - 16)
-- end
2015-02-17 19:17:09 +00:00
end
function ninja:on_collide(e1, e2, dx, dy)
2017-06-25 23:18:38 +00:00
if hp <= 0 then
return
end
2017-06-25 08:43:05 +00:00
if e2.type == "ground" then
if math.abs(dy) < math.abs(dx) and dy ~= 0 then
2017-06-26 15:39:04 +00:00
if self.yspeed > 200 then
lutro.audio.play(sfx_step)
end
2017-06-25 08:43:05 +00:00
self.yspeed = 0
self.y = self.y + dy
end
if math.abs(dx) < math.abs(dy) and dx ~= 0 then
self.xspeed = 0
self.x = self.x + dx
end
2015-02-17 19:17:09 +00:00
2017-07-02 19:50:27 +00:00
elseif e2.type == "slopeleft" and self.DO_JUMP == 0 then
if self.yspeed > 200 then
lutro.audio.play(sfx_step)
end
self.yspeed = 0
2017-07-02 21:37:06 +00:00
self.y = e2.y - self.height + e2.height -((self.x + self.width - e2.x) / (e2.width / e2.height))
if self.x + self.width >= e2.x + e2.width then
self.y = e2.y - self.height
end
if self.x + self.width < e2.x + 4 then
self.y = e2.y + e2.height - self.height
end
2017-07-02 19:50:27 +00:00
elseif e2.type == "sloperight" and self.DO_JUMP == 0 then
if self.yspeed > 200 then
lutro.audio.play(sfx_step)
end
self.yspeed = 0
self.y = e2.y - self.height +((self.x + 0 - e2.x) / (e2.width / e2.height))
2017-07-02 21:37:06 +00:00
if self.x <= e2.x then
self.y = e2.y - self.height
end
if self.x > e2.x + e2.width then
self.y = e2.y + e2.height - self.height
end
2017-07-02 19:50:27 +00:00
2017-06-26 15:39:04 +00:00
elseif e2.type == "bridge" or e2.type == "elevator" then
2017-06-25 21:56:38 +00:00
if dy ~= 0 and self.yspeed > 0
2017-06-26 15:39:04 +00:00
and self.y + self.height > e2.y
and self.grounded
2017-06-26 15:39:04 +00:00
then
2017-06-25 21:56:38 +00:00
self.yspeed = 0
self.y = self.y + dy
lutro.audio.play(sfx_step)
end
2017-06-26 00:23:54 +00:00
elseif e2.type == "spikes" then
hp = 0
2017-07-01 16:50:19 +00:00
elseif (e2.type == "obake" or e2.type == "porc" or e2.type == "demon")
and self.hit == 0 and e2.die == 0 then
2017-06-25 12:36:36 +00:00
2017-06-25 12:43:05 +00:00
lutro.audio.play(sfx_hit)
2017-06-29 14:06:03 +00:00
screen_shake = 15
2017-06-25 12:36:36 +00:00
self.hit = 60
if dx > 0 then
self.xspeed = 200
else
self.xspeed = -200
end
self.y = self.y - 1
self.yspeed = -1
2017-06-25 12:43:05 +00:00
hp = hp - 1
2017-06-25 12:36:36 +00:00
2017-07-01 16:50:19 +00:00
elseif (e2.type == "fireball")
and self.hit == 0 and e2.die == 0 then
lutro.audio.play(sfx_hit)
screen_shake = 15
self.hit = 60
if dx > 0 then
self.xspeed = 200
else
self.xspeed = -200
end
self.y = self.y - 1
self.yspeed = -1
hp = hp - 1
2015-02-17 19:17:09 +00:00
end
2015-03-05 03:47:22 +00:00
end