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Sound effect when enemy dies
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assets/enemydie.wav
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BIN
assets/enemydie.wav
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main.lua
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main.lua
@ -64,6 +64,7 @@ function lutro.load()
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sfx_throw = lutro.audio.newSource("assets/throw.wav")
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sfx_gameover = lutro.audio.newSource("assets/gameover.wav")
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sfx_enemyhit = lutro.audio.newSource("assets/enemyhit.wav")
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sfx_enemydie = lutro.audio.newSource("assets/enemydie.wav")
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end
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function lutro.update(dt)
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