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53 lines
984 B
Lua
53 lines
984 B
Lua
require "collisions"
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local sword = {}
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sword.__index = sword
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function newSword(parent)
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local n = {}
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n.type = "sword"
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n.y = parent.y - 16 + 14
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n.parent = parent
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n.direction = n.parent.direction
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if n.direction == "left" then
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n.x = n.parent.x - 16 - 6
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else
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n.x = n.parent.x - 16 + 6
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end
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n.width = 48
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n.height = 27
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n.die = 0
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n.animations = {
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left = newAnimation(lutro.graphics.newImage(
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"assets/sword_left.png"), 48, 48, 1, 30),
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right = newAnimation(lutro.graphics.newImage(
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"assets/sword_right.png"), 48, 48, 1, 30)
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}
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n.anim = n.animations[n.direction]
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return setmetatable(n, sword)
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end
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function sword:update(dt)
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self.y = self.parent.y - 16 + 14
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self.direction = self.parent.direction
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if self.direction == "left" then
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self.x = self.parent.x - 16 - 6
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else
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self.x = self.parent.x - 16 + 6
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end
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if self.parent.hit > 0 then
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entities_remove(self)
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end
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self.anim:update(dt)
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end
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function sword:draw()
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self.anim:draw(self.x, self.y - 14)
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end
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