lutro-platformer/fireball.lua
Jean-André Santoni 91463c7fed Add demon
2017-07-01 18:50:19 +02:00

62 lines
1.2 KiB
Lua

require "collisions"
local fireball = {}
fireball.__index = fireball
function newFireball(parent)
local n = {}
n.type = "fireball"
n.y = parent.y + 10
if parent.direction == "right" then
n.speed = 3
n.direction = "right"
n.x = parent.x + 22 + 16
else
n.speed = -3
n.direction = "left"
n.x = parent.x - 16
end
n.width = 16
n.height = 16
n.animations = {
left = newAnimation(lutro.graphics.newImage(
"assets/fireball_left.png"), 16, 16, 2, 60),
right = newAnimation(lutro.graphics.newImage(
"assets/fireball_right.png"), 16, 16, 2, 60)
}
n.anim = n.animations[n.direction]
return setmetatable(n, fireball)
end
function fireball:update(dt)
self.anim:update(dt)
self.x = self.x + self.speed
end
function fireball:draw()
self.anim:draw(self.x, self.y)
end
function fireball:on_collide(e1, e2, dx, dy)
if e2.type == "ground" then
entities_remove(self)
lutro.audio.play(sfx_fireballcollide)
elseif e2.type == "ninja" then
entities_remove(self)
lutro.audio.play(sfx_fireballcollide)
lutro.audio.play(sfx_hit)
screen_shake = 15
e2.hit = 60
if dx < 0 then
e2.xspeed = 200
else
e2.xspeed = -200
end
e2.y = e2.y - 1
e2.yspeed = -1
hp = hp - 1
end
end