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59 lines
1.1 KiB
Lua
59 lines
1.1 KiB
Lua
require "global"
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function detect_collisions()
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for i = 1, #entities do
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for j = 1, #entities do
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if j ~= i then
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local e1 = entities[i]
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local e2 = entities[j]
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if not e1 or not e2 then
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return
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end
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if e1.x < e2.x + e2.width
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and e1.x + e1.width > e2.x
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and e1.y < e2.y + e2.height
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and e1.height + e1.y > e2.y
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and e1.on_collide
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then
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local e1cx = e1.x + e1.width / 2.0
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local e2cx = e2.x + e2.width / 2.0
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local dx
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if e1cx < e2cx then
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dx = e2.x - (e1.x + e1.width)
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else
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dx =(e2.x + e2.width) - e1.x
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end
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local e1cy = e1.y + e1.height / 2.0
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local e2cy = e2.y + e2.height / 2.0
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local dy
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if e1cy < e2cy then
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dy = e2.y - (e1.y + e1.height)
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else
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dy = (e2.y + e2.height) - e1.y
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end
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e1:on_collide(e1, e2, dx, dy)
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end
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end
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end
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end
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end
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function solid_at(x, y, exclude)
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for i = 1, #entities do
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local e = entities[i];
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if x >= e.x and x < e.x + e.width
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and y >= e.y and y < e.y + e.height
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and e.type == "ground"
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and e ~= exclude
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then
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return true;
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end
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end
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return false;
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end
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