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https://github.com/libretro/mame.git
synced 2024-12-04 16:27:22 +00:00
added emu.keypost function to lua, and made autoboot_command execute that one instead of direct execution, note that you need to add \n for new line at the end now (nw)
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@ -53,14 +53,27 @@ lua_engine* lua_engine::luaThis = NULL;
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// emu_gamename - returns game full name
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//-------------------------------------------------
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int lua_engine::emu_gamename(lua_State *L) {
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int lua_engine::emu_gamename(lua_State *L)
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{
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lua_pushstring(L, luaThis->machine().system().description);
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return 1;
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}
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//-------------------------------------------------
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// emu_keypost - post keys to natural keyboard
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//-------------------------------------------------
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int lua_engine::emu_keypost(lua_State *L)
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{
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const char *keys = luaL_checkstring(L,1);
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luaThis->machine().ioport().natkeyboard().post_utf8(keys);
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return 1;
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}
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static const struct luaL_Reg emu_funcs [] =
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{
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{ "gamename", lua_engine::emu_gamename },
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{ "keypost", lua_engine::emu_keypost },
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{ NULL, NULL } /* sentinel */
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};
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@ -141,12 +154,11 @@ void lua_engine::report_errors(int status)
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}
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}
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//-------------------------------------------------
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// execute - setup lua VM and load script
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// createvm - setup lua VM and load script
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//-------------------------------------------------
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void lua_engine::execute(const char *filename)
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void lua_engine::createvm()
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{
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close();
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@ -155,13 +167,35 @@ void lua_engine::execute(const char *filename)
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luaL_openlibs(m_lua_state);
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luaL_requiref(m_lua_state, "emu", luaopen_emu, 1);
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lua_sethook(m_lua_state, hook, LUA_MASKLINE, 0);
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}
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//-------------------------------------------------
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// execute - load and execute script
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//-------------------------------------------------
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void lua_engine::execute(const char *filename)
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{
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createvm();
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int s = luaL_loadfile(m_lua_state, filename);
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report_errors(s);
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mame_printf_verbose("[LUA] Start executing script\n");
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}
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//-------------------------------------------------
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// execute_string - execute script from string
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//-------------------------------------------------
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void lua_engine::execute_string(const char *value)
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{
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createvm();
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int s = luaL_loadstring(m_lua_state, value);
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report_errors(s);
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mame_printf_verbose("[LUA] Start executing script\n");
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}
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//-------------------------------------------------
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// lua_execute - execute slice of lua script
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// this callback is hooked to frame notification
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@ -62,12 +62,14 @@ public:
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void lua_execute();
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void report_errors(int status);
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void execute(const char *filename);
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void createvm();
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void execute(const char *filename);
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void execute_string(const char *value);
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void close();
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//static
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static int emu_gamename(lua_State *L);
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static int emu_keypost(lua_State *L);
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private:
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// internal state
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running_machine & m_machine; // reference to our machine
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@ -239,11 +239,10 @@ TIMER_CALLBACK_MEMBER(running_machine::autoboot_callback)
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m_lua_engine.execute(options().autoboot_script());
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}
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if (strlen(options().autoboot_command())!=0) {
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astring val = astring(options().autoboot_command());
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val.replace("\\n","\n");
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val.replace("\\r","\r");
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ioport().natkeyboard().post_utf8(val);
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ioport().natkeyboard().post_utf8("\r");
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astring cmd = astring(options().autoboot_command());
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cmd.replace("'","\\'");
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astring val = astring("emu.keypost('",cmd,"')");
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m_lua_engine.execute_string(val);
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}
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}
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