Refactored the hlsl.txt documentation file to match current MAME commands (nw)

This commit is contained in:
Scott Stone 2011-11-13 03:54:52 +00:00
parent a2c8d6832f
commit 19fb15b319

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@ -7,92 +7,83 @@ yiq_enable 0/1 Enables YIQ-colorspace post-processing.
performance drop but gives a much more authentic
NTSC TV appearance on TV-based systems when configured
properly.
hlslpath [path] Path to the .fx files that are in use.
hlslpath [path] Path to the .fx files that are in use. (default: hlsl)
hlsl_ini_read 0/1 Enable HLSL INI reading.
hlsl_ini_write 0/1 Enable HLSL INI writing.
hlslini %g HLSL INI file name for running game. (default: %g)
hlsl_prescale_x [horizontal] HLSL pre-scale override factor for X (0 for auto).
hlsl_prescale_y [vertical] HLSL pre-scale override factor for Y (0 for auto).
hlsl_preset 0-3 HLSL preset to use.
hlsl_write 0/1 Enable HLSL AVI writing (huge disk bandwidth suggested).
hlsl_snap_width [width] HLSL upscaled-snapshot width. (default: 2048)
hlsl_snap_height [height] HLSL upscaled-snapshot height. (default: 1536)
Color-Processing Parameters
---------------------------
Surface/Color Processing Parameters
-----------------------------------
Name Values Description
red_from_r -2.0 to 2.0 These parameters define a 3x3 matrix which is multiplied
red_from_g -2.0 to 2.0 by the incoming RGB signal. This can be used for any
red_from_b -2.0 to 2.0 standard matrix convolution, including H/S/V or simply
green_from_r -2.0 to 2.0 affecting the TV-style tint.
green_from_g -2.0 to 2.0
green_from_b -2.0 to 2.0
blue_from_r -2.0 to 2.0
blue_from_g -2.0 to 2.0
blue_from_b -2.0 to 2.0
red_scale -2.0 to 2.0 These parameters define a value for each color channel
green_scale -2.0 to 2.0 that is multiplied with said channel after matrix
blue_scale -2.0 to 2.0 convolution.
red_offset -1.0 to 1.0 These parameters define a value for each color channel
green_offset -1.0 to 1.0 that is added to said channel after scaling and after
blue_offset -1.0 to 1.0 matrix convolution.
saturation 0.0 to 4.0 This parameter defines the amount each color channel is
shadow_mask_alpha 0.0 to 1.0 The ovearll darkness of each shadow mask pixel.
shadow_mask_texture [filename] A PNG that defines the shadow mask for each pixel.
shadow_mask_x_count 1+ The count of shadow mask elements, X (usually 640-ish)
shadow_mask_y_count 1+ The count of shadow mask elements, X (usually 480-ish)
shadow_mask_usize 0.0 to 1.0 These parameters define the *in-use* pixel count on the
shadow_mask_vsize 0.0 to 1.0 X and Y axes of the shadow mask texture.
curvature 0.0 to 1.0 Screen curvature. Affects borders and shadow mask.
pincushion 0.0 to 1.0 Image curvature. Affects the source image only.
scanline_alpha 0.0 to 1.0 The overall darkness of each scanline furrow.
scanline_size 0.0 to 4.0 The overall height of each scanline.
scanline_height [height] Individual height scaling value for scanlines.
scanline_bright_scale 0.0 to 2.0 The overall brightness multiplier for each scanline.
scanline_bright_offset 0.0 to 1.0 The overall brightness additive value for each scanline.
scanline_jitter 0.0 to 2.0 The relative scanline movement per field.
defocus [xval,yval] This defines the overall defocus radius for the three
post-converged beams. Values allowed range from 0.0 to
32.0.
converge_x [r,g,b] Convergence in screen-relative X direction.
converge_y [r,g,b] Convergence in screen-relative Y direction.
radial_converge_x [r,g,b] Radial convergence in screen-relative X direction.
radial_converge_y [r,g,b] Radial convergence in screen-relative Y direction.
Allowed values for convergence: -150 to 150 for each color.
red_ratio [r,g,b] These parameters define a 3x3 matrix which is multiplied
grn_ratio [r,g,b] by the incoming RGB signal. This can be used for any
blu_ratio [r,g,b] standard matrix convolution, including H/S/V or simply
affecting the TV-style tint.
saturation 0.0 to 4.0 This parameter defines the amount each color channel is
raised above said channel's baseline grayscale value.
A value of 0.0 gives a gamma-correct grayscale image,
whereas 1.0 is full saturation, with each channel being
oversaturated equally beyond that.
red_power -4.0 to 4.0 These parameters define the exponent for each color
green_power -4.0 to 4.0 channel that is applied after scaling, offsetting,
blue_power -4.0 to 4.0 saturation and matrix convolution.
red_floor 0.0 to 1.0 These parameters define the lower limit of each final
green_floor 0.0 to 1.0 color channel value; 0.05, for example, raises the
blue_floor 0.0 to 1.0 minimum to 0.05 but re-scales to leave the max at 1.0.
Convergence-Processing Parameters
---------------------------------
Name Values Description
red_converge_x -150 to 150 These parameters define the overall convergence, in pixel
red_converge_y -150 to 150 space, for each channel. Radial convergence occurs
green_converge_x -150 to 150 relative to the center of the screen, whereas the other
green_converge_y -150 to 150 six define overall translation values.
blue_converge_x -150 to 150
blue_converge_y -150 to 150
red_radial_converge_x -150 to 150
red_radial_converge_y -150 to 150
green_radial_converge_x -150 to 150
green_radial_converge_y -150 to 150
blue_radial_converge_x -150 to 150
blue_radial_converge_y -150 to 150
defocus_x 0.0 to 32.0 These parameters define the overall defocus radius for
defocus_y 0.0 to 32.0 the three post-converged beams.
Front-Surface Processing Parameters
-----------------------------------
Name Values Description
red_phosphor_life 0.0 to 1.0 These parameters define the phosphor lifetime for each
green_phosphor_life 0.0 to 1.0 channel, with 0.0 representing no phosphorescence and
blue_phosphor_life 0.0 to 1.0 1.0 leaving the channel on indefinitely.
scanline_alpha 0.0 to 1.0 The overall darkness of each scanline furrow.
scanline_size 0.0 to 4.0 The overall height of each scanline.
scanline_bright_scale 0.0 to 2.0 The overall brightness multiplier for each scanline.
scanline_bright_offset 0.0 to 1.0 The overall brightness additive value for each scanline.
scanline_jitter 0.0 to 2.0 The relative scanline movement per field.
shadow_mask_alpha 0.0 to 1.0 The ovearll darkness of each shadow mask pixel.
shadow_mask_texture [filename] A PNG that defines the shadow mask for each pixel.
shadow_mask_x_count 1+ The count of shadow mask elements, X (usually 640-ish)
shadow_mask_y_count 1+ The count of shadow mask elements, X (usually 480-ish)
shadow_mask_usize 0.0 to 1.0 These parameters define the *in-use* pixel count on the
shadow_mask_vsize 0.0 to 1.0 X and Y axes of the shadow mask texture.
curvature 0.0 to 1.0 Screen curvature. Affects borders and shadow mask.
pincushion 0.0 to 1.0 Image curvature. Affects the source image only.
oversample_x 1.0 to 4.0 These parameters define a multiplier for each axis of the
oversample_y 1.0 to 4.0 internal render target. Powerful GPU necessary.
offset [r,g,b] These parameters define a value for each color channel
that is added to said channel after scaling and after
matrix convolution. (-2.0 to 2.0)
scale [r,g,b] These parameters define a value for each color channel
that is multiplied with said channel after matrix
convolution. (-2.0 to 2.0)
power [r,g,b] These parameters define the exponent for each color
channel that is applied after scaling, offsetting,
saturation and matrix convolution. (-4.0 to 4.0)
floor [r,g,b] These parameters define the lower limit of each final
color channel value; 0.05, for example, raises the
minimum to 0.05 but re-scales to leave the max at 1.0.
phosphor_life [r,g,b] These parameters define the phosphor lifetime for each
channel, with 0.0 representing no phosphorescence and
1.0 leaving the channel on indefinitely. Values allowed
range from 0.0 to 1.0.
NTSC Processing Parameters
--------------------------
Name Values Description
yiq_w 4.1187867 W parameter for: C(t) = Y(t) + I(t)sin(Wt) + Q(t)cos(Wt)
yiq_a 0.0 A parameter for: t = x + ay + b;
yiq_b 0.5 B parameter for: t = x + ay + b;
yiq_fsc 1.5 Relative color subcarrier frequency
yiq_fsc_scale 1.0 Color subcarrier frequency scale
yiq_phase_count 2 Number of frames for NTSC processing (3 for NES, else 2)
Name Default Values Description
yiq_cc 3.59754545 Color Carrier frequency for NTSC signal processing
yiq_a 0.5 A value for NTSC signal processing
yiq_b 0.5 B value for NTSC signal processing
yiq_o 0.0 Outgoing Color Carrier phase offset for NTSC signal processing
yiq_p 1.0 Incoming Pixel Clock scaling value for NTSC signal processing
yiq_n 1.0 Y filter notch width for NTSC signal processing
yiq_y 6.0 Y filter cutoff frequency for NTSC signal processing
yiq_i 1.2 I filter cutoff frequency for NTSC signal processing
yiq_q 0.6 Q filter cutoff frequency for NTSC signal processing
yiq_scan_time 52.6 Horizontal scanline duration for NTSC signal processing (in usec)
yiq_phase_count 2 Phase Count value for NTSC signal processing (3 for NES, else 2)